11.04.2015, 21:12 | #1 |
Спонсор Арены
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Про Guts и Frienzy (FIXED)
Давно собирался написать, в общем, у Вас эти два бафа, при вашей конфигурации висят бесконечное время. Я себя исправил таким образом:
Код:
<skill id="139" levels="9" name="Guts"> <table name="#pDef">2 2.1 2.2 2.3 2.4 2.5 2.6 2.8 3</table> <table name="#debuffResist">1.5 1.55 1.6 1.65 1.7 1.75 1.8 1.85 1.9</table> <table name="#effectPoint">341 408 495 674 734 846 951 1011 1106</table> <table name="#magicLevel">36 43 52 64 74 85 90 95 99</table> <table name="#abnormal_level">1 2 3 4 5 6 7 8 9</table> <table name="#mp_consume">16 19 24 26 28 30 35 40 45</table> <table name="#percentHP">60 60 60 60 60 90 90 90 90</table> <table name="#abnormal_time">60</table> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_type" value="pinch"/> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill0139"/> <set name="hitCancelTime" value="500"/> <set name="effectPoint" value="#effectPoint"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="113"> <player percentHP="#percentHP"/> </cond> <enchant type="1" levels="10" group="7" name="Time"> <table name="#abnormal_time">62 64 66 68 70 72 74 76 78 80</table> </enchant> <enchant type="2" name="Penalty"> <table name="#percentHP">91 92 93 94 95 96 97 98 99 100</table> </enchant> <for> <effect> <mul order="0x30" stat="pDef" value="#pDef"/> <mul order="0x30" stat="debuffResist" value="#debuffResist"/> </effect> </for> </skill> Код:
<skill id="176" levels="9" name="Frenzy"> <table name="#pAtk">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.8 2</table> <table name="#pAtkSpd">1.1 1.12 1.15 1.17 1.2 1.22 1.25 1.27 1.3</table> <table name="#basePCritRate">10 11 12 13 14 15 16 18 20</table> <table name="#pCritDamage">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.18 1.2</table> <table name="#runSpd">10 11 12 13 14 15 16 18 20</table> <table name="#pAccCombat">0 0 0 0 0 8 8 8 8</table> <table name="#pAtkWeaponCond">1 1 1 1 1 1.1 1.1 1.1 1.1</table> <table name="#pAtk60PercentCond">1 1 1 1 1 1.1 1.1 1.1 1.1</table> <table name="#basePCritRate60PercentCond">0 0 0 0 0 100 100 100 100</table> <table name="#pAtk30PercentCond">1 1 1 1 1 1.3 1.3 1.3 1.3</table> <table name="#basePCritRate30PercentCond">0 0 0 0 0 300 300 300 300</table> <table name="#stunPower">0</table> <table name="#percentHP">60 60 60 60 60 90 90 90 90</table> <table name="#effectPoint">303 438 523 674 734 846 951 1011 1106</table> <table name="#magicLevel">32 46 55 64 74 85 90 95 99</table> <table name="#abnormal_level">1 2 3 4 5 6 7 8 9</table> <table name="#reuseDelay">300000</table> <table name="#mp_consume">14 21 25 31 36 40 43 45 47</table> <table name="#abnormal_time">60</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="pinch"/> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill0176"/> <set name="hitCancelTime" value="500"/> <set name="effectPoint" value="#effectPoint"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="113"> <player percentHP="#percentHP"/> </cond> <enchant type="1" levels="10" group="7" name="Cost"> <table name="#mp_consume">45 43 41 39 37 35 33 31 30 28</table> </enchant> <!--<enchant type="9" name="Reuse"> <table name="#reuseDelay">291000 282000 273000 264000 255000 246000 237000 228000 219000 210000</table> </enchant>--> <enchant type="2" name="Time"> <table name="#abnormal_time">62 64 66 68 70 72 74 76 78 80</table> </enchant> <enchant type="3" name="Penalty"> <table name="#percentHP">91 92 93 94 95 96 97 98 99 100</table> </enchant> <enchant type="4" name="Stun Power"> <table name="#stunPower">1 2 3 4 5 6 7 8 9 10</table> </enchant> <for> <effect> <mul order="0x30" stat="pAtk" value="#pAtk"/> <mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/> <add order="0x40" stat="basePCritRate" value="#basePCritRate"/> <add order="0x30" stat="pCritDamage" value="#pCritDamage"/> <add order="0x40" stat="runSpd" value="#runSpd"/> <add order="0x40" stat="pAccCombat" value="#pAccCombat"/> <mul order="0x30" stat="pAtk" value="#pAtkWeaponCond"> <using kind="Big Sword, Dual Blunt, Pole"/> </mul> <mul order="0x50" stat="pAtk" value="#pAtk60PercentCond"> <and> <player percentHP="60"/> <not> <player percentHP="30"/> </not> </and> </mul> <add order="0x60" stat="basePCritRate" value="#basePCritRate60PercentCond"> <and> <player percentHP="60"/> <not> <player percentHP="30"/> </not> </and> </add> <mul order="0x50" stat="pAtk" value="#pAtk30PercentCond"> <player percentHP="30"/> </mul> <add order="0x60" stat="basePCritRate" value="#basePCritRate30PercentCond"> <player percentHP="30"/> </add> <add order="0x40" stat="stunPower" value="#stunPower"/> </effect> </for> </skill>
__________________
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13.04.2015, 18:31 | #2 |
Модератор
Регистрация: 03.06.2012
Сообщений: 4,624
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Спасибо. Исправлено.
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Техническая поддержка L2-Scripts Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts старый скайп тех поддержки обслуживаться не будет ! |