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Старый 04.02.2016, 20:04   #1
Scorpius
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Лампочка Синх по скилам (04.02.16) (FIXED)

[10:15:46] INFO =================================================
[10:15:46] INFO Project Revision: ........ L2s [20719]
[10:15:46] INFO Build Revision: .......... 7065
[10:15:46] INFO Update: .................. Epic Tale of Aden: Underground
[10:15:46] INFO Build date: .............. 2016.02.02 19:48
[10:15:46] INFO Compiler version: ........ 1.8.0_60-b27 (Oracle Corporation)
[10:15:46] INFO =================================================

По старой традиции на ваше усмотрение:

Код:
Skills
<skill id="1416" levels="8" name="Pa'agrio's Fist">
		<table name="#power">1.02 1.03 1.04 1.05 1.06 1.07 1.1 1.15</table>
		<table name="#power2">2 3 4 5 6 7 10 15</table>
		<table name="#magicLevel">79 85 90 95 99 101 103 105</table>
		<table name="#mp_consume">105 112 119 127 139 153 166 179</table>
		<table name="#hitTime">2500 2299 2099 1899 1700 1500 1299 1299</table>
		<table name="#abnormal_time">30</table>
		<table name="#pDef">1</table>
		<table name="#mDef">1</table>		
		<set name="icon" value="icon.skill1416"/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="#hitTime"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="2"/>
		<set name="abnormal_type" value="cp_up"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="affectLimit" value="50;100"/>
		<set name="hitCancelTime" value="500"/>
		<set name="effectPoint" value="800"/>
		<set name="target" value="TARGET_CLAN"/>
		<set name="skillRadius" value="900"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<enchant_info type="1" name="Time">
			<table name="#abnormal_time" type="ADD">1 2 3 4 5 6 7 8 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 19 20 20 21</table>
			<enchant_tables skill_level="6" enchant_levels="30"/>
			<enchant_tables skill_level="7" enchant_levels="30"/>
			<enchant_tables skill_level="8" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="2" name="Shield">
			<table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table>
			<enchant_tables skill_level="6" enchant_levels="30"/>
			<enchant_tables skill_level="7" enchant_levels="30"/>
			<enchant_tables skill_level="8" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="3" name="Magic Shield">
			<table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table>
			<enchant_tables skill_level="6" enchant_levels="30"/>
			<enchant_tables skill_level="7" enchant_levels="30"/>
			<enchant_tables skill_level="8" enchant_levels="30"/>
		</enchant_info>
		<for>
			<effect>
				<mul order="0x30" stat="maxCp" value="#power"/>
				<mul order="0x30" stat="mDef" value="#mDef"/>
				<mul order="0x30" stat="pDef" value="#pDef"/>
			</effect>
			<effect instant="true" name="RestoreCP" value="#power2">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="true"/>
			</effect>
		</for>
	</skill>
	
	<skill id="1546" levels="1" name="Strider Fear">
		<!-- Frightens the enemy and causes him to flee for 10 seconds. -->
		<set name="icon" value="icon.skill1546"/>
		<set name="reuseDelay" value="5000"/>
		<set name="hitTime" value="4000"/>
		<set name="mp_consume" value="50"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="TURN_FLEE"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_flee"/>
		<set name="magicLevel" value="56"/>
		<set name="magicType" value="MAGIC"/>
		<set name="levelModifier" value="1"/>
		<set name="affectLimit" value="6;12"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	
	<skill id="1904" levels="2" name="Unbind">
		<table name="#abnormal_time">10 12</table>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="race_human1"/>
		<set name="magicLevel" value="99"/>
		<set name="icon" value="icon.skill1904"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<for>
			<effect name="DebuffImmunity"/>
			<effect instant="true" name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="-1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="1907" levels="2" name="Prevision">
		<!--В течение 15 сек. увеличивает Физ. Уклонение и Маг. Уклонение на 30.-->
		<table name="#pEvasRate">90 90</table>
		<table name="#mEvasRate">90 90</table>
		<table name="#runSpd">50 50</table>
		<table name="#pAtkSpd">0 90</table>
		<table name="#mAtkSpd">0 90</table>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="200"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="race_elf1"/>
		<set name="magicLevel" value="99"/>
		<set name="icon" value="icon.skill1907"/>
		<set name="effectPoint" value="523"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<for>
			<effect>
				<add order="0x40" stat="pEvasRate" value="#pEvasRate"/>
				<add order="0x40" stat="mEvasRate" value="#mEvasRate"/>
				<add order="0x40" stat="runSpd" value="#runSpd"/>
				<add order="0x40" stat="pAtkSpd" value="#pAtkSpd"/>
				<add order="0x40" stat="mAtkSpd" value="#mAtkSpd"/>
			</effect>
		</for>
	</skill>
	
	<skill id="1968" levels="1" name="Dual - HP Drain">
		<set name="icon" value="icon.dual_hpsteal"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="absorbDam" value="5"/>
			<add order="0x40" stat="absorbBowDam" value="5"/>
			<add order="0x40" stat="absorbPSkillDam" value="5"/>
			<add order="0x40" stat="absorbMSkillDam" value="5"/>
		</for>
	</skill>
	
