Это с андера, попробуй сравнить
Код:
<skill id="30505" levels="10" name="Pressure Punch">
<table name="#Hex">1</table>
<table name="#power">17266 19164 21530 24475 28150 32755 38563 39823 41083 42343</table>
<table name="#magicLevel">87 89 91 93 95 97 99 101 103 105</table>
<table name="#abnormal_level">1 1 2 2 3 3 4 4 5 6</table>
<table name="#activateRate">70</table>
<table name="#mp_consume">149 150 151 151 152 153 155 157 159 161</table>
<set name="icon" value="icon.skill30505"/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="levelModifier" value="2"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="500"/>
<set name="abnormal_effect" value="KNOCKDOWN"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="knockdown"/>
<set name="target" value="TARGET_AURA"/>
<set name="skillRadius" value="250"/>
<set name="skillType" value="PDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="nextAction" value="attack"/>
<set name="saveVs" value="CON"/>
<set name="criticalRate" value="10"/> <!--TODO: Check.-->
<set name="overHit" value="true"/> <!--TODO: Check.-->
<set name="activateRate" value="#activateRate"/>
<set name="trait" value="KNOCKDOWN"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<!--TODO: Ударная волна швыряет цель к персонажу.-->
<enchant_info type="1" name="Power">
<table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.3</table>
<enchant_tables skill_level="6" enchant_levels="30"/>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
<enchant_tables skill_level="9" enchant_levels="30"/>
<enchant_tables skill_level="10" enchant_levels="30"/>
</enchant_info>
<enchant_info type="2" name="Chance">
<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<enchant_tables skill_level="6" enchant_levels="30"/>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
<enchant_tables skill_level="9" enchant_levels="30"/>
<enchant_tables skill_level="10" enchant_levels="30"/>
</enchant_info>
<enchant_info type="3" name="Hex">
<table name="#Hex">0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 0.91 0.906 0.902 0.898 0.894 0.89 0.886 0.882 0.878 0.874</table>
<enchant_tables skill_level="6" enchant_levels="30"/>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
<enchant_tables skill_level="9" enchant_levels="30"/>
<enchant_tables skill_level="10" enchant_levels="30"/>
</enchant_info>
<for>
<effect name="KnockDown">
<def name="fly_radius" value="-80"/>
<mul order="0x30" stat="pDef" value="#Hex"/>
</effect>
</for>
</skill>
По идее тебе не хватает этого параметра <def name="fly_radius" value="-80"/>