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Старый 11.04.2015, 21:25   #21
Scorpius
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По умолчанию

Dance of Medusa

Код:
	<skill id="367" levels="8" name="Dance of Medusa">
		<table name="#activateRate">80</table>
		<table name="#magicLevel">77 79 81 83 85 90 95 99</table>
		<table name="#abnormal_time">10</table>
		<table name="#coolTime">500</table>
		<table name="#reuseDelay">120000</table>
		<table name="#mp_consume">43 50 75 90 126 139 153 166</table>
		<table name="#hitTime">2200 2099 2000 1899 1799 1700 1600 1500</table>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="coolTime" value="#coolTime"/>
		<set name="hitTime" value="#hitTime"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_effect" value="FLESH_STONE"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="turn_stone"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="levelModifier" value="1"/>
		<set name="affectLimit" value="10;10"/>
		<set name="icon" value="icon.skill0367"/>
		<set name="hitCancelTime" value="500"/>
		<set name="activateRate" value="#activateRate"/>
		<set name="effectPoint" value="666"/>
		<set name="elements" value="earth"/>
		<set name="elementsPower" value="20"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="skillRadius" value="150"/>
		<set name="skillType" value="PARALYZE"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<cond msgId="113">
			<using kind="Dual Sword"/>
		</cond>
		<for>
			<effect name="Invulnerable"/>
			<effect name="Petrification">
				<set order="0x80" stat="regHp" value="0"/>
			</effect>
		</for>
	</skill>
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Старый 11.04.2015, 21:27   #22
Scorpius
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По умолчанию

Mortal Strike

Код:
<skill id="410" levels="8" name="Mortal Strike">
		<table name="#blowRate">1.1 1.15 1.2 1.22 1.24 1.26 1.28 1.3</table>
		<table name="#abnormal_time">120</table>
		<table name="#magicLevel">58 66 74 80 85 90 95 99</table>
		<table name="#abnormal_level">1 2 3 5 6 7 8</table>
		<table name="#mp_consume">27 31 34 40 43 46 49</table>
		<set name="reuseDelay" value="150000"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_time" value="120"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<set name="abnormal_type" value="might_mortal"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="icon" value="icon.skill0410"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<cond msgId="113">
			<using kind="Dagger,Dual Dagger"/>
		</cond>
		<for>
			<effect>
				<mul order="0x30" stat="blowRate" value="#blowRate"/>
			</effect>
		</for>
	</skill>
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Старый 11.04.2015, 21:31   #23
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По умолчанию

Song of Silence

Код:
<skill id="437" levels="7" name="Song of Silence">
		<!--
		  Description:
		  Weaves a mystical song that blocks all the enemy's physical and magical skills for 2 minutes.
		-->
		<table name="#activateRate">60 60 60 60 60 60 60</table>
		<table name="#magicLevel">79 81 83 85 90 95 99</table>
		<table name="#abnormal_time">10 10 10 10 10 10 10</table>
		<table name="#coolTime">500</table>
		<table name="#reuseDelay">120000</table>
		<table name="#mp_consume">50 75 90 126 139 153 166</table>
		<table name="#hitTime">2500 2400 2299 2200 2099 2000 1899</table>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="coolTime" value="#coolTime"/>
		<set name="hitTime" value="#hitTime"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_effect" value="SILENCE"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="silence_all"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="levelModifier" value="1"/>
		<set name="affectLimit" value="10;10"/>
		<set name="icon" value="icon.skill0437"/>
		<set name="hitCancelTime" value="500"/>
		<set name="skillRadius" value="150"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="skillType" value="MUTE"/>
		<set name="activateRate" value="#activateRate"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="trait" value="DERANGEMENT"/>
		<set name="saveVs" value="MEN"/>
		<enchant type="1" levels="15" name="Chance">
			<table name="#activateRate">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90</table>
			<table name="#magicLevel">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
			<table name="#reuseDelay">150000</table>
			<table name="#coolTime">0</table>
			<table name="#hitTime">2500</table>
			<table name="#mp_consume">54</table>
		</enchant>
		<enchant type="2" name="Cost">
			<table name="#magicLevel">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
			<table name="#abnormal_time">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
			<table name="#reuseDelay">150000</table>
			<table name="#coolTime">0</table>
			<table name="#hitTime">2500</table>
			<table name="#mp_consume">54</table>
		</enchant>
		<for>
			<effect name="MuteAll"/>
		</for>
	</skill>
На счет актуальности заточки скила не уверен.
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Старый 11.04.2015, 21:33   #24
Scorpius
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По умолчанию