	<skill id="2287" levels="7" name="Elixir of Life (No-grade)">
		<table name="#levelMin">1 20 40 52 61 76 85</table>
		<table name="#levelMax">19 39 51 60 75 90 105</table>
		<table name="#power">250 650 1100 1500 1900 2300 30</table>
		<table name="#percent">false false false false false false true</table>
		<table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="#levelMin"/>
				<player max_level="#levelMax"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreHP" value="#power">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="#percent"/>
			</effect>
		</for>
	</skill>
	<skill id="2288" levels="7" name="Elixir of Mind (No-grade)">
		<table name="#levelMin">1 20 40 52 61 76 85</table>
		<table name="#levelMax">19 39 51 60 75 90 105</table>
		<table name="#power">60 140 220 290 360 420 15</table>
		<table name="#percent">false false false false false false true</table>
		<table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="#levelMin"/>
				<player max_level="#levelMax"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreMP" value="#power">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="#percent"/>
			</effect>
		</for>
	</skill>
	<skill id="2289" levels="7" name="Elixir of CP (No-grade)">
		<table name="#levelMin">1 20 40 52 61 76 85</table>
		<table name="#levelMax">19 39 51 60 75 90 105</table>
		<table name="#power">150 350 600 800 1000 1200 30</table>
		<table name="#percent">false false false false false false true</table>
		<table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="#levelMin"/>
				<player max_level="#levelMax"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreCP" value="#power">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="#percent"/>
			</effect>
		</for>
	</skill>
	
	<skill id="2860" levels="7" name="Superior Elixir of Life (No-grade)">
		<table name="#levelMin">1 20 40 52 61 76 85</table>
		<table name="#levelMax">19 39 51 60 75 90 105</table>
		<table name="#power">500 1300 2200 3000 3800 4600 30</table>
		<table name="#percent">false false false false false false true</table>
		<table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="#levelMin"/>
				<player max_level="#levelMax"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreHP" value="#power">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="#percent"/>
			</effect>
		</for>
	</skill>
	<skill id="2861" levels="7" name="Superior Elixir of Mind (No-grade)">
		<table name="#levelMin">1 20 40 52 61 76 85</table>
		<table name="#levelMax">19 39 51 60 75 90 105</table>
		<table name="#power">120 280 440 580 720 840 15</table>
		<table name="#percent">false false false false false false true</table>
		<table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="#levelMin"/>
				<player max_level="#levelMax"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreMP" value="#power">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="#percent"/>
			</effect>
		</for>
	</skill>
	<skill id="2862" levels="7" name="Superior Elixir of CP (No-grade)">
		<table name="#levelMin">1 20 40 52 61 76 85</table>
		<table name="#levelMax">19 39 51 60 75 90 105</table>
		<table name="#power">300 700 1200 1600 2000 2400 30</table>
		<table name="#percent">false false false false false false true</table>
		<table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="#levelMin"/>
				<player max_level="#levelMax"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreCP" value="#power">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="#percent"/>
			</effect>
		</for>
	</skill>
	
	<skill id="3328" levels="1" name="Double Stab">
		<!--
			Description: Stab with 2 cursed swords.
		-->
		<set name="icon" value="icon.weapon_dual_sword_i00"/>
		<set name="reuseDelay" value="60000"/>
		<set name="coolTime" value="133"/>
		<set name="hitTime" value="1667"/>
		<set name="mp_consume" value="140"/>
		<set name="ride_state" value="NONE"/>
		<set name="magicLevel" value="78"/>
		<set name="hitCancelTime" value="500"/>
		<set name="affectLimit" value="6;12"/>
		<set name="power" value="2000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="shieldignore" value="true"/>
	</skill>
	<skill id="3329" levels="1" name="Power Slash">
		<!--
			Description: Attack twice with cursed sword.
		-->
		<set name="icon" value="icon.weapon_unique_zariche_i00"/>
		<set name="reuseDelay" value="60000"/>
		<set name="coolTime" value="133"/>
		<set name="hitTime" value="1667"/>
		<set name="mp_consume" value="140"/>
		<set name="ride_state" value="NONE"/>
		<set name="magicLevel" value="99"/>
		<set name="hitCancelTime" value="500"/>
		<set name="affectLimit" value="6;12"/>
		<set name="power" value="12000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="shieldignore" value="true"/>
	</skill>
	<skill id="3330" levels="1" name="Air Blade">
		<!--
			Description: Creates blade of air to attack enemies in front.
		-->
		<set name="icon" value="icon.skill3630"/>
		<set name="reuseDelay" value="60000"/>
		<set name="coolTime" value="720"/>
		<set name="hitTime" value="1080"/>
		<set name="mp_consume" value="140"/>
		<set name="ride_state" value="NONE"/>
		<set name="magicLevel" value="99"/>
		<set name="affectLimit" value="6;12"/>
		<set name="hitCancelTime" value="500"/>
		<set name="power" value="12000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="shieldignore" value="true"/>
	</skill>
	<skill id="3331" levels="1" name="Enslave">
		<!--
			Description: Emits force to nearby people, giving them the curse of sword.
		-->
		<set name="icon" value="icon.skill3631"/>
		<set name="reuseDelay" value="8000"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="200"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="3"/>
		<set name="abnormal_type" value="attack_time_up"/>
		<set name="magicLevel" value="99"/>
		<set name="levelModifier" value="1"/>
		<set name="affectLimit" value="10;10"/>
		<set name="hitCancelTime" value="500"/>
		<set name="skillRadius" value="200"/>
		<set name="activateRate" value="100"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtkSpd" value="0.77"/>
			</effect>
		</for>
	</skill>
	
