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Старый 18.02.2018, 18:33   #1
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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По умолчанию Фиксы от моей команды(FIXED)

[18.02.18 12:00:20:654] INFO gameserver.GameServer: =================================================
[18.02.18 12:00:20:659] INFO gameserver.GameServer: Project Revision: ........ L2s [33211]
[18.02.18 12:00:20:659] INFO gameserver.GameServer: Build Revision: .......... 12584
[18.02.18 12:00:20:659] INFO gameserver.GameServer: Update: .................. Grand Crusade
[18.02.18 12:00:20:660] INFO gameserver.GameServer: Build date: .............. 2018.01.29 19:55
[18.02.18 12:00:20:660] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_161-b12 (Oracle Corporation)
[18.02.18 12:00:20:660] INFO gameserver.GameServer: =================================================

"Кровавый Шаг - исправил время нанесения урона кровотечением на 3 секунды (согласно всем кровотечениям которые существуют в игре)"

Код:
<skill id="10508" levels="11" name="Blood Stab">
        <table name="#elementPower">0</table>
        <table name="#element">none</table>
        <table name="#power">38880 40220 42910 45600 48300 50990 53680 56370 58210 60580 62960</table>
        <table name="#dot">-335 -393 -456 -491 -528 -605 -646 -668</table>
        <table name="#baseCritLethal">8 9 10 11 12 13 14 15</table>
        <table name="#magicLevel">85 86 88 90 92 94 96 98 101 103 105</table>
        <table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
        <table name="#powerPvP">1</table>
        <table name="#mp_consume">59 60 62 64 66 68 71 73 75 77 79</table>
        <set name="icon" value="icon.skill10508"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="699"/>
        <set name="hitTime" value="829"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="15"/>
        <set name="abnormal_level" value="#abnormal_level"/>
        <set name="abnormal_type" value="bleeding"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="#power"/>
        <set name="criticalRate" value="10"/>
        <set name="elementPower" value="#elementPower"/>
        <set name="element" value="#element"/>
        <set name="behind" value="true"/>
        <set name="nextAction" value="attack"/>
        <set name="directHp" value="true"/>
        <set name="powerPvP" value="#powerPvP"/>
        <set name="operate_type" value="A2"/>
        <set name="overHit" value="true"/>
        <set name="onCrit" value="true"/>
        <set name="lethal1" value="#baseCritLethal"/>
        <set name="skillType" value="PDAM"/>
        <set name="blow" value="true"/>
        <set name="SSBoost" value="2.0"/>
        <set name="trait" value="BLEED"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="analog_skills" value="409;321;30;190"/>
        <cond msgId="113">
            <using kind="Dagger,Dual Dagger"/>
        </cond>
        <enchant_info type="1" name="Power">
            <table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table>
            <enchant_tables skill_level="7" enchant_levels="20"/>
            <enchant_tables skill_level="8" enchant_levels="20"/>
            <enchant_tables skill_level="9" enchant_levels="20"/>
            <enchant_tables skill_level="10" enchant_levels="20"/>
            <enchant_tables skill_level="11" enchant_levels="20"/>
        </enchant_info>
        <enchant_info type="2" name="Duel">
            <table name="#powerPvP" type="ADD">0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25</table>
            <enchant_tables skill_level="7" enchant_levels="20"/>
            <enchant_tables skill_level="8" enchant_levels="20"/>
            <enchant_tables skill_level="9" enchant_levels="20"/>
            <enchant_tables skill_level="10" enchant_levels="20"/>
            <enchant_tables skill_level="11" enchant_levels="20"/>
        </enchant_info>
        <enchant_info type="3" name="Delete" available="false">
            <enchant_tables skill_level="7" enchant_levels="30">
                <table name="#mp_consume">73</table>
            </enchant_tables>
            <enchant_tables skill_level="8" enchant_levels="30"/>
        </enchant_info>
        <enchant_info type="4" name="Water Attack" available="false">
            <table name="#element">water</table>
            <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table>
            <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table>
            <table name="#magicLevel">99</table>
            <enchant_tables skill_level="7" enchant_levels="30">
                <table name="#mp_consume">73</table>
            </enchant_tables>
            <enchant_tables skill_level="8" enchant_levels="30"/>
        </enchant_info>
        <enchant_info type="5" name="Wind Attack" available="false">
            <table name="#element">wind</table>
            <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table>
            <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table>
            <table name="#magicLevel">99</table>
            <enchant_tables skill_level="7" enchant_levels="30">
                <table name="#mp_consume">73</table>
            </enchant_tables>
            <enchant_tables skill_level="8" enchant_levels="30"/>
        </enchant_info>
        <enchant_info type="6" name="Earth Attack" available="false">
            <table name="#element">earth</table>
            <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table>
            <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table>
            <table name="#magicLevel">99</table>
            <enchant_tables skill_level="7" enchant_levels="30">
                <table name="#mp_consume">73</table>
            </enchant_tables>
            <enchant_tables skill_level="8" enchant_levels="30"/>
        </enchant_info>
        <enchant_info type="7" name="Holy Attack" available="false">
            <table name="#element">holy</table>
            <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table>
            <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table>
            <table name="#magicLevel">99</table>
            <enchant_tables skill_level="7" enchant_levels="30">
                <table name="#mp_consume">73</table>
            </enchant_tables>
            <enchant_tables skill_level="8" enchant_levels="30"/>
        </enchant_info>
        <enchant_info type="8" name="Dark Attack" available="false">
            <table name="#element">unholy</table>
            <table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80</table>
            <table name="#power">37291 38181 38991 39842 40690 41510 42390 43240 44089 44940</table>
            <table name="#magicLevel">99</table>
            <enchant_tables skill_level="7" enchant_levels="30">
                <table name="#mp_consume">73</table>
            </enchant_tables>
            <enchant_tables skill_level="8" enchant_levels="30"/>
        </enchant_info>
        <enchant_info type="9" name="Recovery" available="false">
            <enchant_tables skill_level="8" enchant_levels="10">
                <table name="#magicLevel">99</table>
            </enchant_tables>
        </enchant_info>
        <!--TODO: Check.
        <triggers>
            <trigger id="10538" level="1" type="ON_FINISH_CAST" chance="10"/>
        </triggers>-->
        <for>
            <effect name="t_hp" interval="3" value="#dot"/>
            <mul stat="pvpPhysSkillDmgBonus" value="#powerPvP"/>
        </for>
    </skill>
"Удар с Разворота Справа - Убрал блокировку кровотечения (конфликтовало с Кровавым Шагом), добавил запрет на использование умения если не одеты кинжалы / парные кинжалы, исправил время нанесения урона кровотечением на 3 секунды (согласно всем кровотечениям которые существуют в игре), добавил аналоговый скил 2 профы (не удалялся после изучения навыка перерождения), убрал блок на минимальный радиус."