Sword Shield

Код:
<skill id="483" levels="8" name="Sword Shield">
		<table name="#pDef">2000 4000 4750 5250 6250 6250 6250 7500</table>
		<table name="#runSpd">0.6 0.6 0.6 0.6 0.7 0.8 0.9 1</table>
		<table name="#magicLevel">36 52 64 74 85 90 95 99</table>
		<table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
		<table name="#reuseDelay">300000</table>
		<table name="#mp_consume">16 18 20 22 24 26 28 30</table>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<set name="abnormal_type" value="pd_up_special"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="icon" value="icon.skill0483"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>
				<add order="0x40" stat="pDef" value="#pDef"/>
				<mul order="0x30" stat="runSpd" value="#runSpd"/>
			</effect>
		</for>
	</skill>
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Старый 11.04.2015, 21:34   #25
Scorpius
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По умолчанию

Disarm

Код:
<skill id="485" levels="16" name="Disarm">
		<table name="#activateRate">70</table>
		<table name="#magicLevel">36 43 49 55 62 68 74 75 77 79 81 83 85 90 95 99</table>
		<table name="#abnormal_time">5</table>
		<table name="#hitTime">1000</table>
		<table name="#coolTime">500</table>
		<table name="#reuseDelay">60000</table>
		<table name="#mp_consume">25 25 25 35 35 35 35 45 45 45 45 45 55 55 55 55</table>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="coolTime" value="#coolTime"/>
		<set name="hitTime" value="#hitTime"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_effect" value="DOT_BLEEDING"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="disarm"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="levelModifier" value="1"/>
		<set name="icon" value="icon.skill0485"/>
		<set name="hitCancelTime" value="500"/>
		<set name="activateRate" value="#activateRate"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="trait" value="DISARM"/>
		<set name="saveVs" value="STR"/>
		<for>
			<effect name="Disarm">
				<mul order="0x90" stat="pAtk" value="0.6"/>
			</effect>
		</for>
	</skill>
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Старый 11.04.2015, 21:59   #26
Scorpius
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По умолчанию

Rush Impact

Код:
<skill id="793" levels="5" name="Rush Impact">
		<table name="#powerPvP">0</table>
		<table name="#activateRate">60</table>
		<table name="#elementPower">0</table>
		<table name="#element">none</table>
		<table name="#power">4040 11557 13553 15150 16747</table>
		<table name="#magicLevel">78 85 90 95 99</table>
		<table name="#mp_consume">83 92 98 104 110</table>
		<set name="coolTime" value="200"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="800"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE"/>
		<set name="abnormal_effect" value="STUN"/>
		<set name="abnormal_time" value="9"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="stun"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="levelModifier" value="1"/>
		<set name="affectLimit" value="5;12"/>
		<set name="icon" value="icon.skill0793"/>
		<set name="power" value="#power"/>
		<set name="hitCancelTime" value="500"/>
		<set name="elementsPower" value="#elementPower"/>
		<set name="elements" value="#element"/>
		<set name="powerPvP" value="#powerPvP"/>
		<set name="activateRate" value="#activateRate"/>
		<set name="target" value="TARGET_TUNNEL"/>
		<set name="skillRadius" value="400"/>
		<set name="skillType" value="PDAM"/>
		<set name="fly_type" value="CHARGE"/>
		<set name="fly_radius" value="600"/>
		<set name="fly_depends_on_heading" value="true"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="soulBoost" value="true"/>
		<set name="trait" value="SHOCK"/>
		<set name="saveVs" value="CON"/>
		<set name="nextAction" value="attack"/>
		<cond msgId="113">
			<target min_distance="200"/>
		</cond>
		<for>
			<effect name="Stun"/>
		</for>
	</skill>
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Старый 11.04.2015, 22:36   #27
Scorpius
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По умолчанию