	<skill id="9197" levels="1" name="Scroll: 1,000,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="30275"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="1000000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="9199" levels="1" name="Elixir: Drum Melody">
		<set name="icon" value="icon.skill11522"/>
		<set name="abnormal_time" value="1800"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="buff_special_defence"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="hitCancelTime" value="500"/>
		<for>
			<effect name="p_block_buff_slot">
				<def name="abnormal_types" value="multi_buff;counter_critical"/>
				<mul order="0x30" stat="maxMp" value="1.2"/>
				<mul order="0x30" stat="regHp" value="1.2"/>
				<add order="0x40" stat="baseMCritRate" value="20"/>
				<mul order="0x30" stat="pCritDamage" value="1.2"/>
				<mul order="0x30" stat="pAtk" value="1.1"/>
				<mul order="0x30" stat="pDef" value="1.2"/>
				<mul order="0x30" stat="pAtkSpd" value="1.2"/>
				<mul order="0x30" stat="mAtkSpd" value="1.2"/>
				<mul order="0x30" stat="mAtk" value="1.2"/>
				<mul order="0x30" stat="mDef" value="1.2"/>
				<mul order="0x30" stat="runSpd" value="0.85"/>
				<add order="0x40" stat="debuffResist" value="10"/>
				<mul order="0x30" stat="pCritDamRcpt" value="0.7"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="multi_buff"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="counter_critical"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	
	
	<skill id="5431" levels="1" name="Decrease Speed">
		<!--
			Description: Condition causing target to temporarily decrease attack speed and casting speed.
		-->
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="8000"/>
		<set name="hitTime" value="2000"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="public_slot"/>
		<set name="magicLevel" value="40"/>
		<set name="levelModifier" value="2"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect instant="true" name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_buff"/>
				<def name="dispel_chance" value="25"/>
				<def name="max_count" value="5"/>
			</effect>
		</for>
	</skill>
	
	<skill id="5460" levels="1" name="Fear">
		<!--
			Description: Causes a temporary fear so strong that a target flees mindlessly.
		-->
		<set name="icon" value="icon.skill1092"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_effect" value="TURN_FLEE"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_flee"/>
		<set name="magicLevel" value="99"/>
		<set name="levelModifier" value="1"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	
	<skill id="6091" levels="1" name="Anchor">
		<!--  Automatically generated from The Gracia Final client files.
		      Description: The target is paralyzed.
		      Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
		      created 16-4-2009  22:35
		-->
		<set name="icon" value="icon.skill1170"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="PARALYZE"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="paralyze"/>
		<set name="magicLevel" value="44"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="PARALYZE"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="trait" value="PARALYZE"/>
		<for>
			<effect name="Paralyze"/>
		</for>
	</skill>
	
	<skill id="9406" levels="1" name="Ingredient and Hardener Pouch (R-grade)">
		<set name="icon" value="icon.skill9406"/>
		<set name="reuseDelay" value="2000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="25787"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<restoration level="1">
			<group chance="100">
				<item id="22561" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="22560" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9552" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9553" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9554" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9555" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9556" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="9557" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="19514" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="19515" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="19516" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="19517" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="19518" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="19519" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="19520" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="19521" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="19308" min_count="1" max_count="1"/>
			</group>
			<group chance="100">
				<item id="19309" min_count="1" max_count="1"/>
			</group>
		</restoration>
	</skill>
	
	<skill id="9523" levels="1" name="Mysterious Incantation">
		<set name="icon" value="icon.skill1570"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="castRange" value="900"/>
		<set name="coolTime" value="1000"/>
		<set name="hitTime" value="500"/>
		<set name="abnormal_time" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="stun"/>
		<set name="activateRate" value="100"/>
		<set name="nextAction" value="attack"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="saveVs" value="CON"/>
		<set name="trait" value="PULL"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="itemConsumeId" value="36037"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect name="ThrowHorizontal">
				<def name="fly_speed" value="900"/>
				<def name="fly_delay" value="900"/>
			</effect>
		</for>
	</skill>
	
	<skill id="9985" levels="7" name="High-grade Elixir of Life (R-grade)">
		<table name="#levelMin">1 20 40 52 61 76 85</table>
		<table name="#levelMax">19 39 51 60 75 90 105</table>
		<table name="#power">700 1600 2800 3600 4800 5400 35</table>
		<table name="#percent">false false false false false false true</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="120000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="#levelMin"/>
				<player max_level="#levelMax"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreHP" value="#power">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="#percent"/>
			</effect>
		</for>
	</skill>
	<skill id="9986" levels="7" name="High-grade Elixir of Mind (R-grade)">
		<table name="#levelMin">1 20 40 52 61 76 85</table>
		<table name="#levelMax">19 39 51 60 75 90 105</table>
		<table name="#power">170 350 510 690 830 960 20</table>
		<table name="#percent">false false false false false false true</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="120000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="#levelMin"/>
				<player max_level="#levelMax"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreMP" value="#power">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="#percent"/>
			</effect>
		</for>
	</skill>
	<skill id="9987" levels="7" name="High-grade Elixir of CP (R-grade)">
		<table name="#levelMin">1 20 40 52 61 76 85</table>
		<table name="#levelMax">19 39 51 60 75 90 105</table>
		<table name="#power">340 770 1300 1800 2200 2800 35</table>
		<table name="#percent">false false false false false false true</table>
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="120000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="#levelMin"/>
				<player max_level="#levelMax"/>
			</and>
		</cond>
		<for>
			<effect instant="true" name="RestoreCP" value="#power">
				<def name="ignore_bonuses" value="true"/>
				<def name="percent" value="#percent"/>
			</effect>
		</for>
	</skill>
	