Код:
<skill id="19303" levels="7" name="Right Angle Reverse">
        <table name="#mp_consume">80 85 90 95 100 105 110</table>
        <table name="#dot">-335 -393 -456 -491 -528 -605 -646 -668</table>
        <table name="#abnormal_level">1 2 3 4 5 6 7</table>
        <table name="#power">35530 41630 47730 52610 56030 58530 61030</table>
        <set name="icon" value="icon.skill19303"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="500"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>     
        <set name="abnormal_effect" value="DOT_BLEEDING"/>     
        <set name="abnormal_time" value="15"/>
        <set name="abnormal_level" value="#abnormal_level"/>
        <set name="power" value="#power"/>
        <set name="criticalRate" value="40"/>     
        <set name="nextAction" value="attack"/>
        <set name="directHp" value="true"/>     
        <set name="operate_type" value="A2"/>
        <set name="overHit" value="true"/>
        <set name="onCrit" value="true"/>
        <set name="lethal1" value="20"/>
        <set name="skillType" value="PDAM"/>
        <set name="blow" value="true"/>
        <set name="SSBoost" value="2.0"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="trait" value="BLEED"/>
        <set name="fly_type" value="CHARGE"/>
        <set name="fly_radius" value="80"/>
        <set name="fly_animation_speed" value="333"/>
        <set name="fly_position_degree" value="270"/>
        <set name="applyMinRange" value="false"/>
        <set name="analog_skills" value="344"/>
        <cond msgId="113">
            <using kind="Dagger,Dual Dagger"/>
        </cond>
        <for>
            <effect name="t_hp" interval="3" value="#dot"/>         
        </for>
    </skill>
"Удар Восточного Ветра - Смещал вправо, теперь смещает влево как в описании, добавил шанс активации (иначе не работает снижение скорости на противнике), изменил эффект навыка (был эффект от FACEOFF), убрал минимальный радиус умения."

Код:
<skill id="10705" levels="3" name="Easterly Wind Strike">
        <table name="#mp_consume">67 68 70 73 75 77 80 82 84 86 88</table>
        <table name="#magicLevel">101 103 105</table>
        <table name="#abnormal_level">1 2 3</table>
        <table name="#power">56030 58530 61030</table>
        <set name="icon" value="icon.skill10705"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="300"/>
        <set name="hitTime" value="1500"/>
        <set name="castRange" value="80"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="PERFECT_STORM"/>
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_level" value="1"/>
        <set name="activateRate" value="100"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="lethal1" value="25"/>
        <set name="criticalRate" value="40"/>
        <set name="operate_type" value="A2"/>
        <set name="nextAction" value="attack"/>
        <set name="SSBoost" value="2.0"/>
        <set name="blow" value="true"/>
        <set name="overHit" value="true"/>
        <set name="onCrit" value="true"/>
        <set name="fly_type" value="CHARGE"/>
        <set name="fly_radius" value="80"/>
        <set name="fly_animation_speed" value="333"/>
        <set name="fly_position_degree" value="90"/>
        <set name="applyMinRange" value="false"/>
        <cond msgId="113">
            <using kind="Dagger,Dual Dagger"/>
        </cond>
        <for>
            <self_effect>
                <add stat="p_critical_damage_per" value="10">
                    <target direction="side"/>
                </add>
                <add stat="pCritRate" value="10">
                    <target direction="side"/>
                </add>
                <add stat="p_critical_damage_per" value="20">
                    <target direction="behind"/>
                </add>
                <add stat="pCritRate" value="20">
                    <target direction="behind"/>
                </add>
            </self_effect>
            <sub stat="runSpd" value="50"/>
        </for>
    </skill>
"Яд Скорпиона (пассивка) - изменил свойство яда, за 1 использование снимал только 50 хп с маленьким шансом прохождения."

