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Старый 16.05.2017, 20:54   #1
la2baium
Classic 2.0 + GEO
 
Регистрация: 14.04.2017
Сообщений: 147
По умолчанию Скилы гладиатора не потребляют соски(фикс) (FIXED)

<skill id="1" levels="40" name="Triple Slash">
<table name="#effectPoint">213 219 225 231 237 242 248 254 260 265 271 277 283 288 294 299 305 310 316 321 326 331 336 340 345 350 354 358 362 366 370 373 377 380 383 386</table>
<table name="#power">517 549 583 619 656 694 735 777 820 865 912 960 1010 1062 1115 1169 1225 1283 1342 1402 1464 1527 1591 1656 1722 1789 1010 1926 1995 2065 2135 2206 2277 2347 2417 2488 2557 2581 2604 2627</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 76 77 78</table>
<table name="#mp_consume">42 43 45 45 46 47 49 50 52 53 55 56 58 58 59 61 62 64 65 67 68 70 71 71 73 74 75 77 78 79 80 82 83 84 85 86 86 95 96 97</table>
<set name="icon" value="icon.skill0001"/>
<set name="reuseDelay" value="3000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1733"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="pd_down"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="activateRate" value="80"/>
<set name="target" value="TARGET_ONE"/>
<set name="overHit" value="true"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="nextAction" value="attack"/>
<set name="shieldignore" value="true"/>
<set name="criticalRate" value="10"/>
<set name="useSS" value="true"/>
<cond msgId="113">
<using kind="Dual Sword"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pDef" value="0.77"/>
</effect>
</for>
</skill>

<skill id="5" levels="34" name="Double Sonic Slash">
<table name="#effectPoint">372 381 389 398 407 415 424 432 440 449 457 465 473 481 488 496 503 510 517 524 531 537 543 549 555 560 565 570 574 578 582 586 590</table>
<table name="#power">918 971 1025 1081 1140 1200 1262 1327 1393 1461 1531 1603 1677 1753 1830 1908 1988 2070 2153 2237 2322 2408 2494 2581 2669 2757 2846 2934 3022 3109 3196 3225 3254 3283</table>
<table name="#magicLevel">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 76 77 78</table>
<table name="#mp_consume">59 60 62 64 66 67 69 69 71 73 75 76 78 80 82 83 85 85 87 89 90 92 93 95 96 98 99 101 102 104 105 115 116 117</table>
<set name="icon" value="icon.skill0005"/>
<set name="reuseDelay" value="3000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1733"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="target" value="TARGET_ONE"/>
<set name="overHit" value="true"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="criticalRate" value="10"/>
<set name="nextAction" value="attack"/>
<set name="chargeBoost" value="true"/>
<set name="num_charges" value="3"/>
<set name="charge_skill_id" value="8"/>
<set name="useSS" value="true"/>
<cond msgId="113">
<using kind="Dual Sword"/>
</cond>
<!-- Sonic Focus is the charger -->
</skill>