	<skill id="13000" levels="1" name="Vitality Recovering Cake Buff">
		<set name="icon" value="BranchSys.icon.br_birthday_cake_i00"/>
		<set name="castRange" value="500"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="vp_up"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="reuseDelay" value="2000"/>
		<set name="hitTime" value="100"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="VP_UP"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<set name="isHideUseMessage" value="true"/>
		<for>
			<effect name="Vitality"/>
		</for>
	</skill>
	
	
	<skill id="13668" levels="1" name="Orichalcum Bolt - Additional Hit">
		<set name="icon" value="icon.etc_oricalcum_bolt_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<triggers>
			<trigger id="13669" level="1" type="ATTACK" chance="5">
				<using kind="Crossbow"/>
			</trigger>
		</triggers>
	</skill>
	
	
	<skill id="14142" levels="3" name="Fear">
		<table name="#magicLevel">92 93 94</table>
		<set name="icon" value="icon.skill1169"/>
		<set name="castRange" value="1000"/>
		<set name="hitTime" value="10000"/>
		<set name="mp_consume" value="78"/>
		<set name="abnormal_effect" value="TURN_FLEE"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_flee"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	
	<skill id="14306" levels="1" name="Fear of Darkness">
		<set name="icon" value="icon.skill1169"/>
		<set name="reuseDelay" value="30000"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_effect" value="TURN_FLEE"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_flee"/>
		<set name="magicLevel" value="65"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	
	<skill id="14325" levels="1" name="Fear">
		<set name="icon" value="icon.skill1169"/>
		<set name="reuseDelay" value="5000"/>
		<set name="castRange" value="500"/>
		<set name="hitTime" value="1500"/>
		<set name="abnormal_effect" value="TURN_FLEE"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_flee"/>
		<set name="magicLevel" value="65"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	
	<skill id="14350" levels="1" name="Fear">
		<set name="icon" value="icon.skill1169"/>
		<set name="reuseDelay" value="20000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="1500"/>
		<set name="abnormal_effect" value="TURN_FLEE"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_flee"/>
		<set name="magicLevel" value="99"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	
	<skill id="14355" levels="1" name="Theofanis' Fear">
		<set name="icon" value="icon.skill1169"/>
		<set name="reuseDelay" value="5000"/>
		<set name="hitTime" value="3000"/>
		<set name="abnormal_effect" value="TURN_FLEE"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_flee"/>
		<set name="magicLevel" value="99"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	
	<skill id="14369" levels="1" name="Fear of being alone">
		<set name="icon" value="icon.skill1263"/>
		<set name="reuseDelay" value="2000"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1500"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="3"/>
		<set name="abnormal_type" value="md_down"/>
		<set name="magicLevel" value="98"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	
	<skill id="14386" levels="1" name="Front Foot Strike">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="800"/>
		<set name="castRange" value="50"/>
		<set name="hitTime" value="2200"/>
		<set name="magicLevel" value="97"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	<skill id="14387" levels="1" name="Antharas Fear">
		<set name="icon" value="icon.skill4108"/>
		<set name="coolTime" value="2700"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="2299"/>
		<set name="abnormal_effect" value="TURN_FLEE"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_flee"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	<skill id="14388" levels="1" name="Antharas Fear">
		<set name="icon" value="icon.skill4108"/>
		<set name="coolTime" value="2700"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="2299"/>
		<set name="abnormal_effect" value="TURN_FLEE"/>
		<set name="abnormal_time" value="20"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_flee"/>
		<set name="magicLevel" value="99"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	
	<skill id="14516" levels="1" name="Darkness Scream">
		<set name="icon" value="icon.skill0763"/>
		<set name="reuseDelay" value="15000"/>
		<set name="castRange" value="500"/>
		<set name="hitTime" value="2000"/>
		<set name="abnormal_effect" value="TURN_FLEE"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_flee"/>
		<set name="magicLevel" value="96"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="activateRate" value="35"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<set name="trait" value="DERANGEMENT"/>
		<for>
			<effect name="Fear"/>
		</for>
	</skill>
	
	<skill id="17085" levels="1" name="Kisung's Power Up">
		<set name="icon" value="icon.etc_star_scroll_baekisung"/>
		<set name="reuseDelay" value="15000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>		
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="0.1"/>
				<mul order="0x30" stat="maxHp" value="1.1"/>
				<mul order="0x30" stat="maxCp" value="1.1"/>
				<mul order="0x30" stat="maxMp" value="1.1"/>
				<mul order="0x30" stat="pDef" value="1.3"/>
				<mul order="0x30" stat="mDef" value="1.3"/>
				<mul order="0x30" stat="pAtk" value="1.1"/>
				<mul order="0x30" stat="mAtk" value="1.2"/>
				<add order="0x40" stat="runSpd" value="20"/>
				<mul order="0x30" stat="mpConsum" value="0.85"/>
			</effect>
		</for>
	</skill>
	