Код:
<skill id="10537" levels="2" name="Block Magic">
        <table name="#magicLevel">95 99</table>
        <table name="#abnormal_level">1 2</table>
        <set name="icon" value="icon.skill0129"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="100"/>
        <set name="castRange" value="500"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="1"/>
        <set name="abnormal_effect" value="SILENCE"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="#abnormal_level"/>
        <set name="abnormal_type" value="silence"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MUTE"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="DERANGEMENT"/>
        <set name="activateRate" value="15"/>
        <for>
            <effect name="Mute"/>
            <effect name="t_hp" interval="1" value="-100">
                <mul order="0x40" stat="runSpd" value="0.9"/>  
            </effect>
        </for>
    </skill>
"Контратакующий выпад - изменил чтобы противник перекидывался через персонажа а не отталкивался (согласно описанию)"

Код:
<skill id="19296" levels="8" name="Counter Flip">
        <table name="#mp_consume">42 44 46 48 50 52 54 56</table>
        <set name="icon" value="icon.skill19296"/>
        <set name="reuseDelay" value="30000"/>
        <set name="coolTime" value="100"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="#mp_consume"/>
        <table name="#chance"> 50 52 54 56 58 60 62 64 </table>
        <table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
        <set name="abnormal_effect" value="KNOCKDOWN"/>
        <set name="abnormal_level" value="#abnormal_level"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_type" value="knockdown"/>
        <set name="activateRate" value="#chance"/>      
        <set name="nextAction" value="attack"/>
        <set name="operate_type" value="A2"/>
        <set name="saveVs" value="CON"/>
        <set name="skillType" value="STUN"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="trait" value="KNOCKDOWN"/>
        <cond msgId="113" addName="1">
            <using kind="Dagger,Dual Dagger"/>
        </cond>      
        <for>
            <effect name="KnockDown">
                <def name="fly_radius" value="-100"/>
            </effect>
        </for>
    </skill>
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Scorpius вне форума  
Старый 18.02.2018, 18:56   #2
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

Дальше...

"Одержимость Жнеца Смерти - исправил OFFENSIVE_PHYSICAL_SKILL_USE на ON_FINISH_CAST (иначе оглушение срабатывало с любого навыка если выучить данное умение)"

Код:
<skill id="10704" levels="3" name="Grim Reaper Possession">
        <table name="#activateRate">100</table>
        <table name="#magicLevel">101 103 105</table>
        <table name="#mp_consume">145 150 155</table>
        <table name="#castRange">1300</table>
        <table name="#coolTime">500</table>
        <table name="#abnormal_time">3 4 5</table>
        <table name="#abnormal_level">1 2 3</table>
        <table name="#chance">60 70 80</table>
        <set name="icon" value="icon.skill10704"/>
        <set name="reuseDelay" value="60000"/>
        <set name="coolTime" value="#coolTime"/>
        <set name="castRange" value="#castRange"/>
        <set name="hitTime" value="500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="ride_state" value="NONE"/>      
        <set name="abnormal_time" value="#abnormal_time"/>
        <set name="abnormal_level" value="#abnormal_level"/>      
        <set name="magicLevel" value="#magicLevel"/>
        <set name="hitCancelTime" value="500"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="activateRate" value="#activateRate"/>      
        <set name="itemConsumeId" value="1785"/>
        <set name="itemConsumeCount" value="2"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>      
        <cond msgId="113">
            <using kind="Dagger,Dual Dagger"/>
        </cond>
        <enchant_info type="1" name="Distance">
            <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</table>
            <table name="#castRange">1310 1320 1330 1340 1350 1360 1370 1380 1390 1400 1410 1420 1430 1440 1450 1460 1470 1480 1490 1500</table>
            <table name="#coolTime">1000</table>
            <enchant_tables skill_level="1" enchant_levels="20"/>
            <enchant_tables skill_level="2" enchant_levels="20"/>
            <enchant_tables skill_level="3" enchant_levels="20"/>
        </enchant_info>
        <for>
            <effect instant="true" name="ShadowStep"/>
            <self_effect>
                <add stat="p_critical_damage_per" value="100"/>
            </self_effect>
        </for>
        <triggers>
            <trigger id="10764" level="1" type="ON_FINISH_CAST" chance="#chance"/>
        </triggers>  
    </skill>
"Обратный Поток Маны - Добавил аналог скил чтобы удаляло умение 2 профы"

