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Спонсор Арены
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[10:15:46] INFO =================================================
[10:15:46] INFO Project Revision: ........ L2s [20719] [10:15:46] INFO Build Revision: .......... 7065 [10:15:46] INFO Update: .................. Epic Tale of Aden: Underground [10:15:46] INFO Build date: .............. 2016.02.02 19:48 [10:15:46] INFO Compiler version: ........ 1.8.0_60-b27 (Oracle Corporation) [10:15:46] INFO ================================================= По старой традиции на ваше усмотрение: Код:
Skills <skill id="1416" levels="8" name="Pa'agrio's Fist"> <table name="#power">1.02 1.03 1.04 1.05 1.06 1.07 1.1 1.15</table> <table name="#power2">2 3 4 5 6 7 10 15</table> <table name="#magicLevel">79 85 90 95 99 101 103 105</table> <table name="#mp_consume">105 112 119 127 139 153 166 179</table> <table name="#hitTime">2500 2299 2099 1899 1700 1500 1299 1299</table> <table name="#abnormal_time">30</table> <table name="#pDef">1</table> <table name="#mDef">1</table> <set name="icon" value="icon.skill1416"/> <set name="reuseDelay" value="10000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="#hitTime"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="2"/> <set name="abnormal_type" value="cp_up"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="affectLimit" value="50;100"/> <set name="hitCancelTime" value="500"/> <set name="effectPoint" value="800"/> <set name="target" value="TARGET_CLAN"/> <set name="skillRadius" value="900"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <enchant_info type="1" name="Time"> <table name="#abnormal_time" type="ADD">1 2 3 4 5 6 7 8 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 19 20 20 21</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Shield"> <table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Magic Shield"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <for> <effect> <mul order="0x30" stat="maxCp" value="#power"/> <mul order="0x30" stat="mDef" value="#mDef"/> <mul order="0x30" stat="pDef" value="#pDef"/> </effect> <effect instant="true" name="RestoreCP" value="#power2"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="1546" levels="1" name="Strider Fear"> <!-- Frightens the enemy and causes him to flee for 10 seconds. --> <set name="icon" value="icon.skill1546"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="50"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="56"/> <set name="magicType" value="MAGIC"/> <set name="levelModifier" value="1"/> <set name="affectLimit" value="6;12"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="1904" levels="2" name="Unbind"> <table name="#abnormal_time">10 12</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_human1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1904"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="DebuffImmunity"/> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="1907" levels="2" name="Prevision"> <!--В течение 15 сек. увеличивает Физ. Уклонение и Маг. Уклонение на 30.--> <table name="#pEvasRate">90 90</table> <table name="#mEvasRate">90 90</table> <table name="#runSpd">50 50</table> <table name="#pAtkSpd">0 90</table> <table name="#mAtkSpd">0 90</table> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_elf1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1907"/> <set name="effectPoint" value="523"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <add order="0x40" stat="pEvasRate" value="#pEvasRate"/> <add order="0x40" stat="mEvasRate" value="#mEvasRate"/> <add order="0x40" stat="runSpd" value="#runSpd"/> <add order="0x40" stat="pAtkSpd" value="#pAtkSpd"/> <add order="0x40" stat="mAtkSpd" value="#mAtkSpd"/> </effect> </for> </skill> <skill id="1968" levels="1" name="Dual - HP Drain"> <set name="icon" value="icon.dual_hpsteal"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="absorbDam" value="5"/> <add order="0x40" stat="absorbBowDam" value="5"/> <add order="0x40" stat="absorbPSkillDam" value="5"/> <add order="0x40" stat="absorbMSkillDam" value="5"/> </for> </skill> <skill id="2287" levels="7" name="Elixir of Life (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">250 650 1100 1500 1900 2300 30</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreHP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="2288" levels="7" name="Elixir of Mind (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">60 140 220 290 360 420 15</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreMP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="2289" levels="7" name="Elixir of CP (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">150 350 600 800 1000 1200 30</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreCP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="2860" levels="7" name="Superior Elixir of Life (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">500 1300 2200 3000 3800 4600 30</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreHP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="2861" levels="7" name="Superior Elixir of Mind (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">120 280 440 580 720 840 15</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreMP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="2862" levels="7" name="Superior Elixir of CP (No-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">300 700 1200 1600 2000 2400 30</table> <table name="#percent">false false false false false false true</table> <table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreCP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="3328" levels="1" name="Double Stab"> <!