28.12.2016, 19:02 | #1 |
Спонсор Арены
|
Немного фиксов 2 (скилы) (FIXED)
[26.12.16 13:00:11:459] INFO gameserver.GameServer: =================================================
[26.12.16 13:00:11:461] INFO gameserver.GameServer: Project Revision: ........ L2s [21963] [26.12.16 13:00:11:461] INFO gameserver.GameServer: Build Revision: .......... 9496 [26.12.16 13:00:11:461] INFO gameserver.GameServer: Update: .................. Classic 1.5 [26.12.16 13:00:11:461] INFO gameserver.GameServer: Build date: .............. 2016.12.22 20:24 [26.12.16 13:00:11:461] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_111-b14 (Oracle Corporation) [26.12.16 13:00:11:461] INFO gameserver.GameServer: ================================================= Код:
<skill id="39016" levels="1" name="Agathion - Dance of Fury"> <set name="icon" value="icon.bm_agathion_fury"/> <set name="hitTime" value="2000"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="1"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="pAtkSpd" value="1.05"/> </effect> </for> </skill> <skill id="39017" levels="1" name="Agathion - Dance of Concentration"> <set name="icon" value="icon.bm_agathion_concentration"/> <set name="hitTime" value="2000"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="1"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="mAtkSpd" value="1.05"/> </effect> </for> </skill> <skill id="39018" levels="1" name="Agathion - Song of Wind"> <set name="icon" value="icon.bm_agathion_wind"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="2000"/> <set name="abnormal_time" value="300"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="1"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <add order="0x40" stat="runSpd" value="20"/> </effect> </for> </skill> Код:
<skill id="39046" levels="1" name="Letter Collector\'s Gift"> <set name="icon" value="icon.shield_bread_i00"/> <set name="reuseDelay" value="1800000"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="3"/> <!--<set name="abnormal_effect" value="UNK_32"/>--> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <set name="buff_slot_type" value="2"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect> <mul order="0x30" stat="maxHp" value="1.1"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="exp_rate_multiplier" value="0.1"/> <add order="0x40" stat="sp_rate_multiplier" value="0.1"/> <add order="0x40" stat="runSpd" value="5"/> </effect> </for> </skill> Код:
<skill id="39057" levels="1" name="Hero Experience Rune"> <set name="icon" value="icon.skill19226"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="exp_rate_multiplier" value="0.2"/> <add order="0x40" stat="sp_rate_multiplier" value="0.2"/> </for> </skill> Код:
<skill id="39074" levels="1" name="Angel Cat\'s Energy"> <set name="icon" value="icon.accessory_cat_the_cat_cap_i00"/> <set name="reuseDelay" value="1800000"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="br_event_buf3"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <set name="buff_slot_type" value="2"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect> <mul order="0x30" stat="maxHp" value="1.05"/> <mul order="0x30" stat="maxMp" value="1.05"/> <add order="0x40" stat="exp_rate_multiplier" value="0.2"/> <add order="0x40" stat="sp_rate_multiplier" value="0.2"/> </effect> </for> </skill> Код:
<skill id="39082" levels="1" name="Amulet: Prosperity"> <set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/> <set name="operate_type" value="P"/> <for> <add order="0x10" stat="STR" value="1"/> <add order="0x10" stat="INT" value="1"/> <add order="0x10" stat="DEX" value="1"/> <add order="0x10" stat="WIT" value="1"/> <add order="0x10" stat="CON" value="1"/> <add order="0x10" stat="MEN" value="1"/> </for> </skill> Код:
<skill id="39096" levels="1" name="Agathion Teleport: Giran"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="60000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="9"/> </skill> <skill id="39097" levels="1" name="Agathion Teleport: Gludio"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="60000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="6"/> </skill> <skill id="39098" levels="1" name="Agathion Teleport: Dion"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="60000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="8"/> </skill> <skill id="39099" levels="1" name="Agathion Teleport: Oren"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="60000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="10"/> </skill> Код:
<skill id="39100" levels="1" name="Agathion Teleport - Hunters Village"> <set name="icon" value="icon.skill0000"/> <set name="reuseDelay" value="60000"/> <set name="hitTime" value="3000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="hitCancelTime" value="500"/> <set name="townId" value="12"/> </skill> <skill id="39101" levels="1" name="Evidence Chase"> <set name="icon" value="icon.skill0998"/> <set name="reuseDelay" value="30000"/> <set name="hitTime" value="1000"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="magicLevel" value="1"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <add order="0x40" stat="runSpd" value="66"/> </effect> </for> </skill> <skill id="39102" levels="1" name="Secret Investigation"> <set name="icon" value="icon.skill10518"/> <set name="mp_consume" value="1"/> <set name="ride_state" value="NONE"/> <set name="abnormal_effect" value="STEALTH"/> <set name="magicLevel" value="40"/> <set name="operate_type" value="T"/> <set name="isHideStartMessage" value="true"/> <for> <effect name="SilentMove" interval="3" value="5"> <mul order="0x30" stat="runSpd" value="0.8"/> </effect> </for> </skill> <skill id="39103" levels="1" name="Warrior\'s Quick Healing Potion"> <set name="icon" value="icon.etc_reagent_white_i00"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="435"/> </for> </skill> Код:
