19.03.2016, 10:10 | #1 |
Спонсор Арены
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Скилы Футболок (FIXED)
[13:10:19] INFO =================================================
[13:10:19] INFO Project Revision: ........ L2s [21928] [13:10:19] INFO Build Revision: .......... 7747 [13:10:19] INFO Update: .................. Epic Tale of Aden: Underground [13:10:19] INFO Build date: .............. 2016.03.17 00:16 [13:10:19] INFO Compiler version: ........ 1.8.0_73-b02 (Oracle Corporation) [13:10:19] INFO ================================================= Скилы: Код:
<skill id="9365" levels="2" name="Power of Eva"> <table name="#powerHpMp">20 30</table> <table name="#powerCp">30 50</table> <set name="icon" value="icon.pi_shirt_of_wolf_2nd_water"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="RestoreHP" value="#powerHpMp"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreMP" value="#powerHpMp"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreCP" value="#powerCp"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="9367" levels="2" name="Power of Pa'agrio"> <table name="#abnormal_time">5 10</table> <set name="icon" value="icon.pi_shirt_of_wolf_2nd_fire"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="500"/> <set name="abnormal_effect" value="INVINCIBILITY"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="invincibility"/> <set name="magicLevel" value="79"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> <effect name="Invulnerable" cancel_on_action="true"/> </for> </skill> Код:
<skill id="13563" levels="5" name="Einhasad's Wrath"> <table name="#reuseDelay">1800000 1740000 1680000 1620000 1500000</table> <set name="icon" value="icon.ainhasard_shirt"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.1"/> <mul order="0x30" stat="mAtkSpd" value="1.1"/> <mul order="0x30" stat="pDef" value="0.9"/> <mul order="0x30" stat="mDef" value="0.9"/> </effect> </for> </skill> <skill id="13564" levels="4" name="Einhasad's Protection"> <table name="#reuseDelay">1800000 1680000 1560000 1500000</table> <set name="icon" value="icon.ainhasard_shirt_2"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="abnormal_time" value="5"/> <set name="abnormal_effect" value="INVINCIBILITY"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect name="Invulnerable" cancel_on_action="false"/> </for> </skill> <skill id="13565" levels="3" name="Einhasad's Silence"> <table name="#reuseDelay">1800000 1620000 1500000</table> <set name="icon" value="icon.ainhasard_shirt_3"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect name="TargetableDisable"/> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="13566" levels="2" name="Einhasad's Salvation"> <table name="#reuseDelay">1800000 1500000</table> <set name="icon" value="icon.ainhasard_shirt_4"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="resurrection_special"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect name="Salvation"/> </for> </skill> <skill id="13567" levels="1" name="Einhasad's Blessing"> <!--TODO: 1 Восстанавливает все свои HP/MP/CP и с определенной вероятностью отменяет отрицательные эффекты. Время перезарядки 30 мин. --> <set name="icon" value="icon.ainhasard_shirt_5"/> <set name="reuseDelay" value="1800000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> <effect instant="true" name="RestoreHP" value="100"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreMP" value="100"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreCP" value="100"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> Проблема - при переодевании с футболки с одной на другую отката на скилы нет. К примеру, взять куртку асасина на хайд. Она даст откат в 30 сек и футболку со скилами она без отката будет. тоесть можно еву юзануть потом переодеть ольфа потом опять переодеть на энхасат всю прожать . конечно заюзаные скилы не будут в откате. по новой. а по сути должен быть откат при снимании одевании шмотинки в 30 сек. а то так у кого больше футболок тот и папа ;]
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