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Спонсор Арены
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[10:15:46] INFO =================================================
[10:15:46] INFO Project Revision: ........ L2s [20719] [10:15:46] INFO Build Revision: .......... 7065 [10:15:46] INFO Update: .................. Epic Tale of Aden: Underground [10:15:46] INFO Build date: .............. 2016.02.02 19:48 [10:15:46] INFO Compiler version: ........ 1.8.0_60-b27 (Oracle Corporation) [10:15:46] INFO ================================================= По старой традиции на ваше усмотрение: Код:
Skills <skill id="1416" levels="8" name="Pa'agrio's Fist"> <table name="#power">1.02 1.03 1.04 1.05 1.06 1.07 1.1 1.15</table> <table name="#power2">2 3 4 5 6 7 10 15</table> <table name="#magicLevel">79 85 90 95 99 101 103 105</table> <table name="#mp_consume">105 112 119 127 139 153 166 179</table> <table name="#hitTime">2500 2299 2099 1899 1700 1500 1299 1299</table> <table name="#abnormal_time">30</table> <table name="#pDef">1</table> <table name="#mDef">1</table> <set name="icon" value="icon.skill1416"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="#hitTime"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="2"/> <set name="abnormal_type" value="cp_up"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="affectLimit" value="50;100"/> <set name="hitCancelTime" value="500"/> <set name="effectPoint" value="800"/> <set name="target" value="TARGET_CLAN"/> <set name="skillRadius" value="900"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <enchant_info type="1" name="Time"> <table name="#abnormal_time" type="ADD">1 2 3 4 5 6 7 8 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 19 20 20 21</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Shield"> <table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Magic Shield"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <for> <effect> <mul order="0x30" stat="maxCp" value="#power"/> <mul order="0x30" stat="mDef" value="#mDef"/> <mul order="0x30" stat="pDef" value="#pDef"/> </effect> <effect instant="true" name="RestoreCP" value="#power2"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="1546" levels="1" name="Strider Fear"> <!-- Frightens the enemy and causes him to flee for 10 seconds. --> <set name="icon" value="icon.skill1546"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="50"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="56"/> <set name="magicType" value="MAGIC"/> <set name="levelModifier" value="1"/> <set name="affectLimit" value="6;12"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="1904" levels="2" name="Unbind"> <table name="#abnormal_time">10 12</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_human1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1904"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="DebuffImmunity"/> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="1907" levels="2" name="Prevision"> <!--В течение 15 сек. увеличивает Физ. Уклонение и Маг. Уклонение на 30.--> <table name="#pEvasRate">90 90</table> <table name="#mEvasRate">90 90</table> <table name="#runSpd">50 50</table> <table name="#pAtkSpd">0 90</table> <table name="#mAtkSpd">0 90</table> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_elf1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1907"/> <set name="effectPoint" value="523"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <add order="0x40" stat="pEvasRate" value="#pEvasRate"/> <add order="0x40" stat="mEvasRate" value="#mEvasRate"/> <add order="0x40" stat="runSpd" value="#runSpd"/> <add order="0x40" stat="pAtkSpd" value="#pAtkSpd"/> <add order="0x40" stat="mAtkSpd" value="#mAtkSpd"/> </effect> </for> </skill> <skill id="1968" levels="1" name="Dual - HP Drain"> <set name="icon" value="icon.dual_hpsteal"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="absorbDam" value="5"/> <add order="0x40" stat="absorbBowDam" value="5"/> <add order="0x40" stat="absorbPSkillDam" value="5"/> <add order="0x40" stat="absorbMSkillDam" value="5"/> </for> </skill> <skill id="2287" levels="7" name="Elixir of Life (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">250 650 1100 1500 1900 2300 30</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreHP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="2288" levels="7" name="Elixir of Mind (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">60 140 220 290 360 420 15</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreMP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="2289" levels="7" name="Elixir of CP (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">150 350 600 800 1000 1200 30</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreCP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="2860" levels="7" name="Superior Elixir of Life (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">500 1300 2200 3000 3800 4600 30</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreHP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="2861" levels="7" name="Superior Elixir of Mind (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">120 280 440 580 720 840 15</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreMP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="2862" levels="7" name="Superior Elixir of CP (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">300 700 1200 1600 2000 2400 30</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreCP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="3328" levels="1" name="Double Stab"> <!-- Description: Stab with 2 cursed swords. --> <set name="icon" value="icon.weapon_dual_sword_i00"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="133"/> <set name="hitTime" value="1667"/> <set name="mp_consume" value="140"/> <set name="ride_state" value="NONE"/> <set name="magicLevel" value="78"/> <set name="hitCancelTime" value="500"/> <set name="affectLimit" value="6;12"/> <set name="power" value="2000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operateType" value="OP_ACTIVE"/> <set name="shieldignore" value="true"/> </skill> <skill id="3329" levels="1" name="Power Slash"> <!-- Description: Attack twice with cursed sword. --> <set name="icon" value="icon.weapon_unique_zariche_i00"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="133"/> <set name="hitTime" value="1667"/> <set name="mp_consume" value="140"/> <set name="ride_state" value="NONE"/> <set name="magicLevel" value="99"/> <set name="hitCancelTime" value="500"/> <set name="affectLimit" value="6;12"/> <set name="power" value="12000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operateType" value="OP_ACTIVE"/> <set name="shieldignore" value="true"/> </skill> <skill id="3330" levels="1" name="Air Blade"> <!