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#1 |
Спонсор Арены
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--- Skills --- 31 07 16
Код:
<skill id="1416" levels="8" name="Pa'agrio's Fist"> <table name="#power">1.02 1.03 1.04 1.05 1.06 1.07 1.1 1.15</table> <table name="#power2">2 3 4 5 6 7 10 15</table> <table name="#magicLevel">79 85 90 95 99 101 103 105</table> <table name="#mp_consume">105 112 119 127 139 153 166 179</table> <table name="#hitTime">2500 2299 2099 1899 1700 1500 1299 1299</table> <table name="#abnormal_time">30</table> <table name="#pDef">1</table> <table name="#mDef">1</table> <set name="icon" value="icon.skill1416"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="#hitTime"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="2"/> <set name="abnormal_type" value="cp_up"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="affectLimit" value="50;100"/> <set name="hitCancelTime" value="500"/> <set name="effectPoint" value="800"/> <set name="target" value="TARGET_CLAN"/> <set name="skillRadius" value="900"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <enchant_info type="1" name="Time"> <table name="#abnormal_time" type="ADD">1 2 3 4 5 6 7 8 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 19 20 20 21</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Shield"> <table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Magic Shield"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <for> <effect> <mul order="0x30" stat="maxCp" value="#power"/> <mul order="0x30" stat="mDef" value="#mDef"/> <mul order="0x30" stat="pDef" value="#pDef"/> </effect> <effect instant="true" name="RestoreCP" value="#power2"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="1904" levels="2" name="Unbind"> <table name="#abnormal_time">10 12</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_human1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1904"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <set name="isNotAffectedByMute" value="true"/> <set name="canUseWhileAbnormal" value="true"/> <for> <effect name="DebuffImmunity"/> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="1979" levels="1" name="Dual - Light of Protection"> <set name="icon" value="icon.dual_t_dmgdef"/> <set name="reuseDelay" value="20000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_time" value="15"/> <!--TODO: Check abnormal time and effects.--> <set name="isTrigger" value="true"/> <for> <effect> <mul order="0x30" stat="pDef" value="1.4"/> <mul order="0x30" stat="mDef" value="1.4"/> </effect> </for> </skill> <skill id="30016" levels="4" name="Eye of the Storm"> <table name="#mpConsum">1 0.5 0.5 0.5</table> <table name="#resist">0 0 90 90</table> <table name="#stunResist">0 0 0 90</table> <table name="#effectPoint">113 485 761 999</table> <table name="#abnormal_level">1 2 3 4</table> <table name="#magicLevel">40 76 85 105</table> <table name="#mAtk">1</table> <table name="#abnormal_time">30</table> <table name="#mp_consume">18 37 40 43</table> <set name="icon" value="icon.skill30016"/> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="hitCancelTime" value="500"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="#abnormal_level"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="effectPoint" value="#effectPoint"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <enchant_info type="1" name="Time"> <table name="#abnormal_time" type="ADD">1 2 3 4 5 6 7 8 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20</table> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Empower"> <table name="#mAtk">1.01 1.016 1.022 1.028 1.034 1.04 1.046 1.052 1.058 1.064 1.07 1.076 1.082 1.088 1.094 1.1 1.106 1.112 1.118 1.124 1.13 1.136 1.142 1.148 1.154 1.16 1.166 1.172 1.178 1.184</table> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <for> <effect> <add order="0x40" stat="baseMCritRate" value="100"/> <mul order="0x30" stat="pDef" value="1.3"/> <mul order="0x30" stat="mDef" value="1.3"/> <mul order="0x30" stat="mpConsum" value="#mpConsum"/> <add order="0x40" stat="knockDownResist" value="#resist"/> <add order="0x40" stat="knockBackResist" value="#resist"/> <add order="0x40" stat="pullResist" value="#resist"/> <add order="0x40" stat="airjokeResist" value="#resist"/> <add order="0x40" stat="stunResist" value="#stunResist"/> <mul order="0x30" stat="mAtk" value="#mAtk"/> <!--TODO: Сопротивление агрессии +90.--> </effect> </for> </skill> <skill id="30017" levels="4" name="Squall"> <table name="#mpConsume1">4 9 10 13</table> <table name="#mpConsume2">14 28 30 30</table> <table name="#magicLevel">40 76 85 101</table> <table name="#effectPoint">113 485 761 999</table> <table name="#dispelEnabled">false false true true</table> <table name="#runSpd">0 7 7 7</table> <table name="#triggerLevel">1 2 3</table> <table name="#DamRcp">0.85 0.85 0.85 0.8</table> <table name="#pDef">1</table> <table name="#mDef">1</table> <table name="#mp_consume">18 37 40 43</table> <set name="icon" value="icon.skill30017"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="mpConsume1" value="#mpConsume1"/> <set name="mpConsume2" value="#mpConsume2"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="PERFECT_STORM"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="hitCancelTime" value="500"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="effectPoint" value="#effectPoint"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <enchant_info type="1" name="Shield"> <table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Magic Shield"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <for> <effect> <mul order="0x30" stat="pCritDamRcpt" value="#DamRcp"/> <mul order="0x30" stat="mCritDamRcpt" value="#DamRcp"/> <add order="0x80" stat="runSpd" value="#runSpd"/> <mul order="0x30" stat="pDef" value="#pDef"/> <mul order="0x30" stat="mDef" value="#mDef"/> <triggers> <trigger id="30026" level="#triggerLevel" type="RECEIVE_DAMAGE" chance="25"> <player damage="10;0"/> </trigger> </triggers> </effect> <effect enabled="#dispelEnabled" instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="6313" levels="1" name="Solina Bless"> <set name="reuseDelay" value="500"/> <set name="coolTime" value="500"/> <set name="hitTime" value="500"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pd_up_special"/> <set name="magicType" value="MAGIC"/> <set name="levelModifier" value="1"/> <set name="icon" value="icon.skill0000"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="CON"/> <for> <effect> <mul order="0x30" stat="pSkillPower" value="1.2"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pCritRate" value="1.2"/> </effect> </for> </skill> <skill id="8900" levels="1" name="Dragon Fighter"> <set name="icon" value="icon.skill5860"/> <set