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Спонсор Арены
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Релиз скилов из системы способностей дворянина (пока без триггеров) - http://l2central.info/wiki/Система_с...82.D0.B5.D0.B9 , вперемешку с вашими скилами, прошу проверить и внести в продукт:
Код HTML:
<skill id="19120" levels="4" name="Noble Shield"> <table name="#pDef">1.02 1.04 1.06 1.08</table> <set name="icon" value="icon.skill19120"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pDef" value="#pDef"/> </for> </skill> <skill id="19121" levels="4" name="Noble Magic Barrier"> <table name="#mDef">1.03 1.05 1.07 1.1</table> <set name="icon" value="icon.skill19121"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mDef" value="#mDef"/> </for> </skill> <skill id="19122" levels="4" name="Noble Blessed Body"> <table name="#maxHp">1.06 1.1 1.12 1.16</table> <set name="icon" value="icon.skill1045"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="maxHp" value="#maxHp"/> </for> </skill> <skill id="19123" levels="4" name="Noble Haste"> <table name="#pAtkSpd">1.02 1.04 1.06 1.09</table> <set name="icon" value="icon.skill1086"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/> </for> </skill> <skill id="19124" levels="2" name="Noble Knight Buffs"> <table name="#power">1.05 1.1</table> <set name="icon" value="icon.skill19124"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="paralyzePower" value="#power"/> <mul order="0x30" stat="stunPower" value="#power"/> <mul order="0x30" stat="paralyzeResist" value="#power"/> <mul order="0x30" stat="stunResist" value="#power"/> </for> </skill> <skill id="19125" levels="2" name="Noble Critical Focus"> <table name="#pCritRate">1.05 1.1</table> <set name="icon" value="icon.skill0193"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pCritRate" value="#pCritRate"/> </for> </skill> <skill id="19126" levels="2" name="Noble Mindset"> <table name="#regMp">4 10</table> <set name="icon" value="icon.skill0229"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="regMp" value="#regMp"/> </for> </skill> <skill id="19127" levels="2" name="Noble Guidance"> <table name="#accuracy">8 16</table> <set name="icon" value="icon.skill19127"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="pAccCombat" value="#accuracy"/> <add order="0x40" stat="mAccCombat" value="#accuracy"/> <!--TODO: Физ. Точность слуги.--> <!--TODO: Активирует скрытое умение.--> </for> </skill> <skill id="19128" levels="2" name="Noble Sting"> <table name="#pCritDamage">1.05 1.1</table> <set name="icon" value="icon.skill10655"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pCritDamage" value="#pCritDamage"/> </for> </skill> <skill id="19129" levels="2" name="Noble Protection"> <table name="#pCritDamRcpt">0.98 0.96</table> <set name="icon" value="icon.skill19129"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pCritDamRcpt" value="#pCritDamRcpt"/> </for> </skill> <skill id="19130" levels="2" name="Noble Attributes"> <table name="#power">20 50</table> <set name="icon" value="icon.skill19130"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceFire" value="#power"/> <add order="0x40" stat="defenceWater" value="#power"/> <add order="0x40" stat="defenceWind" value="#power"/> <add order="0x40" stat="defenceEarth" value="#power"/> <add order="0x40" stat="defenceHoly" value="#power"/> <add order="0x40" stat="defenceUnholy" value="#power"/> <add order="0x40" stat="attackFire" value="#power"/> <add order="0x40" stat="attackWater" value="#power"/> <add order="0x40" stat="attackWind" value="#power"/> <add order="0x40" stat="attackEarth" value="#power"/> <add order="0x40" stat="attackHoly" value="#power"/> <add order="0x40" stat="attackUnholy" value="#power"/> </for> </skill> <skill id="19131" levels="2" name="Noble Expertise"> <table name="#power">1.03 1.05</table> <set name="icon" value="icon.skill19131"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" value="#power"> <using kind="Pole, Dual Sword, Dual Fist, Big Sword, Big Blunt, Dual Blunt, Dual Dagger, Ancient Sword"/> </mul> <mul order="0x30" stat="pAtkSpd" value="#power"> <and> <using kind="Pole, Dual Sword, Dual Fist, Big Sword, Big Blunt, Dual Blunt, Dual Dagger, Ancient Sword"/> <using kind="Shield"/> </and> </mul> </for> </skill> <skill id="19132" levels="2" name="Noble Mind"> <table name="#mReuse">0.97 0.95</table> <set name="icon" value="icon.skill19132"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mReuse" value="#mReuse"/> </for> </skill> <skill id="19133" levels="1" name="Noble Heavy Armor Shield"> <set name="icon" value="icon.skill19133"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="maxMp" value="1.06"> <using