<skill id="55000" levels="4" name="XP/SP Scroll"> <table name="#abnormal_level">1 2 3 4</table> <table name="#exp_rate_multiplier">0.3 0.3 0.4 1</table> <table name="#sp_rate_multiplier">0.3 0.3 0.4 1</table> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="reuseDelay" value="1200000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="vote"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="#exp_rate_multiplier"/> <add order="0x40" stat="sp_rate_multiplier" value="#exp_rate_multiplier"/> </effect> </for> </skill> <skill id="55003" levels="1" name="1st Class Buff Scroll"> <set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/> <set name="hitTime" value="4000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <for> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1040"/> <!--Щит 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1068"/> <!--Могущество 2 УР.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1078"/> <!--Концентрация 2 УР.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1085"/> <!--Проницательность 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1204"/> <!--Легкая Походка 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1077"/> <!--Фокусировка 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1087"/> <!--Проворство 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1059"/> <!--Воодушевление 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> </for> </skill> <skill id="55004" levels="1" name="2nd Class Buff Scroll"> <set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/> <set name="hitTime" value="4000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <for> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1040"/> <!--Щит 3 Ур.--> <def name="effects_skill_level" value="3"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1085"/> <!--Проницательность 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1204"/> <!--Легкая Походка 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1077"/> <!--Фокусировка 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1044"/> <!--Регенерация 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1240"/> <!--Наведение 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1242"/> <!--Шепот Смерти 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1036"/> <!--Магический Барьер 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1045"/> <!--Благословение Тела 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1048"/> <!--Благословение Души 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1086"/> <!--Ускорение 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1087"/> <!--Проворство 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1068"/> <!--Могущество 3 УР.--> <def name="effects_skill_level" value="3"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1059"/> <!--Воодушевление 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> </for> </skill> <skill id="55015" levels="1" name="Quick Healing Potion"> <set name="icon" value="icon.skill0000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="435"/> </for> </skill> <skill id="55016" levels="1" name="Major Quick Healing Potion"> <set name="icon" value="icon.skill0000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="1000"/> </for> </skill> <skill id="55035" levels="1" name="1st Class Buff Scroll"> <set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/> <set name="hitTime" value="4000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <for> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1040"/> <!--Щит 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1068"/> <!--Могущество 2 УР.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1078"/> <!--Концентрация 2 УР.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1085"/> <!--Проницательность 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1204"/> <!--Легкая Походка 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1077"/> <!--Фокусировка 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1087"/> <!--Проворство 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1059"/> <!--Воодушевление 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> </for> </skill> <skill id="55036" levels="1" name="2nd Class Buff Scroll"> <set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/> <set name="hitTime" value="4000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <for> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1040"/> <!--Щит 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1085"/> <!--Проницательность 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1204"/> <!--Легкая Походка 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1077"/> <!--Фокусировка 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1044"/> <!--Регенерация 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1240"/> <!--Наведение 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1242"/> <!--Шепот Смерти 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1036"/> <!--Магический Барьер 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1045"/> <!--Благословение Тела 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1048"/> <!--Благословение Души 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1086"/> <!--Ускорение 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1087"/> <!--Проворство 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1068"/> <!--Могущество 3 УР.--> <def name="effects_skill_level" value="3"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1059"/> <!