<skill id="6" levels="40" name="Sonic Blaster">
<table name="#effectPoint">183 188 193 198 203 208 213 218 223 228 233 237 242 247 252 257 261 266 271 275 279 284 288 292 296 300 304 307 311 314 317 320 323 326 328 331 333 335 337 339</table>
<table name="#power">369 392 417 442 469 496 525 555 586 618 651 686 722 758 796 835 875 916 959 1002 1046 1091 1136 1183 1230 1278 1327 1376 1425 1475 1525 1576 1626 1677 1727 1777 1827 1843 1860 1876</table>
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 76 77 78</table>
<table name="#mp_consume">53 55 57 57 59 61 63 63 65 67 69 71 74 74 76 78 80 80 82 84 86 88 90 90 92 95 95 97 99 101 101 103 105 107 107 109 111 122 123 124</table>
<set name="icon" value="icon.skill0006"/>
<set name="reuseDelay" value="3000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="1899"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="activateRate" value="90"/>
<set name="target" value="TARGET_ONE"/>
<set name="overHit" value="true"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="criticalRate" value="10"/>
<set name="chargeBoost" value="true"/>
<set name="num_charges" value="2"/>
<set name="charge_skill_id" value="8"/>
<set name="nextAction" value="none"/>
<set name="useSS" value="true"/>
<set name="trait" value="SHOCK"/>
<set name="saveVs" value="CON"/>
<!-- Sonic Focus is the charger -->
<cond msgId="113">
<using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt"/>
</cond>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="7" levels="31" name="Sonic Storm">
<table name="#effectPoint">114 117 119 121 124 126 129 131 133 136 138 140 142 144 146 148 150 152 154 156 157 159 160 162 163 164 166 167 168 169 170</table>
<table name="#power">155 163 172 181 190 199 209 219 229 240 251 262 273 284 296 308 320 332 344 357 369 382 394 407 420 432 445 457 470 482 495</table>
<table name="#magicLevel">47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 76 77 78</table>
<table name="#mp_consume">55 56 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 99 100 101</table>
<set name="icon" value="icon.skill0007"/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="500"/>
<set name="hitTime" value="1789"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="itemConsumeId" value="5589"/>
<set name="itemConsumeCount" value="3"/>
<set name="affectLimit" value="5;12"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="target" value="TARGET_AREA"/>
<set name="overHit" value="true"/>
<set name="affect_range" value="200"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="criticalRate" value="10"/>
<set name="chargeBoost" value="true"/>
<set name="num_charges" value="3"/>
<set name="charge_skill_id" value="8"/>
<set name="useSS" value="true"/>
<cond msgId="113">
<using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt"/>
</cond>
<!-- Sonic Focus is the charger -->
</skill>
<skill id="9" levels="37" name="Sonic Buster">
<table name="#effectPoint">99 102 104 107 109 112 114 117 119 121 124 126 129 131 133 136 138 140 142 144 146 148 150 152 154 156 157 159 160 162 163 164 166 167 168 169 170</table>
<table name="#power">111 118 124 132 139 147 155 163 172 181 190 199 209 219 229 240 251 262 273 284 296 308 320 332 344 357 369 382 394 407 420 432 445 457 461 465 469</table>
<table name="#magicLevel">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 76 77 78</table>
<table name="#mp_consume">46 47 49 50 52 53 55 56 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 99 100 101</table>
<set name="icon" value="icon.skill0009"/>
<set name="reuseDelay" value="2000"/>
<set name="coolTime" value="280"/>
<set name="hitTime" value="720"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="itemConsumeId" value="5589"/>
<set name="itemConsumeCount" value="3"/>
<set name="affectLimit" value="5;12"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="target" value="TARGET_MULTIFACE"/>
<set name="overHit" value="true"/>
<set name="affect_range" value="200"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="chargeBoost" value="true"/>
<set name="num_charges" value="2"/>
<set name="charge_skill_id" value="8"/>
<!-- Sonic Focus is the charger -->
<set name="criticalRate" value="10"/>
<set name="nextAction" value="attack"/>
<set name="useSS" value="true"/>
<cond msgId="113">
<using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt"/>
</cond>
</skill>
<skill id="261" levels="25" name="Triple Sonic Slash">
<table name="#effectPoint">598 609 620 631 641 651 661 671 680 690 699 708 716 724 732 739 746 753 759 765 771 776 781 786</table>
<table name="#power">1948 2042 2138 2236 2337 2439 2544 2651 2760 2870 2982 3095 3210 3325 3442 3559 3676 3794 3911 4029 4146 4262 4377 4491 4604</table>
<table name="#magicLevel">53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 76 77 78</table>
<table name="#mp_consume">67 68 70 72 73 75 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 102 103 104</table>
<set name="icon" value="icon.skill0261"/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1667"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="target" value="TARGET_ONE"/>
<set name="overHit" value="true"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="criticalRate" value="10"/>
<set name="chargeBoost" value="true"/>
<set name="num_charges" value="3"/>
<set name="charge_skill_id" value="8"/>
<!-- Sonic Focus is the charger -->
<set name="nextAction" value="attack"/>
<set name="useSS" value="true"/>
<cond msgId="113">
<using kind="Dual Sword, Sword, Big Sword, Blunt, Big Blunt, Fist, Dual Fist, Pole"/>
</cond>
</skill>
la2baium вне форума  
Старый 18.05.2017, 10:54   #2
Datapack
Датапакер L2-scripts
 
Регистрация: 01.02.2016
Сообщений: 944
По умолчанию

Добавлено, спасибо
Datapack вне форума  
Старый 19.05.2017, 00:29   #3
Core
Модератор
 
Аватар для Core
 
Регистрация: 03.06.2012
Сообщений: 4,624
По умолчанию

Умения с типом PDAM по дефолту используют соски, прописывать "useSS" надо только когда нужно false!
Закрыто.
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Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts
старый скайп тех поддержки обслуживаться не будет !
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