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#1 |
Спонсор Арены
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--- Skills --- 31 07 16
Код:
<skill id="1416" levels="8" name="Pa'agrio's Fist"> <table name="#power">1.02 1.03 1.04 1.05 1.06 1.07 1.1 1.15</table> <table name="#power2">2 3 4 5 6 7 10 15</table> <table name="#magicLevel">79 85 90 95 99 101 103 105</table> <table name="#mp_consume">105 112 119 127 139 153 166 179</table> <table name="#hitTime">2500 2299 2099 1899 1700 1500 1299 1299</table> <table name="#abnormal_time">30</table> <table name="#pDef">1</table> <table name="#mDef">1</table> <set name="icon" value="icon.skill1416"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="#hitTime"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="2"/> <set name="abnormal_type" value="cp_up"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="affectLimit" value="50;100"/> <set name="hitCancelTime" value="500"/> <set name="effectPoint" value="800"/> <set name="target" value="TARGET_CLAN"/> <set name="skillRadius" value="900"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <enchant_info type="1" name="Time"> <table name="#abnormal_time" type="ADD">1 2 3 4 5 6 7 8 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 19 20 20 21</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Shield"> <table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Magic Shield"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <for> <effect> <mul order="0x30" stat="maxCp" value="#power"/> <mul order="0x30" stat="mDef" value="#mDef"/> <mul order="0x30" stat="pDef" value="#pDef"/> </effect> <effect instant="true" name="RestoreCP" value="#power2"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="1904" levels="2" name="Unbind"> <table name="#abnormal_time">10 12</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_human1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1904"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <set name="isNotAffectedByMute" value="true"/> <set name="canUseWhileAbnormal" value="true"/> <for> <effect name="DebuffImmunity"/> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="1979" levels="1" name="Dual - Light of Protection"> <set name="icon" value="icon.dual_t_dmgdef"/> <set name="reuseDelay" value="20000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_time" value="15"/> <!--TODO: Check abnormal time and effects.--> <set name="isTrigger" value="true"/> <for> <effect> <mul order="0x30" stat="pDef" value="1.4"/> <mul order="0x30" stat="mDef" value="1.4"/> </effect> </for> </skill> <skill id="30016" levels="4" name="Eye of the Storm"> <table name="#mpConsum">1 0.5 0.5 0.5</table> <table name="#resist">0 0 90 90</table> <table name="#stunResist">0 0 0 90</table> <table name="#effectPoint">113 485 761 999</table> <table name="#abnormal_level">1 2 3 4</table> <table name="#magicLevel">40 76 85 105</table> <table name="#mAtk">1</table> <table name="#abnormal_time">30</table> <table name="#mp_consume">18 37 40 43</table> <set name="icon" value="icon.skill30016"/> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="hitCancelTime" value="500"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="#abnormal_level"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="effectPoint" value="#effectPoint"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <enchant_info type="1" name="Time"> <table name="#abnormal_time" type="ADD">1 2 3 4 5 6 7 8 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20</table> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Empower"> <table name="#mAtk">1.01 1.016 1.022 1.028 1.034 1.04 1.046 1.052 1.058 1.064 1.07 1.076 1.082 1.088 1.094 1.1 1.106 1.112 1.118 1.124 1.13 1.136 1.142 1.148 1.154 1.16 1.166 1.172 1.178 1.184</table> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <for> <effect> <add order="0x40" stat="baseMCritRate" value="100"/> <mul order="0x30" stat="pDef" value="1.3"/> <mul order="0x30" stat="mDef" value="1.3"/> <mul order="0x30" stat="mpConsum" value="#mpConsum"/> <add order="0x40" stat="knockDownResist" value="#resist"/> <add order="0x40" stat="knockBackResist" value="#resist"/> <add order="0x40" stat="pullResist" value="#resist"/> <add order="0x40" stat="airjokeResist" value="#resist"/> <add order="0x40" stat="stunResist" value="#stunResist"/> <mul order="0x30" stat="mAtk" value="#mAtk"/> <!--TODO: Сопротивление агрессии +90.--> </effect> </for> </skill> <skill id="30017" levels="4" name="Squall"> <table name="#mpConsume1">4 9 10 13</table> <table name="#mpConsume2">14 28 30 30</table> <table name="#magicLevel">40 76 85 101</table> <table name="#effectPoint">113 485 761 999</table> <table name="#dispelEnabled">false false true true</table> <table name="#runSpd">0 7 7 7</table> <table name="#triggerLevel">1 2 3</table> <table name="#DamRcp">0.85 0.85 0.85 0.8</table> <table name="#pDef">1</table> <table name="#mDef">1</table> <table name="#mp_consume">18 37 40 43</table> <set name="icon" value="icon.skill30017"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="mpConsume1" value="#mpConsume1"/> <set name="mpConsume2" value="#mpConsume2"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="PERFECT_STORM"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="hitCancelTime" value="500"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="effectPoint" value="#effectPoint"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <enchant_info type="1" name="Shield"> <table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Magic Shield"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <for> <effect> <mul order="0x30" stat="pCritDamRcpt" value="#DamRcp"/> <mul order="0x30" stat="mCritDamRcpt" value="#DamRcp"/> <add order="0x80" stat="runSpd" value="#runSpd"/> <mul order="0x30" stat="pDef" value="#pDef"/> <mul order="0x30" stat="mDef" value="#mDef"/> <triggers> <trigger id="30026" level="#triggerLevel" type="RECEIVE_DAMAGE" chance="25"> <player damage="10;0"/> </trigger> </triggers> </effect> <effect enabled="#dispelEnabled" instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="6313" levels="1" name="Solina Bless"> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="hitTime" value="500"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pd_up_special"/> <set name="magicType" value="MAGIC"/> <set name="levelModifier" value="1"/> <set name="icon" value="icon.skill0000"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="CON"/> <for> <effect> <mul order="0x30" stat="pSkillPower" value="1.2"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pCritRate" value="1.2"/> </effect> </for> </skill> <skill id="8900" levels="1" name="Dragon Fighter"> <set name="icon" value="icon.skill5860"/> <set name="magicLevel" value="85"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.3"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.3"/> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.3"/> <mul order="0x30" stat="maxHp" value="1.3"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="maxMp" value="1.3"/> <mul order="0x30" stat="pAtkSpd" value="1.3"/> <add order="0x40" stat="basePCritRate" value="100"/> <mul order="0x30" stat="pCritDamageSkill" value="1.3"/> <mul order="0x30" stat="pSkillPower" value="1.3"/> <effect> <mul order="0x30" stat="pAtk" value="2"> <target race="Dragons"/> </mul> </effect> </for> </skill> <skill id="8901" levels="1" name="Dragon Knight"> <set name="icon" value="icon.skill5861"/> <set name="magicLevel" value="85"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.5"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.5"/> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.5"/> <mul order="0x30" stat="maxHp" value="2"/> <mul order="0x30" stat="maxCp" value="2"/> <mul order="0x30" stat="maxMp" value="2"/> <mul order="0x30" stat="pAtkSpd" value="2"/> <add order="0x40" stat="basePCritRate" value="500"/> <mul order="0x30" stat="pCritDamageSkill" value="1.5"/> <mul order="0x30" stat="pSkillPower" value="1.5"/> <effect> <mul order="0x30" stat="pAtk" value="4"> <target race="Dragons"/> </mul> </effect> </for> </skill> <skill id="8902" levels="1" name="Dragon Mage"> <set name="icon" value="icon.skill5860"/> <set name="magicLevel" value="85"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.3"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.3"/> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.3"/> <mul order="0x30" stat="maxHp" value="1.3"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="maxMp" value="1.3"/> <mul order="0x30" stat="mAtkSpd" value="1.3"/> <add order="0x40" stat="baseMCritRate" value="100"/> <mul order="0x30" stat="mSkillPower" value="1.5"/> <effect> <mul order="0x30" stat="mAtk" value="2"> <target race="Dragons"/> </mul> </effect> </for> </skill> <skill id="8903" levels="1" name="Dragon Wizard"> <set name="icon" value="icon.skill5861"/> <set name="magicLevel" value="85"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.5"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.5"/> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.5"/> <mul order="0x30" stat="maxHp" value="2"/> <mul order="0x30" stat="maxCp" value="2"/> <mul order="0x30" stat="maxMp" value="2"/> <mul order="0x30" stat="mAtkSpd" value="2"/> <add order="0x40" stat="baseMCritRate" value="500"/> <mul order="0x30" stat="mSkillPower" value="1.5"/> <mul order="0x30" stat="mCritRate" value="1.5"/> <effect> <mul order="0x30" stat="mAtk" value="4"> <target race="Dragons"/> </mul> </effect> </for> </skill> <skill id="9174" levels="1" name="Scroll: 5,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="17184"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="5000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="9175" levels="1" name="Scroll: 10,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="17185"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="10000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="9389" levels="1" name="Soul Crystal Pack (R-grade)"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="27494"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="46565" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="46566" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="46567" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="46568" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="46569" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9394" levels="1" name="Elixir Pack (R-grade)"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <set name="itemConsumeId" value="23762"/> <set name="itemConsumeCount" value="1"/> <restoration level="1"> <group chance="70.0"> <item id="37099" min_count="4" max_count="4"/> </group> <group chance="70.0"> <item id="37097" min_count="1" max_count="1"/> </group> <group chance="70.0"> <item id="37098" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9406" levels="1" name="Ingredient and Hardener Pouch (R-grade)"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="34861"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="9555" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9553" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9552" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9557" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9556" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17527" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17526" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36563" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36562" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36564" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9420" levels="1" name="Dimension