25.06.2015, 23:12 | #1 |
Спонсор Арены
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Исправления и корректировки скилов Деспот Иса (FIXED)
Прошелся по скилам деспота, сделал корректировки:
Код:
<skill id="337" levels="1" name="Arcane Power"> <table name="#power">1.3</table> <table name="#magicLevel">78</table> <set name="mp_consume" value="36"/> <set name="ride_state" value="NONE"/> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill0337"/> <set name="operateType" value="OP_TOGGLE"/> <for> <effect name="DamOverTime" interval="3" value="150"> <mul order="0x30" stat="mAtk" value="#power"/> <mul order="0x30" stat="mpConsum" value="1.1"/> </effect> </for> </skill> <skill id="1283" levels="13" name="Soul Guard"> <table name="#def">293.3 333.2 375.9 421.4 445.2 469.7 494.9 520.1 546 571.9 598.5 625.8 653.1</table> <table name="#mpRegensub">5 6 6 7 8 8 8 8 9 9 9 10 10</table> <table name="#magicLevel">44 48 52 56 58 60 62 64 66 68 70 72 74</table> <table name="#mp_consume">8 9 10 11 11 11 12 12 13 13 13 14 14</table> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill1283"/> <set name="operateType" value="OP_TOGGLE"/> <for> <effect name="ManaDamOverTime" interval="1" value="#mpRegensub"> <add order="0x40" stat="pDef" value="#def"/> </effect> </for> </skill> <skill id="1416" levels="7" name="Pa'agrio's Fist"> <table name="#power">1.02 1.03 1.04 1.05 1.06 1.07 1.1</table> <table name="#power2">2 3 4 5 6 7 10</table> <table name="#magicLevel">79 81 83 85 90 95 99</table> <table name="#coolTime">500</table> <table name="#reuseDelay">10000</table> <table name="#mp_consume">105 112 119 127 139 153 166</table> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="#coolTime"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="2"/> <set name="abnormal_type" value="cp_up"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="affectLimit" value="50;100"/> <set name="icon" value="icon.skill1416"/> <set name="hitCancelTime" value="500"/> <set name="effectPoint" value="800"/> <set name="target" value="TARGET_CLAN"/> <set name="skillRadius" value="900"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect> <mul order="0x30" stat="maxCp" value="#power"/> </effect> <effect instant="true" name="RestoreCP" value="#power2"> <def name="ignore_bonuses" value="true"/> <def name="percent" value="true"/> </effect> </for> </skill> <skill id="1097" levels="20" name="Dreaming Spirit"> <table name="#effectPoint">121 162 204 243 285 331 379 418 457 495 532 549 566 582 597 611 624 635 646 655</table> <table name="#activateRate">80</table> <table name="#abnormal_time">30</table> <table name="#magicLevel">7 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table> <table name="#mp_consume">10 15 20 23 27 30 35 39 44 48 52 54 55 58 60 62 64 65 67 69</table> <set name="reuseDelay" value="2000"/> <set name="castRange" value="600"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="SLEEP"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="sleep"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="levelModifier" value="2"/> <set name="icon" value="icon.skill1097"/> <set name="hitCancelTime" value="500"/> <set name="effectPoint" value="#effectPoint"/> <set name="activateRate" value="#activateRate"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="SLEEP"/> <set name="operateType" value="OP_ACTIVE"/> <set name="trait" value="SLEEP"/> <set name="saveVs" value="MEN"/> <for> <effect name="Sleep"/> </for> </skill> <skill id="11545" levels="1" name="Crazy Nocturne"> <set name="reuseDelay" value="600000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="3000"/> <set name="mp_consume" value="1032"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="5"/> <set name="abnormal_type" value="instinct"/> <set name="magicLevel" value="95"/> <set name="magicType" value="SPECIAL"/> <set name="icon" value="icon.skill11545"/> <set name="target" value="TARGET_PARTY"/> <set name="skillRadius" value="1000"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="effectPoint" value="467"/> <for> <effect> <mul order="0x30" stat="pCritChanceRcpt" value="0.5"/> </effect> </for> </skill> <skill id="11546" levels="1" name="Chaos Symphony"> <table name="#elementPower">0</table> <table name="#element">none</table> <table name="#activateRate">80</table> <table name="#mp_consume">1767</table> <set name="reuseDelay" value="30000"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="5"/> <set name="abnormal_type" value="multi_debuff"/> <set name="magicLevel" value="99"/> <set name="magicType" value="SPECIAL"/> <set name="icon" value="icon.skill11546"/> <set name="power" value="38826"/> <set name="activateRate" value="#activateRate"/> <set name="target" value="TARGET_AREA"/> <set name="saveVs" value="MEN"/> <set name="nextAction" value="attack"/> <set name="skillType" value="PDAM"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="113"> <using kind="Dual Sword, Blunt, Dual Blunt, Sword"/> </cond> <enchant type="1" levels="10" group="7" name="Cost"> <table name="#magicLevel">99</table> <table name="#mp_consume">1695 1627 1555 1484 1413 1343 1272 1202 1132 1060</table> </enchant> <enchant type="2" name="Chance"> <table name="#activateRate">81 82 83 84 85 86 87 88 89 90</table> <table name="#magicLevel">99</table> </enchant> <enchant