06.12.2015, 17:41 | #1 |
Спонсор Арены
|
Про скилы 06 11 15 (FIXED)
Синхронизирую ваши фиксы и свои, предлагаю взять в работу следующую информацию:
Код:
скилы <skill id="1904" levels="2" name="Unbind"> <table name="#abnormal_time">10 12</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_human1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1904"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="DebuffImmunity"/> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="1907" levels="2" name="Prevision"> <!--В течение 15 сек. увеличивает Физ. Уклонение и Маг. Уклонение на 30.--> <table name="#pEvasRate">90 90</table> <table name="#mEvasRate">90 90</table> <table name="#runSpd">50 50</table> <table name="#pAtkSpd">0 90</table> <table name="#mAtkSpd">0 90</table> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_elf1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1907"/> <set name="effectPoint" value="523"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <add order="0x40" stat="pEvasRate" value="#pEvasRate"/> <add order="0x40" stat="mEvasRate" value="#mEvasRate"/> <add order="0x40" stat="runSpd" value="#runSpd"/> <add order="0x40" stat="pAtkSpd" value="#pAtkSpd"/> <add order="0x40" stat="mAtkSpd" value="#mAtkSpd"/> </effect> </for> </skill> <skill id="1912" levels="2" name="Disparition"> <!--Снимает все отрицательные эффекты и в течение 5 сек. повышает Скорость на 30. Нельзя применить к врагам.--> <table name="#abnormal_time">5 6</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_darkelf1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1912"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="TargetableDisable"/> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="1914" levels="2" name="Savage"> <!--В течение 60 сек. увеличивает Скор. Атк. на 17% и уменьшает Физ. Защ. на 15%.--> <table name="#pDef">0.9 1</table> <table name="#mDef">0.9 1</table> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_orc1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1914"/> <set name="effectPoint" value="523"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="mAtkSpd" value="1.1"/> <mul order="0x30" stat="pAtkSpd" value="1.1"/> <mul order="0x30" stat="pDef" value="#pDef"/> <mul order="0x30" stat="mDef" value="#mDef"/> </effect> </for> </skill> <skill id="1968" levels="1" name="Dual - HP Drain"> <set name="icon" value="icon.dual_hpsteal"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="absorbDam" value="5"/> <add order="0x40" stat="absorbBowDam" value="5"/> <add order="0x40" stat="absorbPSkillDam" value="5"/> <add order="0x40" stat="absorbMSkillDam" value="5"/> </for> </skill> <skill id="8864" levels="7" name="Talisman - Infinity"> <table name="#icon">icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.accessory_punishment_talisman_i01</table> <table name="#triggerId">13384 13385 13386 13387 13388 13389 17978</table> <table name="#max">100 100 300 400 500 600 800</table> <table name="#acc">1 2 2 2 2 2 2</table> <table name="#evas">1 2 2 2 2 2 2</table> <table name="#absorbDam">2 2 3 3 3 3 5</table> <table name="#atkSpd">10 10 20 30 40 50 60</table> <table name="#pCritRate">0 30 30 30 30 30 30</table> <table name="#mCritRate">0 10 10 10 10 10 10</table> <table name="#pAtk">0 0 103 103 203 303 638</table> <table name="#mAtk">0 0 156 156 256 356 742</table> <table name="#pSkillPower">1 1 1 1.01 1.02 1.04 1.05</table> <table name="#pDef">0 0 0 20 40 60 563</table> <table name="#mDef">0 0 0 20 40 60 368</table> <table name="#mpConsum">1 1 1 1 0.99 0.97 0.97</table> <table name="#baseStats">0 0 0 0 2 2 2</table> <table name="#baseStats1">0 0 0 0 0 2 2</table> <table name="#resistReflect">0 0 0 10 20 30 30</table> <table name="#reuse">1 1 1 1 1 1 0.97</table> <table name="#receive_damage_power">1 1 1 1 1 1 0.9</table> <set name="icon" value="#icon"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="maxCp" value="#max"/> <add order="0x40" stat="maxHp" value="#max"/> <add order="0x40" stat="maxMp" value="#max"/> <add order="0x40" stat="pAccCombat" value="#acc"/> <add order="0x40" stat="mAccCombat" value="#acc"/> <add order="0x40" stat="pEvasRate" value="#evas"/> <add order="0x40" stat="mEvasRate" value="#evas"/> <add order="0x40" stat="absorbDam" value="#absorbDam"/> <add order="0x40" stat="mAtkSpd" value="#atkSpd"/> <add order="0x40" stat="pAtkSpd" value="#atkSpd"/> <add order="0x40" stat="pCritRate" value="#pCritRate"/> <add order="0x40" stat="mCritRate" value="#mCritRate"/> <add order="0x40" stat="pAtk" value="#pAtk"/> <add order="0x40" stat="mAtk" value="#mAtk"/> <mul order="0x30" stat="pSkillPower" value="#pSkillPower"/> <add