06.12.2015, 17:41 | #1 |
Спонсор Арены
|
Про скилы 06 11 15 (FIXED)
Синхронизирую ваши фиксы и свои, предлагаю взять в работу следующую информацию:
Код:
скилы <skill id="1904" levels="2" name="Unbind"> <table name="#abnormal_time">10 12</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_human1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1904"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="DebuffImmunity"/> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="1907" levels="2" name="Prevision"> <!--В течение 15 сек. увеличивает Физ. Уклонение и Маг. Уклонение на 30.--> <table name="#pEvasRate">90 90</table> <table name="#mEvasRate">90 90</table> <table name="#runSpd">50 50</table> <table name="#pAtkSpd">0 90</table> <table name="#mAtkSpd">0 90</table> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_elf1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1907"/> <set name="effectPoint" value="523"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <add order="0x40" stat="pEvasRate" value="#pEvasRate"/> <add order="0x40" stat="mEvasRate" value="#mEvasRate"/> <add order="0x40" stat="runSpd" value="#runSpd"/> <add order="0x40" stat="pAtkSpd" value="#pAtkSpd"/> <add order="0x40" stat="mAtkSpd" value="#mAtkSpd"/> </effect> </for> </skill> <skill id="1912" levels="2" name="Disparition"> <!--Снимает все отрицательные эффекты и в течение 5 сек. повышает Скорость на 30. Нельзя применить к врагам.--> <table name="#abnormal_time">5 6</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_darkelf1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1912"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="TargetableDisable"/> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="1914" levels="2" name="Savage"> <!--В течение 60 сек. увеличивает Скор. Атк. на 17% и уменьшает Физ. Защ. на 15%.--> <table name="#pDef">0.9 1</table> <table name="#mDef">0.9 1</table> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_orc1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1914"/> <set name="effectPoint" value="523"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="mAtkSpd" value="1.1"/> <mul order="0x30" stat="pAtkSpd" value="1.1"/> <mul order="0x30" stat="pDef" value="#pDef"/> <mul order="0x30" stat="mDef" value="#mDef"/> </effect> </for> </skill> <skill id="1968" levels="1" name="Dual - HP Drain"> <set name="icon" value="icon.dual_hpsteal"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="absorbDam" value="5"/> <add order="0x40" stat="absorbBowDam" value="5"/> <add order="0x40" stat="absorbPSkillDam" value="5"/> <add order="0x40" stat="absorbMSkillDam" value="5"/> </for> </skill> <skill id="8864" levels="7" name="Talisman - Infinity"> <table name="#icon">icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.accessory_punishment_talisman_i01</table> <table name="#triggerId">13384 13385 13386 13387 13388 13389 17978</table> <table name="#max">100 100 300 400 500 600 800</table> <table name="#acc">1 2 2 2 2 2 2</table> <table name="#evas">1 2 2 2 2 2 2</table> <table name="#absorbDam">2 2 3 3 3 3 5</table> <table name="#atkSpd">10 10 20 30 40 50 60</table> <table name="#pCritRate">0 30 30 30 30 30 30</table> <table name="#mCritRate">0 10 10 10 10 10 10</table> <table name="#pAtk">0 0 103 103 203 303 638</table> <table name="#mAtk">0 0 156 156 256 356 742</table> <table name="#pSkillPower">1 1 1 1.01 1.02 1.04 1.05</table> <table name="#pDef">0 0 0 20 40 60 563</table> <table name="#mDef">0 0 0 20 40 60 368</table> <table name="#mpConsum">1 1 1 1 0.99 0.97 0.97</table> <table name="#baseStats">0 0 0 0 2 2 2</table> <table name="#baseStats1">0 0 0 0 0 2 2</table> <table name="#resistReflect">0 0 0 10 20 30 30</table> <table name="#reuse">1 1 1 1 1 1 0.97</table> <table name="#receive_damage_power">1 1 1 1 1 1 0.9</table> <set name="icon" value="#icon"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="maxCp" value="#max"/> <add order="0x40" stat="maxHp" value="#max"/> <add order="0x40" stat="maxMp" value="#max"/> <add order="0x40" stat="pAccCombat" value="#acc"/> <add order="0x40" stat="mAccCombat" value="#acc"/> <add order="0x40" stat="pEvasRate" value="#evas"/> <add order="0x40" stat="mEvasRate" value="#evas"/> <add order="0x40" stat="absorbDam" value="#absorbDam"/> <add order="0x40" stat="mAtkSpd" value="#atkSpd"/> <add order="0x40" stat="pAtkSpd" value="#atkSpd"/> <add order="0x40" stat="pCritRate" value="#pCritRate"/> <add order="0x40" stat="mCritRate" value="#mCritRate"/> <add order="0x40" stat="pAtk" value="#pAtk"/> <add order="0x40" stat="mAtk" value="#mAtk"/> <mul order="0x30" stat="pSkillPower" value="#pSkillPower"/> <add order="0x40" stat="pDef" value="#pDef"/> <add order="0x40" stat="mDef" value="#mDef"/> <mul order="0x30" stat="mpConsum" value="#mpConsum"/> <mul order="0x30" stat="mpConsumePhysical" value="#mpConsum"/> <mul order="0x30" stat="mpDanceConsume" value="#mpConsum"/> <add order="0x10" stat="STR" value="#baseStats"/> <add order="0x10" stat="INT" value="#baseStats"/> <add order="0x10" stat="CON" value="#baseStats"/> <add order="0x10" stat="MEN" value="#baseStats"/> <add order="0x10" stat="DEX" value="#baseStats1"/> <add order="0x10" stat="WIT" value="#baseStats1"/> <add order="0x10" stat="CHA" value="#baseStats1"/> <add order="0x10" stat="LUC" value="#baseStats1"/> <add order="0x40" stat="resistRelectDam" value="#resistReflect"/> <mul order="0x30" stat="mReuse" value="#reuse"/> <mul order="0x30" stat="pReuse" value="#reuse"/> <mul order="0x30" stat="musicReuse" value="#reuse"/> <mul order="0x30" stat="receive_p_damage_power" value="#receive_damage_power"/> <!