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Старый 05.03.2016, 20:35   #1
Scorpius
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По умолчанию Elysium (релиз)(FIXED)

[23:35:12] INFO =================================================
[23:35:12] INFO Project Revision: ........ L2s [21212]
[23:35:12] INFO Build Revision: .......... 7570
[23:35:12] INFO Update: .................. Epic Tale of Aden: Underground
[23:35:12] INFO Build date: .............. 2016.03.01 23:00
[23:35:12] INFO Compiler version: ........ 1.8.0_73-b02 (Oracle Corporation)
[23:35:12] INFO =================================================

Код:
<weapon id="46653" name="Elysium Shaper" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_the_dagger_of_hero_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="DAGGER"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="5"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="690"/>
			<add stat="mAtk" order="0x10" value="388"/>
			<set stat="basePAtkSpd" order="0x08" value="433"/>
			<set stat="basePCritRate" order="0x08" value="120"/>
			<add stat="pAccCombat" order="0x10" value="-3.75"/>
		</for>
		<skills>
			<skill id="13910" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>	
	</weapon>
	<weapon id="46654" name="Elysium Cutter" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_the_sword_of_hero_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="SWORD"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="10"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="770"/>
			<add stat="mAtk" order="0x10" value="388"/>
			<set stat="basePAtkSpd" order="0x08" value="379"/>
			<set stat="basePCritRate" order="0x08" value="80"/>
		</for>
		<skills>
			<skill id="13911" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46655" name="Elysium Slasher" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_the_two_handed_sword_of_hero_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="BIGSWORD"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="10"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="931"/>
			<add stat="mAtk" order="0x10" value="388"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="80"/>
		</for>
		<skills>
			<skill id="13912" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46656" name="Elysium Avenger" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_the_axe_of_hero_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="BLUNT"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="20"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="770"/>
			<add stat="mAtk" order="0x10" value="388"/>
			<set stat="basePAtkSpd" order="0x08" value="379"/>
			<set stat="basePCritRate" order="0x08" value="60"/>
			<add stat="pAccCombat" order="0x10" value="8"/>
		</for>
		<skills>
			<skill id="13913" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46657" name="Elysium Fighter" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_the_fist_of_hero_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="DUALFIST"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="5"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="931"/>
			<add stat="mAtk" order="0x10" value="388"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="60"/>
			<add stat="pAccCombat" order="0x10" value="8"/>
		</for>
		<skills>
			<skill id="13914" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46658" name="Elysium Stormer" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_the_pole_of_hero_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="POLE"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="10"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="770"/>
			<add stat="mAtk" order="0x10" value="388"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="80"/>
			<add stat="pAccCombat" order="0x10" value="-3.75"/>
		</for>
		<skills>
			<skill id="13915" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46659" name="Elysium Thrower" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_the_bow_of_hero_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="BOW"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="5"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="1521"/>
			<add stat="mAtk" order="0x10" value="388"/>
			<set stat="basePAtkSpd" order="0x08" value="293"/>
			<set stat="basePCritRate" order="0x08" value="120"/>
			<add stat="pAccCombat" order="0x10" value="-3.75"/>
		</for>
		<skills>
			<skill id="13916" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46660" name="Elysium Shooter" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_infinity_shooter_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="5"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="1286"/>
			<add stat="mAtk" order="0x10" value="388"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="120"/>
			<add stat="pAccCombat" order="0x10" value="-3.75"/>
		</for>
		<skills>
			<skill id="13917" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46661" name="Elysium Buster" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_infinity_sword_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="SWORD"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="10"/>
		<set name="is_magic_weapon" value="true"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="643"/>
			<add stat="mAtk" order="0x10" value="481"/>
			<set stat="basePAtkSpd" order="0x08" value="379"/>
			<set stat="basePCritRate" order="0x08" value="80"/>
		</for>
		<skills>
			<skill id="13918" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46662" name="Elysium Caster" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_the_mace_of_hero_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="BLUNT"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="20"/>
		<set name="is_magic_weapon" value="true"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="643"/>
			<add stat="mAtk" order="0x10" value="481"/>
			<set stat="basePAtkSpd" order="0x08" value="379"/>
			<set stat="basePCritRate" order="0x08" value="60"/>
			<add stat="pAccCombat" order="0x10" value="8"/>
		</for>
		<skills>
			<skill id="13919" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46663" name="Elysium Retributer" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_the_staff_of_hero_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="BIGBLUNT"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="20"/>
		<set name="is_magic_weapon" value="true"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="776"/>