	<skill id="17387" levels="1" name="Fish Stew: WIT">
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="reuseDelay" value="300000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="WIT" value="3"/>
			</effect>
		</for>
	</skill>
	<skill id="17388" levels="1" name="Fish Stew: INT">
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="reuseDelay" value="300000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="INT" value="3"/>
			</effect>
		</for>
	</skill>
	<skill id="17389" levels="1" name="Fish Stew: MEN">
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="reuseDelay" value="300000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="MEN" value="3"/>
			</effect>
		</for>
	</skill>
	<skill id="17390" levels="1" name="Fish Stew: DEX">
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="reuseDelay" value="300000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="DEX" value="3"/>
			</effect>
		</for>
	</skill>
	<skill id="17391" levels="1" name="Fish Stew: STR">
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="reuseDelay" value="300000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="STR" value="3"/>
			</effect>
		</for>
	</skill>
	<skill id="17392" levels="1" name="Fish Stew: CON">
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="reuseDelay" value="300000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x10" stat="CON" value="3"/>
			</effect>
		</for>
	</skill>
	
	<skill id="17708" levels="5" name="Diamond">
		<table name="#pDef">283 567 945 1418 1986</table>
		<table name="#pCritDamRcpt">0.99 0.98 0.97 0.96 0.95</table>
		<set name="icon" value="icon.etc_bm_jewel_diamond_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="pDef" value="#pDef"/>
			<mul order="0x30" stat="pCritDamRcpt" value="#pCritDamRcpt"/>
		</for>
	</skill>
	
	<skill id="17880" levels="1" name="Scroll: 1,000,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39373"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="1000000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17881" levels="1" name="Scroll: 5,000,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39374"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="5000000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="17882" levels="1" name="Scroll: 10,000,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="39375"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="10000000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18100" levels="1" name="Scroll: 100,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="40051"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="100000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
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Scorpius вне форума  
Старый 04.02.2016, 20:05   #2
Scorpius
Спонсор Арены
 
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По умолчанию

2

Код:
<skill id="18101" levels="1" name="Scroll: 1,000,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="40052"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="1000000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	<skill id="18102" levels="1" name="Scroll: 10,000,000 SP">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="200"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="40053"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="power" value="10000000"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SPHEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isHandler" value="true"/>
	</skill>
	
	<skill id="18385" levels="1" name="Player Commendation - Talisman - MEN">
		<set name="icon" value="Icon.etc_allstat_talisman_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<cond>
			<player olympiad="false"/>
		</cond>
		<for>
			<add order="0x10" stat="MEN" value="5"/>
		</for>
	</skill>
	
	<skill id="18442" levels="1" name="Anakim Blessing">
		<set name="icon" value="icon.bracelet_tersi_agathion"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="exp_rate_multiplier" value="0.3"/>
			<add order="0x40" stat="sp_rate_multiplier" value="0.3"/>
		</for>
	</skill>
	<skill id="18443" levels="1" name="Release Agathion's Seal - Anakaim Holy Barrier">
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="hitTime" value="3000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="SUMMON"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="npcId" value="8550"/>
		<set name="summonType" value="agathion"/>
	</skill>
	
	<skill id="19007" levels="1" name="Clan Summon">
		<set name="icon" value="icon.skill19007"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="15000"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isClanSkill" value="true"/>
		<set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт -->
		<set name="target" value="TARGET_CLAN_ONLY"/>
		<set name="skillType" value="CALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="force_call" value="true"/>
		<set name="skillRadius" value="-1"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="itemConsumeId" value="3031"/>
		<set name="itemConsumeCount" value="5"/>
		<set name="fameConsume" value="900"/>
	</skill>
	
	<skill id="21132" levels="1" name="Shadow Ability">
		<!--  Automatically generated from The Gracia Epilogue client files.
		      Description: Decrease own speed by 30% and will not receive monster's preemptive attack for 2 minutes. Reuse Delay 1 hour.
		      Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
		      created 16-12-2009  18:32
		-->
		<set name="icon" value="icon.skill5739"/>
		<set name="reuseDelay" value="3600000"/>
		<set name="hitTime" value="2500"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="STEALTH"/>
		<set name="abnormal_time" value="120"/>
		<set name="abnormal_level" value="26"/>
		<set name="abnormal_type" value="stealth"/>
		<set name="magicType" value="MAGIC"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect name="Invisible" cancel_on_action="true">
				<add order="0x30" stat="runSpd" value="0.7"/>
				<add order="0x30" stat="regHp" value="1.5"/>
				<add order="0x30" stat="regMp" value="1.5"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="root_physically"/>
				<def name="max_abnormal_level" value="3"/>
			</effect>
			<effect instant="true" name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="-1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="21258" levels="1" name="Ride Rocking Horse">
		<!--  Automatically generated from The High Five: Part 4.5 client files.
		  Description: none
		  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
		  created 07-7-2011  19:19
		-->
		<set name="icon" value="icon.skilltransform3"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="transform"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="useSS" value="false"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<cond>
			<player can_transform="20007"/>
		</cond>
		<for>
			<effect name="Transformation" value="20007"/>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="changebody"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="turn_stone"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
			<effect instant="true" name="i_dispel_by_slot">
				<def name="abnormal_type" value="buff_special_multi"/>
				<def name="max_abnormal_level" value="-1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="21407" levels="1" name="Mysterious Kamael Dye - Soul Protection">
		<set name="icon" value="icon.skill1925"/>
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="200"/>
		<set name="abnormal_time" value="60"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<for>
			<effect name="DebuffImmunity">
				<def name="max_disabled_debuffs" value="3"/>
			</effect>
		</for>
		<!--TODO В течение 60 сек. 3 раза защищает от наложения отрицательных эффектов-->
	</skill>
	
