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Старый 12.01.2015, 23:50   #11
Scorpius
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По умолчанию

http://l2central.info/wiki/Великое_В...лас_Судьбы_Иса

http://l2central.info/wiki/Великое_В...й_-_Титан_Тира

http://l2central.info/wiki/Великое_В...раж_Теней_Эура

http://l2central.info/wiki/Великое_В...окнижник_Веньо


Цитата:
<skill id="10503" levels="1" name="Superior Light Armor Mastery">
<table name="#pDef">1386</table>
<table name="#pEvasRate">15</table>
<table name="#magicLevel">85</table>
<table name="#p_skill_crit_rate_dex_dependence">1</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10503"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="173;225;227;233;236;252;258;465;231"/>
<triggers>
<trigger id="10518" level="1" type="UNDER_MISSED_ATTACK" chance="10"/>
</triggers>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pDef">1426 1466 1506 1546 1586 1626 1666 1706 1746 1792</table>
<table name="#pEvasRate">20</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
<table name="#p_skill_crit_rate_dex_dependence">1</table>
</enchant>
<for>
<add order="0x10" stat="STR" value="2"/>
<add order="0x40" stat="maxHp" value="4880">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<add order="0x40" stat="pEvasRate" value="#pEvasRate">
<using armor="Light"/>
</add>
<mul order="0x30" stat="critChanceRcpt" value="0.65">
<using armor="Light"/>
</mul>
<add order="0x10" stat="p_skill_crit_rate_dex_dependence" value="#p_skill_crit_rate_dex_dependence"/>
</for>
</skill>

Цитата:
<skill id="10254" levels="1" name="Superior Light Armor Mastery">
<table name="#pDef">1271</table>
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10254"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="832;319;227;233;236;252;258;465"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pDef">1308 1345 1382 1419 1456 1493 1530 1567 1604 1643</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
</enchant>
<for>
<add order="0x10" stat="STR" value="2"/>
<add order="0x40" stat="maxHp" value="5368">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<add order="0x40" stat="pAccCombat" value="3">
<using armor="Light"/>
</add>
<add order="0x40" stat="pEvasRate" value="6">
<using armor="Light"/>
</add>
<add order="0x40" stat="runSpd" value="10">
<using armor="Light"/>
</add>
<mul order="0x30" stat="critChanceRcpt" value="0.95">
<using armor="Light"/>
</mul>
<mul order="0x30" stat="pAtkSpd" value="1.15">
<using armor="Light"/>
</mul>
</for>
</skill>
Цитата:
<skill id="10752" levels="1" name="Superior Light Armor Mastery">
<table name="#pDef">1386</table>
<set name="analog_skills" value="173;171;832;227;233;236;252;258;465;148"/>
<set name="icon" value="icon.skill10752"/>
<set name="magicLevel" value="85"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<enchant type="1" levels="10" group="7" name="Def">
<table name="#pDef">1426 1466 1506 1546 1586 1626 1666 1706 1746 1792</table>
</enchant>
<for>
<add order="0x10" stat="STR" value="2"/>
<add order="0x40" stat="maxHp" value="4783">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<add order="0x40" stat="pEvasRate" value="7">
<using armor="Light"/>
</add>
<mul order="0x30" stat="regMp" value="1.1">
<using armor="Light"/>
</mul>
<mul order="0x30" stat="critChanceRcpt" value="0.65">
<using armor="Light"/>
</mul>
</for>
</skill>

<skill id="11295" levels="1" name="Superior Light Armor Mastery">
<table name="#magicLevel">85</table>
<table name="#pDef">1155</table>
<set name="analog_skills" value="227;233;236;252;258;465"/>
<set name="icon" value="icon.skill10254"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pDef">1188 1221 1254 1287 1320 1353 1386 1419 1452 1494</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
</enchant>
<for>
<add order="0x10" stat="INT" value="2"/>
<add order="0x40" stat="maxHp" value="4151">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
</for>
</skill>
Scorpius вне форума  
Старый 17.01.2015, 11:04   #12
Scorpius
Спонсор Арены
 