-- Description: Stab with 2 cursed swords. --> <set name="icon" value="icon.weapon_dual_sword_i00"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="133"/> <set name="hitTime" value="1667"/> <set name="mp_consume" value="140"/> <set name="ride_state" value="NONE"/> <set name="magicLevel" value="78"/> <set name="hitCancelTime" value="500"/> <set name="affectLimit" value="6;12"/> <set name="power" value="2000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operateType" value="OP_ACTIVE"/> <set name="shieldignore" value="true"/> </skill> <skill id="3329" levels="1" name="Power Slash"> <!-- Description: Attack twice with cursed sword. --> <set name="icon" value="icon.weapon_unique_zariche_i00"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="133"/> <set name="hitTime" value="1667"/> <set name="mp_consume" value="140"/> <set name="ride_state" value="NONE"/> <set name="magicLevel" value="99"/> <set name="hitCancelTime" value="500"/> <set name="affectLimit" value="6;12"/> <set name="power" value="12000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operateType" value="OP_ACTIVE"/> <set name="shieldignore" value="true"/> </skill> <skill id="3330" levels="1" name="Air Blade"> <!-- Description: Creates blade of air to attack enemies in front. --> <set name="icon" value="icon.skill3630"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="720"/> <set name="hitTime" value="1080"/> <set name="mp_consume" value="140"/> <set name="ride_state" value="NONE"/> <set name="magicLevel" value="99"/> <set name="affectLimit" value="6;12"/> <set name="hitCancelTime" value="500"/> <set name="power" value="12000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operateType" value="OP_ACTIVE"/> <set name="shieldignore" value="true"/> </skill> <skill id="3331" levels="1" name="Enslave"> <!-- Description: Emits force to nearby people, giving them the curse of sword. --> <set name="icon" value="icon.skill3631"/> <set name="reuseDelay" value="8000"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="200"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="attack_time_up"/> <set name="magicLevel" value="99"/> <set name="levelModifier" value="1"/> <set name="affectLimit" value="10;10"/> <set name="hitCancelTime" value="500"/> <set name="skillRadius" value="200"/> <set name="activateRate" value="100"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="DEBUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <for> <effect> <mul order="0x30" stat="pAtkSpd" value="0.77"/> </effect> </for> </skill> <skill id="9197" levels="1" name="Scroll: 1,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="30275"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="1000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="9199" levels="1" name="Elixir: Drum Melody"> <set name="icon" value="icon.skill11522"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_defence"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="hitCancelTime" value="500"/> <for> <effect name="p_block_buff_slot"> <def name="abnormal_types" value="multi_buff;counter_critical"/> <mul order="0x30" stat="maxMp" value="1.2"/> <mul order="0x30" stat="regHp" value="1.2"/> <add order="0x40" stat="baseMCritRate" value="20"/> <mul order="0x30" stat="pCritDamage" value="1.2"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="pDef" value="1.2"/> <mul order="0x30" stat="pAtkSpd" value="1.2"/> <mul order="0x30" stat="mAtkSpd" value="1.2"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="mDef" value="1.2"/> <mul order="0x30" stat="runSpd" value="0.85"/> <add order="0x40" stat="debuffResist" value="10"/> <mul order="0x30" stat="pCritDamRcpt" value="0.7"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="multi_buff"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="counter_critical"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="5431" levels="1" name="Decrease Speed"> <!-- Description: Condition causing target to temporarily decrease attack speed and casting speed. --> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="8000"/> <set name="hitTime" value="2000"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="public_slot"/> <set name="magicLevel" value="40"/> <set name="levelModifier" value="2"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <for> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_buff"/> <def name="dispel_chance" value="25"/> <def name="max_count" value="5"/> </effect> </for> </skill> <skill id="5460" levels="1" name="Fear"> <!