	<skill id="21410" levels="1" name="Cloak of the Chosen: Blessed Escape">
		<set name="icon" value="BranchSys.icon.br_plastic_hair_f_i00"/>
		<set name="reuseDelay" value="3600000"/>
		<set name="hitTime" value="200"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
	</skill>
	
	<skill id="21476" levels="1" name="Cloak of the Chosen">
		<set name="icon" value="icon.vesper_cloack_i00"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<mul order="0x30" stat="pvpPhysDefenceBonus" value="1.05"/>
			<mul order="0x30" stat="pvpPhysSkillDefenceBonus" value="1.05"/>
			<mul order="0x30" stat="pvpMagicSkillDefenceBonus" value="1.05"/>
			<add order="0x10" stat="INT" value="2"/>
			<add order="0x10" stat="DEX" value="2"/>
			<add order="0x10" stat="WIT" value="2"/>
			<add order="0x10" stat="MEN" value="2"/>
			<add order="0x10" stat="CON" value="2"/>
			<add order="0x10" stat="STR" value="2"/>
		</for>
	</skill>
	
	<skill id="23312" levels="1" name="Fall of the Dragon">
		<set name="icon" value="BranchSys2.icon.the_fall_of_dragon"/>
		<set name="castRange" value="1200"/>
		<set name="abnormal_effect" value="VP_KEEP"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="vote"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="isSelfDispellable" value="false"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="1"/>
				<add order="0x40" stat="exp_rate_multiplier" value="1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="27376" levels="1" name="Campfire's Warmth">
		<set name="icon" value="icon.skill27378"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="reuseDelay" value="5000"/>
		<set name="magicLevel" value="101"/>
		<set name="magicType" value="MAGIC"/>
		<set name="skillRadius" value="900"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="skillType" value="HEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="absorbDam" value="5"/>
				<add order="0x40" stat="absorbBowDam" value="5"/>
				<add order="0x40" stat="absorbPSkillDam" value="5"/>
				<add order="0x40" stat="absorbMSkillDam" value="5"/>
				<add order="0x40" stat="pvePhysSkillDmgBonus" value="1.1"/>
				<add order="0x40" stat="pveMagicSkillDmgBonus" value="1.1"/>
				<add order="0x40" stat="pvePhysDmgBonus" value="1.1"/>
				<mul order="0x30" stat="mReuse" value="0.90"/>
				<mul order="0x30" stat="pReuse" value="0.90"/>
				<mul order="0x30" stat="musicReuse" value="0.90"/>
			</effect>
		</for>
	</skill>
	
	<skill id="27378" levels="1" name="Warmth of Kotatsu">
		<set name="icon" value="icon.skill27378"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="1"/>
		<set name="reuseDelay" value="5000"/>
		<set name="magicLevel" value="101"/>
		<set name="magicType" value="MAGIC"/>
		<set name="skillRadius" value="900"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="skillType" value="HEAL"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="runSpd" value="20"/>
				<mul order="0x30" stat="mpConsumePhysical" value="0.8"/>
				<mul order="0x30" stat="mpConsum" value="0.9"/>
				<mul order="0x30" stat="pvePhysDefenceBonus" value="1.1"/>
				<mul order="0x30" stat="pvePhysSkillDefenceBonus" value="1.1"/>
				<mul order="0x30" stat="pveMagicSkillDefenceBonus" value="1.1"/>
			</effect>
		</for>
	</skill>
	
	<skill id="27422" levels="1" name="XP Rune (Dragon's Ascension)">
		<set name="icon" value="br_cashtex.item.br_cash_rune_of_feather_i00"/>
		<table name="#power">1</table>
		<set name="magicLevel" value="1"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<cond msgId="1902">
			<and>
				<player minLevel="1"/>
				<player max_level="105"/>
			</and>
		</cond>
		<for>
			<add order="0x40" stat="exp_rate_multiplier" value="#power"/>
			<add order="0x40" stat="sp_rate_multiplier" value="#power"/>
		</for>
	</skill>
	