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Регистрация: 14.06.2013
Адрес: Норильск
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По умолчанию

Корректировка:

<set name="type" value="BIGSWORD"/>

Цитата:
<weapon id="23094" name="Vesper Slasher of Fortune" add_name="90-day">
<set name="commissionable" value="false"/>
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="crystal_type" value="S80"/>
<set name="icon" value="icon.weapon_vesper_slasher_i01"/>
<set name="type" value="BIGSWORD"/>
<set name="weight" value="1740"/>
<set name="soulshots" value="1"/>
<set name="spiritshots" value="1"/>
<set name="rnd_dam" value="10"/>
<set name="durability" value="129600"/>
<set name="temporal" value="true"/>
<equip>
<slot id="LEFT_RIGHT_HAND"/>
</equip>
<skills>
<skill id="3566" level="3"/>
</skills>
<for>
<add stat="pAtk" order="0x10" value="482"/>
<add stat="mAtk" order="0x10" value="176"/>
<set stat="basePAtkSpd" order="0x08" value="325"/>
<set stat="basePCritRate" order="0x08" value="80"/>
</for>
</weapon>
не было скила:

Цитата:
<armor id="36053" name="Clan Cloak - Castle">
<set name="commissionable" value="false"/>
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.vesper_cloack_i00"/>
<set name="price" value="15000000"/>
<set name="type" value="NONE"/>
<set name="weight" value="220"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="price" value="16500000"/>
<equip>
<slot id="BACK"/>
</equip>
<skills>
<skill id="13405" level="1"/>
</skills>
<for>
<add stat="pDef" order="0x10" value="50"/>
<add stat="mDef" order="0x10" value="40"/>
</for>
</armor>
Цитата:
<skill id="13405" levels="1" name="Clan Cloak - Castle">
<set name="icon" value="icon.vesper_cloack_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add stat="STR" order="0x10" value="2"/>
<add stat="INT" order="0x10" value="2"/>
</for>
</skill>
Убрал лишний эффект снижения скорости атаки.

Цитата:
<skill id="10779" levels="4" name="Quick Fire">
<table name="#abnormal_time">30</table>
<table name="#magicLevel">85 90 95 99</table>
<table name="#pAtkSpd">1.20 1.30 1.40 1.50</table>
<table name="#reuseDelay">120000</table>
<table name="#mp_consume">39 42 46 48</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="200"/>
<set name="hitTime" value="800"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="REAL_TARGET"/>
<set name="abnormal_level" value="4"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_type" value="snipe"/>
<set name="analog_skills" value="490;99"/>
<set name="icon" value="icon.skill10779"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect>
<mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/>
<using kind="Bow, Crossbow"/>
</effect>
</for>
</skill>
Зона не должна иметь эффекта mute


Цитата:
<skill id="10523" levels="6" name="Poisoned">
<table name="#magicLevel">85 87 90 93 96 99</table>
<table name="#abnormal_level">1 2 3 4 5 6</table>
<table name="#power">687 700 721 742 762 783</table>
<table name="#runSpd">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<table name="#pAtk">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<table name="#sDef">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<table name="#pmDef">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<set name="mp_consume" value="1"/>
<set name="abnormal_effect" value="DOT_POISON"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="poison"/>
<set name="activateRate" value="30"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill1167"/>
<set name="target" value="TARGET_AURA"/>
<set name="saveVs" value="CON"/>
<set name="skillType" value="DEBUFF"/>
<set name="trait" value="POISON"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillRadius" value="200"/>
<for>
<effect name="Poison" interval="1" value="#power">
<mul order="0x30" stat="pAtk" value="#pAtk"/>
<mul order="0x30" stat="runSpd" value="#runSpd"/>
<mul order="0x30" stat="sDef" value="#sDef"/>
<mul order="0x30" stat="pDef" value="#pmDef"/>
<mul order="0x30" stat="mDef" value="#pmDef"/>
</effect>

