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Старый 09.05.2017, 17:06   #1
Scorpius
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Лампочка Оружие героев (фикс по клиенту) (FIXED)

[09.05.17 13:00:28:965] INFO gameserver.GameServer: =================================================
[09.05.17 13:00:28:967] INFO gameserver.GameServer: Project Revision: ........ L2s [23768]
[09.05.17 13:00:28:967] INFO gameserver.GameServer: Build Revision: .......... 10490
[09.05.17 13:00:28:968] INFO gameserver.GameServer: Update: .................. Classic: Saviors
[09.05.17 13:00:28:968] INFO gameserver.GameServer: Build date: .............. 2017.05.01 00:04
[09.05.17 13:00:28:968] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_131-b11 (Oracle Corporation)
[09.05.17 13:00:28:968] INFO gameserver.GameServer: =================================================

Переписал значения и бонусы оружий, а так же реализовал активные скилы:

Код:
<weapon id="6611" name="Infinity Sword">
		<set name="damage_range" value="0;0;40;120"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="destroyable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.weapon_the_sword_of_hero_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="SWORD"/>
		<set name="weight" value="1300"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="10"/>
		<equip>
			<slot id="RIGHT_HAND"/>
		</equip>
		<skills>
			<skill id="3578" level="1"/>	<!--Special Ability: Infinity Sword-->
			<skill id="3579" level="1"/>	<!--Infinity Power - Reflect-->
		</skills>
		<cond msgId="1507">
			<not>
				<player olympiad="true"/>
			</not>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="301"/>
			<add stat="mAtk" order="0x10" value="166"/>
			<set stat="basePAtkSpd" order="0x08" value="379"/>
			<set stat="basePCritRate" order="0x08" value="80"/>
		</for>
	</weapon>
	<weapon id="6612" name="Infinity Slasher">
		<set name="damage_range" value="0;0;44;120"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="destroyable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.weapon_the_two_handed_sword_of_hero_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="BIGSWORD"/>
		<set name="weight" value="1300"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="10"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<skills>
			<skill id="3582" level="1"/>	<!--Special Ability: Infinity Slasher-->
			<skill id="3584" level="1"/>	<!--Infinity Power - Protection-->
		</skills>
		<cond msgId="1507">
			<not>
				<player olympiad="true"/>
			</not>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="368"/>
			<add stat="mAtk" order="0x10" value="166"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="80"/>
		</for>
	</weapon>
	<weapon id="6613" name="Infinity Axe">
		<set name="damage_range" value="0;0;40;120"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="destroyable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.weapon_the_axe_of_hero_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="BLUNT"/>
		<set name="weight" value="1300"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="20"/>
		<equip>
			<slot id="RIGHT_HAND"/>
		</equip>
		<skills>
			<skill id="3580" level="1"/>	<!--Special Ability: Infinity Axe-->
			<skill id="3581" level="1"/>	<!--Infinity Power - Tenacity-->
		</skills>
		<cond msgId="1507">
			<not>
				<player olympiad="true"/>
			</not>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="301"/>
			<add stat="mAtk" order="0x10" value="166"/>
			<set stat="basePAtkSpd" order="0x08" value="379"/>
			<set stat="basePCritRate" order="0x08" value="60"/>
			<add stat="pAccCombat" order="0x10" value="8"/>
		</for>
	</weapon>
	<weapon id="6614" name="Infinity Rod">
		<set name="damage_range" value="0;0;40;120"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="destroyable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.weapon_the_mace_of_hero_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="BLUNT"/>
		<set name="weight" value="1300"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="20"/>
		<equip>
			<slot id="RIGHT_HAND"/>
		</equip>
		<skills>
			<skill id="3597" level="1"/>	<!--Special Ability: Infinity Rod-->
			<skill id="3598" level="1"/>	<!--Infinity Power - Mana Limit-->
		</skills>
		<cond msgId="1507">
			<not>
				<player olympiad="true"/>
			</not>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="255"/>
			<add stat="mAtk" order="0x10" value="204"/>
			<set stat="basePAtkSpd" order="0x08" value="379"/>