Empowering Echo

Код:
<skill id="1457" levels="2" name="Empowering Echo">
		<table name="#abnormal_time">1200</table>
		<table name="#magicLevel">79 85</table>
		<table name="#mp_consume">145 72</table>
		<set name="reuseDelay" value="15000"/>
		<set name="hitTime" value="4000"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="1"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="icon" value="icon.skill1457"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<enchant type="1" levels="15" name="Time">
			<table name="#abnormal_time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800</table>
			<table name="#magicLevel">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
			<table name="#mp_consume">145</table>
		</enchant>
		<enchant type="2" name="Cost">
			<table name="#magicLevel">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
			<table name="#mp_consume">140 135 130 125 120 115 110 106 101 96 91 86 81 76 72</table>
		</enchant>
		<for>
			<effect>
				<mul order="0x30" stat="mAtk" value="1.25"/>
				<mul order="0x30" stat="mpConsum" value="1.35"/>
			</effect>
		</for>
	</skill>
Должен быть без <set name="abnormal_type" value="ma_up_special"/>. Пруф - многочисленные видео олимпа с офа предоставленные игроками.
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Старый 11.04.2015, 22:39   #28
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По умолчанию

Soul Barrier

Код:
<skill id="1514" levels="7" name="Soul Barrier">
		<table name="#abnormal_time">30</table>
		<table name="#mDef">2 2 2 2.2 2.3 2.4 2.5</table>
		<table name="#bowWpnVuln">10 15 20 30 35 40 45</table>
		<table name="#crossbowWpnVuln">10 15 20 30 35 40 45</table>
		<table name="#magicLevel">58 63 74 85 90 95 99</table>
		<table name="#hitTime">1000</table>
		<table name="#reuseDelay">300000</table>
		<table name="#mp_consume">22 25 28 30 32 34 35</table>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="hitTime" value="#hitTime"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="pd_up_bow"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="icon" value="icon.skill1514"/>
		<set name="hitCancelTime" value="500"/>
		<set name="effectPoint" value="549"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<for>
			<effect>

				<mul order="0x30" stat="mDef" value="#mDef"/>
				<sub order="0x40" stat="bowWpnVuln" value="#bowWpnVuln"/>
				<sub order="0x40" stat="crossbowWpnVuln" value="#crossbowWpnVuln"/>
			</effect>
		</for>
	</skill>
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Старый 11.04.2015, 22:40   #29
Scorpius
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По умолчанию

Surrender to Holy

Код:
<skill id="1524" levels="42" name="Surrender to Holy">
		<table name="#effectPoint">243 285 331 379 418 457 495 532 549 566 582 597 611 624 635 646 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655 655</table>
		<table name="#activateRate">80</table>
		<table name="#magicLevel">44 48 52 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
		<table name="#mp_consume">39 39 41 42 43 44 44 46 47 48 49 49 51 52 53 54 55 56 57 58 59 60 61 62 63 64 64 66 67 67 68 69 69 70 71 72 73 73 73 74 74 75</table>
		<set name="reuseDelay" value="2000"/>
		<set name="castRange" value="750"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="30"/>
		<set name="abnormal_level" value="3"/>
		<set name="abnormal_type" value="armor_holy"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="levelModifier" value="2"/>
		<set name="icon" value="icon.skill1524"/>
		<set name="hitCancelTime" value="500"/>
		<set name="effectPoint" value="#effectPoint"/>
		<set name="activateRate" value="#activateRate"/>
		<set name="elements" value="holy"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="MEN"/>
		<for>
			<effect>
				<sub order="0x40" stat="defenceHoly" value="25"/>
				<add order="0x40" stat="defenceUnholy" value="12"/>
				<mul order="0x30" stat="mDef" value="0.9"/>
			</effect>
		</for>
	</skill>
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Старый 11.04.2015, 22:44   #30
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По умолчанию

21300 (до сих пор старый на свн)