order="0x40" stat="pDef" value="#pDef"/> <add order="0x40" stat="mDef" value="#mDef"/> <mul order="0x30" stat="mpConsum" value="#mpConsum"/> <mul order="0x30" stat="mpConsumePhysical" value="#mpConsum"/> <mul order="0x30" stat="mpDanceConsume" value="#mpConsum"/> <add order="0x10" stat="STR" value="#baseStats"/> <add order="0x10" stat="INT" value="#baseStats"/> <add order="0x10" stat="CON" value="#baseStats"/> <add order="0x10" stat="MEN" value="#baseStats"/> <add order="0x10" stat="DEX" value="#baseStats1"/> <add order="0x10" stat="WIT" value="#baseStats1"/> <add order="0x10" stat="CHA" value="#baseStats1"/> <add order="0x10" stat="LUC" value="#baseStats1"/> <add order="0x40" stat="resistRelectDam" value="#resistReflect"/> <mul order="0x30" stat="mReuse" value="#reuse"/> <mul order="0x30" stat="pReuse" value="#reuse"/> <mul order="0x30" stat="musicReuse" value="#reuse"/> <mul order="0x30" stat="receive_p_damage_power" value="#receive_damage_power"/> <!--TODO (оно???): (на 7 уровне): сопротивление фиксированному урону +10%--> <mul order="0x30" stat="receive_m_damage_power" value="#receive_damage_power"/> <!--TODO (оно???): (на 7 уровне): сопротивление фиксированному урону +10%--> </for> <triggers> <trigger id="#triggerId" level="1" type="ADD" cancel_effects_on_remove="true"/> <trigger id="#triggerId" level="1" type="IDLE"/> </triggers> </skill> <skill id="10020" levels="7" name="Focus Shield"> <table name="#magicLevel">85 90 95 99 101 103 105</table> <set name="icon" value="icon.skill10020"/> <set name="mp_consume" value="50"/> <set name="magicLevel" value="#magicLevel"/> <!-- Физ. Защ. +350, Защита Щитом +700, Шанс Блока Щитом +35%. Расходует MP во время действия. --> <table name="#mana">0.5 0.5 0.5 0.5 0 0 0</table> <table name="#pDef">350 400 450 500 550 600 650</table> <table name="#sDef">700 800 900 1000 1100 1200 1300</table> <table name="#rShld">1.35 1.4 1.45 1.5</table> <set name="operateType" value="OP_TOGGLE"/> <set name="analog_skills" value="322;288"/> <set name="effectPoint" value="673"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="LDManaDamOverTime" interval="3" value="#mana"> <add order="0x40" stat="sDef" value="#sDef"/> <add order="0x40" stat="pDef" value="#pDef"/> <mul order="0x30" stat="rShld" value="#rShld"/> </effect> </for> </skill> <skill id="10060" levels="1" name="Aggression Attack"> <set name="icon" value="icon.skill0086"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="6"/> <set name="abnormal_type" value="public_slot"/> <set name="hitCancelTime" value="500"/> <set name="isReuseDelayPermanent" value="true"/> <set name="magicLevel" value="99"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <cond msgId="113" addName="1"> <and> <target type="MONSTER"/> <!--только на монстров--> </and> <using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/> </cond> <for> <effect> <mul order="0x30" stat="DAMAGE_HATE_BONUS" value="1.6"/> </effect> </for> </skill> <skill id="10061" levels="1" name="Price of Summoning"> <set name="icon" value="icon.skill1100"/> <set name="reuseDelay" value="8000"/> <set name="castRange" value="600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="180"/> <set name="abnormal_type" value="dot_mp"/> <set name="apply_effects_on_summon" value="false"/> <set name="magicType" value="SPECIAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <sub order="0x40" stat="pDef" value="607"/> <triggers> <trigger id="10061" level="1" type="ON_REVIVE"> <or> <player has_summon_id="14936"/> <player has_summon_id="14937"/> <player has_summon_id="14938"/> <player has_summon_id="14939"/> <player has_summon_id="14974"/> <player has_summon_id="14975"/> <player has_summon_id="14976"/> <player has_summon_id="14977"/> <player has_summon_id="14978"/> <player has_summon_id="14979"/> <player has_summon_id="14980"/> <player has_summon_id="14981"/> <player has_summon_id="14982"/> <player has_summon_id="14983"/> <player has_summon_id="14984"/> <player has_summon_id="14985"/> <player has_summon_id="15138"/> <player has_summon_id="15139"/> <player has_summon_id="15140"/> <player has_summon_id="15141"/> </or> </trigger> </triggers> </effect> </for> </skill> <skill id="10098" levels="4" name="Paladin's Frenzy"> <set name="analog_skills" value="406;22;449;278;67;33;10;65"/> <skill id="10099" levels="4" name="Avenger's Frenzy"> <set name="analog_skills" value="406;22;449;278;67;33;10;65"/> <skill id="10100" levels="4" name="Guardian's Frenzy"> <set name="analog_skills" value="406;22;449;278;67;33;10;65"/> <skill id="10101" levels="4" name="Templar's Frenzy"> <set