name="magicLevel" value="85"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.3"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.3"/> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.3"/> <mul order="0x30" stat="maxHp" value="1.3"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="maxMp" value="1.3"/> <mul order="0x30" stat="pAtkSpd" value="1.3"/> <add order="0x40" stat="basePCritRate" value="100"/> <mul order="0x30" stat="pCritDamageSkill" value="1.3"/> <mul order="0x30" stat="pSkillPower" value="1.3"/> <effect> <mul order="0x30" stat="pAtk" value="2"> <target race="Dragons"/> </mul> </effect> </for> </skill> <skill id="8901" levels="1" name="Dragon Knight"> <set name="icon" value="icon.skill5861"/> <set name="magicLevel" value="85"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.5"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.5"/> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.5"/> <mul order="0x30" stat="maxHp" value="2"/> <mul order="0x30" stat="maxCp" value="2"/> <mul order="0x30" stat="maxMp" value="2"/> <mul order="0x30" stat="pAtkSpd" value="2"/> <add order="0x40" stat="basePCritRate" value="500"/> <mul order="0x30" stat="pCritDamageSkill" value="1.5"/> <mul order="0x30" stat="pSkillPower" value="1.5"/> <effect> <mul order="0x30" stat="pAtk" value="4"> <target race="Dragons"/> </mul> </effect> </for> </skill> <skill id="8902" levels="1" name="Dragon Mage"> <set name="icon" value="icon.skill5860"/> <set name="magicLevel" value="85"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.3"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.3"/> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.3"/> <mul order="0x30" stat="maxHp" value="1.3"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="maxMp" value="1.3"/> <mul order="0x30" stat="mAtkSpd" value="1.3"/> <add order="0x40" stat="baseMCritRate" value="100"/> <mul order="0x30" stat="mSkillPower" value="1.5"/> <effect> <mul order="0x30" stat="mAtk" value="2"> <target race="Dragons"/> </mul> </effect> </for> </skill> <skill id="8903" levels="1" name="Dragon Wizard"> <set name="icon" value="icon.skill5861"/> <set name="magicLevel" value="85"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.5"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.5"/> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.5"/> <mul order="0x30" stat="maxHp" value="2"/> <mul order="0x30" stat="maxCp" value="2"/> <mul order="0x30" stat="maxMp" value="2"/> <mul order="0x30" stat="mAtkSpd" value="2"/> <add order="0x40" stat="baseMCritRate" value="500"/> <mul order="0x30" stat="mSkillPower" value="1.5"/> <mul order="0x30" stat="mCritRate" value="1.5"/> <effect> <mul order="0x30" stat="mAtk" value="4"> <target race="Dragons"/> </mul> </effect> </for> </skill> <skill id="9174" levels="1" name="Scroll: 5,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="17184"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="5000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="9175" levels="1" name="Scroll: 10,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="17185"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="10000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="9389" levels="1" name="Soul Crystal Pack (R-grade)"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="27494"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="11"> <item id="46565" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="46566" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="46567" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="46568" min_count="1" max_count="1"/> </group> <group chance="11"> <item id="46569" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9394" levels="1" name="Elixir Pack (R-grade)"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <set name="itemConsumeId" value="23762"/> <set name="itemConsumeCount" value="1"/> <restoration level="1"> <group chance="70.0"> <item id="37099" min_count="4" max_count="4"/> </group> <group chance="70.0"> <item id="37097" min_count="1" max_count="1"/> </group> <group chance="70.0"> <item id="37098" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9406" levels="1" name="Ingredient and Hardener Pouch (R-grade)"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="34861"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="9555" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9553" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9552" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9557" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9556" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17527" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17526" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36563" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36562" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36564" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9420" levels="1" name="Dimension Traveler's Blue Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="34930"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="36543" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36538" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9549" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9548" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9546" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9551" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9550" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36533" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9421" levels="1" name="Dimension Traveler's Red Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="34931"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="36543" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9555" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9553" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9552" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9557" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9556" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36544" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36539" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36534" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36538" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36533" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9422" levels="1" name="Dimension Traveler's