	<skill id="30500" levels="28" name="Lateral Hit">
		<table name="#effectPoint">96 100 104 111 115 119 128 132 136 145 150 154 164 169 173 182 194 205 217 226 237 246 1071 1168 1247 1344 1465 1575 1684 1773</table>
		<table name="#power">22 77 141 221 669 856 1073 1323 1602 1913 2256 2629 3034 3879 4149 4434 4733 18990 20811 23098 25950 29500 33928 39478 46478 47996 49514 51032</table>
		<table name="#magicLevel">5 20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 86 89 91 93 95 97 99 101 103 105</table>
		<table name="#mp_consume">8 17 23 29 35 39 44 47 52 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77 78 79 80</table>
		<table name="#pDef">0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
		<table name="#activateRate">60</table>
		<table name="#criticalRate">10</table>
		<set name="icon" value="icon.skill30500"/>
		<set name="reuseDelay" value="2000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_time" value="20"/>
		<set name="abnormal_level" value="1"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="magicLevel" value="#magicLevel"/>
		<set name="levelModifier" value="2"/>
		<set name="power" value="#power"/>
		<set name="hitCancelTime" value="500"/>
		<set name="effectPoint" value="#effectPoint"/>
		<set name="activateRate" value="#activateRate"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="nextAction" value="attack"/>
		<set name="trait" value="DERANGEMENT"/>
		<set name="saveVs" value="CON"/>
		<set name="criticalRate" value="#criticalRate"/>	<!--TODO: Check.-->
		<set name="overHit" value="true"/>	<!--TODO: Check.-->
		<cond msgId="113">
			<using kind="Dual Fist"/>
		</cond>
		<enchant_info type="1" name="Power">
			<table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.3</table>
			<enchant_tables skill_level="24" enchant_levels="30"/>
			<enchant_tables skill_level="25" enchant_levels="30"/>
			<enchant_tables skill_level="26" enchant_levels="30"/>
			<enchant_tables skill_level="27" enchant_levels="30"/>
			<enchant_tables skill_level="28" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="2" name="Chance">
			<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
			<enchant_tables skill_level="24" enchant_levels="30"/>
			<enchant_tables skill_level="25" enchant_levels="30"/>
			<enchant_tables skill_level="26" enchant_levels="30"/>
			<enchant_tables skill_level="27" enchant_levels="30"/>
			<enchant_tables skill_level="28" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="3" name="Focus">
			<table name="#criticalRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>		
			<enchant_tables skill_level="24" enchant_levels="30"/>
			<enchant_tables skill_level="25" enchant_levels="30"/>
			<enchant_tables skill_level="26" enchant_levels="30"/>
			<enchant_tables skill_level="27" enchant_levels="30"/>
			<enchant_tables skill_level="28" enchant_levels="30"/>
		</enchant_info>
		<for>
			<effect>
				<mul order="0x30" stat="pDef" value="#pDef"/>
				<!--TODO: Дополнительно урон +20%, если противник оглушен.-->
			</effect>
		</for>
	</skill>
	
	<skill id="30507" levels="24" name="Left Sidestep">
		<table name="#magicLevel">40 44 48 52 56 60 64 68 72 76 78 80 82 84 86 88 90 92 94 96 98 101 103 105</table>
		<table name="#activateRate">60</table>
		<table name="#mp_consume">13 14 16 18 19 21 23 24 26 27 28 28 29 29 29 30 30 30 30 30 30 30 30 30</table>
		<table name="#castRange">300</table>
		<set name="icon" value="icon.skill30507"/>
		<set name="reuseDelay" value="7000"/>
		<set name="coolTime" value="300"/>
		<set name="castRange" value="#castRange"/>
		<set name="hitTime" value="100"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="abnormal_effect" value="STUN"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="stun"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="activateRate" value="#activateRate"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="trait" value="SHOCK"/>
		<set name="saveVs" value="CON"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="nextAction" value="attack"/>
		<set name="fly_type" value="CHARGE"/>
		<set name="fly_radius" value="300"/>
		<set name="fly_animation_speed" value="333"/>
		<set name="fly_position_degree" value="90"/>
		<set name="applyMinRange" value="false"/>
		<cond msgId="113">
			<using kind="Dual Fist"/>
		</cond>
		<enchant_info type="1" name="Distance">
			<table name="#castRange">310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600</table>
			<enchant_tables skill_level="20" enchant_levels="30"/>
			<enchant_tables skill_level="21" enchant_levels="30"/>
			<enchant_tables skill_level="22" enchant_levels="30"/>
			<enchant_tables skill_level="23" enchant_levels="30"/>
			<enchant_tables skill_level="24" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="2" name="Chance">
			<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
			<enchant_tables skill_level="20" enchant_levels="30"/>
			<enchant_tables skill_level="21" enchant_levels="30"/>
			<enchant_tables skill_level="22" enchant_levels="30"/>
			<enchant_tables skill_level="23" enchant_levels="30"/>
			<enchant_tables skill_level="24" enchant_levels="30"/>
		</enchant_info>
		<triggers>
			<trigger id="30532" level="1" type="ON_FINISH_CAST" chance="100" increasing="true">
				<has skill="30510;1"/>
			</trigger>
		</triggers>
		<for>
			<effect instant="true" name="RemoveTarget"/>
			<effect name="Stun"/>
		</for>
	</skill>
	<skill id="30508" levels="27" name="Right Sidestep">
		<table name="#magicLevel">20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105</table>
		<table name="#Hex">1</table>
		<table name="#fistWpnVuln">1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.3</table>
		<table name="#mp_consume">7 9 11 14 15 17 19 20 22 23 25 26 27 28 28 29 29 29 30 30 30 30 30 31 32 33 34</table>
		<table name="#castRange">300</table>
		<set name="icon" value="icon.skill30508"/>
		<set name="reuseDelay" value="7000"/>
		<set name="coolTime" value="300"/>
		<set name="castRange" value="#castRange"/>
		<set name="hitTime" value="100"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="magicLevel" value="#magicLevel"/>
		<set name="activateRate" value="60"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="trait" value="DERANGEMENT"/>
		<set name="saveVs" value="CON"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="nextAction" value="attack"/>
		<set name="fly_type" value="CHARGE"/>
		<set name="fly_radius" value="300"/>
		<set name="fly_animation_speed" value="333"/>
		<set name="fly_position_degree" value="270"/>
		<set name="applyMinRange" value="false"/>
		<cond msgId="113">
			<using kind="Dual Fist"/>
		</cond>
		<enchant_info type="1" name="Distance">
			<table name="#castRange">310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600</table>
			<enchant_tables skill_level="23" enchant_levels="30"/>
			<enchant_tables skill_level="24" enchant_levels="30"/>
			<enchant_tables skill_level="25" enchant_levels="30"/>
			<enchant_tables skill_level="26" enchant_levels="30"/>
			<enchant_tables skill_level="27" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="2" name="Hex">
			<table name="#Hex">0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 0.91 0.906 0.902 0.898 0.894 0.89 0.886 0.882 0.878 0.874</table>	
			<enchant_tables skill_level="23" enchant_levels="30"/>
			<enchant_tables skill_level="24" enchant_levels="30"/>
			<enchant_tables skill_level="25" enchant_levels="30"/>
			<enchant_tables skill_level="26" enchant_levels="30"/>
			<enchant_tables skill_level="27" enchant_levels="30"/>
		</enchant_info>
		<triggers>
			<trigger id="30532" level="1" type="ON_FINISH_CAST" chance="100" increasing="true">
				<has skill="30510;1"/>
			</trigger>
		</triggers>
		<for>
			<effect instant="true" name="RemoveTarget"/>
			<effect>
				<mul order="0x30" stat="fistWpnVuln" value="#fistWpnVuln"/>
				<mul order="0x30" stat="pDef" value="#Hex"/>
			</effect>
		</for>
	</skill>
	