--TODO (оно???): (на 7 уровне): сопротивление фиксированному урону +10%--> <mul order="0x30" stat="receive_m_damage_power" value="#receive_damage_power"/> <!--TODO (оно???): (на 7 уровне): сопротивление фиксированному урону +10%--> </for> <triggers> <trigger id="#triggerId" level="1" type="ADD" cancel_effects_on_remove="true"/> <trigger id="#triggerId" level="1" type="IDLE"/> </triggers> </skill> <skill id="10020" levels="7" name="Focus Shield"> <table name="#magicLevel">85 90 95 99 101 103 105</table> <set name="icon" value="icon.skill10020"/> <set name="mp_consume" value="50"/> <set name="magicLevel" value="#magicLevel"/> <!-- Физ. Защ. +350, Защита Щитом +700, Шанс Блока Щитом +35%. Расходует MP во время действия. --> <table name="#mana">0.5 0.5 0.5 0.5 0 0 0</table> <table name="#pDef">350 400 450 500 550 600 650</table> <table name="#sDef">700 800 900 1000 1100 1200 1300</table> <table name="#rShld">1.35 1.4 1.45 1.5</table> <set name="operateType" value="OP_TOGGLE"/> <set name="analog_skills" value="322;288"/> <set name="effectPoint" value="673"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="LDManaDamOverTime" interval="3" value="#mana"> <add order="0x40" stat="sDef" value="#sDef"/> <add order="0x40" stat="pDef" value="#pDef"/> <mul order="0x30" stat="rShld" value="#rShld"/> </effect> </for> </skill> <skill id="10060" levels="1" name="Aggression Attack"> <set name="icon" value="icon.skill0086"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="6"/> <set name="abnormal_type" value="public_slot"/> <set name="hitCancelTime" value="500"/> <set name="isReuseDelayPermanent" value="true"/> <set name="magicLevel" value="99"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <cond msgId="113" addName="1"> <and> <target type="MONSTER"/> <!--только на монстров--> </and> <using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/> </cond> <for> <effect> <mul order="0x30" stat="DAMAGE_HATE_BONUS" value="1.6"/> </effect> </for> </skill> <skill id="10061" levels="1" name="Price of Summoning"> <set name="icon" value="icon.skill1100"/> <set name="reuseDelay" value="8000"/> <set name="castRange" value="600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="180"/> <set name="abnormal_type" value="dot_mp"/> <set name="apply_effects_on_summon" value="false"/> <set name="magicType" value="SPECIAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <sub order="0x40" stat="pDef" value="607"/> <triggers> <trigger id="10061" level="1" type="ON_REVIVE"> <or> <player has_summon_id="14936"/> <player has_summon_id="14937"/> <player has_summon_id="14938"/> <player has_summon_id="14939"/> <player has_summon_id="14974"/> <player has_summon_id="14975"/> <player has_summon_id="14976"/> <player has_summon_id="14977"/> <player has_summon_id="14978"/> <player has_summon_id="14979"/> <player has_summon_id="14980"/> <player has_summon_id="14981"/> <player has_summon_id="14982"/> <player has_summon_id="14983"/> <player has_summon_id="14984"/> <player has_summon_id="14985"/> <player has_summon_id="15138"/> <player has_summon_id="15139"/> <player has_summon_id="15140"/> <player has_summon_id="15141"/> </or> </trigger> </triggers> </effect> </for> </skill> <skill id="10098" levels="4" name="Paladin's Frenzy"> <set name="analog_skills" value="406;22;449;278;67;33;10;65"/> <skill id="10099" levels="4" name="Avenger's Frenzy"> <set name="analog_skills" value="406;22;449;278;67;33;10;65"/> <skill id="10100" levels="4" name="Guardian's Frenzy"> <set name="analog_skills" value="406;22;449;278;67;33;10;65"/> <skill id="10101" levels="4" name="Templar's Frenzy"> <set name="analog_skills" value="406;22;449;278;67;33;10;65"/> <skill id="10252" levels="7" name="Superior Dual Weapon Mastery"> <table name="#pAtk">1689 1958 2270 2555 2895 3071 3258</table> <table name="#magicLevel">85 90 95 99 100 102 104</table> <set name="icon" value="icon.skill10252"/> <set name="magicLevel" value="#magicLevel"/> <set name="operateType" value="OP_PASSIVE"/> <set name="analog_skills" value="293;144"/> <enchant_info type="1" name="Power" available="false"> <enchant_tables skill_level="1" enchant_levels="30"/> </enchant_info> <for> <add order="0x10" stat="STR" value="2"/> <mul order="0x30" stat="pAtk" value="1.3"> <using kind="Sword, Blunt, Big Blunt, Big Sword, Pole"/> </mul> <add order="0x40" stat="pAtk" value="#pAtk"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <add order="0x40" stat="pAccCombat" value="8"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <mul order="0x30" stat="pAtkSpd" value="1.25"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </mul> </for> </skill> <skill id="10288" levels="11" name="Hurricane Storm"> <set name="analog_skills" value="6;7;347;54;526"/> <skill id="11763" levels="1" name="Radiant Purge"> <table name="#healHp">0</table> <table name="#enabled">false</table> <set name="icon" value="icon.skill11763"/> <set name="reuseDelay" value="3000"/> <set name="coolTime" value="500"/> <set name="castRange" value="600"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="35"/> <set name="magicLevel" value="95"/> <set name="magicType" value="MAGIC"/> <set name="effectPoint" value="653"/> <set