Traveler's Blue Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="34930"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="36543" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36538" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9549" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9548" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9546" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9551" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9550" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36533" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9421" levels="1" name="Dimension Traveler's Red Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="34931"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="36543" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9555" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9553" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9552" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9557" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9556" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36544" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36539" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36534" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36538" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36533" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9422" levels="1" name="Dimension Traveler's Golden Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="34932"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="36543" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9555" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9553" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9552" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9557" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9556" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36544" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36539" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36534" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36538" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17527" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17526" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36533" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9435" levels="1" name="Lv. 5 Legendary Dye Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="16.667"> <item id="23066" min_count="1" max_count="1"/> </group> <group chance="16.667"> <item id="23067" min_count="1" max_count="1"/> </group> <group chance="16.667"> <item id="23068" min_count="1" max_count="1"/> </group> <group chance="16.667"> <item id="23069" min_count="1" max_count="1"/> </group> <group chance="16.667"> <item id="23070" min_count="1" max_count="1"/> </group> <group chance="16.667"> <item id="23071" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9476" levels="1" name="Rebel's Supply Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="35549"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="35357" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35355" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35356" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35353" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35349" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35339" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35345" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35344" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35346" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35347" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35351" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35348" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35340" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35352" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35341" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35342" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35354" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35350" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35338" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35351" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35343" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35477" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35457" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35456" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35461" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35455" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35473" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35460" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35463" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35470" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35471" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35472" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35469" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35468" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35481" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35454" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35464" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35479" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35451" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35476" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35459" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35452" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35465" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35466" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35480" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35478" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35458" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35474" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35462" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35475" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35467" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35453" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36557" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36559" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36558" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="36552" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36554" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36553" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="36547" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36549" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36548" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="35333" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35332" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35337" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35331" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35336" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35330" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35327" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35335" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35328" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35334" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35329" min_count="2" max_count="2"/> </group> </restoration> </skill> <skill id="9477" levels="1" name="Aku's Supply Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="35549"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="35357" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35355" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35356" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35353" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35349" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35339" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35345" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35344" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35346" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35347" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35351" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35348" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35340" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35352" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35341" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35342" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35354" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35350" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35338" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35351" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35343" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35477" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35457" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35456" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35461" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35455" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35473" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35460" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35463" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35470" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35471" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35472" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35469" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35468" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35481" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35454" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35464" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35479" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35451" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35476" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35459" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35452" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35465" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35466" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35480" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35478" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35458" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35474" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35462" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35475" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35467" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35453" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36557" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36559" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36558" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="36552" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36554" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36553" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="36547" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36549" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36548" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="35333" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35332" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35337" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35331" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35336" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35330" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35327" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35335" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35328" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35334" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35329" min_count="2" max_count="2"/> </group> </restoration> </skill> <skill