	<skill id="30514" levels="3" name="Fluid Weave">
		<table name="#magicLevel">40 85 101</table>
		<table name="#abnormal_level">1 2 3</table>
		<table name="#pSkillEvasion">50 70 70</table>
		<table name="#pEvasRate">50 70 70</table>
		<table name="#mEvasRate">50 70 70</table>
		<table name="#mp_consume">13 29 45</table>
		<table name="#max_disabled_debuffs">1 1 3</table>
		<set name="icon" value="icon.skill30514"/>
		<set name="reuseDelay" value="5000"/>
		<set name="hitTime" value="200"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="hitCancelTime" value="500"/>
		<set name="abnormal_time" value="3"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="magicLevel" value="#magicLevel"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="113">
			<using kind="Dual Fist"/>
		</cond>
		<for>
			<effect name="DebuffImmunity">
				<def name="max_disabled_debuffs" value="#max_disabled_debuffs"/>
			</effect>
			<effect>
				<add order="0x40" stat="pSkillEvasion" value="#pSkillEvasion"/>
				<add order="0x40" stat="pEvasRate" value="#pEvasRate"/>
				<add order="0x40" stat="mEvasRate" value="#mEvasRate"/>
			</effect>
		</for>
	</skill>
	
	<skill id="30517" levels="11" name="Heavy Hand">
		<table name="#magicLevel">85 87 89 91 93 95 97 99 101 103 105</table>
		<table name="#activateRate">50 52 54 56 58 60 62 65</table>	<!--TODO: Check.-->
		<table name="#Hex">1</table>
		<table name="#mp_consume">73 74 75 75 75 76 76 77 78 79 80</table>
		<set name="icon" value="icon.skill30517"/>
		<set name="reuseDelay" value="60000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="hitCancelTime" value="500"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="activateRate" value="#activateRate"/>
		<set name="abnormal_effect" value="GREAT_GRAVITY"/>
		<set name="abnormal_time" value="10"/>	<!--TODO: Check.-->
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="root_physically"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="skillRadius" value="400"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="trait" value="HOLD"/>
		<set name="saveVs" value="CON"/>
		<set name="levelModifier" value="2"/>
		<cond msgId="113">
			<using kind="Dual Fist"/>
		</cond>
		<enchant_info type="1" name="Chance">
			<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
			<enchant_tables skill_level="7" enchant_levels="30"/>
			<enchant_tables skill_level="8" enchant_levels="30"/>
			<enchant_tables skill_level="9" enchant_levels="30"/>
			<enchant_tables skill_level="10" enchant_levels="30"/>
			<enchant_tables skill_level="11" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="2" name="Hex">
			<table name="#Hex">0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 0.91 0.906 0.902 0.898 0.894 0.89 0.886 0.882 0.878 0.874</table>	
			<enchant_tables skill_level="7" enchant_levels="30"/>
			<enchant_tables skill_level="8" enchant_levels="30"/>
			<enchant_tables skill_level="9" enchant_levels="30"/>
			<enchant_tables skill_level="10" enchant_levels="30"/>
			<enchant_tables skill_level="11" enchant_levels="30"/>
		</enchant_info>
		<for>
			<effect name="Root">
				<mul order="0x30" stat="pDef" value="#Hex"/>
				<mul order="0x30" stat="pAtkSpd" value="0.9"/>
			</effect>	
			<effect name="TeleportBlock"/>
		</for>
	</skill>
	
	<skill id="30521" levels="1" name="Damage Up">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="1000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="1"/>
		<set name="abnormal_type" value="special_ride"/>
		<set name="magicLevel" value="97"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="113">
			<using kind="Dual Fist"/>
		</cond>
		<for>
			<effect hide_time="false">
				<mul order="0x30" stat="inflicts_p_damage_power" value="5"/>
			</effect>
		</for>
	</skill>
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Старый 11.02.2016, 00:19   #3
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