			<set stat="basePCritRate" order="0x08" value="60"/>
			<add stat="pAccCombat" order="0x10" value="8"/>
		</for>
	</weapon>
	<weapon id="6616" name="Infinity Scepter">
		<set name="damage_range" value="0;0;44;120"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="destroyable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.weapon_the_staff_of_hero_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="BIGBLUNT"/>
		<set name="weight" value="1300"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="20"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<skills>
			<skill id="3595" level="1"/>	<!--Special Ability: Infinity Scepter-->
			<skill id="3596" level="1"/>	<!--Infinity Power - Vampiric Mana-->
		</skills>
		<cond msgId="1507">
			<not>
				<player olympiad="true"/>
			</not>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="295"/>
			<add stat="mAtk" order="0x10" value="219"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="60"/>
			<add stat="pAccCombat" order="0x10" value="8"/>
		</for>
	</weapon>
	<weapon id="6617" name="Infinity Dagger">
		<set name="damage_range" value="0;0;40;120"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="destroyable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.weapon_the_dagger_of_hero_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="DAGGER"/>
		<set name="weight" value="1300"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="5"/>
		<equip>
			<slot id="RIGHT_HAND"/>
		</equip>
		<skills>
			<skill id="3589" level="1"/>	<!--Special Ability: Infinity Dagger-->
			<skill id="3590" level="1"/>	<!--Infinity Power - Immortal-->
		</skills>
		<cond msgId="1507">
			<not>
				<player olympiad="true"/>
			</not>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="272"/>
			<add stat="mAtk" order="0x10" value="166"/>
			<set stat="basePAtkSpd" order="0x08" value="433"/>
			<set stat="basePCritRate" order="0x08" value="120"/>
			<add stat="pAccCombat" order="0x10" value="-3.75"/>
		</for>
	</weapon>
	<weapon id="6618" name="Infinity Fighter">
		<set name="damage_range" value="0;0;32;120"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="destroyable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.weapon_the_fist_of_hero_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="DUALFIST"/>
		<set name="weight" value="1300"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="5"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<skills>
			<skill id="3587" level="1"/>	<!--Special Ability: Infinity Fighter-->
			<skill id="3584" level="1"/>	<!--Special Ability: Infinity Fighter 2-->
		</skills>
		<cond msgId="1507">
			<not>
				<player olympiad="true"/>
			</not>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="368"/>
			<add stat="mAtk" order="0x10" value="166"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="80"/>
			<add stat="pAccCombat" order="0x10" value="8"/>
		</for>
	</weapon>
	<weapon id="6619" name="Infinity Bow">
		<set name="damage_range" value="0;0;10;0"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="destroyable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.weapon_the_bow_of_hero_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="BOW"/>
		<set name="weight" value="1300"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="5"/>
		<set name="mp_consume" value="6"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<skills>
			<skill id="3593" level="1"/>	<!--Special Ability: Infinity Bow-->
			<skill id="3594" level="1"/>	<!--Infinity Power - Archery-->
		</skills>
		<cond msgId="1507">
			<not>
				<player olympiad="true"/>
			</not>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="665"/>
			<add stat="mAtk" order="0x10" value="177"/>
			<set stat="basePAtkSpd" order="0x08" value="293"/>
			<set stat="basePCritRate" order="0x08" value="120"/>
			<add stat="pAccCombat" order="0x10" value="-3.75"/>
		</for>
	</weapon>
	<weapon id="6620" name="Infinity Dualsword">
		<set name="damage_range" value="0;0;44;120"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="destroyable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.weapon_the_dualsword_of_hero_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="DUAL"/>
		<set name="weight" value="1300"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="10"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<skills>
			<skill id="3585" level="1"/>	<!--Special Ability: Infinity Dualsword-->
			<skill id="3586" level="1"/>	<!--Infinity Power - Refresh-->