armor="Heavy"/> </mul> <mul order="0x30" stat="mDef" value="1.03"> <using armor="Heavy"/> </mul> </for> </skill> <skill id="19134" levels="4" name="Noble Heavy Armor Defense"> <table name="#pDef">1.03 1.05 1.07 1.1</table> <set name="icon" value="icon.skill19134"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pDef" value="#pDef"> <using armor="Heavy"/> </mul> </for> </skill> <skill id="19135" levels="4" name="Noble Heavy Armor Attack"> <table name="#pAtk">1.02 1.04 1.06 1.08</table> <set name="icon" value="icon.skill19135"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" value="#pAtk"> <using armor="Heavy"/> </mul> </for> </skill> <skill id="19136" levels="3" name="Noble Prayer"> <table name="#hpEff">1.03 1.06 1.09</table> <set name="icon" value="icon.skill1273"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="hpEff" value="#hpEff"/> </for> </skill> <skill id="19137" levels="1" name="Noble Guts"> <set name="icon" value="icon.skill19137"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pvpPhysDefenceBonus" value="1.1"/> <mul order="0x30" stat="pvpPhysSkillDefenceBonus" value="1.1"/> <mul order="0x30" stat="pvpMagicSkillDefenceBonus" value="1.1"/> <mul order="0x30" stat="pvePhysDefenceBonus" value="1.1"/> <mul order="0x30" stat="pvePhysSkillDefenceBonus" value="1.1"/> <mul order="0x30" stat="pveMagicSkillDefenceBonus" value="1.1"/> </for> </skill> <skill id="19138" levels="1" name="Noble Frenzy"> <set name="icon" value="icon.skill19138"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pSkillPower" value="1.1"/> </for> </skill> <skill id="19139" levels="4" name="Noble Might"> <table name="#pAtk">1.02 1.04 1.06 1.09</table> <set name="icon" value="icon.skill19139"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" value="#pAtk"/> </for> </skill> <skill id="19140" levels="2" name="Noble Cost"> <table name="#mpConsumePhysical">0.95 0.9</table> <set name="icon" value="icon.skill19140"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mpConsumePhysical" value="#mpConsumePhysical"/> </for> </skill> <skill id="19141" levels="2" name="Noble Wind Walk"> <table name="#runSpd">5 10</table> <set name="icon" value="icon.skill1204"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="runSpd" value="#runSpd"/> </for> </skill> <skill id="19142" levels="2" name="Noble Warrior Buffs"> <table name="#power">1.05 1.1</table> <set name="icon" value="icon.skill19142"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="stunResist" value="#power"/> <mul order="0x30" stat="airjokeResist" value="#power"/> <mul order="0x30" stat="stunPower" value="#power"/> <mul order="0x30" stat="airjokePower" value="#power"/> </for> </skill> <skill id="19143" levels="2" name="Noble Focus"> <table name="#basePCritRate">20 40</table> <set name="icon" value="icon.skill1077"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="basePCritRate" value="#basePCritRate"/> </for> </skill> <skill id="19144" levels="2" name="Noble Backfire"> <table name="#physDamage">1.03 1.06</table> <set name="icon" value="icon.skill0030"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="physDamage" value="#physDamage"> <target direction="behind"/> </mul> </for> </skill> <skill id="19145" levels="2" name="Noble Death Whisper"> <table name="#pCritDamage">1.03 1.05</table> <set name="icon" value="icon.skill4278"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pCritDamage" value="#pCritDamage"/> </for> </skill> <skill id="19146" levels="2" name="Noble Protection Magic"> <table name="#mCritDamRcpt">0.98 0.96</table> <set name="icon" value="icon.skill19146"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mCritDamRcpt" value="#mCritDamRcpt"/> </for> </skill> <skill id="19147" levels="2" name="Noble Ambush"> <table name="#runSpd">6 12</table> <set name="icon" value="icon.skill1905"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="runSpd" value="#runSpd"/> </for> </skill> <skill id="19148" levels="1" name="Noble Light Armor Blessing"> <set name="icon" value="icon.skill19148"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="maxMp" value="1.06"> <using armor="Light"/> </mul> <mul order="0x30" stat="maxHp" value="1.06"> <using armor="Light"/> </mul> </for> </skill> <skill id="19149" levels="4" name="Noble Anti Magic"> <table name="#mDef">1.03 1.05 1.09 1.12</table> <set name="icon" value="icon.skill0146"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mDef" value="#mDef"> <using armor="Light"/> </mul> </for> </skill> <skill id="19150" levels="4" name="Noble Light Armor Attack"> <table name="#pAtk">1.02 1.04 1.06 1.08</table> <set name="icon" value="icon.skill19150"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" value="#pAtk"> <using