09.05.2017, 17:06 | #1 |
Спонсор Арены
|
Оружие героев (фикс по клиенту) (FIXED)
[09.05.17 13:00:28:965] INFO gameserver.GameServer: =================================================
[09.05.17 13:00:28:967] INFO gameserver.GameServer: Project Revision: ........ L2s [23768] [09.05.17 13:00:28:967] INFO gameserver.GameServer: Build Revision: .......... 10490 [09.05.17 13:00:28:968] INFO gameserver.GameServer: Update: .................. Classic: Saviors [09.05.17 13:00:28:968] INFO gameserver.GameServer: Build date: .............. 2017.05.01 00:04 [09.05.17 13:00:28:968] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_131-b11 (Oracle Corporation) [09.05.17 13:00:28:968] INFO gameserver.GameServer: ================================================= Переписал значения и бонусы оружий, а так же реализовал активные скилы: Код:
<weapon id="6611" name="Infinity Sword"> <set name="damage_range" value="0;0;40;120"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="destroyable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_the_sword_of_hero_i00"/> <set name="price" value="0"/> <set name="type" value="SWORD"/> <set name="weight" value="1300"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="rnd_dam" value="10"/> <equip> <slot id="RIGHT_HAND"/> </equip> <skills> <skill id="3578" level="1"/> <!--Special Ability: Infinity Sword--> <skill id="3579" level="1"/> <!--Infinity Power - Reflect--> </skills> <cond msgId="1507"> <not> <player olympiad="true"/> </not> </cond> <for> <add stat="pAtk" order="0x10" value="301"/> <add stat="mAtk" order="0x10" value="166"/> <set stat="basePAtkSpd" order="0x08" value="379"/> <set stat="basePCritRate" order="0x08" value="80"/> </for> </weapon> <weapon id="6612" name="Infinity Slasher"> <set name="damage_range" value="0;0;44;120"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="destroyable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_the_two_handed_sword_of_hero_i00"/> <set name="price" value="0"/> <set name="type" value="BIGSWORD"/> <set name="weight" value="1300"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="rnd_dam" value="10"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <skills> <skill id="3582" level="1"/> <!--Special Ability: Infinity Slasher--> <skill id="3584" level="1"/> <!--Infinity Power - Protection--> </skills> <cond msgId="1507"> <not> <player olympiad="true"/> </not> </cond> <for> <add stat="pAtk" order="0x10" value="368"/> <add stat="mAtk" order="0x10" value="166"/> <set stat="basePAtkSpd" order="0x08" value="325"/> <set stat="basePCritRate" order="0x08" value="80"/> </for> </weapon> <weapon id="6613" name="Infinity Axe"> <set name="damage_range" value="0;0;40;120"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="destroyable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_the_axe_of_hero_i00"/> <set name="price" value="0"/> <set name="type" value="BLUNT"/> <set name="weight" value="1300"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="rnd_dam" value="20"/> <equip> <slot id="RIGHT_HAND"/> </equip> <skills> <skill id="3580" level="1"/> <!--Special Ability: Infinity Axe--> <skill id="3581" level="1"/> <!--Infinity Power - Tenacity--> </skills> <cond msgId="1507"> <not> <player olympiad="true"/> </not> </cond> <for> <add stat="pAtk" order="0x10" value="301"/> <add stat="mAtk" order="0x10" value="166"/> <set stat="basePAtkSpd" order="0x08" value="379"/> <set stat="basePCritRate" order="0x08" value="60"/> <add stat="pAccCombat" order="0x10" value="8"/> </for> </weapon> <weapon id="6614" name="Infinity Rod"> <set name="damage_range" value="0;0;40;120"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="destroyable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_the_mace_of_hero_i00"/> <set name="price" value="0"/> <set name="type" value="BLUNT"/> <set name="weight" value="1300"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="rnd_dam" value="20"/> <equip> <slot id="RIGHT_HAND"/> </equip> <skills> <skill id="3597" level="1"/> <!--Special Ability: Infinity Rod--> <skill id="3598" level="1"/> <!