Код:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE list SYSTEM "skill.dtd">
<list>
	<skill id="21300" levels="1" name="Release Agathion's Seal - Velarin">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21301" levels="1" name="Release Agathion's Seal - Dulcinel">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21302" levels="1" name="Release Agathion's Seal - Chimeros">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21303" levels="1" name="Release Agathion's Seal - Niveri">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21304" levels="1" name="Release Agathion's Seal - Hamell">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21305" levels="1" name="Release Agathion's Seal - Joriya">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21306" levels="1" name="Release Agathion's Seal - Ralmak">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21307" levels="1" name="Release Agathion's Seal - Goras">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21308" levels="1" name="Release Agathion's Seal - Vensar">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21309" levels="1" name="Release Agathion's Seal - Kiela">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21310" levels="1" name="Soul's Shield">
		<set name="reuseDelay" value="1200000"/>
		<set name="hitTime" value="1000"/>
		<set name="icon" value="BranchSys2.icon.br_soulavatar_active_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21311" levels="1" name="Reinforced Authority">
		<set name="icon" value="BranchSys2.icon.br_soulavatar_stat_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21312" levels="1" name="Indomitable Spirit">
		<set name="icon" value="BranchSys2.icon.br_soulavatar_attr_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21313" levels="1" name="Soul Shroud">
		<set name="icon" value="BranchSys2.icon.br_soulavatar_attr_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21314" levels="1" name="Soul Seduction">
		<set name="icon" value="BranchSys2.icon.br_soulavatar_attr_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21315" levels="1" name="Soul Protection">
		<set name="icon" value="BranchSys2.icon.br_soulavatar_attr_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21316" levels="1" name="Intelligent Soul">
		<set name="icon" value="BranchSys2.icon.br_soulavatar_attr_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21317" levels="1" name="Sagacious Soul">
		<set name="icon" value="BranchSys2.icon.br_soulavatar_attr_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21320" levels="1" name="Desperate Exorcism">
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="800"/>
		<set name="castRange" value="250"/>
		<set name="hitTime" value="2500"/>
		<set name="icon" value="icon.skill1551"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21321" levels="1" name="Desperate Exorcism - Trigger">
		<set name="icon" value="icon.skill1551"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21322" levels="1" name="Cancel Transformation">
		<set name="castRange" value="600"/>
		<set name="hitTime" value="100"/>
		<set name="icon" value="icon.skilltransform2"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21323" levels="1" name="Restore the Crystal of Protection">
		<set name="reuseDelay" value="30000"/>
		<set name="castRange" value="350"/>
		<set name="hitTime" value="5000"/>
		<set name="icon" value="icon.skill1425"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21324" levels="1" name="Einhasad's Authority">
		<set name="reuseDelay" value="45000"/>
		<set name="coolTime" value="720"/>
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.skill6288"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21325" levels="1" name="Release Agathion's Seal - Uthanka">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21326" levels="1" name="Basic Effect: Elemental Shirt">
		<set name="icon" value="BranchSys2.icon.etc_scroll_of_enchant_shirt_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="mAtk" value="8.0"/>
		</for>
	</skill>
	<skill id="21327" levels="10" name="Enchant Effect: Elemental Shirt">
		<!--AUTHOR: Bonux-->
		<table name="#mAtk">9 10 11 12 13 14 15 16 17 18</table>
		<table name="#runSpd">0 0 0 7 7 7 7 7 7 7</table>
		<table name="#maxHpMp">0 0 0 0 200 200 200 200 200 200</table>
		<table name="#mpConsum">1 1 1 1 1 0.97 0.97 0.97 0.97 0.97</table>
		<table name="#defenceElement">0 0 0 0 0 20 25 30 35 40</table>
		<table name="#resistRelectDam">0 0 0 0 0 0 5 5 5 5</table>	<!--TODO: Check this.-->
