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Старый 12.11.2013, 18:00   #1
l2gold
Клиент Расширенка Crusade, + Classic 2.5 + svn + New GEO
 
Регистрация: 13.04.2012
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По умолчанию [core] AtomicState.java (FIXED)

[05:00:48] INFO =================================================
[05:00:48] INFO Project Revision: ........ L2s [8251]
[05:00:48] INFO Build Revision: .......... 1874
[05:00:48] INFO Update: .................. Chapter 2: Glory Days
[05:00:48] INFO Build date: .............. 2013.11.11 18:01
[05:00:48] INFO Compiler version: ........ 1.7.0_25-b17 (Oracle Corporation)
[05:00:48] INFO =================================================


Код:
[14:03:32]  INFO SpawnManager: spawned 2 npc; spawns: 2; group: rune_mammons
[14:03:32]  INFO SpawnManager: spawned 1 npc; spawns: 1; group: rune_mammons_priest_2
[14:04:55] ERROR Exception: RunnableImpl.run(): java.lang.IllegalStateException
java.lang.IllegalStateException
    at l2s.commons.util.concurrent.atomic.AtomicState.getBool(AtomicState.java:32)
    at l2s.commons.util.concurrent.atomic.AtomicState.setAndGet(AtomicState.java:41)
    at l2s.gameserver.model.Creature.stopKnockDown(Creature.java:5376)
    at l2s.gameserver.skills.effects.EffectKnockDown.onExit(EffectKnockDown.java:85)
    at l2s.gameserver.model.Effect.runImpl(Effect.java:419)
    at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
    at l2s.commons.threading.SteppingRunnableQueueManager$SteppingScheduledFuture.run(SteppingRunnableQueueManager.java:60)
    at l2s.commons.threading.SteppingRunnableQueueManager.run(SteppingRunnableQueueManager.java:184)
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
    at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:178)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:293)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
    at java.lang.Thread.run(Thread.java:744)
[14:04:56] ERROR 
java.lang.IllegalStateException
    at l2s.commons.util.concurrent.atomic.AtomicState.getBool(AtomicState.java:32)
    at l2s.commons.util.concurrent.atomic.AtomicState.getAndSet(AtomicState.java:47)
    at l2s.gameserver.model.Creature.startKnockDown(Creature.java:5381)
    at l2s.gameserver.skills.effects.EffectKnockDown.onStart(EffectKnockDown.java:62)
    at l2s.gameserver.model.Effect.start(Effect.java:376)
    at l2s.gameserver.model.EffectList.addEffect(EffectList.java:507)
    at l2s.gameserver.model.Effect.schedule(Effect.java:363)
    at l2s.gameserver.model.Skill.getEffects(Skill.java:1909)
    at l2s.gameserver.model.Skill.getEffects(Skill.java:1692)
    at l2s.gameserver.skills.skillclasses.Continuous.useSkill(Continuous.java:73)
    at l2s.gameserver.model.Creature.callSkill(Creature.java:1135)
    at l2s.gameserver.model.Playable.callSkill(Playable.java:509)
    at l2s.gameserver.model.Creature.onMagicUseTimer(Creature.java:3189)
    at l2s.gameserver.model.GameObjectTasks$MagicUseTask.runImpl(GameObjectTasks.java:349)
    at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
    at java.util.concurrent.FutureTask.run(FutureTask.java:262)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:178)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:292)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
    at java.lang.Thread.run(Thread.java:744)
[14:04:58] ERROR 
java.lang.IllegalStateException
    at l2s.commons.util.concurrent.atomic.AtomicState.getBool(AtomicState.java:32)
    at l2s.commons.util.concurrent.atomic.AtomicState.setAndGet(AtomicState.java:41)
    at l2s.gameserver.model.Creature.stopKnockDown(Creature.java:5376)
    at l2s.gameserver.skills.effects.EffectKnockDown.onExit(EffectKnockDown.java:85)
    at l2s.gameserver.model.Effect.exit(Effect.java:462)
    at l2s.gameserver.model.Creature.onDeath(Creature.java:1762)
    at l2s.gameserver.model.Player.onDeath(Player.java:3862)
    at l2s.gameserver.model.Creature.doDie(Creature.java:1710)
    at l2s.gameserver.model.Creature.onReduceCurrentHp(Creature.java:3372)
    at l2s.gameserver.model.Player.onReduceCurrentHp(Player.java:3555)
    at l2s.gameserver.model.Creature.reduceCurrentHp(Creature.java:3333)
    at l2s.gameserver.model.Playable.reduceCurrentHp(Playable.java:344)
    at l2s.gameserver.model.Player.reduceCurrentHp(Player.java:3489)
    at l2s.gameserver.skills.skillclasses.Charge.useSkill(Charge.java:78)
    at l2s.gameserver.model.Creature.callSkill(Creature.java:1135)
    at l2s.gameserver.model.Playable.callSkill(Playable.java:509)
    at l2s.gameserver.model.Creature.onMagicUseTimer(Creature.java:3189)
    at l2s.gameserver.model.GameObjectTasks$MagicUseTask.runImpl(GameObjectTasks.java:349)
    at l2s.commons.threading.RunnableImpl.run(RunnableImpl.java:21)
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
    at java.util.concurrent.FutureTask.run(FutureTask.java:262)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:178)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:292)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
    at java.lang.Thread.run(Thread.java:744)
[14:33:32]  INFO SpawnManager: spawned 2 npc; spawns: 2; group: gludio_mammons
[14:33:32]  INFO SpawnManager: spawned 1 npc; spawns: 1; group: gludio_mammons_priest_1
[14:33:34]  INFO SpawnManager: spawned 92 npc; spawns: 92; group: magmeld_ritual
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Старый 13.11.2013, 19:28   #2
Core
Модератор
 
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Регистрация: 03.06.2012
Сообщений: 4,624
По умолчанию

Исправлено. Проверяйте.
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