Код:
<skill id="19299" levels="7" name="Reverse Mana">
        <table name="#mp_consume">90 98 106 112 118 124 130</table>
        <set name="icon" value="icon.skill19299"/>
        <set name="reuseDelay" value="7000"/>
        <set name="coolTime" value="500"/>
        <set name="hitTime" value="2029"/>
        <set name="mp_consume" value="#mp_consume"/>
        <table name="#power">36840 43170 49500 54560 58100 60700 63290</table>   
        <set name="power" value="#power"/>      
        <set name="nextAction" value="attack"/>
        <set name="directHp" value="true"/>      
        <set name="operate_type" value="A2"/>
        <set name="overHit" value="true"/>
        <set name="onCrit" value="true"/>
        <set name="lethal1" value="25"/>
        <set name="skillType" value="PDAM"/>
        <set name="blow" value="true"/>
        <set name="SSBoost" value="2.0"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="analog_skills" value="344"/>
        <cond msgId="113">
            <using kind="Dagger,Dual Dagger"/>
        </cond>
        <triggers>          
            <trigger id="19300" level="1" type="ON_FINISH_CAST" chance="100"/>
        </triggers>      
    </skill>
"Разворот Тени - Добавил аналог скил чтобы удалял скил 2 профы и поставил требование на ношение кинжалов."

Код:
<skill id="19305" levels="7" name="Shadow Reverse">
        <table name="#mp_consume">90 98 106 112 118 124 130</table>
        <set name="icon" value="icon.skill19305"/>
        <set name="reuseDelay" value="8000"/>
        <set name="coolTime" value="500"/>
        <set name="castRange" value="120"/>
        <set name="hitTime" value="2029"/>
        <set name="mp_consume" value="#mp_consume"/>
        <table name="#power">38160 44710 51270 56510 60180 62870 65560</table>
        <set name="abnormal_time" value="3"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>     
        <set name="activateRate" value="100"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="isOffensive" value="true"/>
        <set name="analog_skills" value="344"/>
        <cond msgId="113">
            <using kind="Dagger,Dual Dagger"/>
        </cond>
        <set name="power" value="#power"/>
        <for>
            <effect instant="true" name="ShadowStep"/>         
            <effect>
                <sub stat="pAccCombat" value="5"/>
            </effect>         
        </for>
    </skill>
"Коварный Обман - добавил аналог скил для удаления умения 2 профы."

Код:
<skill id="19309" levels="7" name="Reverse Plunder">
        <table name="#mp_consume">90 98 106 112 118 124 130</table>
        <set name="icon" value="icon.skill19309"/>
        <set name="reuseDelay" value="7000"/>
        <set name="coolTime" value="500"/>
        <set name="hitTime" value="2029"/>
        <set name="effectPoint" value="337"/>
        <set name="mp_consume" value="#mp_consume"/>      
        <table name="#power">36840 43170 49500 54560 58100 60700 63290</table>       
        <set name="criticalRate" value="15"/>      
        <set name="levelModifier" value="1"/>      
        <set name="magicType" value="SPECIAL"/>
        <set name="nextAction" value="attack"/>
        <set name="operate_type" value="A2"/>      
        <set name="skillType" value="PDAM"/>      
        <set name="target" value="TARGET_ONE"/>      
        <set name="analog_skills" value="344"/>
        <cond msgId="113">
            <using kind="Dagger, Dual Dagger"/>
        </cond>      
        <for>
            <effect name="i_plunder"/>
            <effect name="i_p_attack" value="#power"/>
        </for>  
    </skill>
"Особая Бомба Гномов - добавил требование на ношение кинжалов"

Код:
<skill id="19311" levels="3" name="Dwarven Flare Bluff">
        <set name="icon" value="icon.skill0537"/>
        <set name="reuseDelay" value="30000"/>
        <set name="hitTime" value="1000"/>
        <set name="mp_consume" value="155"/>      
        <set name="operate_type" value="A2"/>
        <set name="affect_range" value="40"/>
        <set name="skillType" value="PDAM"/>
        <set name="abnormal_time" value="3"/>
        <set name="target" value="TARGET_AREA"/>
        <set name="itemConsumeId" value="1785"/>
        <set name="itemConsumeCount" value="2"/>
        <cond msgId="113">
            <using kind="Dagger, Dual Dagger"/>
        </cond>  
        <for>
            <effect name="i_target_cancel" chance="100"/>
            <self_effect name="p_block_target"/>          
        </for>
    </skill>
"Ослепление Кинжалом - добавил требование на ношение кинжалов"

Код:
<skill id="19298" levels="8" name="Flash Dagger">
        <table name="#mp_consume">74 77 80 83 86 89 92 95</table>
        <set name="icon" value="icon.skill19298"/>
        <set name="reuseDelay" value="60000"/>
        <set name="coolTime" value="300"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="1200"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_time" value="3"/>
        <set name="activateRate" value="100"/>
        <set name="affect_range" value="400"/>
        <set name="target" value="TARGET_AREA"/>
        <set name="skillType" value="DEBUFF"/>      
        <set name="operate_type" value="A2"/>
        <set name="reflectable" value="false"/>
        <set name="is_self_offensive" value="false"/>
        <cond msgId="113">
            <using kind="Dagger, Dual Dagger"/>
        </cond>  
        <for>
            <effect name="i_target_cancel" chance="100"/>
            <self_effect name="p_block_target"/>          
        </for>
    </skill>
"Погружение в Иллюзию - добавил требование на ношение кинжалов"