--Infinity Power - Mana Limit--> </skills> <cond msgId="1507"> <not> <player olympiad="true"/> </not> </cond> <for> <add stat="pAtk" order="0x10" value="255"/> <add stat="mAtk" order="0x10" value="204"/> <set stat="basePAtkSpd" order="0x08" value="379"/> <set stat="basePCritRate" order="0x08" value="60"/> <add stat="pAccCombat" order="0x10" value="8"/> </for> </weapon> <weapon id="6616" name="Infinity Scepter"> <set name="damage_range" value="0;0;44;120"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="destroyable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_the_staff_of_hero_i00"/> <set name="price" value="0"/> <set name="type" value="BIGBLUNT"/> <set name="weight" value="1300"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="rnd_dam" value="20"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <skills> <skill id="3595" level="1"/> <!--Special Ability: Infinity Scepter--> <skill id="3596" level="1"/> <!--Infinity Power - Vampiric Mana--> </skills> <cond msgId="1507"> <not> <player olympiad="true"/> </not> </cond> <for> <add stat="pAtk" order="0x10" value="295"/> <add stat="mAtk" order="0x10" value="219"/> <set stat="basePAtkSpd" order="0x08" value="325"/> <set stat="basePCritRate" order="0x08" value="60"/> <add stat="pAccCombat" order="0x10" value="8"/> </for> </weapon> <weapon id="6617" name="Infinity Dagger"> <set name="damage_range" value="0;0;40;120"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="destroyable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_the_dagger_of_hero_i00"/> <set name="price" value="0"/> <set name="type" value="DAGGER"/> <set name="weight" value="1300"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="rnd_dam" value="5"/> <equip> <slot id="RIGHT_HAND"/> </equip> <skills> <skill id="3589" level="1"/> <!--Special Ability: Infinity Dagger--> <skill id="3590" level="1"/> <!--Infinity Power - Immortal--> </skills> <cond msgId="1507"> <not> <player olympiad="true"/> </not> </cond> <for> <add stat="pAtk" order="0x10" value="272"/> <add stat="mAtk" order="0x10" value="166"/> <set stat="basePAtkSpd" order="0x08" value="433"/> <set stat="basePCritRate" order="0x08" value="120"/> <add stat="pAccCombat" order="0x10" value="-3.75"/> </for> </weapon> <weapon id="6618" name="Infinity Fighter"> <set name="damage_range" value="0;0;32;120"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="destroyable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_the_fist_of_hero_i00"/> <set name="price" value="0"/> <set name="type" value="DUALFIST"/> <set name="weight" value="1300"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="rnd_dam" value="5"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <skills> <skill id="3587" level="1"/> <!--Special Ability: Infinity Fighter--> <skill id="3584" level="1"/> <!--Special Ability: Infinity Fighter 2--> </skills> <cond msgId="1507"> <not> <player olympiad="true"/> </not> </cond> <for> <add stat="pAtk" order="0x10" value="368"/> <add stat="mAtk" order="0x10" value="166"/> <set stat="basePAtkSpd" order="0x08" value="325"/> <set stat="basePCritRate" order="0x08" value="80"/> <add stat="pAccCombat" order="0x10" value="8"/> </for> </weapon> <weapon id="6619" name="Infinity Bow"> <set name="damage_range" value="0;0;10;0"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="destroyable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_the_bow_of_hero_i00"/> <set name="price" value="0"/> <set name="type" value="BOW"/> <set name="weight" value="1300"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="rnd_dam" value="5"/> <set name="mp_consume" value="6"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <skills> <skill id="3593" level="1"/> <!--Special Ability: Infinity Bow--> <skill id="3594" level="1"/> <!--Infinity Power - Archery--> </skills> <cond msgId="1507"> <not> <player olympiad="true"/> </not> </cond> <for> <add stat="pAtk" order="0x10" value="665"/> <add stat="mAtk" order="0x10" value="177"/> <set stat="basePAtkSpd" order="0x08" value="293"/> <set stat="basePCritRate" order="0x08" value="120"/> <add stat="pAccCombat" order="0x10" value="-3.75"/> </for> </weapon> <weapon id="6620" name="Infinity Dualsword"> <set name="damage_range" value="0;0;44;120"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="destroyable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_the_dualsword_of_hero_i00"/> <set name="price" value="0"/> <set name="type" value="DUAL"/> <set name="weight" value="1300"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="rnd_dam" value="10"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <skills> <skill id="3585" level="1"/> <!