id="9704" levels="1" name="Kaliel's Energy Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="36152"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_PASSIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="33.33"> <item id="36186" min_count="1" max_count="1"/> </group> <group chance="33.33"> <item id="36185" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="36184" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="26348" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="27586" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="27587" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="27588" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="36165" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="10252" levels="10" name="Superior Dual Weapon Mastery"> <table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table> <table name="#magicLevel">85 90 95 99 100 102 104</table> <set name="icon" value="icon.skill10252"/> <set name="magicLevel" value="#magicLevel"/> <set name="operateType" value="OP_PASSIVE"/> <set name="analog_skills" value="293;144"/> <enchant_info type="1" name="Power" available="false"> <enchant_tables skill_level="1" enchant_levels="30"/> </enchant_info> <for> <add order="0x10" stat="STR" value="2"/> <mul order="0x30" stat="pAtk" value="1.3"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </mul> <add order="0x80" stat="pAtk" value="#pAtk"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <add order="0x40" stat="pAccCombat" value="8"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <mul order="0x30" stat="pAtkSpd" value="1.25"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </mul> </for> </skill> <skill id="10300" levels="6" name="Last Attack"> <table name="#magicLevel">90 95 99</table> <table name="#power">52746 59601 65085 69414 73352 77290</table> <table name="#targetHp">10</table> <table name="#mp_consume">276 297 315 333 351 369</table> <set name="icon" value="icon.skill10300"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1690"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="operateType" value="OP_ACTIVE"/> <set name="power" value="#power"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <set name="lethal2" value="100"/> <cond msgId="113" addName="1"> <and> <!--TODO <target percentHP="#targetHp"/>--> <target percentHP="10"/> <target type="MONSTER"/> </and> <using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/> </cond> <enchant_info type="1" name="Penalty"> <table name="#targetHp" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> <enchant_tables skill_level="5" enchant_levels="30"/> <enchant_tables skill_level="6" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Delete" available="false"> <enchant_tables skill_level="2" enchant_levels="30"> <table name="#mp_consume">315</table> </enchant_tables> <enchant_tables skill_level="3" enchant_levels="30"> <table name="#targetHp">11 12 13 14 15 16 17 18 19 20</table> </enchant_tables> </enchant_info> </skill> <skill id="10319" levels="3" name="Duelist's Fury"> <table name="#pvpPhysDmgBonus">1.2 1.25 1.3</table> <set name="icon" value="icon.skll10319"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="300"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="90"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="#pvpPhysDmgBonus"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="#pvpPhysDmgBonus"/> <add order="0x40" stat="runSpd" value="66"/> <add order="0x40" stat="debuffResist" value="90"/> <!--TODO: Check value.--> </effect> </for> </skill>
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Спонсор Арены
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--- Skills --- 31 07 16 - 2
Код:
<skill id="11093" levels="1" name="Crystal Form"> <table name="#hp">177</table> <table name="#mp">49</table> <table name="#cp">0</table> <set name="icon" value="icon.skill11093"/> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="200"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="73"/> <set name="abnormal_effect" value="ULTIMATE_DEFENCE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="10"/> <set name="abnormal_type" value="abnormal_invincibility"/> <set name="analog_skills" value="837"/> <set name="canUseWhileAbnormal" value="true"/> <set name="magicLevel" value="97"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <enchant_info type="1" name="Major"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#hp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table> </enchant_tables> </enchant_info> <enchant_info type="2" name="Recharge"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#mp">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table> </enchant_tables> </enchant_info> <enchant_info type="3" name="Honor"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#cp">2421 2590 2759 2928 3097 3265 3434 3603 3772 3941 4110 4279 4448 4617 4786 4955 5124 5293 5462 5631</table> </enchant_tables> </enchant_info> <for> <effect instant="true" name="RestoreHP" value="#hp"> <def name="static_power" value="true"/> </effect> <effect instant="true" name="RestoreMP" value="#mp"> <def name="static_power" value="true"/> </effect> <effect instant="true" name="RestoreCP" value="#cp"> <def name="static_power" value="true"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="poison"/> <def name="max_abnormal_level" value="9"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="root_magically"/> <def name="max_abnormal_level" value="9"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="root_physically"/> <def name="max_abnormal_level" value="9"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="bleeding"/> <def name="max_abnormal_level" value="9"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="stun"/> <def name="max_abnormal_level" value="9"/> </effect> <effect name="Invulnerable" cancel_on_action="false"/> </for> </skill> <skill id="11763" levels="1" name="Radiant Purge"> <table name="#healHp">0</table> <set name="icon" value="icon.skill11763"/> <set name="reuseDelay" value="3000"/> <set name="coolTime" value="500"/> <set name="castRange" value="600"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="35"/> <set name="magicLevel" value="95"/> <set name="magicType" value="MAGIC"/> <set name="effectPoint" value="653"/> <set name="target" value="TARGET_PARTY_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="analog_skills" value="1012;1409"/> <enchant_info type="1" name="Major"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table> </enchant_tables> </enchant_info> <for> <effect instant="true" name="RestoreHP" value="#healHp"> <def name="static_power" value="true"/> </effect> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="10"/> </effect> </for> </skill> <skill id="11770" levels="1" name="Dissolve"> <set name="icon" value="icon.skill11770"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="500"/> <set name="mp_consume" value="10"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="magicLevel" value="97"/> <set name="magicType" value="MAGIC"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="speed_up_special"/> <set name="analog_skills" value="1075;1273;1034"/> <enchant_info type="1" name="Shield"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> </enchant_tables> </enchant_info> <enchant_info type="2" name="Magic Shield"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> </enchant_tables> </enchant_info> <for> <self_effect> <add order="0x40" stat="runSpd" value="100"/> </self_effect> </for> <triggers> <trigger id="11835" level="1" type="ON_FINISH_CAST" chance="100"/> </triggers> </skill> <skill id="17204" levels="1" name="Scroll: 100,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="17276"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="100000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="17262" levels="1" name="Leona's Gift"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="37823"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100.0"> <item id="17445" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17411" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17338" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17387" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17392" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17386" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17441" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17407" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17391" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17431" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17397" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17438" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17404" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17439" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17405" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17440" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17406" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17437" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17403" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17436" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17402" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17711" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17714" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17712" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17710" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17713" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17709" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17385" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17432" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17398" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17382" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17444" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17410" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17390" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17383" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17433" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17399" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="19440" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17434" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17400" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="3936" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="37781" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="37772" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="36389" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="36386" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17446" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17412" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17389" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17442" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17408" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17430" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17396" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17443" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17409" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17435" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17435" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17401" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="17384" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="17270" levels="1" name="Scroll: 