-- Description: Causes a temporary fear so strong that a target flees mindlessly. --> <set name="icon" value="icon.skill1092"/> <set name="ride_state" value="NONE"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="99"/> <set name="levelModifier" value="1"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="6091" levels="1" name="Anchor"> <!-- Automatically generated from The Gracia Final client files. Description: The target is paralyzed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-4-2009 22:35 --> <set name="icon" value="icon.skill1170"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="PARALYZE"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="paralyze"/> <set name="magicLevel" value="44"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="PARALYZE"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="PARALYZE"/> <for> <effect name="Paralyze"/> </for> </skill> <skill id="9406" levels="1" name="Ingredient and Hardener Pouch (R-grade)"> <set name="icon" value="icon.skill9406"/> <set name="reuseDelay" value="2000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="25787"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <restoration level="1"> <group chance="100"> <item id="22561" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="22560" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9552" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9553" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9554" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9555" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9556" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="9557" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19514" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19515" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19516" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19517" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19518" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19519" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19520" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19521" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19308" min_count="1" max_count="1"/> </group> <group chance="100"> <item id="19309" min_count="1" max_count="1"/> </group> </restoration> </skill> <skill id="9523" levels="1" name="Mysterious Incantation"> <set name="icon" value="icon.skill1570"/> <set name="reuseDelay" value="1800000"/> <set name="castRange" value="900"/> <set name="coolTime" value="1000"/> <set name="hitTime" value="500"/> <set name="abnormal_time" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="activateRate" value="100"/> <set name="nextAction" value="attack"/> <set name="target" value="TARGET_ONE"/> <set name="saveVs" value="CON"/> <set name="trait" value="PULL"/> <set name="skillType" value="DEBUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="itemConsumeId" value="36037"/> <set name="itemConsumeCount" value="1"/> <set name="isHandler" value="true"/> <for> <effect name="ThrowHorizontal"> <def name="fly_speed" value="900"/> <def name="fly_delay" value="900"/> </effect> </for> </skill> <skill id="9985" levels="7" name="High-grade Elixir of Life (R-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">700 1600 2800 3600 4800 5400 35</table> <table name="#percent">false false false false false false true</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="120000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreHP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="9986" levels="7" name="High-grade Elixir of Mind (R-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">170 350 510 690 830 960 20</table> <table name="#percent">false false false false false false true</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="120000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreMP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="9987" levels="7" name="High-grade Elixir of CP (R-grade)"> <table name="#levelMin">1 20 40 52 61 76 85</table> <table name="#levelMax">19 39 51 60 75 90 105</table> <table name="#power">340 770 1300 1800 2200 2800 35</table> <table name="#percent">false false false false false false true</table> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="120000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1902"> <and> <player minLevel="#levelMin"/> <player max_level="#levelMax"/> </and> </cond> <for> <effect instant="true" name="RestoreCP" value="#power"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="#percent"/> </effect> </for> </skill> <skill id="13000" levels="1" name="Vitality Recovering Cake Buff"> <set name="icon" value="BranchSys.icon.br_birthday_cake_i00"/> <set name="castRange" value="500"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vp_up"/> <set name="magicType" value="SPECIAL"/> <set name="reuseDelay" value="2000"/> <set name="hitTime" value="100"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="VP_UP"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <set name="isHideUseMessage" value="true"/> <for> <effect name="Vitality"/> </for> </skill> <skill id="13668" levels="1" name="Orichalcum Bolt - Additional Hit"> <set name="icon" value="icon.etc_oricalcum_bolt_i00"/> <set name="operateType" value="OP_PASSIVE"/> <triggers> <trigger id="13669" level="1" type="ATTACK" chance="5"> <using kind="Crossbow"/> </trigger> </triggers> </skill> <skill id="14142" levels="3" name="Fear"> <table name="#magicLevel">92 93 94</table> <set name="icon" value="icon.skill1169"/> <set name="castRange" value="1000"/> <set name="hitTime" value="10000"/> <set name="mp_consume" value="78"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14306" levels="1" name="Fear of Darkness"> <set name="icon" value="icon.skill1169"/> <set name="reuseDelay" value="30000"/> <set name="hitTime" value="3000"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="65"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14325" levels="1" name="Fear"> <set name="icon" value="icon.skill1169"/> <set name="reuseDelay" value="5000"/> <set name="castRange" value="500"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="65"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14350" levels="1" name="Fear"> <set name="icon" value="icon.skill1169"/> <set name="reuseDelay" value="20000"/> <set name="castRange" value="600"/> <set name="hitTime" value="1500"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="99"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14355" levels="1" name="Theofanis' Fear"> <set name="icon" value="icon.skill1169"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="3000"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="99"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14369" levels="1" name="Fear of being alone"> <set name="icon" value="icon.skill1263"/> <set name="reuseDelay" value="2000"/> <set name="castRange" value="900"/> <set name="hitTime" value="1500"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="md_down"/> <set name="magicLevel" value="98"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14386" levels="1" name="Front Foot Strike"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="800"/> <set name="castRange" value="50"/> <set name="hitTime" value="2200"/> <set name="magicLevel" value="97"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14387" levels="1" name="Antharas Fear"> <set name="icon" value="icon.skill4108"/> <set name="coolTime" value="2700"/> <set name="castRange" value="600"/> <set name="hitTime" value="2299"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14388" levels="1" name="Antharas Fear"> <set name="icon" value="icon.skill4108"/> <set name="coolTime" value="2700"/> <set name="castRange" value="600"/> <set name="hitTime" value="2299"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="14516" levels="1" name="Darkness Scream"> <set name="icon" value="icon.skill0763"/> <set name="reuseDelay" value="15000"/> <set name="castRange" value="500"/> <set name="hitTime" value="2000"/> <set name="abnormal_effect" value="TURN_FLEE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="turn_flee"/> <set name="magicLevel" value="96"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="activateRate" value="35"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="MEN"/> <set name="trait" value="DERANGEMENT"/> <for> <effect name="Fear"/> </for> </skill> <skill id="17085" levels="1" name="Kisung's Power Up"> <set name="icon" value="icon.etc_star_scroll_baekisung"/> <set name="reuseDelay" value="15000"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.1"/> <mul order="0x30" stat="maxHp" value="1.1"/> <mul order="0x30" stat="maxCp" value="1.1"/> <mul order="0x30" stat="maxMp" value="1.1"/> <mul order="0x30" stat="pDef" value="1.3"/> <mul order="0x30" stat="mDef" value="1.3"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.2"/> <add order="0x40" stat="runSpd" value="20"/> <mul order="0x30" stat="mpConsum" value="0.85"/> </effect> </for> </skill> <skill id="17387" levels="1" name="Fish Stew: WIT"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="WIT" value="3"/> </effect> </for> </skill> <skill id="17388" levels="1" name="Fish Stew: INT"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="INT" value="3"/> </effect> </for> </skill> <skill id="17389" levels="1" name="Fish Stew: MEN"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="MEN" value="3"/> </effect> </for> </skill> <skill id="17390" levels="1" name="Fish Stew: DEX"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="DEX" value="3"/> </effect> </for> </skill> <skill id="17391" levels="1" name="Fish Stew: STR"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="STR" value="3"/> </effect> </for> </skill> <skill id="17392" levels="1" name="Fish Stew: CON"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="300000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="CON" value="3"/> </effect> </for> </skill> <skill id="17708" levels="5" name="Diamond"> <table name="#pDef">283 567 945 1418 1986</table> <table name="#pCritDamRcpt">0.99 0.98 0.97 0.96 0.95</table> <set