Код:
<skill id="10653" levels="1" name="Shadow Evasion">
        <table name="#pDef">1</table>
        <table name="#mDef">1</table>
        <set name="icon" value="icon.skill5242"/>
        <set name="reuseDelay" value="60000"/>
        <set name="coolTime" value="500"/>
        <set name="hitTime" value="1000"/>
        <set name="mp_consume" value="38"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_type" value="avoid_skill_special"/>
        <set name="magicLevel" value="85"/>
        <set name="operate_type" value="A2"/>
        <set name="skillType" value="BUFF"/>
        <set name="target" value="TARGET_SELF"/>
        <cond msgId="113">
            <using kind="Dagger, Dual Dagger"/>
        </cond>
        <enchant_info type="1" name="Shield">
            <enchant_tables skill_level="1" enchant_levels="20">
                <table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
            </enchant_tables>
        </enchant_info>
        <enchant_info type="2" name="Magic Shield">
            <enchant_tables skill_level="1" enchant_levels="20">
                <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
            </enchant_tables>
        </enchant_info>
        <for>
            <effect>
                <add stat="pSkillEvasion" value="50"/>
                <add stat="mEvasRate" value="50"/>
                <mul stat="pDef" value="#pDef"/>
                <mul stat="mDef" value="#mDef"/>
            </effect>
            <effect name="p_block_buff_slot">
                <def name="abnormal_types" value="hide"/>
            </effect>
            <effect name="p_block_debuff">
                <p_defence_trait name="hold" value="100"/>
                <p_defence_trait name="bleed" value="100"/>
                <p_defence_trait name="shock" value="100"/>
                <p_defence_trait name="poison" value="100"/>
                <p_defence_trait name="derangement" value="100"/>
                <p_defence_trait name="sleep" value="100"/>
                <p_defence_trait name="knockback" value="100"/>
                <p_defence_trait name="knockdown" value="100"/>
                <p_defence_trait name="airbind" value="100"/>
                <p_defence_trait name="paralyze" value="100"/>
                <p_defence_trait name="changebody" value="100"/>
                <p_defence_trait name="pull" value="100"/>
                <p_defence_trait name="deport" value="100"/>
                <p_defence_trait name="disarm" value="100"/>
                <p_defence_trait name="physical_blockade" value="100"/>
            </effect>
        </for>
    </skill>
"Удар с Разворота Справа - внес мелкие корректировки основываясь на описании клиента (время каста умения с 2 секунд до 1), добавил уровни негативных эффектов, добавил мэджик левел, убрал лишнее значение в дот уроне (было 8 уровней)"

Код:
<skill id="19303" levels="7" name="Right Angle Reverse">
        <table name="#power">35530 41630 47730 52610 56030 58530 61030</table>
        <table name="#magicLevel">85 90 95 99 101 103 105</table>
        <table name="#mp_consume">80 85 90 95 100 105 110</table>
        <table name="#dot">-393 -456 -491 -528 -605 -646 -668</table>
        <table name="#abnormal_level">1 2 3 4 5 6 7</table>
        <set name="icon" value="icon.skill19303"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="300"/>
        <set name="hitTime" value="1000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>     
        <set name="abnormal_time" value="15"/>
        <set name="abnormal_level" value="#abnormal_level"/>
        <set name="criticalRate" value="40"/>
        <set name="power" value="#power"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="trait" value="BLEED"/>
        <set name="overHit" value="true"/>
        <set name="onCrit" value="true"/>
        <set name="skillType" value="PDAM"/>
        <set name="blow" value="true"/>
        <set name="SSBoost" value="2.0"/>
        <set name="operate_type" value="A2"/>
        <set name="lethal1" value="20"/>
        <set name="nextAction" value="attack"/>
        <set name="directHp" value="true"/>
        <set name="fly_animation_speed" value="333"/>
        <set name="fly_position_degree" value="270"/>
        <set name="applyMinRange" value="false"/>
        <set name="analog_skills" value="344"/>
        <cond msgId="113">
            <using kind="Dagger,Dual Dagger"/>
        </cond>
        <for>
            <effect name="t_hp" interval="3" value="#dot"/>         
        </for>
    </skill>
"Удар Восточного Ветра (А) - изменил эффекты умения, сделал триггер умения так как старый способ не срабатывал и не вешалось замедление."

Код:
<skill id="10705" levels="3" name="Easterly Wind Strike">
        <table name="#power">56030 58530 61030</table>
        <table name="#magicLevel">101 103 105</table>
        <table name="#mp_consume">84 86 88</table>
        <table name="#abnormal_level">1 2 3</table>
        <set name="icon" value="icon.skill10705"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="300"/>
        <set name="hitTime" value="1000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="abnormal_effect" value="PERFECT_STORM"/>     
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_level" value="#abnormal_level"/>
        <set name="criticalRate" value="40"/>
        <set name="power" value="#power"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="trait" value="BLEED"/>
        <set name="overHit" value="true"/>
        <set name="onCrit" value="true"/>
        <set name="skillType" value="PDAM"/>
        <set name="blow" value="true"/>
        <set name="SSBoost" value="2.0"/>
        <set name="operate_type" value="A2"/>
        <set name="lethal1" value="25"/>
        <set name="nextAction" value="attack"/>
        <set name="directHp" value="true"/>
        <set name="fly_animation_speed" value="333"/>
        <set name="fly_position_degree" value="90"/>
        <set name="applyMinRange" value="false"/>
        <set name="add_self_target" value="true"/>
        <cond msgId="113">
            <using kind="Dagger,Dual Dagger"/>
        </cond>
        <triggers>
            <trigger id="19304" level="1" type="ON_FINISH_CAST"/>
        </triggers>
        <for>
            <sub stat="runSpd" value="50"/> 
        </for>
    </skill>
"Удар Восточного Ветра (Р) - Реализовал пассивное умение. Должно работать через него."