1,000,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="37904"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="1000000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="17634" levels="1" name="Virgo Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17635" levels="1" name="Capricorn Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17636" levels="1" name="Libra Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17637" levels="1" name="Aries Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17638" levels="1" name="Taurus Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17639" levels="1" name="Leo Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17640" levels="1" name="Gemini Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17641" levels="1" name="Scorpio Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17642" levels="1" name="Aquarius Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17643" levels="1" name="Pisces Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17644" levels="1" name="Sagittarius Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17645" levels="1" name="Cancer Agathion Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="17646" levels="1" name="Virgo Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17647" levels="1" name="Capricorn Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17648" levels="1" name="Libra Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17649" levels="1" name="Aries Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17650" levels="1" name="Taurus Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17651" levels="1" name="Leo Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17652" levels="1" name="Gemini Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17653" levels="1" name="Scorpio Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17654" levels="1" name="Aquarius Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17655" levels="1" name="Pisces Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17656" levels="1" name="Sagittarius Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17657" levels="1" name="Cancer Agathion Teleport: Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="17658" levels="1" name="Virgo Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17659" levels="1" name="Capricorn Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17660" levels="1" name="Libra Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17661" levels="1" name="Aries Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17662" levels="1" name="Taurus Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17663" levels="1" name="Leo Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17664" levels="1" name="Gemini Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17665" levels="1" name="Scorpio Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17666" levels="1" name="Aquarius Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17667" levels="1" name="Pisces Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17668" levels="1" name="Sagittarius Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17669" levels="1" name="Cancer Agathion Teleport: Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="17670" levels="1" name="Virgo Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17671" levels="1" name="Capricorn Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17672" levels="1" name="Libra Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17673" levels="1" name="Aries Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17674" levels="1" name="Taurus Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17675" levels="1" name="Leo Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17676" levels="1" name="Gemini Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17677" levels="1" name="Scorpio Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17678" levels="1" name="Aquarius Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17679" levels="1" name="Pisces Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17680" levels="1" name="Sagittarius Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17681" levels="1" name="Cancer Agathion Teleport: Heine"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="13"/> </skill> <skill id="17702" levels="5" name="Jewel: Quick Recovery"> <table name="#RestoreHPPower">1500 3000 6000 8000 13000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="30000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="magicType" value="SPECIAL"/> <!--TODO: Check this.--> <set name="useSS" value="false"/> <!--TODO: Check this.--> <set name="isSkillTimePermanent" value="true"/> <!--TODO: Check this.--> <set name="isReuseDelayPermanent" value="true"/> <!--TODO: Check this.--> <for> <effect instant="true" name="RestoreHP" value="#RestoreHPPower"> <def name="cp_including" value="true"/> <def name="ignore_bonuses" value="true"/> <!--TODO: Check this.--> <def name="static_power" value="true"/> <!--TODO: Check this.--> </effect> </for> </skill> <skill id="17824" levels="1" name="La Vie En Rose's Jewelry Box"> <set name="icon" value="icon.etc_bm_jewelbox_main_i00"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="38941"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11.111"> <item id="38932" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="38933" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="38934" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="38935" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="38936" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="38937" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="38938" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="38939" min_count="1" max_count="1"/> </group> <group chance="11.111"> <item id="38940" min_count="1" max_count="1"/> </group> </restoration> </skill>
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--- Skills --- 31 07 16 - 3
Код:
<skill id="17857" levels="1" name="Apocalypse Crafting Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39360"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="37981" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37982" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37983" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37984" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37985" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37986" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37987" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37988" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37989" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37990" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="37991" min_count="1" max_count="1"/> <!-- --> </group> </restoration> </skill> <skill id="17865" levels="1" name="Specter Crafting Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39352"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="38012" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38013" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38014" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38015" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38016" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38017" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38018" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38019" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38020" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38021" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38022" min_count="1" max_count="1"/> <!-- --> </group> </restoration> </skill> <skill id="17873" levels="1" name="Amaranthine Crafting Pack"> <set name="icon" value="icon.skill0000"/> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39344"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="38043" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38044" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38045" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38046" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38047" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38048" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38049" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38050" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38051" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38052" min_count="1" max_count="1"/> <!-- --> </group> <group chance="11"> <item id="38053" min_count="1" max_count="1"/> <!-- --> </group> </restoration> </skill> <skill id="17883" levels="1" name="Daily Attendance Reward"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="27603"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="1.0"> <item id="19448" min_count="1" max_count="1"/> <!--Благословенный Свиток: Модифицировать Доспех (R)--> </group> <group chance="1.0"> <item id="19447" min_count="1" max_count="1"/> <!--Благословенный Свиток: Модифицировать Оружие (R)--> </group> <group chance="10.0"> <item id="17371" min_count="1" max_count="1"/> <!--Кристалл: Ранг R--> </group> <group chance="100.0"> <item id="27593" min_count="1" max_count="10"/> <!--Монета Праны--> </group> <group chance="10.0"> <item id="19440" min_count="1" max_count="1"/> <!--Самоцвет: Ранг R--> </group> <group chance="50.0"> <item id="33518" min_count="1" max_count="1"/> <!--Свиток Благ. Воскрешения--> </group> <group chance="50.0"> <item id="33640" min_count="1" max_count="1"/> <!--Свиток Благ. Телепорта--> </group> <group chance="1.0"> <item id="37779" min_count="1" max_count="1"/> <!--Свиток Благословения - Доспех R--> </group> <group chance="1.0"> <item id="37780" min_count="1" max_count="1"/> <!--Свиток Благословения - Доспех R95--> </group> <group chance="1.0"> <item id="37781" min_count="1" max_count="1"/> <!--Свиток Благословения - Доспех R99--> </group> <group chance="1.0"> <item id="37770" min_count="1" max_count="1"/> <!--Свиток Благословения - Оружие R--> </group> <group chance="1.0"> <item id="37771" min_count="1" max_count="1"/> <!--Свиток Благословения - Оружие R95--> </group> <group chance="1.0"> <item id="37772" min_count="1" max_count="1"/> <!--Свиток Благословения - Оружие R99--> </group> <group chance="10.0"> <item id="27594" min_count="1" max_count="1"/> <!--Свиток Ветра Мафр--> </group> <group chance="1.0"> <item id="17527" min_count="1" max_count="1"/> <!--Свиток: Модифицировать Доспех (R)--> </group> <group chance="1.0"> <item id="17526" min_count="1" max_count="1"/> <!