armor="Light"/> </mul> </for> </skill> <skill id="19151" levels="3" name="Noble Vampiric Rage"> <table name="#TababsorbDam">3 6 9</table> <set name="icon" value="icon.skill1268"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <effect> <add order="0x40" stat="absorbDam" value="#TababsorbDam"/> <add order="0x40" stat="absorbBowDam" value="#TababsorbDam"/> <add order="0x40" stat="absorbPSkillDam" value="#TababsorbDam"/> <add order="0x40" stat="absorbMSkillDam" value="#TababsorbDam"/> </effect> </for> </skill> <skill id="19152" levels="1" name="Noble Endurance"> <set name="icon" value="icon.skill19152"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> </skill> <skill id="19153" levels="1" name="Noble Critical Boost"> <set name="icon" value="icon.skill19153"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="basePCritRate" value="50"/> <add order="0x40" stat="baseMCritRate" value="20"/> <add order="0x40" stat="skillMastery" value="1.5"/> </for> </skill> <skill id="19154" levels="4" name="Noble Empower"> <table name="#mAtk">1.03 1.06 1.09 1.14</table> <table name="#hpEff">47 94 141 211</table> <set name="icon" value="icon.skill1059"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mAtk" value="#mAtk"/> <add order="0x40" stat="hpEff" value="#hpEff"/> </for> </skill> <skill id="19155" levels="2" name="Noble Acumen"> <table name="#mAtkSpd">1.02 1.04</table> <set name="icon" value="icon.skill1085"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mAtkSpd" value="#mAtkSpd"/> </for> </skill> <skill id="19156" levels="2" name="Noble Wizard Buffs"> <table name="#power">1.05 1.1</table> <set name="icon" value="icon.skill19156"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="rootResist" value="#power"/> <mul order="0x30" stat="mentalResist" value="#power"/> <mul order="0x30" stat="rootPower" value="#power"/> <mul order="0x30" stat="mentalPower" value="#power"/> </for> </skill> <skill id="19157" levels="2" name="Noble Wild Magic"> <table name="#baseMCritRate">20 30</table> <set name="icon" value="icon.skill1303"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="baseMCritRate" value="#baseMCritRate"/> </for> </skill> <skill id="19158" levels="2" name="Noble Blessed Soul"> <table name="#maxMp">1.06 1.1</table> <set name="icon" value="icon.skill1048"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="maxMp" value="#maxMp"/> </for> </skill> <skill id="19159" levels="2" name="Noble Resistance"> <table name="#power">1.05 1.1</table> <set name="icon" value="icon.skill11567"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="debuffResist" value="#power"/> <mul order="0x30" stat="debuffPower" value="#power"/> </for> </skill> <skill id="19160" levels="2" name="Noble Magic Death"> <table name="#mCritDamage">1.03 1.05</table> <table name="#hpEff">94 211</table> <set name="icon" value="icon.skill19160"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mCritDamage" value="#mCritDamage"/> <add order="0x40" stat="hpEff" value="#hpEff"/> </for> </skill> <skill id="19161" levels="2" name="Noble Protection Armor"> <table name="#pCritChanceRcpt">0.98 0.96</table> <set name="icon" value="icon.skill19161"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pCritChanceRcpt" value="#pCritChanceRcpt"/> </for> </skill> <skill id="19162" levels="2" name="Noble Recovery"> <table name="#mp">8 12</table> <set name="icon" value="icon.skill19162"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="regMp" value="#mp"> <player running="true"/> </add> </for> </skill> <skill id="19163" levels="2" name="Noble Skill Mastery"> <table name="#skillMastery">1.3 1.5</table> <set name="icon" value="icon.skill0330"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="skillMastery" value="#skillMastery"/> </for> </skill> <skill id="19164" levels="1" name="Noble Robe Shield"> <set name="icon" value="icon.skill19164"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="maxMp" value="1.06"> <using armor="Magic"/> </mul> <mul order="0x30" stat="pDef" value="1.03"> <using armor="Magic"/> </mul> </for> </skill> <skill id="19165" levels="4" name="Noble Robe Defense"> <table name="#pDef">1.03 1.05 1.07 1.1</table> <set name="icon" value="icon.skill19165"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pDef" value="#pDef"> <using armor="Magic"/> </mul> </for> </skill> <skill id="19166" levels="4" name="Noble Robe Attack"> <table name="#mAtk">1.03 1.06 1.09 1.12</table> <table name="#hpEff">47 94 0 0</table> <set name="icon" value="icon.skill19166"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="mAtk" value="#mAtk"> <using armor="Magic"/> </mul> <add order="0x40" stat="hpEff" value="#hpEff"> <using armor="Magic"/> </add> </for> </skill> <skill