-- Description: Creates blade of air to attack enemies in front. --> <set name="icon" value="icon.skill3630"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="720"/> <set name="hitTime" value="1080"/> <set name="mp_consume" value="140"/> <set name="ride_state" value="NONE"/> <set name="magicLevel" value="99"/> <set name="affectLimit" value="6;12"/> <set name="hitCancelTime" value="500"/> <set name="power" value="12000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operateType" value="OP_ACTIVE"/> <set name="shieldignore" value="true"/> </skill> <skill id="3331" levels="1" name="Enslave"> <!-- Description: Emits force to nearby people, giving them the curse of sword. --> <set name="icon" value="icon.skill3631"/> <set name="reuseDelay" value="8000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="200"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="attack_time_up"/> <set name="magicLevel" value="99"/> <set name="levelModifier" value="1"/> <set name="affectLimit" value="10;10"/> <set name="hitCancelTime" value="500"/> <set name="skillRadius" value="200"/> <set name="activateRate" value="100"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="DEBUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <for> <effect> <mul order="0x30" stat="pAtkSpd" value="0.77"/> </effect> </for> </skill> <skill id="9197" levels="1" name="Scroll: 1,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="30275"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="1000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="9199" levels="1" name="Elixir: Drum Melody"> <set name="icon" value="icon.skill11522"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_defence"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="multi_buff;counter_critical"/> <mul order="0x30" stat="maxMp" value="1.2"/> <mul order="0x30" stat="regHp" value="1.2"/> <add order="0x40" stat="baseMCritRate" value="20"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="pDef" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.2"/> <mul order="0x30" stat="mAtkSpd" value="1.2"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="mDef" value="1.2"/> <mul order="0x30" stat="runSpd" value="0.85"/> <add order="0x40" stat="debuffResist" value="10"/> <mul order="0x30" stat="pCritDamRcpt" value="0.7"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="multi_buff"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="counter_critical"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="5431" levels="1" name="Decrease Speed"> <!-- Description: Condition causing target to temporarily decrease attack speed and casting speed. --> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="8000"/> <set name="hitTime" value="2000"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="public_slot"/> <set name="magicLevel" value="40"/> <set name="levelModifier" value="2"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <for> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_buff"/> <def name="dispel_chance" value="25"/> <def name="max_count" value="5"/> </effect> </for> </skill> <skill id="5460" levels="1" name="Fear"> <!-- Description: Causes a temporary fear so strong that a target flees mindlessly. --> <set name="icon" value="icon.skill1092"/> <set name="ride_state" value="NONE"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="99"/> <set name="levelModifier" value="1"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="6091" levels="1" name="Anchor"> <!-- Automatically generated from The Gracia Final client files. Description: The target is paralyzed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-4-2009 22:35 --> <set name="icon" value="icon.skill1170"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="PARALYZE"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="paralyze"/> <set name="magicLevel" value="44"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="PARALYZE"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="PARALYZE"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="9406" levels="1" name="Ingredient and Hardener Pouch (R-grade)"> <set name="icon" value="icon.skill9406"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="25787"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="22561" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="22560" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9552" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9553" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9555" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9556" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9557" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19514" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19515" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19516" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19517" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19518" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19519" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19520" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19521" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19308" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19309" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9523" levels="1" name="Mysterious Incantation"> <set name="icon" value="icon.skill1570"/> <set name="reuseDelay" value="1800000"/> <set name="castRange" value="900"/> <set name="coolTime" value="1000"/> <set name="hitTime" value="500"/> <set name="abnormal_time" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="activateRate" value="100"/> <set name="nextAction" value="attack"/> <set name="target" value="TARGET_ONE"/> <set name="saveVs" value="CON"/> <set name="trait" value="PULL"/> <set name="skillType" value="DEBUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="itemConsumeId" value="36037"/> <set name="itemConsumeCount" value="1"/> <set name="isHandler" value="true"/> <for> <effect name="ThrowHorizontal"> <def name="fly_speed" value="900"/> <def name="fly_delay" value="900"/> </effect> </for> </skill> <skill id="9985" levels="7" name="High-grade Elixir of Life (R-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">700 1600 2800 3600 4800 5400 35</table> <table name="#percent">false false false false false false true</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="120000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreHP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="9986" levels="7" name="High-grade Elixir of Mind (R-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">170 350 510 690 830 960 20</table> <table name="#percent">false