--Свиток: Модифицировать Оружие (R)--> </group> </restoration> </skill> <skill id="17914" levels="1" name="Low-grade Love Potion"> <set name="icon" value="icon.love_potion"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="15"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39476"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="instinct"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.1"/> <mul order="0x30" stat="pAtkSpd" value="1.1"/> <mul order="0x30" stat="mAtkSpd" value="1.1"/> </effect> </for> </skill> <skill id="17915" levels="1" name="Love Potion"> <set name="icon" value="icon.love_potion"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="15"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39477"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="instinct"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.2"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.2"/> <mul order="0x30" stat="mAtkSpd" value="1.2"/> </effect> </for> </skill> <skill id="17916" levels="1" name="Mid-grade Love Potion"> <set name="icon" value="icon.love_potion"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="15"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39478"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="instinct"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.3"/> <mul order="0x30" stat="mAtk" value="1.3"/> <mul order="0x30" stat="pAtkSpd" value="1.3"/> <mul order="0x30" stat="mAtkSpd" value="1.3"/> </effect> </for> </skill> <skill id="17917" levels="1" name="High-grade Love Potion"> <set name="icon" value="icon.love_potion"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="15"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39479"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="instinct"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.4"/> <mul order="0x30" stat="mAtk" value="1.4"/> <mul order="0x30" stat="pAtkSpd" value="1.4"/> <mul order="0x30" stat="mAtkSpd" value="1.4"/> </effect> </for> </skill> <skill id="17918" levels="1" name="Cruel Love Potion"> <set name="icon" value="icon.love_potion"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39480"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="instinct"/> <for> <effect> <triggers> <trigger id="18010" level="1" type="ON_EXIT_EFFECT" chance="50"/> <trigger id="18011" level="1" type="ON_EXIT_EFFECT" chance="50"/> <trigger id="18012" level="1" type="ON_EXIT_EFFECT" chance="40"/> <trigger id="18013" level="1" type="ON_EXIT_EFFECT" chance="40"/> <trigger id="18014" level="1" type="ON_EXIT_EFFECT" chance="30"/> </triggers> </effect> </for> </skill> <skill id="17919" levels="1" name="Super Elixir"> <set name="icon" value="icon.super_elixir_potion"/> <set name="reuseDelay" value="120000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="85"/> <player max_level="105"/> </and> </cond> <for> <effect instant="true" name="RestoreHP" value="35"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreMP" value="20"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreCP" value="35"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="17975" levels="1" name="Talisman - Wind: Defense"> <set name="icon" value="icon.r85_talisman_pd_up_active"/> <set name="reuseDelay" value="1200000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect> <mul order="0x30" stat="pDef" value="1.5"/> <!--TODO: Check value.--> <mul order="0x30" stat="mDef" value="1.5"/> <!--TODO: Check value.--> </effect> </for> </skill> <skill id="17976" levels="1" name="Talisman - Wind: Debuff Resistance"> <set name="icon" value="icon.r85_talisman_md_up_active"/> <set name="reuseDelay" value="1200000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="talisman"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect> <add order="0x40" stat="debuffResist" value="100"/> <!--TODO: Check value.--> </effect> </for> </skill> <skill id="17993" levels="1" name="Scroll of Escape: Fairy Settlement"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="220728;72424;1200"/> <set name="isHandler" value="true"/> </skill> <skill id="17994" levels="1" name="Scroll of Escape: Garden of Genesis"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="212920;115272;-880"/> <set name="isHandler" value="true"/> </skill> <skill id="17995" levels="1" name="Scroll of Escape: Prison of Darkness"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="207560;86616;-1000"/> <set name="isHandler" value="true"/> </skill> <skill id="17996" levels="1" name="Scroll of Escape: Fortuna"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="206856;89992;-1008"/> <set name="isHandler" value="true"/> </skill> <skill id="17997" levels="1" name="Scroll of Escape: Isle of Souls"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="-95272;52008;-2032"/> <set name="isHandler" value="true"/> </skill> <skill id="17998" levels="1" name="Scroll of Escape: Nornil's Cave"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="-85908;37151;-2048"/> <set name="isHandler" value="true"/> </skill> <skill id="17999" levels="1" name="Scroll of Escape: Seal of Shilen"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="185912;20296;-3344"/> <set name="isHandler" value="true"/> </skill> <skill id="18000" levels="1" name="Scroll of Escape: The Cemetary"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="185912;20296;-3344"/> <set name="isHandler" value="true"/> </skill> <skill id="18001" levels="1" name="Scroll of Escape: Guillotine Fortress"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="54792;137800;-2536"/> <set name="isHandler" value="true"/> </skill> <skill id="18002" levels="1" name="Scroll of Escape: Orbis Temple"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="199384;85960;-208"/> <set name="isHandler" value="true"/> </skill> <skill id="18003" levels="1" name="Scroll of Escape: Heine"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="11336;219048;-3536"/> <set name="isHandler" value="true"/> </skill> <skill id="18004" levels="1" name="Scroll of Escape: Valley of Saints"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="65773;-71481;-3728"/> <set name="isHandler" value="true"/> </skill> <skill id="18005" levels="1" name="Scroll of Escape: Forge of the Gods"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="169091;-116162;-2416"/> <set name="isHandler" value="true"/> </skill> <skill id="18006" levels="1" name="Scroll of Escape: Ivory Tower"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="85176;16360;-3664"/> <set name="isHandler" value="true"/> </skill> <skill id="18007" levels="1" name="Scroll of Escape: Secret Room"> <set name="icon" value="icon.skill0000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="18008" levels="1" name="Scroll of Escape: The Cemetary"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="185912;20296;-3344"/> <set name="isHandler" value="true"/> </skill> <skill id="18098" levels="1" name="Scroll: 1,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="40051"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="1000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="18099" levels="1" name="Scroll: 10,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="40051"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="10000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="18124" levels="1" name="Scroll of Escape: Pagan Temple"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1500"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="40328;-48344;-768"/> <set name="isHandler" value="true"/> </skill> <skill id="18126" levels="1" name="Freya's Frozen Scroll"> <set name="icon" value="icon.freya_scroll"/> <set name="reuseDelay" value="600000"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="1"/> <add order="0x40" stat="sp_rate_multiplier" value="1"/> <mul order="0x30" stat="vitality_consume" value="1"/> </effect> </for> </skill> <skill id="18130" levels="1" name="Freya's Frozen Scroll"> <set name="icon" value="icon.freya_scroll"/> <set name="reuseDelay" value="600000"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="1"/> <add order="0x40" stat="sp_rate_multiplier" value="1"/> <mul order="0x30" stat="vitality_consume" value="1"/> </effect> </for> </skill> <skill id="18259" levels="1" name="Twinkling Zodiac Agathion Pack (30-day)"> <set name="icon" value="icon.skill0000"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100.0"> <item id="45536" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45554" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45542" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45563" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45560" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45539" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45551" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45545" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45569" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45557" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45566" min_count="1" max_count="1"/> </group> <group chance="100.0"> <item id="45548" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="18503" levels="1" name="Blessed Zodiac Agathion Pack (30-day)"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="500"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="46369"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="46357" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46358" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46359" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46360" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46361" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46362" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46363" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46364" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46365" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46366" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46367" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="46368" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="18508" levels="1" name="Harp's Reward Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="46431"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="36514" min_count="1" max_count="1"/> <!--Elcyum Crystal--> </group> <group chance="11"> <item id="36515" min_count="1" max_count="1"/> <!--Elcyum--> </group> <group chance="11"> <item id="19440" min_count="1" max_count="2"/> <!--Gemstone (R-grade)--> </group> </restoration> </skill> <skill id="18564" levels="2" name="Shadai's Jewelry Box"> <table name="#icon">icon.etc_bm_jewelbox_main_i00 icon.etc_bm_jewelbox_shhadai</table> <set name="icon" value="#icon"/> <set name="coolTime" value="500"/> <set name="hitTime" value="500"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="26495"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="38932" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38933" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38934" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38935" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38936" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38937" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38938" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38939" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="38940" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="26475" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="26494" min_count="1" max_count="1"/> </group> <!--NEW--> <group chance="100"> <item id="26491" min_count="1" max_count="1"/> <!--VITAL--> </group> <group chance="100"> <item id="26492" min_count="1" max_count="1"/> <!