|
17.05.2017, 09:05 | #1 |
Classic 2.0 + GEO
Регистрация: 14.04.2017
Сообщений: 147
|
Фанатик(Фикс) (FIXED)
У нас не давал крт дамаг при использовнии 2х ручного меча.
https://l2central.info/classic/%D0%A...82%D0%B8%D0%BA <skill id="420" levels="3" name="Zealot"> <!-- Last editor: 02.05.2009 1. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 10, accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, critical rate by 33 when using a sword/spear, and critical damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%. 2. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 20, accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, critical rate by 66 when using a sword/spear, and critical damage by 66% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%. 3. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 30, accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, critical rate by 100 when using a sword/spear, and critical damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%. --> <table name="#runSpd">10 20 30</table> <table name="#pAtkSpd">1.1 1.2 1.3</table> <table name="#p_critical_damage_per">33 66 100</table> <table name="#basePCritRate">33 66 100</table> <table name="#magicLevel">58 66 74</table> <table name="#abnormal_level">1 2 3</table> <table name="#abnormal_time">60</table> <table name="#hpConsume">159 183 204</table> <table name="#mp_consume">106 122 136</table> <set name="icon" value="icon.skill0420"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="hpConsume" value="#hpConsume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="pd_up_special"/> <set name="magicLevel" value="#magicLevel"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <cond msgId="113"> <player percentHP="30"/> </cond> <for> <effect> <add order="0x40" stat="debuffResist" value="80"/> <add order="0x40" stat="cancelResist" value="40"/> <mul order="0x30" stat="mpConsumePhysical" value="0.5"/> <mul order="0x30" stat="hpEff" value="0.5"/> <add order="0x40" stat="runSpd" value="#runSpd"/> <mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"> <using kind="Sword, Big Sword, Pole, Fist, Dual Fist, Blunt, Big Blunt"/> </mul> <add order="0x40" stat="pAccCombat" value="6"> <using kind="Sword, Big Sword, Pole, Fist, Dual Fist, Blunt, Big Blunt"/> </add> <add order="0x60" stat="basePCritRate" value="#basePCritRate"> <using kind="Sword, Big Sword, Blunt, Big Blunt, Pole"/> </add> <add order="0x40" stat="p_critical_damage_per" value="#p_critical_damage_per"> <using kind="Blunt, Big Blunt, Fist, Dual Fist"/> </add> </effect> </for> </skill> |
18.05.2017, 11:36 | #2 |
Датапакер L2-scripts
Регистрация: 01.02.2016
Сообщений: 944
|
вы прописали топоры туда куда ненадо
исправлено |