name="target" value="TARGET_CLAN_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="analog_skills" value="1012;1409"/> <enchant_info type="1" name="Major"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#enabledHp">true</table> <table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table> </enchant_tables> </enchant_info> <for> <effect enabled="#enabledHp" instant="true" name="RestoreHP" value="#healHp"> <def name="static_power" value="true"/> </effect> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="10"/> </effect> </for> </skill> <skill id="11781" levels="6" name="Dark Devour"> <table name="#magicLevel">85 86 89 92 95 98</table> <set name="icon" value="icon.skill1367"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTDONE"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="11782" levels="2" name="Frantic Healing"> <table name="#magicLevel">93 99</table> <table name="#mAtkSpd">1.30 1.50</table> <set name="icon" value="icon.skill11782"/> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_TOGGLE"/> <for> <effect name="ManaDamOverTime" interval="1" value="65"> <mul order="0x30" stat="mAtkSpd" value="#mAtkSpd"> <using armor="Light"/> </mul> <mul order="0x30" stat="mAtkSpd" value="#mAtkSpd"> <using armor="Magic"/> </mul> </effect> </for> </skill> <skill id="11823" levels="1" name="Speed of Saha"> <set name="icon" value="icon.skill11823"/> <set name="reuseDelay" value="2000"/> <set name="coolTime" value="300"/> <set name="castRange" value="600"/> <set name="hitTime" value="699"/> <set name="mp_consume" value="17"/> <set name="abnormal_time" value="#time"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_hitavoid"/> <set name="magicLevel" value="85"/> <set name="magicType" value="AWAKED_BUFF"/> <table name="#time">1800</table> <set name="effectPoint" value="379"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="analog_skills" value="1240;1087"/> <enchant_info type="1" name="Delete" available="false"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#time">1980 2160 2340 2520 2700 2880 3060 3240 3420 3600</table> </enchant_tables> </enchant_info> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="improve_hit_defence_crt_rate_up;hit_up;t_crt_dmg_down;improve_speed_avoid_up;speed_up;avoid_up"/> <add order="0x40" stat="pAccCombat" value="5"/> <add order="0x40" stat="mEvasRate" value="5"/> <add order="0x40" stat="pEvasRate" value="5"/> <add order="0x40" stat="runSpd" value="34"/> <mul order="0x30" stat="pCritDamRcpt" value="0.7"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_hit_defence_crt_rate_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="hit_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="t_crt_dmg_down"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="improve_speed_avoid_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="speed_up"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="avoid_up"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="11826" levels="1" name="Emblem of Salvation"> <table name="#abnormal_time">3600</table> <set name="icon" value="icon.skill11826"/> <set name="reuseDelay" value="3600000"/> <set name="castRange" value="600"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="70"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="resurrection_special"/> <set name="magicLevel" value="85"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="analog_skills" value="1410"/> <cond msgId="113"> <and> <player chaos_festival="false"/> </and> </cond> <enchant_info type="1" name="Time"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#abnormal_time" type="ADD">90 180 270 360 450 540 630 720 810 900 990 1080 1170 1260 1350 1440 1530 1620 1710 1800 1890 1980 2070 2160 2250 2340 2430 2520 2610 2700 2790</table> </enchant_tables> </enchant_info> <enchant_info type="2" name="Delete" available="false"> <enchant_tables skill_level="1" enchant_levels="30"/> </enchant_info> <for> <effect name="Salvation"/> </for> </skill> <skill id="13566" levels="2" name="Einhasad's Salvation"> <table name="#reuseDelay">1800000 1500000</table> <set name="icon" value="icon.ainhasard_shirt_4"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="resurrection_special"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect name="Salvation"/> </for> </skill> <skill id="13567" levels="1" name="Einhasad's Blessing"> <!--TODO: 1 Восстанавливает все свои HP/MP/CP и с определенной вероятностью отменяет отрицательные эффекты. Время перезарядки 30 мин. --> <set name="icon" value="icon.ainhasard_shirt_5"/> <set name="reuseDelay" value="1800000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> <effect instant="true" name="RestoreHP" value="100"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreMP" value="100"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreCP" value="100"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="17919" levels="1" name="Super Elixir"> <set name="icon" value="icon.super_elixir_potion"/> <set name="reuseDelay" value="1200000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="85"/> <player max_level="105"/> </and> </cond> <for> <effect instant="true" name="RestoreHP" value="35"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreMP" value="20"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> <effect instant="true" name="RestoreCP" value="35"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="17969" levels="1" name="Low-grade