--GARNET--> </group> <group chance="100"> <item id="26493" min_count="1" max_count="1"/> <!--TANZANITE--> </group> <group chance="100"> <item id="26507" min_count="1" max_count="1"/> <!--Cat's Eye Chest--> </group> <group chance="100"> <item id="26508" min_count="1" max_count="1"/> <!--Amethyst Chest--> </group> </restoration> </skill> <skill id="18565" levels="5" name="Tanzanite - Barrier"> <table name="#value">5000 10000 15000 30000 50000</table> <table name="#abnormal_time">5 5 10 10 15</table> <set name="icon" value="icon.etc_bm_jewel_tanzanite"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect> <add order="0x40" stat="damage_block_count" value="#value"/> </effect> </for> </skill> <skill id="19007" levels="1" name="Clan Summon"> <set name="icon" value="icon.skill19007"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="15000"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="isClanSkill" value="true"/> <set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт --> <set name="target" value="TARGET_CLAN_ONLY"/> <set name="skillType" value="CALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="force_call" value="true"/> <set name="skillRadius" value="-1"/> <set name="isReuseDelayPermanent" value="true"/> <set name="itemConsumeId" value="1785"/> <set name="itemConsumeCount" value="10"/> <set name="fameConsume" value="900"/> </skill> <skill id="21403" levels="1" name="Mysterious Elf Dye - Prevision"> <set name="icon" value="icon.skill1907"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="15"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect> <add order="0x40" stat="runSpd" value="50"/> <add order="0x40" stat="pEvasRate" value="50"/> <add order="0x40" stat="pSkillEvasion" value="90"/> <add order="0x40" stat="mEvasRate" value="90"/> </effect> </for> </skill> <skill id="21479" levels="1" name="Three-headed Dragon Teleport - Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="11"/> </skill> <skill id="21480" levels="1" name="Three-headed Dragon Teleport - Town of Rune"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="14"/> </skill> <skill id="21481" levels="1" name="Three-headed Dragon Teleport - Town of Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="3000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="22054" levels="1" name="Vitality Maintaining Potion"> <set name="icon" value="icon.skilltransform4"/> <set name="reuseDelay" value="1800000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="VP_UP"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="isPreservedOnDeath" value="true"/> <set name="abnormal_type" value="vp_up"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect name="Vitality"/> </for> </skill> <skill id="22188" levels="1" name="Summon Big Wedding Cake"> <!-- Automatically generated from The High Five: Part 4.5 client files. Description: none Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 07-7-2011 19:19 --> <set name="icon" value="icon.skill22188"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="3500"/> <set name="magicLevel" value="85"/> <set name="npcId" value="137"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="SUMMON"/> <set name="target" value="TARGET_SELF"/> <set name="summonType" value="TREE"/> <set name="is_saveable_summon" value="false"/> <!--TODO: Check.--> </skill> <skill id="22254" levels="1" name="Enhanced Power Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="23085" min_count="1" max_count="1" enchant_level="7"/> <!--Enhanced Power Shirt Pack--> </group> </restoration> </skill> <skill id="22500" levels="1" name="Blessed Three-headed Dragon's Egg"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="86400000"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="2292"> <player agathion="1575"/> </cond> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100.0"> <item id="22649" min_count="1" max_count="1"/> <!--Blessed Three-headed Dragon's Egg--> </group> </restoration> </skill> <skill id="22587" levels="4" name="Drop Rate Rune"> <table name="#drop_chance_modifier">0.3 0.5 1 2</table> <table name="#adena_rate_multiplier">0.3 0.5 1 2</table> <table name="#spoil_chance_modifier">0.3 0.5 1 2</table> <set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/> <set name="magicLevel" value="1"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add stat="adena_rate_multiplier" order="0x40" value="#adena_rate_multiplier"/> <add stat="drop_chance_modifier" order="0x40" value="#drop_chance_modifier"/> <add stat="spoil_chance_modifier" order="0x40" value="#spoil_chance_modifier"/> </for> </skill> <skill id="22616" levels="1" name="Summon Big Wedding Cake"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="3500"/> <set name="magicLevel" value="85"/> <set name="npcId" value="137"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="SUMMON"/> <set name="target" value="TARGET_SELF"/> </skill>
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Спонсор Арены
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--- Skills --- 31 07 16 - 4
Код:
<skill id="22715" levels="1" name="Heavenly Treasure Chest"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <set name="itemConsumeId" value="23377"/> <set name="itemConsumeCount" value="1"/> <restoration level="1"> <group chance="11.0"> <item id="19448" min_count="1" max_count="1"/> </group> <group chance="11.0"> <item id="19447" min_count="1" max_count="1"/> </group> <group chance="5.0"> <item id="23344" min_count="1" max_count="1"/> </group> <group chance="5.0"> <item id="23342" min_count="1" max_count="1"/> </group> <group chance="70.0"> <item id="18565" min_count="1" max_count="1"/> </group> <group chance="70.0"> <item id="18566" min_count="1" max_count="1"/> </group> <group chance="20.0"> <item id="34941" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23066" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23067" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23068" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23069" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23070" min_count="1" max_count="1"/> </group> <group chance="50.0"> <item id="23071" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34688" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34689" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34690" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34679" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34680" min_count="1" max_count="1"/> </group> <group chance="10.0"> <item id="34681" min_count="1" max_count="1"/> </group> <group chance="15.0"> <item id="34940" min_count="1" max_count="1"/> </group> <group chance="0.5"> <item id="23345" min_count="1" max_count="1"/> </group> <group chance="0.5"> <item id="23343" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="22926" levels="1" name="Top-grade Drop Rate Rune"> <table name="#adena_rate_multiplier">2</table> <table name="#drop_chance_modifier">2</table> <table name="#spoil_chance_modifier">2</table> <set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/> <set name="magicLevel" value="1"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add stat="adena_rate_multiplier" order="0x40" value="#adena_rate_multiplier"/> <add stat="drop_chance_modifier" order="0x40" value="#drop_chance_modifier"/> <add stat="spoil_chance_modifier" order="0x40" value="#spoil_chance_modifier"/> </for> </skill> <skill id="22929" levels="1" name="Horn Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_attack"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_pa_pd_up;pa_up;pd_up;improve_ma_md_up;md_up;ma_up"/> <mul order="0x30" stat="pDef" value="1.15"/> <mul order="0x30" stat="pAtk" value="1.17"/> <mul order="0x30" stat="mAtk" value="1.79"/> <mul order="0x30" stat="mDef" value="1.30"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_pa_pd_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="pa_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="pd_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_ma_md_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="md_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="ma_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="22930" levels="2" name="Drum Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="22931" levels="1" name="Drum Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_defence"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="multi_buff;counter_critical"/> <mul order="0x30" stat="maxMp" value="1.2"/> <mul order="0x30" stat="regHp" value="1.2"/> <add order="0x40" stat="baseMCritRate" value="20"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="pDef" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.2"/> <mul order="0x30" stat="mAtkSpd" value="1.2"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="mDef" value="1.2"/> <mul order="0x30" stat="runSpd" value="0.85"/> <add order="0x40" stat="debuffResist" value="10"/> <mul order="0x30" stat="pCritDamRcpt" value="0.7"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="multi_buff"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="counter_critical"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="22932" levels="2" name="Lute Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="22933" levels="1" name="Lute Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_move"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_vampiric_haste;attack_time_down;vampiric_attack;casting_time_down"/> <mul order="0x30" stat="pAtkSpd" value="1.34"/> <mul order="0x30" stat="mAtkSpd" value="1.31"/> <add order="0x40" stat="absorbDam" value="9"/> <add order="0x40" stat="absorbBowDam" value="9"/> <add order="0x40" stat="absorbPSkillDam" value="9"/> <add order="0x40" stat="absorbMSkillDam" value="9"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_vampiric_haste"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="attack_time_down"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="vampiric_attack"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="casting_time_down"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="22934" levels="2" name="Pipe Organ Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="22935" levels="1" name="Pipe Organ Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_condition"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_hp_mp_up;max_hp_up;max_mp_up;hp_regen_up"/> <mul order="0x30" stat="maxHp" value="1.37"/> <mul order="0x30" stat="maxMp" value="1.37"/> <mul order="0x30" stat="maxCp" value="1.37"/> <mul order="0x30" stat="regHp" value="1.20"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_hp_mp_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="max_hp_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="max_mp_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="hp_regen_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="22936" levels="2" name="Guitar Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="22937" levels="1" name="Guitar Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_critical"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_crt_rate_dmg_up;critical_prob_up;critical_dmg_up;cheap_magic;magic_critical_up"/> <add order="0x40" stat="pCritRate" value="32"/> <mul order="0x30" stat="pCritDamage" value="1.35"/> <add order="0x40" stat="baseMCritRate" value="20"/> <mul order="0x30" stat="mpConsum" value="0.9"/> <mul order="0x30" stat="mpConsumePhysical" value="0.8"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_crt_rate_dmg_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="critical_prob_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="critical_dmg_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="cheap_magic"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="magic_critical_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="22938" levels="2" name="Harp Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="22939" levels="1" name="Harp Melody - Heavenly Cocktail"> <set name="icon" value="icon.etc_fruit_cocktail_i01"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_hitavoid"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_hit_defence_crt_rate_up;hit_up;t_crt_dmg_down;improve_speed_avoid_up;speed_up;avoid_up"/> <add order="0x40" stat="pAccCombat" value="5"/> <add order="0x40" stat="pEvasRate" value="5"/> <add order="0x40" stat="mEvasRate" value="5"/> <add order="0x40" stat="runSpd" value="34"/> <mul order="0x30" stat="pCritDamRcpt" value="0.70"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_hit_defence_crt_rate_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="hit_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="t_crt_dmg_down"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_speed_avoid_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="speed_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="avoid_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="23017" levels="1" name="Winter Holiday Festival"> <!