--Special Ability: Infinity Dualsword--> <skill id="3586" level="1"/> <!--Infinity Power - Refresh--> </skills> <cond msgId="1507"> <not> <player olympiad="true"/> </not> </cond> <for> <add stat="pAtk" order="0x10" value="361"/> <add stat="mAtk" order="0x10" value="164"/> <set stat="basePAtkSpd" order="0x08" value="325"/> <set stat="basePCritRate" order="0x08" value="80"/> </for> </weapon> <weapon id="6621" name="Infinity Spear"> <set name="damage_range" value="0;0;66;120"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="destroyable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_the_pole_of_hero_i00"/> <set name="price" value="0"/> <set name="type" value="POLE"/> <set name="weight" value="1300"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="rnd_dam" value="10"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <skills> <skill id="3591" level="1"/> <!--Special Ability: Infinity Spear--> <skill id="3581" level="1"/> <!--Special Ability: Infinity Spear 2--> </skills> <cond msgId="1507"> <not> <player olympiad="true"/> </not> </cond> <for> <add stat="pAtk" order="0x10" value="301"/> <add stat="mAtk" order="0x10" value="166"/> <set stat="basePAtkSpd" order="0x08" value="325"/> <set stat="basePCritRate" order="0x08" value="80"/> <add stat="pAccCombat" order="0x10" value="-3.75"/> </for> </weapon> Код:
<skill id="3578" levels="1" name="Special Ability: Infinity Sword"> <set name="icon" value="icon.weapon_the_sword_of_hero_i00"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/> <mul order="0x30" stat="maxHp" value="1.2"/> <mul order="0x30" stat="maxMp" value="1.15"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="pAtkSpd" value="1.05"/> </for> </skill> <skill id="3579" levels="1" name="Infinity Power - Reflect"> <set name="icon" value="icon.skill0086"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="300"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <cond msgId="113"> <using kind="Sword"/> </cond> <for> <effect> <add order="0x40" stat="reflectDam" value="8"/> <add order="0x40" stat="reflectBowDam" value="8"/> <add order="0x40" stat="reflectPSkillDam" value="8"/> <add order="0x40" stat="reflectMSkillDam" value="8"/> </effect> </for> </skill> <skill id="3580" levels="1" name="Special Ability: Infinity Axe"> <set name="icon" value="icon.weapon_the_axe_of_hero_i00"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/> <mul order="0x30" stat="maxHp" value="1.2"/> <mul order="0x30" stat="maxMp" value="1.15"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="pAtkSpd" value="1.05"/> </for> </skill> <skill id="3581" levels="1" name="Infinity Power - Tenacity"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="120"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <cond msgId="113"> <using kind="Pole"/> </cond> <for> <effect> <add order="0x40" stat="reflectDam" value="10"/> <add order="0x40" stat="reflectBowDam" value="10"/> <add order="0x40" stat="reflectPSkillDam" value="10"/> <add order="0x40" stat="reflectMSkillDam" value="10"/> </effect> <effect name="RestoreHP" interval="1" value="460"/> </for> </skill> <skill id="3582" levels="1" name="Special Ability: Infinity Slasher"> <set name="icon" value="icon.weapon_the_two_handed_sword_of_hero_i00"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/> <mul order="0x30" stat="maxHp" value="1.2"/> <mul order="0x30" stat="maxMp" value="1.15"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="pCritDamage" value="1.1"/> </for> </skill> <skill id="3584" levels="1" name="Infinity Power - Protection"> <set name="icon" value="icon.skill0100"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="120"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <cond msgId="113"> <using kind="Dual Fist"/> </cond> <for> <effect name="p_block_debuff"> <def name="max_disabled_debuffs" value="5"/> </effect> </for> </skill> <skill id="3585" levels="1" name="Special Ability: Infinity Dualsword"> <set name="icon" value="icon.weapon_the_dualsword_of_hero_i00"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/> <mul order="0x30" stat="maxHp" value="1.2"/> <mul order="0x30" stat="maxMp" value="1.15"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="pAtk" value="1.05"/> <mul order="0x30" stat="pAtkSpd" value="1.05"/> <mul order="0x30" stat="pCritDamage" value="1.05"/> </for> </skill> <skill id="3586" levels="1" name="Infinity Power - Refresh"> <set