name="analog_skills" value="406;22;449;278;67;33;10;65"/> <skill id="10252" levels="7" name="Superior Dual Weapon Mastery"> <table name="#pAtk">1689 1958 2270 2555 2895 3071 3258</table> <table name="#magicLevel">85 90 95 99 100 102 104</table> <set name="icon" value="icon.skill10252"/> <set name="magicLevel" value="#magicLevel"/> <set name="operateType" value="OP_PASSIVE"/> <set name="analog_skills" value="293;144"/> <enchant_info type="1" name="Power" available="false"> <enchant_tables skill_level="1" enchant_levels="30"/> </enchant_info> <for> <add order="0x10" stat="STR" value="2"/> <mul order="0x30" stat="pAtk" value="1.3"> <using kind="Sword, Blunt, Big Blunt, Big Sword, Pole"/> </mul> <add order="0x40" stat="pAtk" value="#pAtk"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <add order="0x40" stat="pAccCombat" value="8"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <mul order="0x30" stat="pAtkSpd" value="1.25"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </mul> </for> </skill> <skill id="10288" levels="11" name="Hurricane Storm"> <set name="analog_skills" value="6;7;347;54;526"/> <skill id="11763" levels="1" name="Radiant Purge"> <table name="#healHp">0</table> <table name="#enabled">false</table> <set name="icon" value="icon.skill11763"/> <set name="reuseDelay" value="3000"/> <set name="coolTime" value="500"/> <set name="castRange" value="600"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="35"/> <set name="magicLevel" value="95"/> <set name="magicType" value="MAGIC"/> <set name="effectPoint" value="653"/> <set name="target" value="TARGET_CLAN_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="analog_skills" value="1012;1409"/> <enchant_info type="1" name="Major"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#enabledHp">true</table> <table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table> </enchant_tables> </enchant_info> <for> <effect enabled="#enabledHp" instant="true" name="RestoreHP" value="#healHp"> <def name="static_power" value="true"/> </effect> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="10"/> </effect> </for> </skill> <skill id="11781" levels="6" name="Dark Devour"> <table name="#magicLevel">85 86 89 92 95 98</table> <set name="icon" value="icon.skill1367"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="11782" levels="2" name="Frantic Healing"> <table name="#magicLevel">93 99</table> <table name="#mAtkSpd">1.30 1.50</table> <set name="icon" value="icon.skill11782"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_TOGGLE"/> <for> <effect name="ManaDamOverTime" interval="1" value="65"> <mul order="0x30" stat="mAtkSpd" value="#mAtkSpd"> <using armor="Light"/> </mul> <mul order="0x30" stat="mAtkSpd" value="#mAtkSpd"> <using armor="Magic"/> </mul> </effect> </for> </skill> <skill id="11823" levels="1" name="Speed of Saha"> <set name="icon" value="icon.skill11823"/> <set name="reuseDelay" value="2000"/> <set name="coolTime" value="300"/> <set name="castRange" value="600"/> <set name="hitTime" value="699"/> <set name="mp_consume" value="17"/> <set name="abnormal_time" value="#time"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_hitavoid"/> <set name="magicLevel" value="85"/> <set name="magicType" value="AWAKED_BUFF"/> <table name="#time">1800</table> <set name="effectPoint" value="379"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="analog_skills" value="1240;1087"/> <enchant_info type="1" name="Delete" available="false"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#time">1980 2160 2340 2520 2700 2880 3060 3240 3420 3600</table> </enchant_tables> </enchant_info> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_hit_defence_crt_rate_up;hit_up;t_crt_dmg_down;improve_speed_avoid_up;speed_up;avoid_up"/> <add order="0x40" stat="pAccCombat" value="5"/> <add order="0x40" stat="mEvasRate" value="5"/> <add order="0x40" stat="pEvasRate" value="5"/> <add order="0x40" stat="runSpd" value="34"/> <mul order="0x30" stat="pCritDamRcpt" value="0.7"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_hit_defence_crt_rate_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="hit_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="t_crt_dmg_down"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_speed_avoid_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="speed_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="avoid_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="11826" levels="1" name="Emblem of Salvation"> <table name="#abnormal_time">3600</table> <set name="icon" value="icon.skill11826"/> <set name="reuseDelay" value="3600000"/> <set