Код:
<skill id="19304" levels="1" name="Easterly Wind Strike">
        <set name="icon" value="icon.skill10705"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="300"/>
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_level" value="1"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <add stat="p_critical_damage_per" value="10">
                    <target direction="side"/>
                </add>
                <add stat="pCritRate" value="10">
                    <target direction="side"/>
                </add>
                <add stat="p_critical_damage_per" value="20">
                    <target direction="behind"/>
                </add>
                <add stat="pCritRate" value="20">
                    <target direction="behind"/>
                </add>
            </effect>
        </for>
    </skill>
"Контратакующий выпад - Изменил радиус перекидывания, иначе он перекидывал "в себя"

Код:
<skill id="19296" levels="8" name="Counter Flip">
        <table name="#mp_consume">42 44 46 48 50 52 54 56</table>
        <set name="icon" value="icon.skill19296"/>
        <set name="reuseDelay" value="30000"/>
        <set name="coolTime" value="100"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="#mp_consume"/>
        <table name="#chance"> 50 52 54 56 58 60 62 64 </table>
        <table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
        <set name="abnormal_effect" value="KNOCKDOWN"/>
        <set name="abnormal_level" value="#abnormal_level"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_type" value="knockdown"/>
        <set name="activateRate" value="#chance"/>      
        <set name="nextAction" value="attack"/>
        <set name="operate_type" value="A2"/>
        <set name="saveVs" value="CON"/>
        <set name="skillType" value="STUN"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="trait" value="KNOCKDOWN"/>
        <cond msgId="113" addName="1">
            <using kind="Dagger,Dual Dagger"/>
        </cond>      
        <for>
            <effect name="KnockDown">
                <def name="fly_radius" value="-200"/>
            </effect>
        </for>
    </skill>
"Удар Восточного Ветра - подлет работает, замедление работает, персонажа не убивает отражением."

Код:
<skill id="10705" levels="3" name="Easterly Wind Strike">
        <table name="#power">56030 58530 61030</table>
        <table name="#magicLevel">101 103 105</table>
        <table name="#mp_consume">84 86 88</table>
        <table name="#castRange">80</table>
        <set name="icon" value="icon.skill10705"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="300"/>
        <set name="castRange" value="#castRange"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="power" value="#power"/>
        <set name="criticalRate" value="40"/>
        <set name="overHit" value="true"/>
        <set name="onCrit" value="true"/>
        <set name="blow" value="true"/>
        <set name="SSBoost" value="2.0"/>
        <set name="lethal1" value="25"/>
        <set name="directHp" value="true"/>
        <set name="lv_bonus_rate" value="20"/>
        <set name="abnormal_effect" value="SPEED_DOWN"/>
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_type" value="speed_down"/>
        <set name="abnormal_level" value="1"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="reflectable" value="false"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="nextAction" value="attack"/>
        <set name="fly_type" value="CHARGE"/>
        <set name="fly_radius" value="300"/>
        <set name="fly_animation_speed" value="333"/>
        <set name="fly_position_degree" value="90"/>
        <set name="applyMinRange" value="false"/>
        <cond msgId="113">
            <using kind="Dagger,Dual Dagger"/>
        </cond>
        <triggers>
            <trigger id="19304" level="1" type="ON_FINISH_CAST"/>
        </triggers>
        <for>
            <effect>
                <sub order="0x50" stat="runSpd" value="50"/>
            </effect>
        </for>
    </skill>
"Этот скил тоже реализовал, подлет теперь работает и смещение вправо тоже."

Код:
<skill id="19303" levels="7" name="Right Angle Reverse">
        <table name="#power">35530 41630 47730 52610 56030 58530 61030</table>
        <table name="#magicLevel">85 90 95 99 101 103 105</table>
        <table name="#activateRate">100</table>
        <table name="#mp_consume">80 85 90 95 100 105 110</table>
        <table name="#dot">-393 -456 -491 -528 -605 -646 -668</table>
        <table name="#castRange">80</table>
        <set name="icon" value="icon.skill19303"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="300"/>
        <set name="castRange" value="#castRange"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="power" value="#power"/>
        <set name="criticalRate" value="40"/>
        <set name="overHit" value="true"/>
        <set name="onCrit" value="true"/>
        <set name="blow" value="true"/>
        <set name="SSBoost" value="2.0"/>
        <set name="lethal1" value="20"/>
        <set name="directHp" value="true"/>
        <set name="lv_bonus_rate" value="20"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="15"/>
        <set name="abnormal_level" value="1"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="activateRate" value="#activateRate"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="nextAction" value="attack"/>
        <set name="fly_type" value="CHARGE"/>
        <set name="fly_radius" value="300"/>
        <set name="fly_animation_speed" value="333"/>
        <set name="fly_position_degree" value="270"/>
        <set name="applyMinRange" value="false"/>
        <cond msgId="113">
            <using kind="Dagger,Dual Dagger"/>
        </cond>
        <for>
            <effect name="t_hp" interval="3" value="#dot"/>  
        </for>
    </skill>
Убрал значение <set name="trait" value="DERANGEMENT"/>
Из-за него умение не работало на РБ и тех мобов, у которых есть сопротивление к психическим атакам (не наносился урон и не накладывался дбаф).

