08.06.2017, 16:39 | #1 |
Classic 2.0 + GEO
Регистрация: 14.04.2017
Сообщений: 147
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Пассивные скилы Эпик бижутерии(ФИКС)(FIXED)
[08.06.17 12:53:01:411] INFO gameserver.GameServer: =================================================
[08.06.17 12:53:01:419] INFO gameserver.GameServer: Project Revision: ........ L2s [24120] [08.06.17 12:53:01:419] INFO gameserver.GameServer: Build Revision: .......... 10806 [08.06.17 12:53:01:419] INFO gameserver.GameServer: Update: .................. Classic: Saviors [08.06.17 12:53:01:419] INFO gameserver.GameServer: Build date: .............. 2017.06.02 23:53 [08.06.17 12:53:01:419] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_131-b11 (Oracle Corporation) [08.06.17 12:53:01:419] INFO gameserver.GameServer: ================================================= не работали защиты от эфектов удержания сна кровотечения и т.д. кольцо баюма Код HTML:
<armor id="49580" name="Baium\'s Ring"> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_ring_of_baium_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <skills> <skill id="3561" level="1"/> </skills> <for> <add stat="mDef" order="0x10" value="32"/> <add stat="maxMp" order="0x60" value="9"/> </for> </armor> <armor id="49581" name="Reinforced Baium\'s Ring"> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_ring_of_baium_i02"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <skills> <skill id="3561" level="2"/> </skills> <for> <add stat="mDef" order="0x10" value="40"/> <add stat="maxMp" order="0x60" value="15"/> </for> </armor> <armor id="49582" name="Refined Baium\'s Ring"> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_ring_of_baium_i03"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <skills> <skill id="3561" level="3"/> </skills> <for> <add stat="mDef" order="0x10" value="48"/> <add stat="maxMp" order="0x60" value="21"/> </for> </armor> Код HTML:
<skill id="3560" levels="3" name="Orfen\'s Earring"> <table name="#icon">icon.accessory_earring_of_orfen_i00 icon.accessory_earring_of_orfen_i02 icon.accessory_earring_of_orfen_i03</table> <table name="#rootResist">10 15 20</table> <table name="#rootPower">10 15 20</table> <table name="#mentalResist">5 10 15</table> <table name="#mentalPower">5 10 15</table> <table name="#hpEff">1.02 1.04 1.06</table> <table name="#mpConsum">0.98 0.97 0.95</table> <table name="#absorbDamMp">0 0 3</table> <set name="icon" value="#icon"/> <set name="magicLevel" value="75"/> <set name="operate_type" value="P"/> <for> <add stat="rootResist" value="#rootResist"/> <add stat="rootPower" value="#rootPower"/> <add stat="mentalResist" value="#mentalResist"/> <add stat="mentalPower" value="#mentalPower"/> <mul stat="hpEff" value="#hpEff"/> <mul stat="mpConsum" value="#mpConsum"/> <mul stat="mpConsumePhysical" value="#mpConsum"/> <mul stat="mpDanceConsume" value="#mpConsum"/> <add stat="absorbDamMp" value="#absorbDamMp"/> </for> </skill> <skill id="3561" levels="3" name="Baium\'s Ring"> <table name="#icon">icon.accessory_ring_of_baium_i00 icon.accessory_ring_of_baium_i02 icon.accessory_ring_of_baium_i03</table> <table name="#bleedResist">5 10 15</table> <table name="#bleedPower">5 10 15</table> <table name="#stunResist">10 15 20</table> <table name="#stunPower">10 15 20</table> <table name="#pAtkSpd">1.02 1.03 1.04</table> <table name="#mAtkSpd">1.02 1.03 1.04</table> <table name="#p_critical_damage_per">1 1 1.15</table> <table name="#p_magic_critical_dmg_per">1 1 1.10</table> <table name="#pSkillPower">1.02 1.04 1.06 </table> <table name="#mSkillPower">1.02 1.04 1.06 </table> <set name="icon" value="#icon"/> <set name="magicLevel" value="75"/> <set name="operate_type" value="P"/> <for> <add stat="bleedResist" value="#bleedResist"/> <add stat="bleedPower" value="#bleedPower"/> <add stat="stunResist" value="#stunResist"/> <add stat="stunPower" value="#stunPower"/> <mul stat="pAtkSpd" value="#pAtkSpd"/> <mul stat="mAtkSpd" value="#mAtkSpd"/> <mul stat="p_skill_power" value="#pSkillPower"/> <mul stat="mSkillPower" value="#mSkillPower"/> <mul stat="p_critical_damage_per" value="#p_critical_damage_per"/> <mul stat="p_magic_critical_dmg_per" value="#p_magic_critical_dmg_per"/> </for> </skill> <skill id="3562" levels="3" name="Queen Ant\'s Ring"> <table name="#icon">icon.accessory_ring_of_queen_ant_i00 icon.accessory_ring_of_queen_ant_i02 icon.accessory_ring_of_queen_ant_i03</table> <table name="#poisonResist">10 15 20</table> <table name="#poisonPower">10 15 20</table> <table name="#pAccCombat">1 2 3</table> <table name="#mAccCombat">1 2 3</table> <table name="#pAtk">1.04 1.06 1.07</table> <table name="#mAtk">1.04 1.06 1.07</table> <table name="#p_critical_damage_per">1 1 1.10</table> <table name="#p_magic_critical_dmg_per">1 1 1.05</table> <set name="icon" value="#icon"/> <set name="magicLevel" value="75"/> <set name="operate_type" value="P"/> <for> <add stat="poisonResist" value="#poisonResist"/> <add stat="poisonPower" value="#poisonPower"/> <add stat="pAccCombat" value="#pAccCombat"/> <add stat="mAccCombat" value="#mAccCombat"/> <mul stat="pAtk" value="#pAtk"/> <mul stat="mAtk" value="#mAtk"/> <mul stat="p_critical_damage_per" value="#p_critical_damage_per"/> <mul stat="p_magic_critical_dmg_per" value="#p_magic_critical_dmg_per"/> </for> </skill> <skill id="3563" levels="3" name="Ring of Core"> <table name="#icon">icon.accessory_ring_of_core_i00 icon.accessory_ring_of_core_i02 icon.accessory_ring_of_core_i03</table> <table name="#mentalResist">10 15 20</table> <table name="#mentalPower">10 15 20</table> <table name="#pEvasRate">1 2 3</table> <table name="#mEvasRate">1 2 3</table> <table name="#receive_p_damage_power">0.98 0.96 0.94</table> <table name="#receive_m_damage_power">0.98 0.96 0.94</table> <set name="icon" value="#icon"/> <set name="magicLevel" value="75"/> <set name="operate_type" value="P"/> <for> <add stat="mentalResist" value="#mentalResist"/> <add stat="mentalPower" value="#mentalPower"/> <add stat="pEvasRate" value="#pEvasRate"/> <add stat="mEvasRate" value="#mEvasRate"/> <mul stat="receive_p_damage_power" value="#receive_p_damage_power"/> <mul stat="receive_m_damage_power" value="#receive_m_damage_power"/> </for> </skill> |