		<table name="#reuse">1 1 1 1 1 1 1 0.95 0.95 0.95</table>	<!--TODO: Check this.-->
		<table name="#absorb">0 0 0 0 0 0 0 5 5 5</table>	<!--TODO: Check this.-->
		<table name="#STR">0 0 0 0 1 2 2 2 3</table>
		<table name="#DEX">0 0 0 0 0 1 1 2 3</table>
		<table name="#CON">0 0 0 2 2 2 2 3 3</table>
		<table name="#INT">0 0 0 0 1 2 2 2 3</table>
		<table name="#WIT">0 0 0 0 0 1 1 2 3</table>
		<table name="#MEN">0 0 0 2 2 2 2 2 3</table>
		<set name="icon" value="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="mAtk" value="#mAtk"/>
			<add order="0x40" stat="runSpd" value="#runSpd"/>
			<add order="0x40" stat="maxHp" value="#maxHpMp"/>
			<add order="0x40" stat="maxMp" value="#maxHpMp"/>
			<mul order="0x40" stat="mpConsum" value="#mpConsum"/>
			<mul order="0x40" stat="mpConsumePhysical" value="#mpConsum"/>
			<mul order="0x40" stat="mpDanceConsume" value="#mpConsum"/>
			<add order="0x40" stat="defenceWater" value="#defenceElement"/>
			<add order="0x40" stat="defenceFire" value="#defenceElement"/>
			<add order="0x40" stat="defenceWind" value="#defenceElement"/>
			<add order="0x40" stat="defenceEarth" value="#defenceElement"/>
			<add order="0x40" stat="resistRelectDam" value="#resistRelectDam"/>
			<mul order="0x40" stat="mReuse" value="#reuse"/>
			<mul order="0x40" stat="pReuse" value="#reuse"/>
			<mul order="0x40" stat="musicReuse" value="#reuse"/>
			<add order="0x40" stat="absorbDam" value="#absorb"/>
			<add order="0x40" stat="absorbBowDam" value="#absorb"/>
			<add order="0x40" stat="absorbPSkillDam" value="#absorb"/>
			<add order="0x40" stat="absorbMSkillDam" value="#absorb"/>
			<!--TODO: Увеличивает сопротивление внезапной смерти, смертельному и полусмертельному удару-->
			<add order="0x40" stat="STR" value="#STR"/>
			<add order="0x40" stat="DEX" value="#DEX"/>
			<add order="0x40" stat="CON" value="#CON"/>
			<add order="0x40" stat="INT" value="#INT"/>
			<add order="0x40" stat="WIT" value="#WIT"/>
			<add order="0x40" stat="MEN" value="#MEN"/>
		</for>
	</skill>
	<skill id="21328" levels="1" name="Adenian Underwear: Speed">
		<set name="icon" value="BranchSys3.icon1.g_co_military_undwrwear"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21329" levels="1" name="Adenian Underwear: Speed">
		<set name="icon" value="BranchSys3.icon1.g_co_premium_underwear"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21330" levels="1" name="Adenian Underwear: Speed">
		<set name="icon" value="BranchSys3.icon1.g_co_sexy_underwear"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21331" levels="1" name="Adenian Underwear: Speed">
		<set name="icon" value="BranchSys3.icon1.g_co_sf_underwear_01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21332" levels="1" name="Adenian Underwear: Speed">
		<set name="icon" value="BranchSys3.icon1.g_co_maid_underwear_f01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21333" levels="2" name="Adenia's Vampiric Rage">
		<set name="icon" value="icon.skill3080"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21334" levels="2" name="Adenia's Vampiric Rage">
		<set name="reuseDelay" value="7200000"/>
		<set name="icon" value="icon.skill3123"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21335" levels="2" name="Adenia's Damage Reflect">
		<set name="icon" value="icon.skill3080"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21336" levels="2" name="Adenia's Damage Reflect">
		<set name="reuseDelay" value="600000"/>
		<set name="hitTime" value="4000"/>
		<set name="mp_consume" value="25"/>
		<set name="icon" value="icon.skill3123"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21337" levels="1" name="Adenia's Duel Might">
		<set name="icon" value="icon.skill3238"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21338" levels="1" name="Adenia's Duel Might">
		<set name="icon" value="icon.skill3238"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21339" levels="1" name="Adenia's Doom">
		<set name="icon" value="icon.skill3080"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21340" levels="2" name="Adenia's Instant Recovery">
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="500"/>
		<set name="icon" value="icon.skill3123"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21341" levels="1" name="Adenia's Shield">
		<set name="reuseDelay" value="300000"/>
		<set name="hitTime" value="4000"/>
		<set name="mp_consume" value="48"/>
		<set name="icon" value="icon.skill3123"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21342" levels="1" name="Adenia's Magic Barrier">
