Scorpius |
07.08.2015 09:07 |
Скилы, корректировки за 07.08.15 (FIXED)
[14:44:38] INFO =================================================
[14:44:38] INFO Project Revision: ........ L2s [17045]
[14:44:38] INFO Build Revision: .......... 5149
[14:44:38] INFO Update: .................. Epic Tale of Aden: Infinite of Odyssey
[14:44:38] INFO Build date: .............. 2015.08.01 20:26
[14:44:38] INFO Compiler version: ........ 1.8.0_45-b14 (Oracle Corporation)
[14:44:38] INFO =================================================
Все ниже описанные корректировки были сделаны в соотвествии с сайтом l2central.info, а так же видео с руофа, которые предоставляли игроки.
Код:
<skill id="10252" levels="10" name="Superior Dual Weapon Mastery">
<table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table>
<table name="#magicLevel">85 90 95 99 100 102 104</table>
<set name="icon" value="icon.skill10252"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="293;144"/>
<enchant_info type="1" name="Power">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#pAtk">1502 1613 1724 1835 1946 2057 2168 2279 2390 2501</table>
<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
</enchant_tables>
</enchant_info>
<for>
<add order="0x10" stat="STR" value="2"/>
<add order="0x40" stat="pAtk" value="#pAtk">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</add>
<add order="0x40" stat="pAccCombat" value="3">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</add>
<mul order="0x30" stat="pAtkSpd" value="1.25">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</mul>
</for>
</skill>
Убрал <set name="onCrit" value="true"/> из-за него урон был 0
Код:
<skill id="10275" levels="4" name="Infinity Strike">
<table name="#power">53213 69414 73352 77290</table>
<table name="#powerPvP">0</table>
<table name="#mp_consume">1178 1195 1213 1231</table>
<table name="#reuseDelay">30000</table>
<table name="#defence_ignore_percent">0</table>
<table name="#criticalRate">10</table>
<table name="#magicLevel">99 101 103 105</table>
<set name="icon" value="icon.skill10275"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="5000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="ITEM"/>
<set name="nextAction" value="attack"/>
<set name="power" value="#power"/>
<set name="powerPvP" value="#powerPvP"/>
<set name="target" value="TARGET_ONE"/>
<set name="overHit" value="true"/>
<set name="criticalRate" value="#criticalRate"/>
<set name="SSBoost" value="2.0"/>
<set name="skillType" value="PDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="defence_ignore_percent" value="#defence_ignore_percent"/>
<cond msgId="113">
<using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/>
</cond>
<enchant_info type="1" name="Power">
<enchant_tables skill_level="1" enchant_levels="30"/>
<table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.3</table>
<enchant_tables skill_level="2" enchant_levels="30"/>
<enchant_tables skill_level="3" enchant_levels="30"/>
<enchant_tables skill_level="4" enchant_levels="30"/>
</enchant_info>
<enchant_info type="2" name="Focus">
<table name="#criticalRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<enchant_tables skill_level="1" enchant_levels="30"/>
<enchant_tables skill_level="2" enchant_levels="30"/>
<enchant_tables skill_level="3" enchant_levels="30"/>
<enchant_tables skill_level="4" enchant_levels="30"/>
</enchant_info>
<enchant_info type="3" name="Break">
<table name="#defence_ignore_percent" type="ADD">1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4 13 13.6 14.2 14.8 15.4 16 16.6 17.2 17.8 18.4</table>
<enchant_tables skill_level="1" enchant_levels="30"/>
<enchant_tables skill_level="2" enchant_levels="30"/>
<enchant_tables skill_level="3" enchant_levels="30"/>
<enchant_tables skill_level="4" enchant_levels="30"/>
</enchant_info>
<enchant_info type="9" name="Recovery" available="false">
<enchant_tables skill_level="1" enchant_levels="10">
<table name="#power">66456 67827 69198 70569 71940 73311 74682 76053 77424 78795</table>
<table name="#reuseDelay">29000 28000 27000 26000 25000 24000 23000 22000 21000 20000</table>
</enchant_tables>
</enchant_info>
</skill>
Добавил эффект летала на мобов при 10%. Как он должен работать на игроков, мне пока не известно.