type="3" name="Fire Attack"> <table name="#element">fire</table> <table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table> <table name="#magicLevel">99</table> </enchant> <enchant type="4" name="Water Attack"> <table name="#element">water</table> <table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table> <table name="#magicLevel">99</table> </enchant> <enchant type="5" name="Wind Attack"> <table name="#element">wind</table> <table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table> <table name="#magicLevel">99</table> </enchant> <enchant type="6" name="Earth Attack"> <table name="#element">earth</table> <table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table> <table name="#magicLevel">99</table> </enchant> <enchant type="7" name="Holy Attack"> <table name="#element">Holy</table> <table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table> <table name="#magicLevel">99</table> </enchant> <enchant type="8" name="Dark Attack"> <table name="#element">unholy</table> <table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table> <table name="#magicLevel">99</table> </enchant> <for> <effect> <mul order="0x30" stat="mDef" value="0.5"/> <mul order="0x30" stat="pDef" value="0.5"/> <mul order="0x30" stat="pAtk" value="0.5"/> <mul order="0x30" stat="mAtk" value="0.5"/> <mul order="0x30" stat="runSpd" value="0.5"/> </effect> </for> </skill> <skill id="11571" levels="1" name="Recovery Melody"> <table name="#mp_consume">120</table> <set name="reuseDelay" value="5000"/> <set name="castRange" value="900"/> <set name="hitTime" value="5000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MAGIC"/> <set name="icon" value="icon.skill11571"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <table name="#power">1000</table> <set name="operateType" value="OP_ACTIVE"/> <set name="analog_skills" value="1306;1305"/> <enchant type="1" levels="10" group="7" name="Cost"> <table name="#magicLevel">99</table> <table name="#mp_consume">116 112 108 104 100 96 93 89 85 81</table> </enchant> <enchant type="2" name="power"> <table name="#power"> 1010 1020 1030 1040 1050 1060 1070 1080 1090 1100 </table> <table name="#magicLevel">99</table> </enchant> <for> <effect instant="true" name="RestoreCP" value="#power"/> </for> </skill> <skill id="1305" levels="5" name="Pa'agrio's Honor"> <table name="#power">616 636 654 671 687</table> <table name="#magicLevel">66 68 70 72 74</table> <table name="#mp_consume">214 222 228 233 239</table> <set name="reuseDelay" value="5000"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="affectLimit" value="50;50"/> <set name="icon" value="icon.skill1305"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_CLAN"/> <set name="skillRadius" value="900"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="RestoreCP" value="#power"/> </for> </skill> <skill id="1306" levels="6" name="Ritual of Life"> <table name="#power">745 770 795 817 839 858</table> <table name="#magicLevel">64 66 68 70 72 74</table> <table name="#mp_consume">104 108 112 114 117 120</table> <set name="reuseDelay" value="5000"/> <set name="castRange" value="600"/> <set name="hitTime" value="5000"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="icon" value="icon.skill1306"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <for> <effect instant="true" name="RestoreCP" value="#power"/> </for> </skill> <skill id="1001" levels="15" name="Soul Cry"> <table name="#pAtk">1.02 1.03 1.04 1.05 1.05 1.05 1.05 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2</table> <table name="#pDef">1 1 1 1 1.05 1.05 1.05 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2</table> <table name="#mAtk">1 1 1 1 1 1.05 1.05 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2</table> <table name="#mDef">1 1 1 1 1 1 1.05 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2</table> <table name="#pSkillPower">1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05</table> <table name="#mpConsumeTick">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table> <table name="#magicLevel">1 14 25 35 40 48 56 60 66 72 78 85 90 95 99</table> <table name="#mp_consume">1</table> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="magicLevel" value="#magicLevel"/> <set name="icon" value="icon.skill1001"/> <set name="operateType" value="OP_TOGGLE"/> <for> <effect name="ManaDamOverTime" interval="1" value="#mpConsumeTick"> <mul order="0x30" stat="pAtk" value="#pAtk"/> <mul order="0x30" stat="pDef" value="#pDef"/> <mul order="0x30" stat="mAtk" value="#mAtk"/> <mul order="0x30" stat="mDef" value="#mDef"/> <mul order="0x30" stat="pSkillPower" value="#pSkillPower"/> </effect> </for> </skill>
__________________
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18.07.2016, 06:03 | #2 |
Спонсор Арены
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Не актуально.
__________________
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19.07.2016, 13:14 | #3 |
Модератор
Регистрация: 03.06.2012
Сообщений: 4,624
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Исправлено. Закрыто.
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Техническая поддержка L2-Scripts Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts старый скайп тех поддержки обслуживаться не будет ! |