Wind Dye Pack"> <set name="icon" value="icon.event_hero_treasure_box_i00"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39560"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="39386" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39381" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39387" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39382" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39388" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39383" min_count="5" max_count="5"/> </group> </restoration> </skill> <skill id="17970" levels="1" name="Mid-grade Wind Dye Pack"> <set name="icon" value="icon.event_hero_treasure_box_i00"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39561"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="39389" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39384" min_count="5" max_count="5"/> </group> </restoration> </skill> <skill id="17971" levels="1" name="High-grade Wind Dye Pack"> <set name="icon" value="icon.event_hero_treasure_box_i00"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39562"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="39390" min_count="5" max_count="5"/> </group> <group chance="100"> <item id="39385" min_count="5" max_count="5"/> </group> </restoration> </skill> <skill id="26212" levels="1" name="Premium Account: Quick Healing Potion"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="RestoreHP" value="1250"> <def name="cp_including" value="true"/> </effect> </for> </skill> <skill id="30030" levels="1" name="Storm Captivity"> <table name="#DamOverTime">448 456 473 481</table> <set name="abnormal_effect" value="GREAT_GRAVITY"/> <set name="abnormal_time" value="5"/> <!--TODO: Check.--> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="root_magically"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="98"/> <set name="magicType" value="MAGIC"/> <set name="activateRate" value="75"/> <set name="effectPoint" value="1790"/> <set name="icon" value="icon.skill1042"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="DEBUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="HOLD"/> <set name="saveVs" value="MEN"/> <for> <effect name="Root"/> <effect name="TeleportBlock"/> <effect name="DamOverTime" interval="1" value="#DamOverTime"/> <!--TODO: Check.--> </for> </skill>
__________________
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07.12.2015, 22:06 | #2 |
Спонсор Арены
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Еще немного
Код:
<skill id="9528" levels="1" name="Dragon Vitality Replenishing Potion"> <set name="icon" value="icon.etc_potion_of_energy_i00"/> <set name="reuseDelay" value="3600000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="power" value="25"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="VITALITY_HEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="isPreservedOnDeath" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> </skill> <skill id="9529" levels="1" name="XP Rune II (Lv. 1-95) 100%"> <set name="icon" value="br_cashtex.item.br_cash_rune_of_feather_i00"/> <set name="magicLevel" value="1"/> <set name="operateType" value="OP_PASSIVE"/> <cond msgId="1902"> </cond> <for> <add order="0x40" stat="exp_rate_multiplier" value="1"> <and> <player minLevel="1"/> <player max_level="95"/> </and> </add> <add order="0x40" stat="sp_rate_multiplier" value="1"> <and> <player minLevel="1"/> <player max_level="95"/> </and> </add> </for> </skill> <skill id="9530" levels="1" name="Jang Heejin Agathion's Effect"> <set name="icon" value="icon.skill_agathion_cute"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="WIT" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x40" stat="maxHp" value="300"/> <add order="0x40" stat="maxMp" value="300"/> <add order="0x40" stat="maxCp" value="300"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="mDef" value="1.05"/> <add order="0x40" stat="defenceWater" value="10"/> <add order="0x40" stat="defenceFire" value="10"/> <add order="0x40" stat="defenceWind" value="10"/> <add order="0x40" stat="defenceEarth" value="10"/> <add order="0x40" stat="defenceHoly" value="10"/> <add order="0x40" stat="defenceUnholy" value="10"/> <add order="0x40" stat="maxLoad" value="10000"/> </for> </skill> <skill id="9531" levels="1" name="Jang Heejin Agathion's Blessed Escape"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3600000"/> <set name="hitTime" value="200"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> </skill> <skill id="9532" levels="1" name="Jang Hyuk Agathion's Effect"> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="WIT" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x40" stat="maxHp" value="300"/> <add order="0x40" stat="maxMp" value="300"/> <add order="0x40" stat="maxCp" value="300"/> <mul order="0x30" stat="pAtk" value="1.05"/> <add order="0x40" stat="defenceWater" value="10"/> <add order="0x40" stat="defenceFire" value="10"/> <add order="0x40" stat="defenceWind" value="10"/> <add order="0x40" stat="defenceEarth" value="10"/> <add order="0x40" stat="defenceHoly" value="10"/> <add order="0x40" stat="defenceUnholy" value="10"/> <add order="0x40" stat="maxLoad" value="10000"/> </for> </skill> <skill id="9533" levels="1" name="Jang Hyuk Agathion's Blessed Escape"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3600000"/> <set name="hitTime" value="200"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> </skill> <skill