Код:
<skill id="10300" levels="6" name="Last Attack">
<table name="#magicLevel">90 95 99 101 103 105</table>
<table name="#power">52746 59601 65085 69414 73352 77290</table>
<table name="#targetHp">10</table>
<table name="#mp_consume">276 297 315 333 351 369</table>
<set name="icon" value="icon.skill10300"/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1690"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="power" value="#power"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_ONE"/>
<set name="lethal2" value="100"/>
<cond msgId="113" addName="1">
<and>
<target percentHP="#targetHp"/>
<target type="MONSTER"/>
</and>
<using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/>
</cond>
<enchant_info type="1" name="Penalty">
<table name="#targetHp" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
</enchant_info>
<enchant_info type="2" name="Delete" available="false">
<enchant_tables skill_level="2" enchant_levels="30">
<table name="#mp_consume">315</table>
</enchant_tables>
<enchant_tables skill_level="3" enchant_levels="30">
<table name="#targetHp">11 12 13 14 15 16 17 18 19 20</table>
</enchant_tables>
</enchant_info>
</skill>
У многих скилов с эффектом <effect name="Poison" interval="3"/> нет значения. Должно быть к примеру - <effect name="Poison" interval="3" value="#dam"/>
Увеличение длительности бафа:
Код:
<skill id="94" levels="7" name="Rage">
<table name="#abnormal_time">600</table>
Увеличение длительности дебафа:
Код:
<skill id="345" levels="15" name="Sonic Rage"><!--TODO ENCHANT-->
<table name="#abnormal_time">20</table>
Код:
<skill id="346" levels="15" name="Raging Force"><!--TODO ENCHANT-->
<table name="#abnormal_time">20</table>
Убрал перманент с отката:
Код:
<skill id="10263" levels="11" name="Hurricane Blaster">
<set name="isSkillTimePermanent" value="false"/>
Видео с офа. Пруф показал что, как только игрок покидает лужу яда, то дебаф спадает.
Код:
<skill id="10523" levels="9" name="Poisoned">
<set name="abnormal_time" value="2"/>
<skill id="11260" levels="8" name="Mark of Void">
<table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
<table name="#DOT">85 91 97 103 109 117 121 125</table>
<table name="#magicLevel">85 88 91 94 97 101 103 105</table>
<table name="#power">85 91 97 103 109 117 121 125</table>
<table name="#healHp">1 2 3 4 5</table> <!--TODO FIND-->
<table name="#healMp">1 2 3 4 5</table> <!--TODO FIND-->
<table name="#mp_consume">54 60 66 72 78</table>
<table name="#activateRate">65</table>
<set name="icon" value="icon.skill11260"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1490"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="DOT_POISON"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_time" value="2"/>
<set name="abnormal_type" value="mark_debuf_a"/>
<set name="activateRate" value="#activateRate"/>
<set name="analog_skills" value="1168"/>
<set name="power" value="#power"/>
<set name="levelModifier" value="1"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="CON"/>
<set name="skillType" value="MDAM"/>
<set name="target" value="TARGET_ONE"/>
<enchant_info type="1" name="Power">
<table name="#DOT" type="MUL">1.01 1.014 1.018 1.022 1.026 1.028 1.033 1.036 1.04 1.044 1.048 1.051 1.055 1.059 1.062 1.066 1.07 1.074 1.077 1.081 1.085 1.089 1.092 1.095 1.099 1.103 1.107 1.111 1.114 1.12</table>
<enchant_tables skill_level="4" enchant_levels="30"/>
<enchant_tables skill_level="5" enchant_levels="30"/>
<enchant_tables skill_level="6" enchant_levels="30"/>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="2" name="Chance">
<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table><table name="#activateRate">80</table>
<enchant_tables skill_level="4" enchant_levels="30"/>
<enchant_tables skill_level="5" enchant_levels="30"/>
<enchant_tables skill_level="6" enchant_levels="30"/>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="3" name="Delete" available="false">
<enchant_tables skill_level="4" enchant_levels="30">
<table name="#mp_consume">82</table>
</enchant_tables>
<enchant_tables skill_level="5" enchant_levels="30">
<table name="#mp_consume">82</table>
</enchant_tables>
</enchant_info>
<enchant_info type="9" name="Recovery" available="false">
<enchant_tables skill_level="5" enchant_levels="10">
<table name="#DOT">369 372 374 376 378 381 383 385 387 389</table>
<table name="#magicLevel">99</table>
<table name="#mp_consume">82</table>
</enchant_tables>
</enchant_info>
<for>
<effect name="DamOverTime" interval="1" value="#DOT">
</effect>
<self_effect instant="true" name="RestoreHP" value="#healHp">
<def name="percent" value="true"/>
</self_effect>
<self_effect instant="true" name="RestoreMP" value="#healMp">
<def name="percent" value="true"/>
</self_effect>
</for>
</skill>
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