--Воодушевление 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> </for> </skill> <skill id="55037" levels="1" name="Quick Healing Potion"> <set name="icon" value="icon.skill0000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="435"/> </for> </skill> <skill id="55038" levels="1" name="Major Quick Healing Potion"> <set name="icon" value="icon.skill0000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="1000"/> </for> </skill> <skill id="55039" levels="1" name="Chronicle Chest"> <set name="icon" value="icon.new_user_box"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="55040" levels="1" name="Greater Scion Ring"> <set name="icon" value="icon.event_classic_ring"/> <set name="operate_type" value="P"/> <for> <mul order="0x30" stat="maxHp" value="1.1"/> <mul order="0x30" stat="regHp" value="1.1"/> <mul order="0x30" stat="pAtkSpd" value="1.05"/> <!--TODO: Check value.--> <mul order="0x30" stat="mAtkSpd" value="1.05"/> <!--TODO: Check value.--> <add order="0x40" stat="pAccCombat" value="1"/> <add order="0x40" stat="mAccCombat" value="1"/> <add order="0x40" stat="maxLoad" value="5000"/> </for> </skill> <skill id="55041" levels="1" name="XP/SP Scroll"> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="reuseDelay" value="1800000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="vote"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.2"/> <add order="0x40" stat="sp_rate_multiplier" value="0.2"/> </effect> </for> </skill> <skill id="55042" levels="1" name="Attendance XP Rune"> <set name="icon" value="br_cashtex.item.br_cash_rune_of_exp_i00"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="exp_rate_multiplier" value="0.1"/> <add order="0x40" stat="sp_rate_multiplier" value="0.1"/> </for> </skill> <skill id="55043" levels="1" name="Rare Accessory Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="29578"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="49509" min_count="1" max_count="1"/> <!--Queen Ant's Ring--> </group> <group chance="100"> <item id="49493" min_count="1" max_count="1"/> <!--Orfen's Earring--> </group> <group chance="100"> <item id="49477" min_count="1" max_count="1"/> <!--Ring of Core"--> </group> </restoration> </skill> <skill id="55047" levels="1" name="Romantic Chapeau - Player Commendation - Blessing"> <set name="icon" value="icon.accessory_archer_hat2_i00"/> <set name="reuseDelay" value="10000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="max_hp_up"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="maxHp" value="1.1"/> </effect> </for> </skill> <skill id="55048" levels="1" name="Romantic Chapeau - Wind Walk"> <set name="icon" value="icon.accessory_archer_hat2_i00"/> <set name="reuseDelay" value="10000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="speed_up"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <add order="0x40" stat="runSpd" value="20"/> </effect> </for> </skill> <skill id="55051" levels="1" name="XP/SP Scroll"> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="reuseDelay" value="1200000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vote"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.3"/> <add order="0x40" stat="sp_rate_multiplier" value="0.3"/> </effect> </for> </skill> <skill id="55052" levels="2" name="XP/SP Scroll - Normal"> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="reuseDelay" value="1200000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="2"/> <set name="abnormal_type" value="vote"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.3"/> <add order="0x40" stat="sp_rate_multiplier" value="0.3"/> </effect> </for> </skill> <skill id="55053" levels="3" name="XP/SP Scroll - Medium"> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="reuseDelay" value="1200000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="vote"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.4"/> <add order="0x40" stat="sp_rate_multiplier" value="0.4"/> </effect> </for> </skill> <skill id="55054" levels="4" name="XP/SP Scroll - High"> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="reuseDelay" value="1200000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="4"/> <set name="abnormal_type" value="vote"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="1"/> <add order="0x40" stat="sp_rate_multiplier" value="1"/> </effect> </for> </skill> <skill id="55055" levels="1" name="1st Class Buff Scroll"> <set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/> <set name="hitTime" value="4000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <for> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1040"/> <!--Щит 2 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1068"/> <!--Могущество 2 УР.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1078"/> <!--Концентрация 2 УР.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1085"/> <!--Проницательность 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1204"/> <!--Легкая Походка 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1077"/> <!--Фокусировка 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1087"/> <!--Проворство 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1059"/> <!--Воодушевление 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> </for> </skill> <skill id="55056" levels="1" name="2nd Class Buff Scroll"> <set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/> <set name="hitTime" value="4000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <for> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1040"/> <!--Щит 3 Ур.--> <def name="effects_skill_level" value="3"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1085"/> <!--Проницательность 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1204"/> <!--Легкая Походка 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1077"/> <!--Фокусировка 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1044"/> <!--Регенерация 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1240"/> <!