-- Description: Max HP, MP and CP are increased; P. Def., Movement Speed, P. Atk., and M. Atk. are increased; MP consumption for skills is decreased. Effect 1. --> <set name="icon" value="BranchSys.icon.br_xmas_reward_buff_i00"/> <set name="castRange" value="400"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="cancelable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x40" stat="maxHp" value="691"/> <add order="0x40" stat="maxMp" value="186"/> <add order="0x40" stat="maxCp" value="256"/> <mul order="0x30" stat="pDef" value="1.19"/> <add order="0x40" stat="runSpd" value="20"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.15"/> <mul order="0x30" stat="mDef" value="1.19"/> <mul order="0x30" stat="mpConsum" value="0.84"/> <mul order="0x30" stat="mpConsumePhysical" value="0.84"/> <mul order="0x30" stat="mpDanceConsume" value="0.84"/> </effect> </for> </skill> <skill id="23448" levels="1" name="Blessed Three-headed Dragon's Egg"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="1000"/> <set name="hitTime" value="2700"/> <set name="reuseDelay" value="86400000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_PASSIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="50"> <item id="23765" min_count="1" max_count="1"/> </group> <group chance="50"> <item id="22648" min_count="1" max_count="1"/> </group> <group chance="30"> <item id="22647" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26395" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26396" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26397" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26398" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26399" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26400" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26401" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26402" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26403" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="26404" min_count="1" max_count="1"/> </group> <group chance="50"> <item id="23763" min_count="1" max_count="1"/> </group> <group chance="50"> <item id="17206" min_count="1" max_count="1"/> </group> <group chance="60"> <item id="21244" min_count="1" max_count="1"/> </group> <group chance="60"> <item id="21240" min_count="1" max_count="1"/> </group> <group chance="60"> <item id="40231" min_count="1" max_count="1"/> </group> <group chance="70"> <item id="22628" min_count="1" max_count="1"/> </group> <group chance="50"> <item id="22627" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="46337" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="23233" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="46395" min_count="1" max_count="1"/> </group> <group chance="5"> <item id="35569" min_count="1" max_count="1"/> </group> <group chance="70"> <item id="27579" min_count="1" max_count="1"/> </group> <group chance="50"> <item id="27578" min_count="1" max_count="1"/> </group> <group chance="70"> <item id="27580" min_count="1" max_count="1"/> </group> <group chance="20"> <item id="35569" min_count="1" max_count="1"/> </group> <group chance="10"> <item id="35567" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="27376" levels="1" name="Campfire's Warmth"> <set name="icon" value="icon.skill27378"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="reuseDelay" value="5000"/> <set name="magicLevel" value="101"/> <set name="magicType" value="MAGIC"/> <set name="skillRadius" value="900"/> <set name="target" value="TARGET_PARTY"/> <set name="skillType" value="HEAL"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="absorbDam" value="5"/> <add order="0x40" stat="absorbBowDam" value="5"/> <add order="0x40" stat="absorbPSkillDam" value="5"/> <add order="0x40" stat="absorbMSkillDam" value="5"/> <add order="0x40" stat="pvePhysSkillDmgBonus" value="1.1"/> <add order="0x40" stat="pveMagicSkillDmgBonus" value="1.1"/> <add order="0x40" stat="pvePhysDmgBonus" value="1.1"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <mul order="0x30" stat="musicReuse" value="0.90"/> </effect> </for> </skill> <skill id="27377" levels="1" name="Summon Campfire"> <set name="icon" value="BranchSys.icon.br_kotatsu_i00"/> <set name="reuseDelay" value="600000"/> <set name="coolTime" value="2000"/> <set name="castRange" value="600"/> <set name="hitTime" value="5000"/> <set name="magicLevel" value="101"/> <set name="magicType" value="MAGIC"/> <set name="lifeTime" value="600"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SUMMON"/> <set name="summonType" value="TREE"/> <set name="is_saveable_summon" value="false"/> <!--TODO: Check.--> <set name="operateType" value="OP_ACTIVE"/> <set name="npcId" value="148"/> </skill> <skill id="27378" levels="1" name="Warmth of Kotatsu"> <set name="icon" value="icon.skill27378"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="reuseDelay" value="5000"/> <set name="magicLevel" value="101"/> <set name="magicType" value="MAGIC"/> <set name="skillRadius" value="900"/> <set name="target" value="TARGET_PARTY"/> <set name="skillType" value="HEAL"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="runSpd" value="20"/> <mul order="0x30" stat="mpConsumePhysical" value="0.8"/> <mul order="0x30" stat="mpConsum" value="0.9"/> <mul order="0x30" stat="pvePhysDefenceBonus" value="1.1"/> <mul order="0x30" stat="pvePhysSkillDefenceBonus" value="1.1"/> <mul order="0x30" stat="pveMagicSkillDefenceBonus" value="1.1"/> </effect> </for> </skill> <skill id="27379" levels="1" name="Summon Warm Kotatsu"> <set name="icon" value="BranchSys.icon.br_kotatsu_i00"/> <set name="reuseDelay" value="600000"/> <set name="coolTime" value="2000"/> <set name="castRange" value="600"/> <set name="hitTime" value="5000"/> <set name="magicLevel" value="101"/> <set name="magicType" value="MAGIC"/> <set name="lifeTime" value="600"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SUMMON"/> <set name="summonType" value="TREE"/> <set name="is_saveable_summon" value="false"/> <!--TODO: Check.--> <set name="operateType" value="OP_ACTIVE"/> <set name="npcId" value="127"/> </skill> <skill id="27570" levels="1" name="Pendant Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="27498"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="35901" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35902" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35903" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35904" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35905" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35906" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35907" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35908" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35909" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35910" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35911" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35912" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35913" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="35914" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="27595" levels="1" name="Lv. 4 Jewel Bundle"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="38873" min_count="1" max_count="1"/> <!--Jewel Bundle Obsidian 4 lvl--> <item id="38878" min_count="1" max_count="1"/> <!--Jewel Bundle Opal 4 lvl--> </group> <group chance="100"> <item id="38883" min_count="1" max_count="1"/> <!--Jewel Bundle Emerald 4 lvl--> <item id="38893" min_count="1" max_count="1"/> <!--Jewel Bundle Diamond 4 lvl--> </group> <group chance="100"> <item id="38873" min_count="1" max_count="1"/> <!--Jewel Bundle Obsidian 4 lvl--> <item id="38883" min_count="1" max_count="1"/> <!--Jewel Bundle Emerald 4 lvl--> </group> <group chance="100"> <item id="38878" min_count="1" max_count="1"/> <!--Jewel Bundle Opal 4 lvl--> <item id="38893" min_count="1" max_count="1"/> <!--Jewel Bundle Diamond 4 lvl--> </group> </restoration> </skill> <skill id="27615" levels="1" name="Maphr's Wind Scroll"> <set name="icon" value="icon.freya_scroll"/> <set name="reuseDelay" value="60000"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vp_up"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="2"/> <add order="0x40" stat="sp_rate_multiplier" value="2"/> <mul order="0x30" stat="vitality_consume" value="2"/> </effect> </for> </skill> <skill id="27634" levels="1" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="STR" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <mul order="0x30" stat="musicReuse" value="0.90"/> <add order="0x40" stat="reflectDam" value="5"/> <add order="0x40" stat="reflectBowDam" value="5"/> <add order="0x40" stat="reflectPSkillDam" value="5"/> <add order="0x40" stat="reflectMSkillDam" value="5"/> <mul order="0x30" stat="pAtk" value="1.15"/> <mul order="0x30" stat="mAtk" value="1.1"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="25"/> <!--TODO: <add order="0x40" stat="hateResist" value="25"/>--> <add order="0x40" stat="airjokeResist" value="25"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="25"/>--> <add order="0x40" stat="disarmResist" value="15"/> <add order="0x40" stat="sleepResist" value="15"/> </for> </skill> <skill id="27635" levels="2" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="STR" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.89"/> <mul order="0x30" stat="pReuse" value="0.89"/> <mul order="0x30" stat="musicReuse" value="0.89"/> <add order="0x40" stat="reflectDam" value="6"/> <add order="0x40" stat="reflectBowDam" value="6"/> <add order="0x40" stat="reflectPSkillDam" value="6"/> <add order="0x40" stat="reflectMSkillDam" value="6"/> <mul order="0x30" stat="pAtk" value="1.16"/> <mul order="0x30" stat="mAtk" value="1.11"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="26"/> <!