		<set name="reuseDelay" value="300000"/>
		<set name="hitTime" value="4000"/>
		<set name="mp_consume" value="48"/>
		<set name="icon" value="icon.skill3123"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21343" levels="1" name="Adenia's Barrier">
		<set name="reuseDelay" value="300000"/>
		<set name="hitTime" value="4000"/>
		<set name="mp_consume" value="48"/>
		<set name="icon" value="icon.skill3123"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21344" levels="2" name="Adenia's Invincibility">
		<table name="#reuseDelay">7200000 3600000</table>
		<set name="reuseDelay" value="#reuseDelay"/>
		<set name="hitTime" value="500"/>
		<set name="icon" value="icon.skill3123"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21345" levels="2" name="Adenia's Party Return">
		<table name="#mp_consume">110 214</table>
		<set name="reuseDelay" value="3600000"/>
		<set name="hitTime" value="20000"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="icon" value="icon.skill3123"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21346" levels="1" name="Adenia's Weight Limit">
		<set name="icon" value="icon.skill3238"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21347" levels="1" name="Release Agathion's Seal - Griffin">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21348" levels="1" name="Summon Friend">
		<set name="reuseDelay" value="3600000"/>
		<set name="hitTime" value="10000"/>
		<set name="icon" value="icon.etc_small_ultra_bomb_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21349" levels="1" name="Memory Shot">
		<set name="reuseDelay" value="30000"/>
		<set name="hitTime" value="5000"/>
		<set name="icon" value="BranchSys.icon.br_firecracker_white_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21350" levels="5" name="Modified Set Effect Test">
		<set name="icon" value="BranchSys3.icon1.g_co_sf_b"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21351" levels="2" name="Modified Set Effect Test">
		<set name="reuseDelay" value="3600000"/>
		<set name="hitTime" value="20000"/>
		<set name="mp_consume" value="110"/>
		<set name="icon" value="BranchSys3.Icon.g_beam_sword"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21352" levels="1" name="Release Agathion's Seal - Hussar">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21353" levels="1" name="Vitality Recovery">
		<set name="reuseDelay" value="3600000"/>
		<set name="hitTime" value="3000"/>
		<set name="icon" value="BranchSys.icon.br_black_gem_mask_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21354" levels="1" name="Vitality Recovery">
		<set name="reuseDelay" value="3600000"/>
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.accessory_dwarf_goggle_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21355" levels="1" name="Erupting Vitality XP Potion">
		<set name="reuseDelay" value="3600000"/>
		<set name="icon" value="BranchSys.icon.br_xmas_miracle_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21356" levels="1" name="Erupting Vitality Replenishing Potion">
		<set name="reuseDelay" value="3600000"/>
		<set name="icon" value="BranchSys.icon.br_xmas_miracle_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21357" levels="1" name="Erupting Vitality Conservation Potion">
		<set name="reuseDelay" value="3600000"/>
		<set name="icon" value="icon.etc_potion_yellow_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21358" levels="1" name="Wondrous Human Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_human"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21359" levels="1" name="Wondrous Elf Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_elf"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21360" levels="1" name="Wondrous Dark Elf Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_darkelf"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21361" levels="1" name="Wondrous Orc Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_orc"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21362" levels="1" name="Wondrous Dwarf Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_dwarf"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21363" levels="1" name="Wondrous Kamael Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_kamael"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21364" levels="8" name="Talisman - Outlaw">
		<table name="#pCritRate">0 0 8 0 13 0 13 13</table>
		<table name="#mCritRate">0 0 8 0 13 0 13 13</table>
		<table name="#pEvasRate">4 0 0 0 7 7 7 0</table>
		<table name="#mEvasRate">4 0 0 0 7 7 7 0</table>