id="19167" levels="3" name="Noble Heal Boost"> <table name="#hpEff">1.03 1.06 1.09</table> <set name="icon" value="icon.skill19167"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="hpEff" value="#hpEff"/> </for> </skill> <skill id="19168" levels="1" name="Noble Gain"> <set name="icon" value="icon.skill19168"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="regMp" value="33"/> <mul order="0x30" stat="maxHp" value="1.1"/> </for> </skill> <skill id="19169" levels="1" name="Noble Advance"> <set name="icon" value="icon.skill19169"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="regMp" value="33"/> <mul order="0x30" stat="mReuse" value="0.95"/> </for> </skill> <skill id="19170" levels="2" name="Noble Blessing"> <table name="#pDef">1.03 1.05</table> <set name="icon" value="icon.skill19120"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pDef" value="#pDef"/> </for> </skill> <skill id="19171" levels="4" name="Noble Condition"> <table name="#maxHp">1.06 1.1 1.14 1.2</table> <set name="icon" value="icon.skill1045"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="maxHp" value="#maxHp"/> </for> </skill> <skill id="19172" levels="2" name="Noble Eagle Eye"> <table name="#accuracy">8 16</table> <set name="icon" value="icon.skill19127"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="pAccCombat" value="#accuracy"/> <add order="0x40" stat="mAccCombat" value="#accuracy"/> <!--TODO: Физ. Точность слуги.--> </for> </skill> <skill id="19173" levels="2" name="Noble Emblem"> <table name="#power">20 50</table> <set name="icon" value="icon.skill19130"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceFire" value="#power"/> <add order="0x40" stat="defenceWater" value="#power"/> <add order="0x40" stat="defenceWind" value="#power"/> <add order="0x40" stat="defenceEarth" value="#power"/> <add order="0x40" stat="defenceHoly" value="#power"/> <add order="0x40" stat="defenceUnholy" value="#power"/> <add order="0x40" stat="attackFire" value="#power"/> <add order="0x40" stat="attackWater" value="#power"/> <add order="0x40" stat="attackWind" value="#power"/> <add order="0x40" stat="attackEarth" value="#power"/> <add order="0x40" stat="attackHoly" value="#power"/> <add order="0x40" stat="attackUnholy" value="#power"/> </for> </skill> <skill id="19174" levels="4" name="Noble Earth"> <table name="#pDef">1.03 1.05 1.06 1.08</table> <set name="icon" value="icon.skill19121"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="pDef" value="#pDef"/> </for> </skill> <skill id="19175" levels="2" name="Noble Life"> <table name="#maxHp">1.06 1.1</table> <set name="icon" value="icon.skill1045"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <mul order="0x30" stat="maxHp" value="#maxHp"/> </for> </skill> <skill id="19176" levels="2" name="Noble Vision"> <table name="#accuracy">8 16</table> <set name="icon" value="icon.skill19127"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="pAccCombat" value="#accuracy"/> <add order="0x40" stat="mAccCombat" value="#accuracy"/> <!--TODO: Физ. Точность слуги.--> </for> </skill> <skill id="19177" levels="2" name="Noble Spirit"> <table name="#power">20 50</table> <set name="icon" value="icon.skill19130"/> <set name="magicLevel" value="99"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="defenceFire" value="#power"/> <add order="0x40" stat="defenceWater" value="#power"/> <add order="0x40" stat="defenceWind" value="#power"/> <add order="0x40" stat="defenceEarth" value="#power"/> <add order="0x40" stat="defenceHoly" value="#power"/> <add order="0x40" stat="defenceUnholy" value="#power"/> <add order="0x40" stat="attackFire" value="#power"/> <add order="0x40" stat="attackWater" value="#power"/> <add order="0x40" stat="attackWind" value="#power"/> <add order="0x40" stat="attackEarth" value="#power"/> <add order="0x40" stat="attackHoly" value="#power"/> <add order="0x40" stat="attackUnholy" value="#power"/> </for> </skill>
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Добавлено и исправлены ваши ошибки. Спасибо.
И запомните pCritRate никогда не используется с оператором MUL!!!!!!!! BASE_P_CRITICAL_RATE("basePCritRate", 0., Double.POSITIVE_INFINITY), // static crit rate. Use it to ADD some crit points. Sample: <add order="0x40" stat="baseCrit" val="27.4" /> P_CRITICAL_RATE("pCritRate", 0., Double.POSITIVE_INFINITY, 100.), // dynamic crit rate. Use it to MULTIPLE crit for 1.3, 1.5 etc. Sample: <add order="0x40" stat="rCrit" val="50" /> = (x1.5)
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Техническая поддержка L2-Scripts Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts старый скайп тех поддержки обслуживаться не будет ! |
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