удалил

<effect name="Mute"/>
Scorpius вне форума  
Старый 17.01.2015, 22:47   #13
Scorpius
Спонсор Арены
 
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Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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По умолчанию

Цитата:
<skill id="11058" levels="3" name="Shadow Snare">
<table name="#magicLevel">91 94 97</table>
<table name="#npcId">13323 13324 13325</table>
<table name="#mp_consume">238 252 267</table>
<set name="reuseDelay" value="15000"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="analog_skills" value="1446"/>
<set name="icon" value="icon.skill11058"/>
<set name="isOffensive" value="true"/>
<set name="isSkillTimePermanent" value="true"/>
<!-- masteryLevel = 1 -> no reuse time -->
<set name="masteryLevel" value="1"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="npcId" value="#npcId"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="CON"/>
<set name="skillType" value="SUMMON"/>
<set name="summonType" value="GROUND_ZONE"/>
<set name="target" value="TARGET_GROUND"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#mp_consume">263 254 245 236 228 219 210 201 193 184</table>
</enchant>
</skill>
Удалено

Цитата:
<cond msgId="1509">
<player olympiad="false"/>
</cond>
Предоставлено видео с руофа.

https://www.youtube.com/watch?v=tFOb6eIO4Bw

------------------------------------------------------------------------------

Убран лишний эффект

http://l2central.info/wiki/Выстрел_Т...-_Снайпер_Эура

Цитата:
<skill id="10760" levels="8" name="Tornado Shot">
<table name="#element">none</table>
<table name="#elementPower">0</table>
<table name="#magicLevel">85 86 88 90 92 94 96 98</table>
<table name="#powerPvP">0</table>
<table name="#power">20814 21546 23011 24476 25941 27906 28871 30336</table>
<table name="#mp_consume">98 100 103 107 110 114 117 121</table>
<set name="reuseDelay" value="7000"/>
<set name="coolTime" value="349"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="2200"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10760"/>
<set name="criticalRate" value="15"/>
<set name="activateRate" value="45"/>
<set name="elementsPower" value="#elementPower"/>
<set name="elements" value="#element"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="overHit" value="true"/>
<set name="powerPvP" value="#powerPvP"/>
<set name="power" value="#power"/>
<set name="SSBoost" value="2.0"/>
<set name="skillType" value="PDAM"/>
<set name="skillRadius" value="400"/>
<set name="target" value="TARGET_AREA"/>
<set name="analog_skills" value="19;507"/>
<cond msgId="113">
<using kind="Crossbow, Bow"/>
</cond>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#magicLevel">99</table>
<table name="#mp_consume">113 106 99 91 84 77 70 62 55 48</table>
</enchant>
<enchant type="2" name="Duel">
<table name="#powerPvP">31801 32534 33266 33998 34731 35463 36196 36928 37661 38393</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="3" name="Fire Attack">
<table name="#element">fire</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="4" name="Water Attack">
<table name="#element">water</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="5" name="Wind Attack">
<table name="#element">wind</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="6" name="Earth Attack">
<table name="#element">earth</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="7" name="Holy Attack">
<table name="#element">Holy</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="8" name="Dark Attack">
<table name="#element">unholy</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
<!--<enchant type="9" name="Recycle">
<table name="#magicLevel">99</table>
</enchant>-->
</skill>
убрал

Цитата:
<set name="abnormal_effect" value="KNOCKBACK"/>

<for>
<effect instant="true" name="KnockBack"/>
</for>
------------------------------------------------------------------------------

+3 Скила


Цитата:
<skill id="11356" levels="4" name="Spectral Rage">
<table name="#magicLevel">85 90 95 99</table>
<table name="#mp_consume">53 60 67 70</table>
<table name="#power">188 202 215 227</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="reuseDelay" value="2400"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2779"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="icon" value="icon.skill11356"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="450"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="overHit" value="true"/>
</skill>