name="icon" value="icon.etc_bm_jewel_diamond_i00"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="pDef" value="#pDef"/> <mul order="0x30" stat="pCritDamRcpt" value="#pCritDamRcpt"/> </for> </skill> <skill id="17880" levels="1" name="Scroll: 1,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39373"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="1000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="17881" levels="1" name="Scroll: 5,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39374"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="5000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="17882" levels="1" name="Scroll: 10,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="39375"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="10000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="18100" levels="1" name="Scroll: 100,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="40051"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="100000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill>
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<skill id="18101" levels="1" name="Scroll: 1,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="40052"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="1000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="18102" levels="1" name="Scroll: 10,000,000 SP"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="200"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="40053"/> <set name="itemConsumeCount" value="1"/> <set name="power" value="10000000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SPHEAL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> </skill> <skill id="18385" levels="1" name="Player Commendation - Talisman - MEN"> <set name="icon" value="Icon.etc_allstat_talisman_i00"/> <set name="operateType" value="OP_PASSIVE"/> <cond> <player olympiad="false"/> </cond> <for> <add order="0x10" stat="MEN" value="5"/> </for> </skill> <skill id="18442" levels="1" name="Anakim Blessing"> <set name="icon" value="icon.bracelet_tersi_agathion"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="exp_rate_multiplier" value="0.3"/> <add order="0x40" stat="sp_rate_multiplier" value="0.3"/> </for> </skill> <skill id="18443" levels="1" name="Release Agathion's Seal - Anakaim Holy Barrier"> <set name="icon" value="icon.etc_summon_aga_agit_i00"/> <set name="hitTime" value="3000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SUMMON"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="npcId" value="8550"/> <set name="summonType" value="agathion"/> </skill> <skill id="19007" levels="1" name="Clan Summon"> <set name="icon" value="icon.skill19007"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="15000"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="isClanSkill" value="true"/> <set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт --> <set name="target" value="TARGET_CLAN_ONLY"/> <set name="skillType" value="CALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="force_call" value="true"/> <set name="skillRadius" value="-1"/> <set name="isReuseDelayPermanent" value="true"/> <set name="itemConsumeId" value="3031"/> <set name="itemConsumeCount" value="5"/> <set name="fameConsume" value="900"/> </skill> <skill id="21132" levels="1" name="Shadow Ability"> <!-- Automatically generated from The Gracia Epilogue client files. Description: Decrease own speed by 30% and will not receive monster's preemptive attack for 2 minutes. Reuse Delay 1 hour. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 16-12-2009 18:32 --> <set name="icon" value="icon.skill5739"/> <set name="reuseDelay" value="3600000"/> <set name="hitTime" value="2500"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="STEALTH"/> <set name="abnormal_time" value="120"/> <set name="abnormal_level" value="26"/> <set name="abnormal_type" value="stealth"/> <set name="magicType" value="MAGIC"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect name="Invisible" cancel_on_action="true"> <add order="0x30" stat="runSpd" value="0.7"/> <add order="0x30" stat="regHp" value="1.5"/> <add order="0x30" stat="regMp" value="1.5"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="root_physically"/> <def name="max_abnormal_level" value="3"/> </effect> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> <skill id="21258" levels="1" name="Ride Rocking Horse"> <!-- Automatically generated from The High Five: Part 4.5 client files. Description: none Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. created 07-7-2011 19:19 --> <set name="icon" value="icon.skilltransform3"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="transform"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="useSS" value="false"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <cond> <player can_transform="20007"/> </cond> <for> <effect name="Transformation" value="20007"/> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="changebody"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="turn_stone"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect instant="true" name="i_dispel_by_slot"> <def name="abnormal_type" value="buff_special_multi"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> <skill id="21407" levels="1" name="Mysterious Kamael Dye - Soul Protection"> <set name="icon" value="icon.skill1925"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="60"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <for> <effect name="DebuffImmunity"> <def name="max_disabled_debuffs" value="3"/> </effect> </for> <!