Golden Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="34932"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="36543" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9555" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9553" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9552" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9557" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9556" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36544" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36539" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36534" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36538" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17527" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17526" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36533" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9435" levels="1" name="Lv. 5 Legendary Dye Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="16.667"> <item id="23066" min_count="1" max_count="1"/> </group> <group chance="16.667"> <item id="23067" min_count="1" max_count="1"/> </group> <group chance="16.667"> <item id="23068" min_count="1" max_count="1"/> </group> <group chance="16.667"> <item id="23069" min_count="1" max_count="1"/> </group> <group chance="16.667"> <item id="23070" min_count="1" max_count="1"/> </group> <group chance="16.667"> <item id="23071" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9476" levels="1" name="Rebel's Supply Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="35549"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="35357" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35355" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35356" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35353" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35349" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35339" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35345" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35344" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35346" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35347" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35351" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35348" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35340" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35352" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35341" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35342" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35354" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35350" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35338" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35351" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35343" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35477" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35457" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35456" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35461" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35455" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35473" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35460" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35463" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35470" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35471" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35472" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35469" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35468" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35481" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35454" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35464" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35479" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35451" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35476" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35459" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35452" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35465" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35466" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35480" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35478" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35458" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35474" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35462" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35475" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35467" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35453" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36557" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36559" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36558" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="36552" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36554" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36553" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="36547" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36549" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36548" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="35333" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35332" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35337" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35331" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35336" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35330" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35327" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35335" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35328" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35334" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35329" min_count="2" max_count="2"/> </group> </restoration> </skill> <skill id="9477" levels="1" name="Aku's Supply Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="35549"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="35357" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35355" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35356" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35353" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35349" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35339" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35345" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35344" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35346" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35347" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35351" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35348" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35340" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35352" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35341" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35342" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35354" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35350" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35338" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35351" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