<skill id="11353" levels="4" name="Elemental Rage">
<table name="#magicLevel">85 90 95 99</table>
<table name="#mp_consume">53 60 67 70</table>
<table name="#power">188 202 215 227</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="reuseDelay" value="2400"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2779"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="icon" value="icon.skill11353"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="450"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="overHit" value="true"/>
</skill>

<skill id="11350" levels="4" name="Arcane Rage">
<table name="#magicLevel">85 90 95 99</table>
<table name="#mp_consume">53 60 67 70</table>
<table name="#power">188 202 215 227</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="reuseDelay" value="2400"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2779"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="icon" value="icon.skill11350"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="450"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="overHit" value="true"/>
</skill>

Последний раз редактировалось Scorpius; 19.01.2015 в 17:50.
Scorpius вне форума  
Старый 19.01.2015, 12:30   #14
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

Еще 2 силла

Цитата:
<skill id="10252" levels="1" name="Superior Dual Weapon Mastery">
<table name="#pAtk">1252</table>
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10251"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="293;144"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pAtk">1502 1613 1724 1835 1946 2057 2168 2279 2390 2501</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
</enchant>
<for>
<add order="0x10" stat="STR" value="2">
</add>
<add order="0x40" stat="pAtk" value="#pAtk">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</add>
<add order="0x40" stat="pAccCombat" value="3">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</add>
</for>
</skill>
Цитата:
<skill id="10002" levels="1" name="Superior Heavy Armor Mastery">
<!-- Увеличивает СИЛ на 2. При использовании тяжелых доспехов увеличивает Физ. Защ. на 315,
бонус восстановления MP на 8.4 и уменьшает силу вражеской Крит. Атк. на 35%. 10% полученного урона возвращает врагу.
Если HP ниже 30%, дополнительно увеличивает Физ. Защ. на 280, Уклонение на 17. -->
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10002"/>
<table name="#pDef">1592</table>
<table name="#pDef30HP">280</table>
<table name="#pEvasRate">17</table>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="259;291;429;191;231;229;232;253"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pDef">1638 1684 1730 1776 1822 1868 1914 1960 2006 2060</table>
<table name="#pDef30HP">298 316 334 353 371 389 408 426 444 463</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<add order="0x10" stat="STR" value="2">
<using armor="Heavy"/>
</add>
<add order="0x40" stat="maxHp" value="6883">
<using armor="Heavy"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Heavy"/>
</add>
<add order="0x40" stat="regMp" value="8.4">
<using armor="Heavy"/>
</add>
<mul order="0x30" stat="critDamRcpt" value="0.65">
<using armor="Heavy"/>
</mul>
<add order="0x40" stat="reflectDam" value="10">
<using armor="Heavy"/>
</add>
<add order="0x40" stat="reflectBowDam" value="10">
<using armor="Heavy"/>
</add>
<!--
<add order="0x40" stat="reflectBowDam" value="10">
<using armor="Heavy"/>
</add>
-->
<add order="0x40" stat="reflectPSkillDam" value="10">
<using armor="Heavy"/>
</add>
<add order="0x40" stat="reflectMSkillDam" value="10">
<using armor="Heavy"/>
</add>
<add order="0x40" stat="pDef" value="#pDef30HP">
<and>
<using armor="Heavy"/>
<player percentHP="30"/>
</and>
</add>
<add order="0x40" stat="pEvasRate" value="#pEvasRate">
<and>
<using armor="Heavy"/>
<player percentHP="30"/>
</and>
</add>
</for>
</skill>
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Старый 26.01.2015, 22:53   #15
Scorpius
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Лампочка

Кондишены только для владельцев Замка.