		</skills>
		<cond msgId="1507">
			<not>
				<player olympiad="true"/>
			</not>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="361"/>
			<add stat="mAtk" order="0x10" value="164"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="80"/>
		</for>
	</weapon>
	<weapon id="6621" name="Infinity Spear">
		<set name="damage_range" value="0;0;66;120"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="destroyable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.weapon_the_pole_of_hero_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="POLE"/>
		<set name="weight" value="1300"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="10"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<skills>
			<skill id="3591" level="1"/>	<!--Special Ability: Infinity Spear-->
			<skill id="3581" level="1"/>	<!--Special Ability: Infinity Spear 2-->
		</skills>
		<cond msgId="1507">
			<not>
				<player olympiad="true"/>
			</not>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="301"/>
			<add stat="mAtk" order="0x10" value="166"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="80"/>
			<add stat="pAccCombat" order="0x10" value="-3.75"/>
		</for>
	</weapon>
Код:
<skill id="3578" levels="1" name="Special Ability: Infinity Sword">
		<set name="icon" value="icon.weapon_the_sword_of_hero_i00"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/>
			<mul order="0x30" stat="maxHp" value="1.2"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<mul order="0x30" stat="pAtk" value="1.1"/>
			<mul order="0x30" stat="pAtkSpd" value="1.05"/>
		</for>
	</skill>
	<skill id="3579" levels="1" name="Infinity Power - Reflect">
		<set name="icon" value="icon.skill0086"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="300"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<cond msgId="113">
			<using kind="Sword"/>
		</cond>
		<for>
			<effect>
				<add order="0x40" stat="reflectDam" value="8"/>
				<add order="0x40" stat="reflectBowDam" value="8"/>
				<add order="0x40" stat="reflectPSkillDam" value="8"/>
				<add order="0x40" stat="reflectMSkillDam" value="8"/>
			</effect>
		</for>
	</skill>
	<skill id="3580" levels="1" name="Special Ability: Infinity Axe">
		<set name="icon" value="icon.weapon_the_axe_of_hero_i00"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/>
			<mul order="0x30" stat="maxHp" value="1.2"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<mul order="0x30" stat="pAtk" value="1.1"/>
			<mul order="0x30" stat="pAtkSpd" value="1.05"/>
		</for>
	</skill>
	<skill id="3581" levels="1" name="Infinity Power - Tenacity">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="120"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<cond msgId="113">
			<using kind="Pole"/>
		</cond>
		<for>
			<effect>
				<add order="0x40" stat="reflectDam" value="10"/>
				<add order="0x40" stat="reflectBowDam" value="10"/>
				<add order="0x40" stat="reflectPSkillDam" value="10"/>
				<add order="0x40" stat="reflectMSkillDam" value="10"/>
			</effect>
			<effect name="RestoreHP" interval="1" value="460"/>
		</for>
	</skill>
	<skill id="3582" levels="1" name="Special Ability: Infinity Slasher">
		<set name="icon" value="icon.weapon_the_two_handed_sword_of_hero_i00"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/>
			<mul order="0x30" stat="maxHp" value="1.2"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<mul order="0x30" stat="pAtk" value="1.1"/>
			<mul order="0x30" stat="pCritDamage" value="1.1"/>
		</for>
	</skill>
	<skill id="3584" levels="1" name="Infinity Power - Protection">
		<set name="icon" value="icon.skill0100"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="120"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<cond msgId="113">
			<using kind="Dual Fist"/>
		</cond>
		<for>
			<effect name="p_block_debuff">
				<def name="max_disabled_debuffs" value="5"/>
			</effect>
		</for>
	</skill>
	<skill id="3585" levels="1" name="Special Ability: Infinity Dualsword">
		<set name="icon" value="icon.weapon_the_dualsword_of_hero_i00"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/>
			<mul order="0x30" stat="maxHp" value="1.2"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<mul order="0x30" stat="pAtk" value="1.05"/>
			<mul order="0x30" stat="pAtkSpd" value="1.05"/>
			<mul order="0x30" stat="pCritDamage" value="1.05"/>
		</for>
	</skill>
	<skill id="3586" levels="1" name="Infinity Power - Refresh">