--TODO В течение 60 сек. 3 раза защищает от наложения отрицательных эффектов--> </skill> <skill id="21410" levels="1" name="Cloak of the Chosen: Blessed Escape"> <set name="icon" value="BranchSys.icon.br_plastic_hair_f_i00"/> <set name="reuseDelay" value="3600000"/> <set name="hitTime" value="200"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> </skill> <skill id="21476" levels="1" name="Cloak of the Chosen"> <set name="icon" value="icon.vesper_cloack_i00"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <mul order="0x30" stat="pvpPhysDefenceBonus" value="1.05"/> <mul order="0x30" stat="pvpPhysSkillDefenceBonus" value="1.05"/> <mul order="0x30" stat="pvpMagicSkillDefenceBonus" value="1.05"/> <add order="0x10" stat="INT" value="2"/> <add order="0x10" stat="DEX" value="2"/> <add order="0x10" stat="WIT" value="2"/> <add order="0x10" stat="MEN" value="2"/> <add order="0x10" stat="CON" value="2"/> <add order="0x10" stat="STR" value="2"/> </for> </skill> <skill id="23312" levels="1" name="Fall of the Dragon"> <set name="icon" value="BranchSys2.icon.the_fall_of_dragon"/> <set name="castRange" value="1200"/> <set name="abnormal_effect" value="VP_KEEP"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vote"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isSelfDispellable" value="false"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="1"/> <add order="0x40" stat="exp_rate_multiplier" value="1"/> </effect> </for> </skill> <skill id="27376" levels="1" name="Campfire's Warmth"> <set name="icon" value="icon.skill27378"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="reuseDelay" value="5000"/> <set name="magicLevel" value="101"/> <set name="magicType" value="MAGIC"/> <set name="skillRadius" value="900"/> <set name="target" value="TARGET_PARTY"/> <set name="skillType" value="HEAL"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="absorbDam" value="5"/> <add order="0x40" stat="absorbBowDam" value="5"/> <add order="0x40" stat="absorbPSkillDam" value="5"/> <add order="0x40" stat="absorbMSkillDam" value="5"/> <add order="0x40" stat="pvePhysSkillDmgBonus" value="1.1"/> <add order="0x40" stat="pveMagicSkillDmgBonus" value="1.1"/> <add order="0x40" stat="pvePhysDmgBonus" value="1.1"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <mul order="0x30" stat="musicReuse" value="0.90"/> </effect> </for> </skill> <skill id="27378" levels="1" name="Warmth of Kotatsu"> <set name="icon" value="icon.skill27378"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="reuseDelay" value="5000"/> <set name="magicLevel" value="101"/> <set name="magicType" value="MAGIC"/> <set name="skillRadius" value="900"/> <set name="target" value="TARGET_PARTY"/> <set name="skillType" value="HEAL"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <add order="0x40" stat="runSpd" value="20"/> <mul order="0x30" stat="mpConsumePhysical" value="0.8"/> <mul order="0x30" stat="mpConsum" value="0.9"/> <mul order="0x30" stat="pvePhysDefenceBonus" value="1.1"/> <mul order="0x30" stat="pvePhysSkillDefenceBonus" value="1.1"/> <mul order="0x30" stat="pveMagicSkillDefenceBonus" value="1.1"/> </effect> </for> </skill> <skill id="27422" levels="1" name="XP Rune (Dragon's Ascension)"> <set name="icon" value="br_cashtex.item.br_cash_rune_of_feather_i00"/> <table name="#power">1</table> <set name="magicLevel" value="1"/> <set name="operateType" value="OP_PASSIVE"/> <cond msgId="1902"> <and> <player minLevel="1"/> <player max_level="105"/> </and> </cond> <for> <add order="0x40" stat="exp_rate_multiplier" value="#power"/> <add order="0x40" stat="sp_rate_multiplier" value="#power"/> </for> </skill> <skill id="30500" levels="28" name="Lateral Hit"> <table name="#effectPoint">96 100 104 111 115 119 128 132 136 145 150 154 164 169 173 182 194 205 217 226 237 246 1071 1168 1247 1344 1465 1575 1684 1773</table> <table name="#power">22 77 141 221 669 856 1073 1323 1602 1913 2256 2629 3034 3879 4149 4434 4733 18990 20811 23098 25950 29500 33928 39478 46478 47996 49514 51032</table> <table name="#magicLevel">5 20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 86 89 91 93 95 97 99 101 103 105</table> <table name="#mp_consume">8 17 23 29 35 39 44 47 52 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77 78 79 80</table> <table name="#pDef">0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table> <table name="#activateRate">60</table> <table name="#criticalRate">10</table> <set name="icon" value="icon.skill30500"/> <set name="reuseDelay" value="2000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="magicLevel" value="#magicLevel"/> <set name="levelModifier" value="2"/> <set name="power" value="#power"/> <set name="hitCancelTime" value="500"/> <set name="effectPoint" value="#effectPoint"/> <set name="activateRate" value="#activateRate"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operateType" value="OP_ACTIVE"/> <set name="nextAction" value="attack"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="CON"/> <set name="criticalRate" value="#criticalRate"/> <!