Цитата:
<armor id="36053" name="Clan Cloak - Castle">
<set name="commissionable" value="false"/>
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.vesper_cloack_i00"/>
<set name="price" value="15000000"/>
<set name="type" value="NONE"/>
<set name="weight" value="220"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="price" value="16500000"/>
<cond msgId="113">
<player residence="Castle;1"/>
<player residence="Castle;2"/>
<player residence="Castle;3"/>
<player residence="Castle;4"/>
<player residence="Castle;5"/>
<player residence="Castle;6"/>
<player residence="Castle;7"/>
<player residence="Castle;8"/>
<player residence="Castle;9"/>
</cond>
<equip>
<slot id="BACK"/>
</equip>
<skills>
<skill id="13405" level="1"/>
</skills>
<for>
<add stat="pDef" order="0x10" value="50"/>
<add stat="mDef" order="0x10" value="40"/>
</for>
</armor>
По l2central

http://l2central.info/wiki/Гнев_-_Разрушитель
http://l2central.info/wiki/Гнев_-_Титан_Тира

Цитата:
<skill id="94" levels="7" name="Rage">
<table name="#effectPoint">341 408 495 674 734 846 951</table>
<table name="#effect1">1.1 1.1 1.1 1.1 1.1 1.1 1.1</table>
<table name="#effect2">1 1.02 1.03 1.03 1.05 1.10 1.15</table>
<table name="#magicLevel">24 55 64 72 85 90 95</table>
<table name="#abnormal_level">1 2 3 4 5 6 7</table>
<table name="#reuseDelay">30000</table>
<table name="#mp_consume">11 25 30 32 34 36 38</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="90"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="pa_up_special"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill0094"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect>
<mul order="0x30" stat="pAtk" value="#effect1">
</mul>
<mul order="0x30" stat="pAtk" value="#effect2">
<using kind="Big Sword,Big Blunt,Sword,Blunt,Pole,Dual Fist,Dual Sword"/>
</mul>
</effect>
</for>
</skill>
Изменение п .дэфа

http://l2central.info/wiki/Великое_В...ка_Теней_Веньо

Цитата:
<skill id="11252" levels="1" name="Superior Robe Mastery">
<table name="#magicLevel">85</table>
<table name="#pDef">135</table>
<set name="analog_skills" value="234;235;251"/>
<set name="icon" value="icon.skill11252"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#pDef">845 869 893 917 941 965 989 1013 1061 1092</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
</enchant>
<for>
<add order="0x10" stat="INT" value="2"/>
<add order="0x40" stat="maxHp" value="4151">
<using armor="Magic"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Magic"/>
</add>
<mul order="0x30" stat="mAtkSpd" value="1.05">
<using armor="Magic"/>
</mul>
</for>
</skill>
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Старый 08.02.2015, 22:04   #16
Scorpius
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По умолчанию

Отредактировал статы. В противном случае .whoami не отображает инфу

Цитата:
<skill id="13441" levels="1" name="Queen Ant's Soul Ring">
<set name="icon" value="icon.accessory_ring_of_queen_ant_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="stunResist" value="25"/>
<add order="0x40" stat="poisonResist" value="25"/>
<add order="0x40" stat="bleedResist" value="25"/>
<add order="0x40" stat="stunPower" value="25"/>
<add order="0x30" stat="poisonPower" value="25"/>
<add order="0x30" stat="bleedPower" value="25"/>
<mul order="0x30" stat="pCritDamage" value="1.15"/>
<mul order="0x30" stat="mCritDamage" value="1.15"/>
<add order="0x40" stat="basePCritRate" value="20"/>
<add order="0x40" stat="baseMCritRate" value="20"/>
<add order="0x40" stat="pAccCombat" value="4"/>
<add order="0x40" stat="mAccCombat" value="4"/>
</for>
</skill>
<skill id="13442" levels="1" name="Orfen's Soul Earring">
<set name="icon" value="icon.accessory_earring_of_orfen_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="sleepResist" value="25"/>
<add order="0x40" stat="paralyzeResist" value="25"/>
<add order="0x40" stat="mentalResist" value="25"/>
<add order="0x40" stat="sleepPower" value="25"/>
<add order="0x40" stat="paralyzePower" value="25"/>
<add order="0x40" stat="mentalPower" value="25"/>
<mul order="0x30" stat="hpEff" value="1.1"/>
<mul order="0x30" stat="mpConsum" value="0.95"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
<mul order="0x30" stat="mpDanceConsume" value="0.95"/>
<mul order="0x30" stat="absorbDam" value="4"/>
<mul order="0x30" stat="absorbBowDam" value="4"/>
<mul order="0x30" stat="absorbPSkillDam" value="4"/>
<mul order="0x30" stat="absorbMSkillDam" value="4"/>
</for>
</skill>
<skill id="13443" levels="1" name="Lilith' Soul Necklace">
<set name="icon" value="icon.accessary_blessed_lilith"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="baseMCritRate" value="20"/>
<add order="0x40" stat="mentalResist" value="20"/>
<add order="0x40" stat="paralyzeResist" value="20"/>
<add order="0x40" stat="mentalPower" value="20"/>
<add order="0x40" stat="paralyzePower" value="20"/>
</for>
</skill>
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Scorpius вне форума  
Старый 10.02.2015, 12:07   #17
Scorpius
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По умолчанию