35343" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35477" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35457" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35456" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35461" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35455" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35473" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35460" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35463" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35470" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35471" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35472" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35469" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35468" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35481" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35454" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35464" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35479" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35451" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35476" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35459" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35452" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35465" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35466" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35480" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35478" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35458" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35474" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35462" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35475" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35467" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35453" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36557" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36559" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36558" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="36552" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36554" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36553" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="36547" min_count="9" max_count="9"/> </group> <group chance="100"> <item id="36549" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="36548" min_count="4" max_count="4"/> </group> <group chance="100"> <item id="35333" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35332" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35337" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35331" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35336" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35330" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35327" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35335" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35328" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35334" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="35329" min_count="2" max_count="2"/> </group> </restoration> </skill> <skill id="9704" levels="1" name="Kaliel's Energy Box"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="36152"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_PASSIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="33.33"> <item id="36186" min_count="1" max_count="1"/> </group> <group chance="33.33"> <item id="36185" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="36184" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="26348" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="27586" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="27587" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="27588" min_count="1" max_count="1"/> </group> <group chance="33.34"> <item id="36165" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="10252" levels="10" name="Superior Dual Weapon Mastery"> <table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table> <table name="#magicLevel">85 90 95 99 100 102 104</table> <set name="icon" value="icon.skill10252"/> <set name="magicLevel" value="#magicLevel"/> <set name="operateType" value="OP_PASSIVE"/> <set name="analog_skills" value="293;144"/> <enchant_info type="1" name="Power" available="false"> <enchant_tables skill_level="1" enchant_levels="30"/> </enchant_info> <for> <add order="0x10" stat="STR" value="2"/> <mul order="0x30" stat="pAtk" value="1.3"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </mul> <add order="0x80" stat="pAtk" value="#pAtk"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <add order="0x40" stat="pAccCombat" value="8"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <mul order="0x30" stat="pAtkSpd" value="1.25"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </mul> </for> </skill> <skill id="10300" levels="6" name="Last Attack"> <table name="#magicLevel">90 95 99</table> <table name="#power">52746 59601 65085 69414 73352 77290</table> <table name="#targetHp">10</table> <table name="#mp_consume">276 297 315 333 351 369</table> <set name="icon" value="icon.skill10300"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1690"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="operateType" value="OP_ACTIVE"/> <set name="power" value="#power"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <set name="lethal2" value="100"/> <cond msgId="113" addName="1"> <and> <!--TODO <target percentHP="#targetHp"/>--> <target percentHP="10"/> <target type="MONSTER"/> </and> <using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/> </cond> <enchant_info type="1" name="Penalty"> <table name="#targetHp" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> <enchant_tables skill_level="5" enchant_levels="30"/> <enchant_tables skill_level="6" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Delete" available="false"> <enchant_tables skill_level="2" enchant_levels="30"> <table name="#mp_consume">315</table> </enchant_tables> <enchant_tables skill_level="3" enchant_levels="30"> <table name="#targetHp">11 12 13 14 15 16 17 18 19 20</table> </enchant_tables> </enchant_info> </skill> <skill id="10319" levels="3" name="Duelist's Fury"> <table name="#pvpPhysDmgBonus">1.2 1.25 1.3</table> <set name="icon" value="icon.skll10319"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="300"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="90"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="#pvpPhysDmgBonus"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="#pvpPhysDmgBonus"/> <add order="0x40" stat="runSpd" value="66"/> <add order="0x40" stat="debuffResist" value="90"/> <!--TODO: Check value.--> </effect> </for> </skill>
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