--TODO: Check.--> <set name="overHit" value="true"/> <!--TODO: Check.--> <cond msgId="113"> <using kind="Dual Fist"/> </cond> <enchant_info type="1" name="Power"> <table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.3</table> <enchant_tables skill_level="24" enchant_levels="30"/> <enchant_tables skill_level="25" enchant_levels="30"/> <enchant_tables skill_level="26" enchant_levels="30"/> <enchant_tables skill_level="27" enchant_levels="30"/> <enchant_tables skill_level="28" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Chance"> <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> <enchant_tables skill_level="24" enchant_levels="30"/> <enchant_tables skill_level="25" enchant_levels="30"/> <enchant_tables skill_level="26" enchant_levels="30"/> <enchant_tables skill_level="27" enchant_levels="30"/> <enchant_tables skill_level="28" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Focus"> <table name="#criticalRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> <enchant_tables skill_level="24" enchant_levels="30"/> <enchant_tables skill_level="25" enchant_levels="30"/> <enchant_tables skill_level="26" enchant_levels="30"/> <enchant_tables skill_level="27" enchant_levels="30"/> <enchant_tables skill_level="28" enchant_levels="30"/> </enchant_info> <for> <effect> <mul order="0x30" stat="pDef" value="#pDef"/> <!--TODO: Дополнительно урон +20%, если противник оглушен.--> </effect> </for> </skill> <skill id="30507" levels="24" name="Left Sidestep"> <table name="#magicLevel">40 44 48 52 56 60 64 68 72 76 78 80 82 84 86 88 90 92 94 96 98 101 103 105</table> <table name="#activateRate">60</table> <table name="#mp_consume">13 14 16 18 19 21 23 24 26 27 28 28 29 29 29 30 30 30 30 30 30 30 30 30</table> <table name="#castRange">300</table> <set name="icon" value="icon.skill30507"/> <set name="reuseDelay" value="7000"/> <set name="coolTime" value="300"/> <set name="castRange" value="#castRange"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="STUN"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="stun"/> <set name="magicLevel" value="#magicLevel"/> <set name="activateRate" value="#activateRate"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="trait" value="SHOCK"/> <set name="saveVs" value="CON"/> <set name="operateType" value="OP_ACTIVE"/> <set name="nextAction" value="attack"/> <set name="fly_type" value="CHARGE"/> <set name="fly_radius" value="300"/> <set name="fly_animation_speed" value="333"/> <set name="fly_position_degree" value="90"/> <set name="applyMinRange" value="false"/> <cond msgId="113"> <using kind="Dual Fist"/> </cond> <enchant_info type="1" name="Distance"> <table name="#castRange">310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600</table> <enchant_tables skill_level="20" enchant_levels="30"/> <enchant_tables skill_level="21" enchant_levels="30"/> <enchant_tables skill_level="22" enchant_levels="30"/> <enchant_tables skill_level="23" enchant_levels="30"/> <enchant_tables skill_level="24" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Chance"> <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> <enchant_tables skill_level="20" enchant_levels="30"/> <enchant_tables skill_level="21" enchant_levels="30"/> <enchant_tables skill_level="22" enchant_levels="30"/> <enchant_tables skill_level="23" enchant_levels="30"/> <enchant_tables skill_level="24" enchant_levels="30"/> </enchant_info> <triggers> <trigger id="30532" level="1" type="ON_FINISH_CAST" chance="100" increasing="true"> <has skill="30510;1"/> </trigger> </triggers> <for> <effect instant="true" name="RemoveTarget"/> <effect name="Stun"/> </for> </skill> <skill id="30508" levels="27" name="Right Sidestep"> <table name="#magicLevel">20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105</table> <table name="#Hex">1</table> <table name="#fistWpnVuln">1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.3</table> <table name="#mp_consume">7 9 11 14 15 17 19 20 22 23 25 26 27 28 28 29 29 29 30 30 30 30 30 31 32 33 34</table> <table name="#castRange">300</table> <set name="icon" value="icon.skill30508"/> <set name="reuseDelay" value="7000"/> <set name="coolTime" value="300"/> <set name="castRange" value="#castRange"/> <set name="hitTime" value="100"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="magicLevel" value="#magicLevel"/> <set name="activateRate" value="60"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="DEBUFF"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="CON"/> <set name="operateType" value="OP_ACTIVE"/> <set name="nextAction" value="attack"/> <set name="fly_type" value="CHARGE"/> <set name="fly_radius" value="300"/> <set