Помогите доделать скил:


Цитата:
<skill id="30003" levels="17" name="Hydro Flare">
<!--TODO: С определенной вероятностью может наложить Клеймо Шторма Ур. 4, при этом персонажу можно будет использовать Факел.-->
<table name="#magicLevel">58 62 66 70 74 77 79 81 83 85 86 88 90 92 94 96 98</table>
<table name="#power">110 120 130 140 150 157 162 167 172 501 515 543 571 599 627 655 683</table>
<table name="#mp_consume">47 51 54 58 60 62 64 65 66 67 67 68 68 68 69 69 70</table>
<set name="coolTime" value="500"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="4000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="hitCancelTime" value="500"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="#power"/>
<set name="icon" value="icon.skill30003"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<and>
<using kind="Sword, Blunt, Big Blunt"/>
<target hasBuffId="30002;3"/>
</and>
</cond>
<for>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="stigma_storm"/>
<def name="max_abnormal_level" value="4"/>
</effect>
</for>
<triggers>
<trigger id="30005" level="4" type="ON_FINISH_CAST" chance="25"/>
</triggers>

Цитата:
<skill id="30005" levels="4" name="Storm Sign">
<set name="icon" value="icon.skill30027"/>
<set name="abnormal_effect" value="STIGMA_STORM"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stigma_storm"/>
<set name="magicType" value="SPECIAL"/>
<set name="icon" value="icon.skill30027"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="trait" value="DERANGEMENT"/>
<set name="saveVs" value="MEN"/>
<for>
<effect>
<mul order="0x30" stat="mDef" value="0.5"/>
<sub order="0x40" stat="runSpd" value="100"/>
</effect>
</for>
</skill>

Нужно что бы у скила 30003 было еще одно правило, и я не знаю как его правильно добавить ( и не правильно тоже)

Цитата:
<cond msgId="113">
<and>
<using kind="Sword, Blunt, Big Blunt"/>
<target hasBuffId="30005;4"/>
</and>
</cond>
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Старый 12.02.2015, 07:37   #18
Scorpius
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По умолчанию

Ребят, ну помогите по последнему скилу. Почти жешь сделал.
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Старый 14.02.2015, 22:41   #19
Scorpius
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Регистрация: 14.06.2013
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Лампочка