		<set name="icon" value="icon.skill3123"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="300"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<cond msgId="113">
			<using kind="Sword"/>
		</cond>
		<for>
			<effect>
				<mul order="0x30" stat="mpConsum" value="0.9"/>
				<mul order="0x30" stat="mpConsumePhysical" value="0.9"/>
				<mul order="0x30" stat="mpDanceConsume" value="0.9"/>
			</effect>
		</for>
	</skill>
	<skill id="3587" levels="1" name="Special Ability: Infinity Fighter">
		<set name="icon" value="icon.weapon_the_fist_of_hero_i00"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/>
			<mul order="0x30" stat="maxHp" value="1.2"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<add order="0x40" stat="pCritRate" value="20"/>
			<mul order="0x30" stat="pAtkSpd" value="1.05"/>
		</for>
	</skill>
	<skill id="3589" levels="1" name="Special Ability: Infinity Dagger">
		<set name="icon" value="icon.weapon_the_dagger_of_hero_i00"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.2"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<add order="0x40" stat="pCritRate" value="20"/>
			<mul order="0x30" stat="pCritDamage" value="1.2"/>
		</for>
	</skill>
	<skill id="3590" levels="1" name="Infinity Power - Immortal">
		<set name="icon" value="icon.skill0410"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="300"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<cond msgId="113">
			<using kind="Dagger"/>
		</cond>
		<for>
			<effect>
				<mul order="0x30" stat="blowRate" value="1.2"/>
			</effect>
		</for>
	</skill>
	<skill id="3591" levels="1" name="Special Ability: Infinity Spear">
		<set name="icon" value="icon.weapon_the_pole_of_hero_i00"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/>
			<mul order="0x30" stat="maxHp" value="1.2"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<mul order="0x30" stat="pAtk" value="1.1"/>
			<mul order="0x30" stat="pCritDamage" value="1.1"/>
			<add order="0x40" stat="poleTargetCount" value="4"/>
		</for>
	</skill>
	<skill id="3593" levels="1" name="Special Ability: Infinity Bow">
		<set name="icon" value="icon.weapon_the_bow_of_hero_i00"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.2"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<mul order="0x30" stat="pAtkSpd" value="1.1"/>
			<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/>
		</for>
	</skill>
	<skill id="3594" levels="1" name="Infinity Power - Archery">
		<set name="icon" value="icon.skill0431"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="300"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<add order="0x40" stat="pAtkSpd" value="15">
					<using kind="Bow"/>
				</add>
				<add order="0x40" stat="pAtkRange" value="100">
					<using kind="Bow"/>
				</add>
			</effect>
		</for>
	</skill>
	<skill id="3595" levels="1" name="Special Ability: Infinity Scepter">
		<set name="icon" value="icon.weapon_the_staff_of_hero_i00"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/>
			<mul order="0x30" stat="maxHp" value="1.1"/>
			<mul order="0x30" stat="maxMp" value="1.25"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<mul order="0x30" stat="mAtk" value="1.1"/>
			<mul order="0x30" stat="mCritDamage" value="1.1"/>
		</for>
	</skill>
	<skill id="3596" levels="1" name="Infinity Power - Vampiric Mana">
		<set name="icon" value="icon.skill1268"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="300"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<cond msgId="113">
			<using kind="Big Blunt"/>
		</cond>
		<for>
			<effect>
				<add order="0x40" stat="absorbDamMp" value="3"/>
			</effect>
		</for>
	</skill>
	<skill id="3597" levels="1" name="Special Ability: Infinity Rod">
		<set name="icon" value="icon.weapon_the_mace_of_hero_i00"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/>
			<mul order="0x30" stat="maxHp" value="1.1"/>
			<mul order="0x30" stat="maxMp" value="1.25"/>
			<mul order="0x30" stat="maxCp" value="1.3"/>
			<mul order="0x30" stat="mAtkSpd" value="1.05"/>
			<add order="0x40" stat="mCritRate" value="20"/>
		</for>
	</skill>
	<skill id="3598" levels="1" name="Infinity Power - Mana Limit">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<cond msgId="113">
			<using kind="Blunt"/>
		</cond>
		<for>
			<effect>
				<mul order="0x30" stat="mpConsum" value="0"/>
			</effect>
		</for>
	</skill>
Ед вопрос по последнему скилу - <mul order="0x30" stat="mpConsum" value="0"/>, даже не знаю пока будет это работать или нет.
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