name="icon" value="icon.skill3123"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="300"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <cond msgId="113"> <using kind="Sword"/> </cond> <for> <effect> <mul order="0x30" stat="mpConsum" value="0.9"/> <mul order="0x30" stat="mpConsumePhysical" value="0.9"/> <mul order="0x30" stat="mpDanceConsume" value="0.9"/> </effect> </for> </skill> <skill id="3587" levels="1" name="Special Ability: Infinity Fighter"> <set name="icon" value="icon.weapon_the_fist_of_hero_i00"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/> <mul order="0x30" stat="maxHp" value="1.2"/> <mul order="0x30" stat="maxMp" value="1.15"/> <mul order="0x30" stat="maxCp" value="1.3"/> <add order="0x40" stat="pCritRate" value="20"/> <mul order="0x30" stat="pAtkSpd" value="1.05"/> </for> </skill> <skill id="3589" levels="1" name="Special Ability: Infinity Dagger"> <set name="icon" value="icon.weapon_the_dagger_of_hero_i00"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/> <mul order="0x30" stat="maxHp" value="1.15"/> <mul order="0x30" stat="maxMp" value="1.2"/> <mul order="0x30" stat="maxCp" value="1.3"/> <add order="0x40" stat="pCritRate" value="20"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> </for> </skill> <skill id="3590" levels="1" name="Infinity Power - Immortal"> <set name="icon" value="icon.skill0410"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="300"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <cond msgId="113"> <using kind="Dagger"/> </cond> <for> <effect> <mul order="0x30" stat="blowRate" value="1.2"/> </effect> </for> </skill> <skill id="3591" levels="1" name="Special Ability: Infinity Spear"> <set name="icon" value="icon.weapon_the_pole_of_hero_i00"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/> <mul order="0x30" stat="maxHp" value="1.2"/> <mul order="0x30" stat="maxMp" value="1.15"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="pCritDamage" value="1.1"/> <add order="0x40" stat="poleTargetCount" value="4"/> </for> </skill> <skill id="3593" levels="1" name="Special Ability: Infinity Bow"> <set name="icon" value="icon.weapon_the_bow_of_hero_i00"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="maxHp" value="1.15"/> <mul order="0x30" stat="maxMp" value="1.2"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="pAtkSpd" value="1.1"/> <mul order="0x30" stat="mpConsumePhysical" value="0.95"/> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/> </for> </skill> <skill id="3594" levels="1" name="Infinity Power - Archery"> <set name="icon" value="icon.skill0431"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="300"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <add order="0x40" stat="pAtkSpd" value="15"> <using kind="Bow"/> </add> <add order="0x40" stat="pAtkRange" value="100"> <using kind="Bow"/> </add> </effect> </for> </skill> <skill id="3595" levels="1" name="Special Ability: Infinity Scepter"> <set name="icon" value="icon.weapon_the_staff_of_hero_i00"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/> <mul order="0x30" stat="maxHp" value="1.1"/> <mul order="0x30" stat="maxMp" value="1.25"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="mAtk" value="1.1"/> <mul order="0x30" stat="mCritDamage" value="1.1"/> </for> </skill> <skill id="3596" levels="1" name="Infinity Power - Vampiric Mana"> <set name="icon" value="icon.skill1268"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="300"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <cond msgId="113"> <using kind="Big Blunt"/> </cond> <for> <effect> <add order="0x40" stat="absorbDamMp" value="3"/> </effect> </for> </skill> <skill id="3597" levels="1" name="Special Ability: Infinity Rod"> <set name="icon" value="icon.weapon_the_mace_of_hero_i00"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysDmgBonus" value="1.05"/> <mul order="0x30" stat="maxHp" value="1.1"/> <mul order="0x30" stat="maxMp" value="1.25"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="mAtkSpd" value="1.05"/> <add order="0x40" stat="mCritRate" value="20"/> </for> </skill> <skill id="3598" levels="1" name="Infinity Power - Mana Limit"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <cond msgId="113"> <using kind="Blunt"/> </cond> <for> <effect> <mul order="0x30" stat="mpConsum" value="0"/> </effect> </for> </skill>
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