name="fly_animation_speed" value="333"/> <set name="fly_position_degree" value="270"/> <set name="applyMinRange" value="false"/> <cond msgId="113"> <using kind="Dual Fist"/> </cond> <enchant_info type="1" name="Distance"> <table name="#castRange">310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600</table> <enchant_tables skill_level="23" enchant_levels="30"/> <enchant_tables skill_level="24" enchant_levels="30"/> <enchant_tables skill_level="25" enchant_levels="30"/> <enchant_tables skill_level="26" enchant_levels="30"/> <enchant_tables skill_level="27" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Hex"> <table name="#Hex">0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 0.91 0.906 0.902 0.898 0.894 0.89 0.886 0.882 0.878 0.874</table> <enchant_tables skill_level="23" enchant_levels="30"/> <enchant_tables skill_level="24" enchant_levels="30"/> <enchant_tables skill_level="25" enchant_levels="30"/> <enchant_tables skill_level="26" enchant_levels="30"/> <enchant_tables skill_level="27" enchant_levels="30"/> </enchant_info> <triggers> <trigger id="30532" level="1" type="ON_FINISH_CAST" chance="100" increasing="true"> <has skill="30510;1"/> </trigger> </triggers> <for> <effect instant="true" name="RemoveTarget"/> <effect> <mul order="0x30" stat="fistWpnVuln" value="#fistWpnVuln"/> <mul order="0x30" stat="pDef" value="#Hex"/> </effect> </for> </skill> <skill id="30514" levels="3" name="Fluid Weave"> <table name="#magicLevel">40 85 101</table> <table name="#abnormal_level">1 2 3</table> <table name="#pSkillEvasion">50 70 70</table> <table name="#pEvasRate">50 70 70</table> <table name="#mEvasRate">50 70 70</table> <table name="#mp_consume">13 29 45</table> <table name="#max_disabled_debuffs">1 1 3</table> <set name="icon" value="icon.skill30514"/> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="200"/> <set name="mp_consume" value="#mp_consume"/> <set name="hitCancelTime" value="500"/> <set name="abnormal_time" value="3"/> <set name="abnormal_level" value="#abnormal_level"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="113"> <using kind="Dual Fist"/> </cond> <for> <effect name="DebuffImmunity"> <def name="max_disabled_debuffs" value="#max_disabled_debuffs"/> </effect> <effect> <add order="0x40" stat="pSkillEvasion" value="#pSkillEvasion"/> <add order="0x40" stat="pEvasRate" value="#pEvasRate"/> <add order="0x40" stat="mEvasRate" value="#mEvasRate"/> </effect> </for> </skill> <skill id="30517" levels="11" name="Heavy Hand"> <table name="#magicLevel">85 87 89 91 93 95 97 99 101 103 105</table> <table name="#activateRate">50 52 54 56 58 60 62 65</table> <!--TODO: Check.--> <table name="#Hex">1</table> <table name="#mp_consume">73 74 75 75 75 76 76 77 78 79 80</table> <set name="icon" value="icon.skill30517"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="hitCancelTime" value="500"/> <set name="magicLevel" value="#magicLevel"/> <set name="activateRate" value="#activateRate"/> <set name="abnormal_effect" value="GREAT_GRAVITY"/> <set name="abnormal_time" value="10"/> <!--TODO: Check.--> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="root_physically"/> <set name="target" value="TARGET_AURA"/> <set name="skillRadius" value="400"/> <set name="skillType" value="DEBUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="HOLD"/> <set name="saveVs" value="CON"/> <set name="levelModifier" value="2"/> <cond msgId="113"> <using kind="Dual Fist"/> </cond> <enchant_info type="1" name="Chance"> <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> <enchant_tables skill_level="9" enchant_levels="30"/> <enchant_tables skill_level="10" enchant_levels="30"/> <enchant_tables skill_level="11" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Hex"> <table name="#Hex">0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 0.91 0.906 0.902 0.898 0.894 0.89 0.886 0.882 0.878 0.874</table> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> <enchant_tables skill_level="9" enchant_levels="30"/> <enchant_tables skill_level="10" enchant_levels="30"/> <enchant_tables skill_level="11" enchant_levels="30"/> </enchant_info> <for> <effect name="Root"> <mul order="0x30" stat="pDef" value="#Hex"/> <mul order="0x30" stat="pAtkSpd" value="0.9"/> </effect> <effect name="TeleportBlock"/> </for> </skill> <skill id="30521" levels="1" name="Damage Up"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="1000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="1"/> <set name="abnormal_type" value="special_ride"/> <set name="magicLevel" value="97"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="113"> <using kind="Dual Fist"/> </cond> <for> <effect hide_time="false"> <mul order="0x30" stat="inflicts_p_damage_power" value="5"/> </effect> </for> </skill>
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Добавлено. Спасибо!
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Техническая поддержка L2-Scripts Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts старый скайп тех поддержки обслуживаться не будет ! |
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