id="9534" levels="1" name="Kim Sooro Agathion's Effect"> <set name="icon" value="icon.skill_agathion_cute"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="WIT" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x40" stat="maxHp" value="300"/> <add order="0x40" stat="maxMp" value="300"/> <add order="0x40" stat="maxCp" value="300"/> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="pDef" value="1.05"/> <add order="0x40" stat="defenceWater" value="10"/> <add order="0x40" stat="defenceFire" value="10"/> <add order="0x40" stat="defenceWind" value="10"/> <add order="0x40" stat="defenceEarth" value="10"/> <add order="0x40" stat="defenceHoly" value="10"/> <add order="0x40" stat="defenceUnholy" value="10"/> <add order="0x40" stat="maxLoad" value="10000"/> </for> </skill> <skill id="9535" levels="1" name="Kim Sooro Agathion's Blessed Escape"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3600000"/> <set name="hitTime" value="200"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> </skill> <skill id="9536" levels="1" name="Park Jaebum Agathion's Effect"> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="WIT" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x40" stat="maxHp" value="300"/> <add order="0x40" stat="maxMp" value="300"/> <add order="0x40" stat="maxCp" value="300"/> <mul order="0x30" stat="mAtk" value="1.05"/> <add order="0x40" stat="defenceWater" value="10"/> <add order="0x40" stat="defenceFire" value="10"/> <add order="0x40" stat="defenceWind" value="10"/> <add order="0x40" stat="defenceEarth" value="10"/> <add order="0x40" stat="defenceHoly" value="10"/> <add order="0x40" stat="defenceUnholy" value="10"/> <add order="0x40" stat="maxLoad" value="10000"/> </for> </skill> <skill id="9537" levels="1" name="Park Jaebum Agathion's Blessed Escape"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3600000"/> <set name="hitTime" value="200"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> </skill> <skill id="9538" levels="1" name="Kim Shinyoung Agathion's Effect"> <set name="icon" value="icon.skill_agathion_cute"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="WIT" value="3"/> <add order="0x10" stat="MEN" value="3"/> <add order="0x40" stat="maxHp" value="300"/> <add order="0x40" stat="maxMp" value="300"/> <add order="0x40" stat="maxCp" value="300"/> <mul order="0x30" stat="mpConsum" value="0.97"/> <mul order="0x30" stat="mpConsumePhysical" value="0.97"/> <mul order="0x30" stat="mpDanceConsume" value="0.97"/> <mul order="0x30" stat="pReuse" value="0.97"/> <mul order="0x30" stat="mReuse" value="0.97"/> <add order="0x40" stat="defenceWater" value="10"/> <add order="0x40" stat="defenceFire" value="10"/> <add order="0x40" stat="defenceWind" value="10"/> <add order="0x40" stat="defenceEarth" value="10"/> <add order="0x40" stat="defenceHoly" value="10"/> <add order="0x40" stat="defenceUnholy" value="10"/> <add order="0x40" stat="maxLoad" value="10000"/> </for> </skill> <skill id="9539" levels="1" name="Kim Shinyoung Agathion's Blessed Escape"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3600000"/> <set name="hitTime" value="200"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> </skill>
__________________
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07.12.2015, 22:33 | #3 |
Спонсор Арены
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Краски, пак, скилы
Код:
<skill id="9426" levels="1" name="Lv. 2 Legendary Dye Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="17655" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17656" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17657" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17658" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17659" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17660" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9429" levels="1" name="Lv. 3 Legendary Dye Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="17673" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17674" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17675" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17676" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17677" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17678" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9432" levels="1" name="Lv. 4 Legendary Dye Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="17691" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17692" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17693" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17694" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17695" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17696" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9435" levels="1" name="Lv. 5 Legendary Dye Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="17709" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17710" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17711" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17712" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17713" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17714" min_count="1" max_count="1"/> </group> </restoration> </skill>
__________________
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08.12.2015, 03:11 | #4 |
Датапакер
Регистрация: 03.04.2015
Сообщений: 707
|
Внесено спасибо.