продолжаю общаться сам с собой

Цитата:
<etcitem id="34903" name="Mysterious Shadow">
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="icon" value="icon.weapon_apprentices_spellbook_i00"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="SCROLL"/>
<set name="reuse_delay" value="1500"/>
<set name="stackable" value="true"/>
<skills>
<skill id="15105" level="1"/>
</skills>
<cond>
<player chaos_festival="true"/>
</cond>
</etcitem>
Цитата:
<skill id="15105" levels="1" name="Mysterious Shadow">
<set name="reuseDelay" value="360000"/>
<set name="hitTime" value="200"/>
<set name="icon" value="icon.skill10784"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_effect" value="STEALTH"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="hide"/>
<set name="magicLevel" value="99"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="apply_effects_on_pet" value="true"/>
<set name="itemConsumeId" value="34903"/>
<set name="itemConsumeCount" value="1"/>
<for>
<effect name="Invisible" cancel_on_action="true">
<mul order="0x30" stat="runSpd" value="0.7"/>
</effect>
</for>
</skill>
Цитата:
<etcitem id="34904" name="Mysterious Power">
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="icon" value="icon.weapon_apprentices_spellbook_i00"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="SCROLL"/>
<set name="reuse_delay" value="1500"/>
<set name="stackable" value="true"/>
<skills>
<skill id="15106" level="1"/>
</skills>
<cond>
<player chaos_festival="true"/>
</cond>
</etcitem>
Цитата:
<skill id="15106" levels="1" name="Mysterious Power">
<set name="reuseDelay" value="360000"/>
<set name="hitTime" value="500"/>
<set name="icon" value="icon.skill10784"/>
<set name="coolTime" value="720"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="99"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="blow" value="true"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="lethal1" value="50"/>
<set name="trait" value="DEATH"/>
<set name="itemConsumeId" value="34904"/>
<set name="itemConsumeCount" value="1"/>
<triggers>
<trigger id="15107" level="1" type="ON_FINISH_CAST" chance="100"/>
</triggers>
</skill>
Цитата:
<skill id="15107" levels="1" name="Mysterious Sacrifice">
<set name="icon" value="icon.skill15107"/>
<set name="ride_state" value="NONE"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<self_effect instant="true" name="HPDamPercent" value="30"/>
<self_effect instant="true" name="CPDamPercent" value="99"/>
<self_effect instant="true" name="MPDamPercent" value="99"/>
</for>
</skill>

Цитата:
<skill id="279" levels="14" name="Lightning Strike">
<table name="#effectPoint">828 877 921 958 987 987 987 987 987 987 987 987 987 987</table>
<table name="#power">2927 3444 3990 4553 5114 5114 5114 5114 5114 5114 17140 20255 23370 25862</table>
<table name="#magicLevel">58 62 66 70 74 74 74 74 74 74 85 90 95 99</table>
<table name="#hitTime">1500</table>
<table name="#coolTime">500</table>
<table name="#reuseDelay">10000</table>
<table name="#mp_consume">64 69 74 78 82 83 85 87 89 91 93 95 103 110</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="#coolTime"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="#hitTime"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_effect" value="PARALYZE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="5"/>
<set name="activateRate" value="40"/>
<set name="magicLevel" value="99"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="power" value="#power"/>
<set name="saveVs" value="MEN"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="PARALYZE"/>
<for>
<effect name="Paralyze"/>
</for>
</skill>
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Scorpius вне форума  
Старый 11.04.2015, 21:21   #20
Scorpius
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По умолчанию

Корректировка скила Provoke по Артеи

Код:
<skill id="286" levels="12" name="Provoke">
		<!--
			Provokes enemies within a wide range and decreases resistance to spear weapons by 10 for 10-20 seconds.
			-->
		<table name="#effectPoint">136 175 189 189 189 189 189 189 189 189 189 189</table>
		<table name="#skillRadius">500 700 900 900 900 900 900 900 900 900 900 900</table>
		<table name="#magicLevel">43 55 60 60 60 60 60 60 85 90 95 99</table>
		<table name="#mp_consume">54 55 56 57 58 59 60 61 62 69 75 80</table>
		<table name="#poleWpnVuln">10 11 12 13 14 15 16 17 18 19 20 25</table>
		<set name="reuseDelay" value="4000"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="real_target"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="affectLimit" value="9;10"/>
		<set name="icon" value="icon.skill0286"/>
		<set name="hitCancelTime" value="500"/>
		<set name="effectPoint" value="#effectPoint"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="skillRadius" value="#skillRadius"/>
		<set name="skillType" value="AGGRESSION"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="poleWpnVuln" value="#poleWpnVuln"/>
			</effect>
		</for>
	</skill>
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