--Наведение 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1242"/> <!--Шепот Смерти 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1036"/> <!--Магический Барьер 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1045"/> <!--Благословение Тела 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1048"/> <!--Благословение Души 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1086"/> <!--Ускорение 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1087"/> <!--Проворство 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1068"/> <!--Могущество 3 УР.--> <def name="effects_skill_level" value="3"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1059"/> <!--Воодушевление 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> </for> </skill> <skill id="55061" levels="2" name="Castle XP/SP Scroll - Normal"> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="reuseDelay" value="1200000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="vote"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.35"/> <add order="0x40" stat="sp_rate_multiplier" value="0.35"/> </effect> </for> </skill> <skill id="55062" levels="2" name="Castle XP/SP Scroll - Medium"> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="reuseDelay" value="1200000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="vote"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.45"/> <add order="0x40" stat="sp_rate_multiplier" value="0.45"/> </effect> </for> </skill> <skill id="55083" levels="1" name="Quick Healing Potion"> <set name="icon" value="icon.skill0000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="435"/> </for> </skill> <skill id="55084" levels="1" name="Major Quick Healing Potion"> <set name="icon" value="icon.skill0000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="HEAL"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="1000"/> </for> </skill> <skill id="55085" levels="1" name="1st Class Buff Scroll"> <set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/> <set name="hitTime" value="4000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <for> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1040"/> <!--Щит 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1068"/> <!--Могущество 2 УР.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1078"/> <!--Концентрация 2 УР.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1085"/> <!--Проницательность 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1204"/> <!--Легкая Походка 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1077"/> <!--Фокусировка 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1087"/> <!--Проворство 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1059"/> <!--Воодушевление 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> </for> </skill> <skill id="55086" levels="1" name="2nd Class Buff Scroll"> <set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/> <set name="hitTime" value="4000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <for> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1040"/> <!--Щит 3 Ур.--> <def name="effects_skill_level" value="3"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1085"/> <!--Проницательность 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1204"/> <!--Легкая Походка 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1077"/> <!--Фокусировка 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1044"/> <!--Регенерация 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1240"/> <!--Наведение 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1242"/> <!--Шепот Смерти 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1036"/> <!--Магический Барьер 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1045"/> <!--Благословение Тела 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1048"/> <!--Благословение Души 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1086"/> <!--Ускорение 1 Ур.--> <def name="effects_skill_level" value="1"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1087"/> <!--Проворство 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1068"/> <!--Могущество 3 УР.--> <def name="effects_skill_level" value="3"/> </effect> <effect instant="true" name="GetEffects"> <def name="effects_skill_id" value="1059"/> <!--Воодушевление 2 Ур.--> <def name="effects_skill_level" value="2"/> </effect> </for> </skill> <skill id="55087" levels="1" name="Minor Blessed Scroll of Escape"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="55088" levels="1" name="Minor Blessed Scroll of Resurrection"> <set name="icon" value="icon.skill0000"/> <set name="coolTime" value="500"/> <set name="castRange" value="400"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="55089" levels="1" name="Rare Accessory Pack"> <set name="icon" value="icon.skill0000"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="29578"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="29575" min_count="1" max_count="1"/> <!--Queen Ant's Ring--> </group> <group chance="100"> <item id="29576" min_count="1" max_count="1"/> <!--Orfen's Earring--> </group> <group chance="100"> <item id="29577" min_count="1" max_count="1"/> <!--Ring of Core--> </group> </restoration> </skill>
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03.01.2017, 02:04 | #2 |
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Регистрация: 03.06.2012
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Добавлено. Спасибо!
Закрыто. (P.S. Свитки баффов были реализованы 1 в 1 по оффу лично мною, ваши испорченные я не переносил.)
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Техническая поддержка L2-Scripts Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts старый скайп тех поддержки обслуживаться не будет ! |