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08.12.2015, 15:10 | #5 |
Спонсор Арены
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Еще чуть чуть
Код:
<skill id="9407" levels="1" name="Release Agathion's Seal - Jang Heejin"> <set name="icon" value="icon.etc_summon_aga_agit_i00"/> <set name="hitTime" value="3000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SUMMON"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="npcId" value="16088"/> <set name="summonType" value="agathion"/> </skill> <skill id="9408" levels="1" name="Release Agathion's Seal - Jang Hyuk"> <set name="icon" value="icon.etc_summon_aga_agit_i00"/> <set name="hitTime" value="3000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SUMMON"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="npcId" value="16089"/> <set name="summonType" value="agathion"/> </skill> <skill id="9409" levels="1" name="Release Agathion's Seal - Kim Sooro"> <set name="icon" value="icon.etc_summon_aga_agit_i00"/> <set name="hitTime" value="3000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SUMMON"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="npcId" value="16090"/> <set name="summonType" value="agathion"/> </skill> <skill id="9410" levels="1" name="Release Agathion's Seal - Park Jaebum"> <set name="icon" value="icon.etc_summon_aga_agit_i00"/> <set name="hitTime" value="3000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SUMMON"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="npcId" value="16091"/> <set name="summonType" value="agathion"/> </skill> <skill id="9411" levels="1" name="Release Agathion's Seal - Kim Shinyoung"> <set name="icon" value="icon.etc_summon_aga_agit_i00"/> <set name="hitTime" value="3000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SUMMON"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="npcId" value="16092"/> <set name="summonType" value="agathion"/> </skill> <skill id="9412" levels="1" name="Agathion Cute Trick - Jang Heejin"> <set name="icon" value="icon.skill_agathion_cute"/> <set name="hitTime" value="3000"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="2292"> <player agathion="16088"/> </cond> </skill> <skill id="9413" levels="1" name="Agathion Cute Trick - Jang Hyuk"> <set name="icon" value="icon.skill_agathion_cute"/> <set name="hitTime" value="3000"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="2292"> <player agathion="16089"/> </cond> </skill> <skill id="9414" levels="1" name="Agathion Cute Trick - Kim Sooro"> <set name="icon" value="icon.skill_agathion_cute"/> <set name="hitTime" value="3000"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="2292"> <player agathion="16090"/> </cond> </skill> <skill id="9415" levels="1" name="Agathion Cute Trick - Park Jaebum"> <set name="icon" value="icon.skill_agathion_cute"/> <set name="hitTime" value="3000"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="2292"> <player agathion="16091"/> </cond> </skill> <skill id="9416" levels="1" name="Agathion Cute Trick - Kim Shinyoung"> <set name="icon" value="icon.skill_agathion_cute"/> <set name="hitTime" value="3000"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="2292"> <player agathion="16092"/> </cond> </skill> Код:
<skill id="18106" levels="1" name="Ertheia Bracelet"> <set name="icon" value="icon.skill0000"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x10" stat="INT" value="1"/> <add order="0x10" stat="STR" value="1"/> <add order="0x40" stat="maxMp" value="216"/> <add order="0x40" stat="talismansLimit" value="5"/> </for> </skill> Код:
<skill id="22042" levels="1" name="Greater CP Potion"> <set name="icon" value="icon.skill0000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect instant="true" name="RestoreCP" value="1000"/> </for> </skill> Код:
<skill id="22414" levels="1" name="Halloween Gift Box"> <set name="icon" value="icon.skill0000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="20.0"> <item id="22387" min_count="1" max_count="1"/> </group> <group chance="2.0"> <item id="22388" min_count="1" max_count="1"/> </group> <group chance="20.0"> <item id="22389" min_count="1" max_count="1"/> </group> <group chance="2.0"> <item id="22390" min_count="1" max_count="1"/> </group> <group chance="20.0"> <item id="22391" min_count="1" max_count="1"/> </group> <group chance="2.0"> <item id="22392" min_count="1" max_count="1"/> </group> </restoration> </skill> Код:
<skill id="22861" levels="1" name="Knighthood's Fortune Box"> <set name="icon" value="icon.skill22861"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="23648"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_PASSIVE"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="20870" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="20871" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="20872" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="20873" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="20874" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="20875" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36094" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36095" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36096" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="21210" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="23208" min_count="2" max_count="2"/> </group> <group chance="100"> <item id="23854" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="3936" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="1538" min_count="3" max_count="3"/> </group> </restoration> </skill>
__________________
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08.12.2015, 22:43 | #6 |
Спонсор Арены
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Еще чуть чуть
Код:
<skill id="17000" levels="1" name="Scroll: 10,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="37395"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="10000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> Код:
<skill id="17049" levels="1" name="Scroll of Escape: Gainak"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1500"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="-16312;-114120;-224"/> <set name="isHandler" value="true"/> </skill> <skill id="17050" levels="1" name="Scroll of Escape: Raider's Crossroads"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1500"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="16200;-145800;-304"/> <set name="isHandler" value="true"/> </skill> <skill id="17051" levels="1" name="Scroll of Escape: Land of Chaos"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1500"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="useSS" value="false"/> <set name="loc" value="-25672;-105576;-2656"/> <set name="isHandler" value="true"/> </skill> <skill id="17052" levels="1" name="Elmore's Support Box"> <set