Код:
<skill id="30019" levels="11" name="Sayha\'s Word">
        <table name="#magicLevel">85 87 89 91 93 95 97 98 101 103 105</table>
        <table name="#power">533 561 589 617 645 673 701 729</table>
        <table name="#effectPoint">1710 1790 1870 1950 2030 2110 2190 2270</table>
        <table name="#activateRate">60 65 70 75 80 85 90 95</table>
        <table name="#mp_consume">670 677 682 687 690 694 699 705 711 717 723</table>
        <set name="icon" value="icon.skill30019"/>
        <set name="reuseDelay" value="15000"/>
        <set name="coolTime" value="500"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="5500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
        <set name="hitCancelTime" value="500"/>
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_level" value="1"/>
        <!--TODO: <set name="abnormal_type" value=""/>-->
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="power" value="#power"/>
        <set name="effectPoint" value="#effectPoint"/>
        <set name="activateRate" value="#activateRate"/>    <!--TODO: Check.-->
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="percent_damage_if_target_debuff" value="1.10"/>
        <cond msgId="113">
            <using kind="Sword, Blunt, Big Blunt"/>
        </cond>
        <enchant_info type="1" name="Power">
            <table name="#power" type="MUL">1.01 1.014 1.018 1.022 1.026 1.028 1.033 1.036 1.04 1.044 1.048 1.051 1.055 1.059 1.062 1.066 1.07 1.074 1.077 1.081</table>
            <enchant_tables skill_level="7" enchant_levels="20"/>
            <enchant_tables skill_level="8" enchant_levels="20"/>
            <enchant_tables skill_level="9" enchant_levels="20"/>
            <enchant_tables skill_level="10" enchant_levels="20"/>
            <enchant_tables skill_level="11" enchant_levels="20"/>
        </enchant_info>
        <enchant_info type="2" name="Chance">
            <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</table>
            <enchant_tables skill_level="7" enchant_levels="20"/>
            <enchant_tables skill_level="8" enchant_levels="20"/>
            <enchant_tables skill_level="9" enchant_levels="20"/>
            <enchant_tables skill_level="10" enchant_levels="20"/>
            <enchant_tables skill_level="11" enchant_levels="20"/>
        </enchant_info>
        <triggers>
            <trigger id="30002" level="3" type="ON_FINISH_CAST" chance="100"/>    <!--TODO: Check chance.-->
        </triggers>
        <for>
            <effect>
                <mul stat="pAtkSpd" value="0.7"/>
                <mul stat="mAtkSpd" value="0.7"/>
                <sub stat="runSpd" value="180"/>
            </effect>
        </for>
    </skill>
"Коварный Обман"

Код:
<skill id="19309" levels="7" name="Reverse Plunder">
        <table name="#magicLevel">85 90 95 99 101 103 105</table>
        <table name="#power">36840 43170 49500 54560 58100 60700 63290</table>
        <table name="#baseCritLethal">15 16 17 18 19 20 21</table>  
        <table name="#mp_consume">18 21 24 27 30 33 36</table>
        <set name="icon" value="icon.skill10700"/>
        <set name="reuseDelay" value="7000"/>
        <set name="coolTime" value="699"/>
        <set name="hitTime" value="1130"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="criticalRate" value="15"/>
        <set name="effectPoint" value="337"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="#power"/>
        <set name="magicType" value="SPECIAL"/>
        <set name="nextAction" value="attack"/>
        <set name="operate_type" value="A2"/>
        <set name="levelModifier" value="1"/>  
        <set name="SSBoost" value="2.0"/>
        <set name="overHit" value="true"/>
        <set name="onCrit" value="true"/>
        <set name="blow" value="true"/>
        <set name="lethal1" value="#baseCritLethal"/>
        <set name="skillType" value="PDAM"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="analog_skills" value="344"/>
        <cond msgId="113">
            <using kind="Dagger, Dual Dagger"/>
        </cond>
        <for>
            <effect name="i_plunder"/>
        </for>
    </skill>
"Дикий Обман"