			<add stat="mAtk" order="0x10" value="518"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="60"/>
			<add stat="pAccCombat" order="0x10" value="8"/>
			<add stat="mAccCombat" order="0x10" value="8"/>
		</for>
		<skills>
			<skill id="13920" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46664" name="Elysium Dualsword" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_r_dualsword_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="DUAL"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="10"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="931"/>
			<add stat="mAtk" order="0x10" value="388"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="80"/>
		</for>
		<skills>
			<skill id="13921" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46665" name="Elysium Dual Dagger" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_r_dualdagger_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="DUALDAGGER"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="10"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="792"/>
			<add stat="mAtk" order="0x10" value="388"/>
			<set stat="basePAtkSpd" order="0x08" value="433"/>
			<set stat="basePCritRate" order="0x08" value="120"/>
			<add stat="pAccCombat" order="0x10" value="-3.75"/>
		</for>
		<skills>
			<skill id="13922" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
	<weapon id="46666" name="Elysium Dual Blunt Weapon" add_name="Event">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="R"/>
		<set name="icon" value="icon.weapon_r_dualblunt_i01"/>
		<set name="price" value="0"/>
		<set name="type" value="DUALBLUNT"/>
		<set name="weight" value="500"/>
		<set name="soulshots" value="1"/>
		<set name="spiritshots" value="1"/>
		<set name="rnd_dam" value="20"/>
		<set name="enchantable" value="false"/>
		<set name="attributable" value="false"/>
		<set name="appearanceable" value="false"/>
		<set name="augmentable" value="false"/>
		<equip>
			<slot id="LEFT_RIGHT_HAND"/>
		</equip>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<for>
			<add stat="pAtk" order="0x10" value="931"/>
			<add stat="mAtk" order="0x10" value="388"/>
			<set stat="basePAtkSpd" order="0x08" value="325"/>
			<set stat="basePCritRate" order="0x08" value="60"/>
			<add stat="pAccCombat" order="0x10" value="8"/>
		</for>
		<skills>
			<skill id="13923" level="1"/>	<!--Elysium-->
		</skills>
		<attributes>
			<attribute element="holy" value="450"/>
		</attributes>
	</weapon>
Код:
<skill id="13910" levels="1" name="Elysium Shaper">
		<set name="icon" value="icon.weapon_the_dagger_of_hero_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.08"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13911" levels="1" name="Elysium Cutter">
		<set name="icon" value="icon.weapon_the_sword_of_hero_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.08"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13912" levels="1" name="Elysium Slasher">
		<set name="icon" value="icon.weapon_the_two_handed_sword_of_hero_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.08"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13913" levels="1" name="Elysium Avenger">
		<set name="icon" value="icon.weapon_the_axe_of_hero_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.08"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13914" levels="1" name="Elysium Fighter">
		<set name="icon" value="icon.weapon_the_fist_of_hero_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.08"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13915" levels="1" name="Elysium Stormer">
		<set name="icon" value="icon.weapon_the_pole_of_hero_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.08"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13916" levels="1" name="Elysium Thrower">
		<set name="icon" value="icon.weapon_the_bow_of_hero_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.08"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13917" levels="1" name="Elysium Shooter">
		<set name="icon" value="icon.weapon_infinity_shooter_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.08"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13918" levels="1" name="Elysium Buster">
		<set name="icon" value="icon.weapon_infinity_sword_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mAtk" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.15"/>
			<mul order="0x40" stat="mCritRate" value="1.25"/>
			<mul order="0x30" stat="mCritDamage" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13919" levels="1" name="Elysium Caster">
		<set name="icon" value="icon.weapon_the_mace_of_hero_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mAtk" value="1.06"/>
			<mul order="0x30" stat="mAtkSpd" value="1.15"/>
			<mul order="0x40" stat="mCritRate" value="1.25"/>
			<mul order="0x30" stat="mCritDamage" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13920" levels="1" name="Elysium Retributer">
		<set name="icon" value="icon.weapon_the_staff_of_hero_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="mAtk" value="1.06"/>
			<mul order="0x30" stat="pAtk" value="1.06"/>			
			<mul order="0x30" stat="mAtkSpd" value="1.15"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x40" stat="mCritRate" value="1.25"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="mCritDamage" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13921" levels="1" name="Elysium Dualsword">
		<set name="icon" value="icon.weapon_r_dualsword_i01"/>
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.08"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13922" levels="1" name="Elysium Dual Dagger">
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.08"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
	<skill id="13923" levels="1" name="Elysium Dual Blunt Weapon">
		<set name="operateType" value="OP_PASSIVE"/>
		<for>
			<mul order="0x30" stat="pAtk" value="1.08"/>
			<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			<add order="0x40" stat="basePCritRate" value="82"/>
			<mul order="0x30" stat="pCritDamage" value="1.07"/>
			<mul order="0x30" stat="pSkillPower" value="1.1"/>
			<mul order="0x30" stat="maxHp" value="1.15"/>
			<mul order="0x30" stat="maxCp" value="1.15"/>
			<mul order="0x30" stat="maxMp" value="1.15"/>
		</for>
	</skill>
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Старый 15.03.2016, 07:11   #2
Evil_dnk
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