name="icon" value="icon.skill17052"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="37020"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="30297" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="30298" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="30299" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17526" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="17527" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="17053" levels="1" name="Elmore's Mysterious Box"> <set name="icon" value="icon.skill17053"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="37021"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="37023" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="37024" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36549" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="17054" levels="1" name="Elmore's Noble Box"> <set name="icon" value="icon.skill17054"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="37022"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="37023" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="37024" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="36549" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="17055" levels="1" name="Eternal Recipe Pouch"> <set name="icon" value="icon.skill17055"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="37023"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="35353" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35349" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35339" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35345" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35344" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35346" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35347" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35348" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35340" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35352" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35341" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35342" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35350" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35338" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35351" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="17056" levels="1" name="Eternal Ingredient Pouch"> <set name="icon" value="icon.skill17056"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="37024"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="35477" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35473" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35463" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35470" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35471" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35472" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35469" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35468" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35464" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35476" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35465" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35466" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35474" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35462" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="35475" min_count="1" max_count="1"/> </group> </restoration> </skill> Код:
<skill id="17085" levels="1" name="Kisung's Power Up"> <set name="icon" value="icon.etc_star_scroll_baekisung"/> <set name="reuseDelay" value="15000"/> <set name="abnormal_time" value="180"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.1"/> <mul order="0x30" stat="maxHp" value="1.1"/> <mul order="0x30" stat="maxCp" value="1.1"/> <mul order="0x30" stat="maxMp" value="1.1"/> <mul order="0x30" stat="pDef" value="1.3"/> <mul order="0x30" stat="mDef" value="1.3"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.2"/> <add order="0x40" stat="runSpd" value="20"/> <mul order="0x30" stat="mpConsum" value="0.85"/> </effect> </for> </skill> Код:
<skill id="22398" levels="1" name="Allegra Box"> <!-- Automatically generated from The High Five: Part 4.5 client files. Description: none Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 07-7-2011 19:19 --> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="22310"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="22315" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="22314" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="20520" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="20519" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="13757" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13758" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13759" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13760" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13761" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13762" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13763" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13764" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13765" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="8752" min_count="3" max_count="3"/> </group> <group chance="100"> <item id="9575" min_count="3" max_count="3"/> </group> <group chance="100"> <item id="8762" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9576" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9627" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9552" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9553" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9555" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9556" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9557" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9549" min_count="3" max_count="3"/> </group> <group chance="100"> <item id="9547" min_count="3" max_count="3"/> </group> <group chance="100"> <item id="9551" min_count="3" max_count="3"/> </group> <group chance="100"> <item id="20522" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="20521" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="22399" levels="1" name="Latus Box"> <!-- Automatically generated from The High Five: Part 4.5 client files. Description: none Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 07-7-2011 19:19 --> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="22311"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="20521" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="20519" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="20522" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="20520" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="13757" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13758" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13759" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13760" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13761" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13762" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13763" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13764" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="13765" min_count="10" max_count="10"/> </group> <group chance="100"> <item id="8752" min_count="3" max_count="3"/> </group> <group chance="100"> <item id="9575" min_count="3" max_count="3"/> </group> <group chance="100"> <item id="8762" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9576" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9627" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9552" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9553" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9555" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9556" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9557" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9549" min_count="3" max_count="3"/> </group> <group chance="100"> <item id="9547" min_count="3" max_count="3"/> </group> <group chance="100"> <item id="9551" min_count="3" max_count="3"/> </group> <group chance="100"> <item id="6577" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="6578" min_count="1" max_count="1"/> </group> </restoration> </skill> Код:
<skill id="23312" levels="1" name="Fall of the Dragon"> <set name="icon" value="BranchSys2.icon.the_fall_of_dragon"/> <set name="castRange" value="1200"/> <set name="abnormal_effect" value="VP_KEEP"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vote"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isSelfDispellable" value="false"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="1"/> <add order="0x40" stat="exp_rate_multiplier" value="1"/> </effect> </for> </skill>
__________________
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10.12.2015, 13:04 | #7 |
Датапакер
Регистрация: 03.04.2015
Сообщений: 707
|
добавлено спасибо
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24.12.2015, 16:41 | #8 |
Спонсор Арены
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2412
Код:
<skill id="22130" levels="1" name="Mysterious Food's Effect"> <!-- Automatically generated from The Gracia Epilogue client files. Description: "Food of Doubt's effect.For 20 minutes, energy is recovered when Exp. is acquired." Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-12-2009 18:32 --> <set name="icon" value="BranchSys.br_rudolf_food_unknown_i00"/> <set name="reuseDelay" value="14400000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="VP_UP"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vp_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect name="Vitality"/> </for> </skill> <skill id="22131" levels="1" name="Red Fireworks"> <!-- Automatically generated from The Gracia Epilogue client files. Description: "For 10 minutes, increases water type defense by 30 and STR by 1." Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-12-2009 18:32 --> <set name="icon" value="BranchSys.icon.br_firecracker_red_i00"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="20870"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="STR" value="1"/> <add order="0x40" stat="defenceWater" value="30"/> </effect> </for> </skill> <skill id="22132" levels="1" name="Gold Fireworks"> <!-- Automatically generated from The Gracia Epilogue client files. Description: "For 10 minutes, increases divinity type defense by 30 and CON by 1." Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-12-2009 18:32 --> <set name="icon" value="BranchSys.icon.br_firecracker_gold_i00"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="20871"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="CON" value="1"/> <add order="0x40" stat="defenceHoly" value="30"/> </effect> </for> </skill> <skill id="22133" levels="1" name="Blue Fireworks"> <!-- Automatically generated from The Gracia Epilogue client files. Description: "For 10 minutes, increases fire type defense by 30 and DEX by 1." Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-12-2009 18:32 --> <set name="icon" value="BranchSys.icon.br_firecracker_blue_i00"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="20872"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="DEX" value="1"/> <add order="0x40" stat="defenceFire" value="30"/> </effect> </for> </skill> <skill id="22134" levels="1" name="Pink Fireworks"> <!-- Automatically generated from The Gracia Epilogue client files. Description: "For 10 minutes, increases earth type defense by 30 and MEN by 1." Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-12-2009 18:32 --> <set name="icon" value="BranchSys.icon.br_firecracker_pink_i00"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="20873"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="MEN" value="1"/> <add order="0x40" stat="defenceEarth" value="30"/> </effect> </for> </skill> <skill id="22135" levels="1" name="White Firework"> <!-- Automatically generated from The Gracia Epilogue client files. Description: "For 10 minutes, increases wind type defense by 30 and WIT by 1." Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-12-2009 18:32 --> <set name="icon" value="BranchSys.icon.br_firecracker_white_i00"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="20874"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="WIT" value="1"/> <add order="0x40" stat="defenceWind" value="30"/> </effect> </for> </skill> <skill id="22136" levels="1" name="Silver Fireworks"> <!-- Automatically generated from The Gracia Epilogue client files. Description: "For 10 minutes, increases darkness type defense by 30 and INT by 1." Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-12-2009 18:32 --> <set name="icon" value="BranchSys.icon.br_firecracker_silver_i00"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="20875"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="INT" value="1"/> <add order="0x40" stat="defenceUnholy" value="30"/> </effect> </for> </skill> <skill id="22137" levels="1" name="Star Food"> <!-- Automatically generated from The Gracia Epilogue client files. Description: none Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-12-2009 18:32 --> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3600000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> </skill> <skill id="22138" levels="1" name="Mango Dessert"> <!-- Automatically generated from The Gracia Epilogue client files. Description: none Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-12-2009 18:32 --> <set name="icon" value="BranchSys.icon.br_thai_desert_i00"/> <set name="reuseDelay" value="3600000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="20899"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> </skill>
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24.12.2015, 17:14 | #9 |
Датапакер
Регистрация: 03.04.2015
Сообщений: 707
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Добавлено и в итемы. спасибо
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23.01.2016, 02:19 | #10 |
Модератор
Регистрация: 03.06.2012
Сообщений: 4,624
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Все добавлено. Спасибо! Закрыто.
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Техническая поддержка L2-Scripts Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts старый скайп тех поддержки обслуживаться не будет ! |