		<table name="#pAtk">154 0 0 0 231 231 231 0</table>
		<table name="#mAtk">181 0 0 0 271 271 271 0</table>
		<table name="#mentalResist">0 10 0 0 13 13 0 13</table>
		<table name="#maxHp">0 0 0 325 0 490 350 490</table>
		<table name="#maxCp">0 0 0 325 0 490 350 490</table>
		<table name="#maxMp">0 0 0 325 0 490 350 490</table>
		<table name="#regCp">0 0 0 5 0 7 7 7</table>
		<table name="#regMp">0 0 0 5 0 7 7 7</table>
		<table name="#regHp">0 0 0 5 0 7 7 7</table>
		<table name="#defenceFire">0 10 0 0 15 15 0 15</table>
		<table name="#defenceWater">0 10 0 0 15 15 0 15</table>
		<table name="#defenceWind">0 10 0 0 15 15 0 15</table>
		<table name="#defenceEarth">0 10 0 0 15 15 0 15</table>
		<table name="#defenceHoly">0 10 0 0 15 15 0 15</table>
		<table name="#defenceUnholy">0 10 0 0 15 15 0 15</table>
		<table name="#pCritDamRcpt">0 0 0.9 0 0.85 0 0.85 0.85</table>
		<table name="#pvpPhysDefenceBonus">0 0 1.1 0 1.15 0 0 0</table>
		<table name="#pvpPhysSkillDefenceBonus">0 0 1.1 0 1.15 0 1.15 1.15</table>
		<table name="#pvpMagicSkillDefenceBonus">0 0 1.1 0 1.15 0 1.15 1.15</table>
		<set name="icon" value="BranchSys2.icon.g_giant_gem"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="pCritRate" value="#pCritRate"/>
			<add order="0x40" stat="mCritRate" value="#mCritRate"/>
			<add order="0x40" stat="pEvasRate" value="#pEvasRate"/>
			<add order="0x40" stat="mEvasRate" value="#pEvasRate"/>
			<add order="0x40" stat="pAtk" value="#pAtk"/>
			<add order="0x40" stat="mAtk" value="#mAtk"/>
			<add order="0x40" stat="defenceFire" value="#defenceFire"/>
			<add order="0x40" stat="defenceWater" value="#defenceWater"/>
			<add order="0x40" stat="defenceWind" value="#defenceWind"/>
			<add order="0x40" stat="defenceEarth" value="#defenceEarth"/>
			<add order="0x40" stat="defenceHoly" value="#defenceHoly"/>
			<add order="0x40" stat="defenceUnholy" value="#defenceUnholy"/>
			<add order="0x40" stat="mentalResist" value="#mentalResist"/>
			<add order="0x60" stat="maxHp" value="#maxHp"/>
			<add order="0x60" stat="maxMp" value="#maxMp"/>
			<add order="0x60" stat="maxCp" value="#maxCp"/>
			<add order="0x40" stat="regCp" value="#regCp"/>
			<add order="0x40" stat="regMp" value="#regMp"/>
			<add order="0x40" stat="regHp" value="#regHp"/>
			<mul order="0x30" stat="pCritDamRcpt" value="#pCritDamRcpt"/>
			<mul order="0x30" stat="pvpPhysDefenceBonus" value="#pvpPhysDefenceBonus"/>
			<mul order="0x30" stat="pvpPhysSkillDefenceBonus" value="#pvpPhysSkillDefenceBonus"/>
			<mul order="0x30" stat="pvpMagicSkillDefenceBonus" value="#pvpMagicSkillDefenceBonus"/>
		</for>
	</skill>
	<skill id="21365" levels="1" name="Talisman - Hunter">
		<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="21366" levels="1" name="Wondrous Hunt Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_etc_defence"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21367" levels="1" name="Wondrous Slaughter Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_etc_slaughter"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21368" levels="1" name="Wondrous Slaughter Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_etc_slaughter"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21369" levels="1" name="Cancel Wondrous Dye Effect">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_etc_slaughter"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21370" levels="1" name="Talisman - Slaughterer">
		<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="21371" levels="1" name="Talisman - Conquerer">
		<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="21372" levels="1" name="Talisman - Outlaw">
		<set name="icon" value="BranchSys2.icon.g_giant_gem"/>
		<set name="operateType" value="OP_PASSIVE"/>
	</skill>
	<skill id="21369" levels="1" name="Cancel Wondrous Dye Effect">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_etc_slaughter"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21370" levels="5" name="Talisman - Slaughterer">
		<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21371" levels="5" name="Talisman - Conquerer">
		<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21372" levels="5" name="Talisman - Outlaw">
		<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21373" levels="1" name="Unequip Talisman - Hunter">
		<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21374" levels="1" name="Unequip Talisman - Slaughterer">
		<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21375" levels="1" name="Unequip Talisman - Conquerer">