Код:
<skill id="10700" levels="7" name="Wild Plunder">
        <table name="#magicLevel">85 90 95 99 101 103 105</table>
        <table name="#power">11903 13957 15601 17244 21855 22921 23987</table>
        <table name="#defence_ignore_percent">1</table>
        <table name="#mp_consume">18 21 24 27 30 33 36</table>
        <set name="icon" value="icon.skill10700"/>
        <set name="reuseDelay" value="3000"/>
        <set name="coolTime" value="500"/>
        <set name="hitTime" value="1029"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="criticalRate" value="15"/>
        <set name="effectPoint" value="337"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="SPECIAL"/>
        <set name="power" value="#power"/>
        <set name="nextAction" value="attack"/>
        <set name="operate_type" value="A2"/>
        <set name="levelModifier" value="1"/>      
        <set name="skillType" value="PDAM"/>
        <set name="target" value="TARGET_MULTIFACE"/>
        <set name="affect_range" value="100"/>
        <set name="defence_ignore_percent" value="#defence_ignore_percent"/>
        <cond msgId="113">
            <using kind="Dagger, Dual Dagger"/>
        </cond>
        <enchant_info type="1" name="Power">
            <table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table>
            <enchant_tables skill_level="3" enchant_levels="20"/>
            <enchant_tables skill_level="4" enchant_levels="20"/>
            <enchant_tables skill_level="5" enchant_levels="20"/>
            <enchant_tables skill_level="6" enchant_levels="20"/>
            <enchant_tables skill_level="7" enchant_levels="20"/>
        </enchant_info>
        <enchant_info type="2" name="Break">
            <table name="#defence_ignore_percent" type="ADD">1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4</table>
            <enchant_tables skill_level="3" enchant_levels="20"/>
            <enchant_tables skill_level="4" enchant_levels="20"/>
            <enchant_tables skill_level="5" enchant_levels="20"/>
            <enchant_tables skill_level="6" enchant_levels="20"/>
            <enchant_tables skill_level="7" enchant_levels="20"/>
        </enchant_info>
        <for>
            <effect name="i_plunder"/>
        </for>
    </skill>
Реализовал плащ Невитта (30 дней)

Код:
<etcitem id="47916" name="Nevit\'s Cloak of Light Box" add_name="30-day">
        <set name="commissionable" value="false"/>
        <set name="sellable" value="false"/>
        <set name="icon" value="icon.bm_sayha_present"/>
        <set name="stackable" value="true"/>
        <set name="crystal_type" value="NONE"/>
        <set name="type" value="EXTRACTABLE"/>
        <capsuled_items>
            <capsuled_item id="47917" min_count="1" max_count="1" chance="100"/>
        </capsuled_items>
    </etcitem>
    <armor id="47917" name="Nevit\'s Cloak of Light" add_name="30-day">
        <set name="commissionable" value="false"/>
        <set name="sellable" value="false"/>
        <set name="privatestoreable" value="false"/>
        <set name="dropable" value="false"/>
        <set name="tradeable" value="false"/>
        <set name="crystal_type" value="NONE"/>
        <set name="icon" value="BranchSys2.Icon.7anni_cloack_i02"/>
        <set name="type" value="NONE"/>
        <set name="weight" value="220"/>
        <set name="durability" value="43200"/>
        <set name="temporal" value="true"/>
        <equip>
            <slot id="BACK"/>
        </equip>
        <skills>
            <skill id="13975" level="1"/>
        </skills>
        <for>
            <add stat="pDef" order="0x10" value="100"/>
            <add stat="mDef" order="0x10" value="80"/>
        </for>
    </armor>
Код:
<skill id="13975" levels="1" name="Nevit??s Cloak of Light">
        <set name="icon" value="BranchSys2.Icon.7anni_cloack_i02"/>
        <set name="operate_type" value="P"/>
        <for>
            <mul stat="pvePhysDefenceBonus" value="1.1"/>
            <mul stat="pvePhysSkillDefenceBonus" value="1.1"/>
            <mul stat="pveMagicSkillDefenceBonus" value="1.1"/>
            <mul stat="pvpPhysDefenceBonus" value="1.1"/>
            <mul stat="pvpPhysSkillDefenceBonus" value="1.1"/>
            <mul stat="pvpMagicSkillDefenceBonus" value="1.1"/>
            <add order="0x10" stat="INT" value="3"/>
            <add order="0x10" stat="DEX" value="3"/>
            <add order="0x10" stat="WIT" value="3"/>
            <add order="0x10" stat="MEN" value="3"/>
            <add order="0x10" stat="CON" value="3"/>
            <add order="0x10" stat="STR" value="3"/>
        </for>
    </skill>
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Scorpius вне форума  
Старый 19.02.2018, 00:07   #3
Datapack
Датапакер L2-scripts
 
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спасибо после проверки добавлю, закрыто
Datapack вне форума  
Старый 19.02.2018, 11:41   #4
l2gold
Клиент Расширенка Crusade, + Classic 2.5 + svn + New GEO
 
Регистрация: 13.04.2012
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Сообщение от Datapack Посмотреть сообщение
спасибо после проверки добавлю, закрыто
Сколько конкретно дней по времени будет проверка ?
l2gold вне форума  
Старый 20.02.2018, 02:29   #5
Datapack
Датапакер L2-scripts
 
Регистрация: 01.02.2016
Сообщений: 944
По умолчанию

добавил .
Datapack вне форума  
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