false false false false false true</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="120000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreMP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="9987" levels="7" name="High-grade Elixir of CP (R-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">340 770 1300 1800 2200 2800 35</table> <table name="#percent">false false false false false false true</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="120000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreCP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="13000" levels="1" name="Vitality Recovering Cake Buff"> <set name="icon" value="BranchSys.icon.br_birthday_cake_i00"/> <set name="castRange" value="500"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vp_up"/> <set name="magicType" value="SPECIAL"/> <set name="reuseDelay" value="2000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="VP_UP"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <set name="isHideUseMessage" value="true"/> <for> <effect name="Vitality"/> </for> </skill> <skill id="13668" levels="1" name="Orichalcum Bolt - Additional Hit"> <set name="icon" value="icon.etc_oricalcum_bolt_i00"/> <set name="operateType" value="OP_PASSIVE"/> <triggers> <trigger id="13669" level="1" type="ATTACK" chance="5"> <using kind="Crossbow"/> </trigger> </triggers> </skill> <skill id="14142" levels="3" name="Fear"> <table name="#magicLevel">92 93 94</table> <set name="icon" value="icon.skill1169"/> <set name="castRange" value="1000"/> <set name="hitTime" value="10000"/> <set name="mp_consume" value="78"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14306" levels="1" name="Fear of Darkness"> <set name="icon" value="icon.skill1169"/> <set name="reuseDelay" value="30000"/> <set name="hitTime" value="3000"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="65"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14325" levels="1" name="Fear"> <set name="icon" value="icon.skill1169"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="500"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="65"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14350" levels="1" name="Fear"> <set name="icon" value="icon.skill1169"/> <set name="reuseDelay" value="20000"/> <set name="castRange" value="600"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="99"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14355" levels="1" name="Theofanis' Fear"> <set name="icon" value="icon.skill1169"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="3000"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="99"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14369" levels="1" name="Fear of being alone"> <set name="icon" value="icon.skill1263"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="md_down"/> <set name="magicLevel" value="98"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14386" levels="1" name="Front Foot Strike"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="800"/> <set name="castRange" value="50"/> <set name="hitTime" value="2200"/> <set name="magicLevel" value="97"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14387" levels="1" name="Antharas Fear"> <set name="icon" value="icon.skill4108"/> <set name="coolTime" value="2700"/> <set name="castRange" value="600"/> <set name="hitTime" value="2299"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14388" levels="1" name="Antharas Fear"> <set name="icon" value="icon.skill4108"/> <set name="coolTime" value="2700"/> <set name="castRange" value="600"/> <set name="hitTime" value="2299"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14516" levels="1" name="Darkness Scream"> <set name="icon" value="icon.skill0763"/> <set name="reuseDelay" value="15000"/> <set name="castRange" value="500"/> <set name="hitTime" value="2000"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="96"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="17085" levels="1" name="Kisung's Power Up"> <set name="icon" value="icon.etc_star_scroll_baekisung"/> <set name="reuseDelay" value="15000"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.1"/> <mul order="0x30" stat="maxHp" value="1.1"/> <mul order="0x30" stat="maxCp" value="1.1"/> <mul order="0x30" stat="maxMp" value="1.1"/> <mul order="0x30" stat="pDef" value="1.3"/> <mul order="0x30" stat="mDef" value="1.3"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.2"/> <add order="0x40" stat="runSpd" value="20"/> <mul order="0x30" stat="mpConsum" value="0.85"/> </effect> </for> </skill> <skill id="17387" levels="1" name="Fish Stew: WIT"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="WIT" value="3"/> </effect> </for> </skill> <skill id="17388" levels="1" name="Fish Stew: INT"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="INT" value="3"/> </effect> </for> </skill> <skill id="17389" levels="1" name="Fish Stew: MEN"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="MEN" value="3"/> </effect> </for> </skill> <skill id="17390" levels="1" name="Fish Stew: DEX"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="DEX" value="3"/> </effect> </for> </skill> <skill id="17391" levels="1" name="Fish Stew: STR"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="STR" value="3"/> </effect> </for> </skill> <skill id="17392" levels="1" name="Fish Stew: CON"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="CON" value="3"/> </effect> </for> </skill> <skill id="17708" levels="5" name="Diamond"> <table name="#pDef">283 567 945 1418 1986</table> <table name="#pCritDamRcpt">0.99 0.98 0.97 0.96 0.95</table> <set name="icon" value="icon.etc_bm_jewel_diamond_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="pDef" value="#pDef"/> <mul order="0x30" stat="pCritDamRcpt" value="#pCritDamRcpt"/> </for> </skill> <skill id="17880" levels="1" name="Scroll: 1,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39373"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="1000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="17881" levels="1" name="Scroll: 5,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39374"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="5000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="17882" levels="1" name="Scroll: 10,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39375"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="10000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="18100" levels="1" name="Scroll: 100,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="40051"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="100000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill>
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