name="castRange" value="600"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="70"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="resurrection_special"/> <set name="magicLevel" value="85"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="analog_skills" value="1410"/> <cond msgId="113"> <and> <player chaos_festival="false"/> </and> </cond> <enchant_info type="1" name="Time"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#abnormal_time" type="ADD">90 180 270 360 450 540 630 720 810 900 990 1080 1170 1260 1350 1440 1530 1620 1710 1800 1890 1980 2070 2160 2250 2340 2430 2520 2610 2700 2790</table> </enchant_tables> </enchant_info> <enchant_info type="2" name="Delete" available="false"> <enchant_tables skill_level="1" enchant_levels="30"/> </enchant_info> <for> <effect name="Salvation"/> </for> </skill> <skill id="13566" levels="2" name="Einhasad's Salvation"> <table name="#reuseDelay">1800000 1500000</table> <set name="icon" value="icon.ainhasard_shirt_4"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="resurrection_special"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect name="Salvation"/> </for> </skill> <skill id="13567" levels="1" name="Einhasad's Blessing"> <!--TODO: 1 Восстанавливает все свои HP/MP/CP и с определенной вероятностью отменяет отрицательные эффекты. Время перезарядки 30 мин. --> <set name="icon" value="icon.ainhasard_shirt_5"/> <set name="reuseDelay" value="1800000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> <effect instant="true" name="RestoreHP" value="100"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreMP" value="100"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreCP" value="100"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="17919" levels="1" name="Super Elixir"> <set name="icon" value="icon.super_elixir_potion"/> <set name="reuseDelay" value="1200000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="85"/> <player max_level="105"/> </and> </cond> <for> <effect instant="true" name="RestoreHP" value="35"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreMP" value="20"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreCP" value="35"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="17969" levels="1" name="Low-grade Wind Dye Pack"> <set name="icon" value="icon.event_hero_treasure_box_i00"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39560"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="39386" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39381" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39387" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39382" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39388" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39383" min_count="5" max_count="5"/> </group> </restoration> </skill> <skill id="17970" levels="1" name="Mid-grade Wind Dye Pack"> <set name="icon" value="icon.event_hero_treasure_box_i00"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39561"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="39389" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39384" min_count="5" max_count="5"/> </group> </restoration> </skill> <skill id="17971" levels="1" name="High-grade Wind Dye Pack"> <set name="icon" value="icon.event_hero_treasure_box_i00"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39562"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="39390" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39385" min_count="5" max_count="5"/> </group> </restoration> </skill> <skill id="26212" levels="1" name="Premium Account: Quick Healing Potion"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="RestoreHP" value="1250"> <def name="cp_including" value="true"/> </effect> </for> </skill> <skill id="30030" levels="1" name="Storm Captivity"> <table name="#DamOverTime">448 456 473 481</table> <set name="abnormal_effect" value="GREAT_GRAVITY"/> <set name="abnormal_time" value="5"/> <!--TODO: Check.--> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="root_magically"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="98"/> <set name="magicType" value="MAGIC"/> <set name="activateRate" value="75"/> <set name="effectPoint" value="1790"/> <set name="icon" value="icon.skill1042"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="DEBUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="HOLD"/> <set name="saveVs" value="MEN"/> <for> <effect name="Root"/> <effect name="TeleportBlock"/> <effect name="DamOverTime" interval="1" value="#DamOverTime"/> <!--TODO: Check.--> </for> </skill>
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