		<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21376" levels="1" name="Unequip Talisman - Outlaw">
		<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21377" levels="3" name="Adenian Tattoo: Protection">
		<set name="reuseDelay" value="3600000"/>
		<set name="hitTime" value="500"/>
		<set name="icon" value="BranchSys3.icon1.g_co_tatu_i01"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21378" levels="3" name="Adenian Tattoo: Valor">
		<set name="reuseDelay" value="3600000"/>
		<set name="hitTime" value="500"/>
		<set name="icon" value="BranchSys3.icon1.g_co_tatu_i02"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21379" levels="3" name="Adenian Tattoo: Deviance">
		<set name="reuseDelay" value="3600000"/>
		<set name="hitTime" value="500"/>
		<set name="icon" value="BranchSys3.icon1.g_co_tatu_i03"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21380" levels="1" name="Adenian Tattoo: Speed">
		<set name="icon" value="BranchSys3.icon1.g_co_tatu_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="runSpd" value="7"/>
		</for>
	</skill>
	<skill id="21381" levels="1" name="Adenian Tattoo: Speed">
		<set name="icon" value="BranchSys3.icon1.g_co_tatu_i02"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="runSpd" value="7"/>
		</for>
	</skill>
	<skill id="21382" levels="1" name="Adenian Tattoo: Speed">
		<set name="icon" value="BranchSys3.icon1.g_co_tatu_i03"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<add order="0x40" stat="runSpd" value="7"/>
		</for>
	</skill>
	<skill id="21383" levels="1" name="Transform: Uthanka">
		<set name="icon" value="icon.skilltransform3"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21384" levels="1" name="Cancel Transformation">
		<set name="hitTime" value="2500"/>
		<set name="icon" value="icon.skilltransform2"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21385" levels="1" name="Cancel Dye Effect">
		<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21386" levels="1" name="Parade Firecracker">
		<set name="reuseDelay" value="1000"/>
		<set name="castRange" value="75"/>
		<set name="icon" value="icon.etc_small_ultra_bomb_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21387" levels="1" name="Release Agathion's Seal - Van Halter's Memory">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21388" levels="1" name="Release Agathion's Seal - Anakim">
		<set name="hitTime" value="3000"/>
		<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21389" levels="1" name="Mysterious Dark Resistance Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_attribute_unholy"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21390" levels="1" name="Mysterious Holy Resistance Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_attribute_holy"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21391" levels="1" name="Mysterious Fire Resistance Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_attribute_fire"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21392" levels="1" name="Mysterious Water Resistance Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_attribute_water"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21393" levels="1" name="Mysterious Wind Resistance Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_attribute_wind"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21394" levels="1" name="Mysterious Earth Resistance Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_attribute_earth"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21395" levels="1" name="Mysterious Abnormal State Resistance Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_etc_debuff"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21396" levels="1" name="Mysterious Invincibility Boost Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_etc_buff"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21397" levels="1" name="Mysterious World Boss Defense Dye">
		<set name="icon" value="BranchSys3.iconitem.g_premium_hena_dragon_boss"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21398" levels="1" name="Mysterious Antharas Defense Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_boss_antaras"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
	<skill id="21399" levels="1" name="Mysterious Valakas Defense Dye">
		<set name="icon" value="BranchSys3.icon1.g_premium_hena_boss_valakas"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTDONE"/>
		<set name="operateType" value="OP_ACTIVE"/>
	</skill>
</list>
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