--TODO: <add order="0x40" stat="hateResist" value="26"/>--> <add order="0x40" stat="airjokeResist" value="26"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="26"/>--> <add order="0x40" stat="disarmResist" value="16"/> <add order="0x40" stat="sleepResist" value="16"/> </for> </skill> <skill id="27636" levels="3" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="STR" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.88"/> <mul order="0x30" stat="pReuse" value="0.88"/> <mul order="0x30" stat="musicReuse" value="0.88"/> <add order="0x40" stat="reflectDam" value="7"/> <add order="0x40" stat="reflectBowDam" value="7"/> <add order="0x40" stat="reflectPSkillDam" value="7"/> <add order="0x40" stat="reflectMSkillDam" value="7"/> <mul order="0x30" stat="pAtk" value="1.17"/> <mul order="0x30" stat="mAtk" value="1.12"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="27"/> <!--TODO: <add order="0x40" stat="hateResist" value="27"/>--> <add order="0x40" stat="airjokeResist" value="27"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="27"/>--> <add order="0x40" stat="disarmResist" value="17"/> <add order="0x40" stat="sleepResist" value="17"/> </for> </skill> <skill id="27637" levels="4" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="STR" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.87"/> <mul order="0x30" stat="pReuse" value="0.87"/> <mul order="0x30" stat="musicReuse" value="0.87"/> <add order="0x40" stat="reflectDam" value="8"/> <add order="0x40" stat="reflectBowDam" value="8"/> <add order="0x40" stat="reflectPSkillDam" value="8"/> <add order="0x40" stat="reflectMSkillDam" value="8"/> <mul order="0x30" stat="pAtk" value="1.18"/> <mul order="0x30" stat="mAtk" value="1.13"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="28"/> <!--TODO: <add order="0x40" stat="hateResist" value="28"/>--> <add order="0x40" stat="airjokeResist" value="28"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="28"/>--> <add order="0x40" stat="disarmResist" value="18"/> <add order="0x40" stat="sleepResist" value="18"/> </for> </skill> <skill id="27638" levels="5" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="STR" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.86"/> <mul order="0x30" stat="pReuse" value="0.86"/> <mul order="0x30" stat="musicReuse" value="0.86"/> <add order="0x40" stat="reflectDam" value="9"/> <add order="0x40" stat="reflectBowDam" value="9"/> <add order="0x40" stat="reflectPSkillDam" value="9"/> <add order="0x40" stat="reflectMSkillDam" value="9"/> <mul order="0x30" stat="pAtk" value="1.19"/> <mul order="0x30" stat="mAtk" value="1.14"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="29"/> <!--TODO: <add order="0x40" stat="hateResist" value="29"/>--> <add order="0x40" stat="airjokeResist" value="29"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="29"/>--> <add order="0x40" stat="disarmResist" value="19"/> <add order="0x40" stat="sleepResist" value="19"/> </for> </skill> <skill id="27639" levels="6" name="Gran Kain's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceUnholy" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="STR" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.85"/> <mul order="0x30" stat="pReuse" value="0.85"/> <mul order="0x30" stat="musicReuse" value="0.85"/> <add order="0x40" stat="reflectDam" value="10"/> <add order="0x40" stat="reflectBowDam" value="10"/> <add order="0x40" stat="reflectPSkillDam" value="10"/> <add order="0x40" stat="reflectMSkillDam" value="10"/> <mul order="0x30" stat="pAtk" value="1.2"/> <mul order="0x30" stat="mAtk" value="1.15"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="30"/> <!--TODO: <add order="0x40" stat="hateResist" value="30"/>--> <add order="0x40" stat="airjokeResist" value="30"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="30"/>--> <add order="0x40" stat="disarmResist" value="20"/> <add order="0x40" stat="sleepResist" value="20"/> </for> </skill> <skill id="27640" levels="1" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="STR" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <mul order="0x30" stat="musicReuse" value="0.90"/> <add order="0x40" stat="reflectDam" value="5"/> <add order="0x40" stat="reflectBowDam" value="5"/> <add order="0x40" stat="reflectPSkillDam" value="5"/> <add order="0x40" stat="reflectMSkillDam" value="5"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.15"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="25"/> <!--TODO: <add order="0x40" stat="hateResist" value="25"/>--> <add order="0x40" stat="airjokeResist" value="15"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="15"/>--> <add order="0x40" stat="disarmResist" value="25"/> <add order="0x40" stat="sleepResist" value="25"/> </for> </skill> <skill id="27641" levels="2" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="50"/> <add order="0x10" stat="CON" value="3"/> <add order="0x10" stat="STR" value="3"/> <add order="0x10" stat="INT" value="3"/> <mul order="0x30" stat="mReuse" value="0.89"/> <mul order="0x30" stat="pReuse" value="0.89"/> <mul order="0x30" stat="musicReuse" value="0.89"/> <add order="0x40" stat="reflectDam" value="6"/> <add order="0x40" stat="reflectBowDam" value="6"/> <add order="0x40" stat="reflectPSkillDam" value="6"/> <add order="0x40" stat="reflectMSkillDam" value="6"/> <mul order="0x30" stat="pAtk" value="1.11"/> <mul order="0x30" stat="mAtk" value="1.16"/> <mul order="0x30" stat="maxHp" value="1.03"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="stunResist" value="26"/> <!--TODO: <add order="0x40" stat="hateResist" value="26"/>--> <add order="0x40" stat="airjokeResist" value="16"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="16"/>--> <add order="0x40" stat="disarmResist" value="26"/> <add order="0x40" stat="sleepResist" value="26"/> </for> </skill> <skill id="27642" levels="3" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="STR" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.88"/> <mul order="0x30" stat="pReuse" value="0.88"/> <mul order="0x30" stat="musicReuse" value="0.88"/> <add order="0x40" stat="reflectDam" value="7"/> <add order="0x40" stat="reflectBowDam" value="7"/> <add order="0x40" stat="reflectPSkillDam" value="7"/> <add order="0x40" stat="reflectMSkillDam" value="7"/> <mul order="0x30" stat="pAtk" value="1.12"/> <mul order="0x30" stat="mAtk" value="1.17"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="27"/> <!--TODO: <add order="0x40" stat="hateResist" value="27"/>--> <add order="0x40" stat="airjokeResist" value="17"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="17"/>--> <add order="0x40" stat="disarmResist" value="27"/> <add order="0x40" stat="sleepResist" value="27"/> </for> </skill> <skill id="27643" levels="4" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="60"/> <add order="0x10" stat="CON" value="4"/> <add order="0x10" stat="STR" value="4"/> <add order="0x10" stat="INT" value="4"/> <mul order="0x30" stat="mReuse" value="0.87"/> <mul order="0x30" stat="pReuse" value="0.87"/> <mul order="0x30" stat="musicReuse" value="0.87"/> <add order="0x40" stat="reflectDam" value="8"/> <add order="0x40" stat="reflectBowDam" value="8"/> <add order="0x40" stat="reflectPSkillDam" value="8"/> <add order="0x40" stat="reflectMSkillDam" value="8"/> <mul order="0x30" stat="pAtk" value="1.13"/> <mul order="0x30" stat="mAtk" value="1.18"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.07"/> <add order="0x40" stat="stunResist" value="28"/> <!--TODO: <add order="0x40" stat="hateResist" value="28"/>--> <add order="0x40" stat="airjokeResist" value="18"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="18"/>--> <add order="0x40" stat="disarmResist" value="28"/> <add order="0x40" stat="sleepResist" value="28"/> </for> </skill> <skill id="27644" levels="5" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="STR" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.86"/> <mul order="0x30" stat="pReuse" value="0.86"/> <mul order="0x30" stat="musicReuse" value="0.86"/> <add order="0x40" stat="reflectDam" value="9"/> <add order="0x40" stat="reflectBowDam" value="9"/> <add order="0x40" stat="reflectPSkillDam" value="9"/> <add order="0x40" stat="reflectMSkillDam" value="9"/> <mul order="0x30" stat="pAtk" value="1.14"/> <mul order="0x30" stat="mAtk" value="1.19"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="29"/> <!--TODO: <add order="0x40" stat="hateResist" value="29"/>--> <add order="0x40" stat="airjokeResist" value="19"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="19"/>--> <add order="0x40" stat="disarmResist" value="29"/> <add order="0x40" stat="sleepResist" value="29"/> </for> </skill> <skill id="27645" levels="6" name="Einhasad's Necklace"> <set name="icon" value="icon.accessory_necklace_of_valakas_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceHoly" value="70"/> <add order="0x10" stat="CON" value="5"/> <add order="0x10" stat="STR" value="5"/> <add order="0x10" stat="INT" value="5"/> <mul order="0x30" stat="mReuse" value="0.85"/> <mul order="0x30" stat="pReuse" value="0.85"/> <mul order="0x30" stat="musicReuse" value="0.85"/> <add order="0x40" stat="reflectDam" value="10"/> <add order="0x40" stat="reflectBowDam" value="10"/> <add order="0x40" stat="reflectPSkillDam" value="10"/> <add order="0x40" stat="reflectMSkillDam" value="10"/> <mul order="0x30" stat="pAtk" value="1.15"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="maxHp" value="1.07"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="stunResist" value="30"/> <!--TODO: <add order="0x40" stat="hateResist" value="30"/>--> <add order="0x40" stat="airjokeResist" value="20"/> <!--TODO: <add order="0x40" stat="unsummonResist" value="20"/>--> <add order="0x40" stat="disarmResist" value="30"/> <add order="0x40" stat="sleepResist" value="30"/> </for> </skill> <skill id="27673" levels="1" name="+7 Shiny Elemental Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="37718" min_count="1" max_count="1" enchant_level="7"/> <!--Сияющая Футболка Эйнхасад--> </group> </restoration> </skill> <skill id="27674" levels="1" name="+7 Physical Reflect Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="46193" min_count="1" max_count="1" enchant_level="7"/> <!--Футболка Отражения Атаки--> </group> </restoration> </skill> <skill id="27675" levels="1" name="+7 Magical Reflect Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="46194" min_count="1" max_count="1" enchant_level="7"/> <!--Футболка Отражения Магии--> </group> </restoration> </skill> <skill id="27676" levels="1" name="+7 Pa'agrio's Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="34623" min_count="1" max_count="1" enchant_level="7"/> <!--Pa'agrio's Shirt Pack--> </group> </restoration> </skill> <skill id="27677" levels="1" name="+7 Sayha's Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="34624" min_count="1" max_count="1" enchant_level="7"/> <!--Sayha's Shirt Pack--> </group> </restoration> </skill> <skill id="27678" levels="1" name="+7 Eva's Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="34625" min_count="1" max_count="1" enchant_level="7"/> <!--Eva's Shirt Pack--> </group> </restoration> </skill> <skill id="27679" levels="1" name="+7 Maphr's Shirt Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="34626" min_count="1" max_count="1" enchant_level="7"/> <!--Maphr's Shirt Pack--> </group> </restoration> </skill>
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#5 |
Датапакер
Регистрация: 03.04.2015
Сообщений: 707
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Внесено. спасибо
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