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Старый 07.08.2015, 09:07   #1
Scorpius
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Лампочка Скилы, корректировки за 07.08.15 (FIXED)

[14:44:38] INFO =================================================
[14:44:38] INFO Project Revision: ........ L2s [17045]
[14:44:38] INFO Build Revision: .......... 5149
[14:44:38] INFO Update: .................. Epic Tale of Aden: Infinite of Odyssey
[14:44:38] INFO Build date: .............. 2015.08.01 20:26
[14:44:38] INFO Compiler version: ........ 1.8.0_45-b14 (Oracle Corporation)
[14:44:38] INFO =================================================

Все ниже описанные корректировки были сделаны в соотвествии с сайтом l2central.info, а так же видео с руофа, которые предоставляли игроки.


Код:
<skill id="10252" levels="10" name="Superior Dual Weapon Mastery">
			<table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table>
			<table name="#magicLevel">85 90 95 99 100 102 104</table>
			<set name="icon" value="icon.skill10252"/>
			<set name="magicLevel" value="#magicLevel"/>
			<set name="operateType" value="OP_PASSIVE"/>
			<set name="analog_skills" value="293;144"/>
			<enchant_info type="1" name="Power">
				<enchant_tables skill_level="1" enchant_levels="30">
					<table name="#pAtk">1502 1613 1724 1835 1946 2057 2168 2279 2390 2501</table>
					<table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table>
				</enchant_tables>
			</enchant_info>
			<for>
				<add order="0x10" stat="STR" value="2"/>
				<add order="0x40" stat="pAtk" value="#pAtk">
					<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
				</add>
				<add order="0x40" stat="pAccCombat" value="3">
					<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
				</add>
				<mul order="0x30" stat="pAtkSpd" value="1.25">
					<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
				</mul>
			</for>
		</skill>

Убрал <set name="onCrit" value="true"/> из-за него урон был 0

Код:
<skill id="10275" levels="4" name="Infinity Strike">
			<table name="#power">53213 69414 73352 77290</table>
			<table name="#powerPvP">0</table>
			<table name="#mp_consume">1178 1195 1213 1231</table>
			<table name="#reuseDelay">30000</table>
			<table name="#defence_ignore_percent">0</table>
			<table name="#criticalRate">10</table>
			<table name="#magicLevel">99 101 103 105</table>
			<set name="icon" value="icon.skill10275"/>
			<set name="reuseDelay" value="#reuseDelay"/>
			<set name="coolTime" value="500"/>
			<set name="hitTime" value="5000"/>
			<set name="mp_consume" value="#mp_consume"/>
			<set name="magicLevel" value="#magicLevel"/>
			<set name="magicType" value="ITEM"/>
			<set name="nextAction" value="attack"/>
			<set name="power" value="#power"/>
			<set name="powerPvP" value="#powerPvP"/>
			<set name="target" value="TARGET_ONE"/>
			<set name="overHit" value="true"/>
			<set name="criticalRate" value="#criticalRate"/>
			<set name="SSBoost" value="2.0"/>
			<set name="skillType" value="PDAM"/>
			<set name="operateType" value="OP_ACTIVE"/>
			<set name="defence_ignore_percent" value="#defence_ignore_percent"/>
			<cond msgId="113">
				<using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/>
			</cond>
			<enchant_info type="1" name="Power">
				<enchant_tables skill_level="1" enchant_levels="30"/>
				<table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.3</table>
				<enchant_tables skill_level="2" enchant_levels="30"/>
				<enchant_tables skill_level="3" enchant_levels="30"/>
				<enchant_tables skill_level="4" enchant_levels="30"/>
			</enchant_info>
			<enchant_info type="2" name="Focus">
				<table name="#criticalRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>		
				<enchant_tables skill_level="1" enchant_levels="30"/>
				<enchant_tables skill_level="2" enchant_levels="30"/>
				<enchant_tables skill_level="3" enchant_levels="30"/>
				<enchant_tables skill_level="4" enchant_levels="30"/>
			</enchant_info>
			<enchant_info type="3" name="Break">
				<table name="#defence_ignore_percent" type="ADD">1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4 13 13.6 14.2 14.8 15.4 16 16.6 17.2 17.8 18.4</table>
				<enchant_tables skill_level="1" enchant_levels="30"/>
				<enchant_tables skill_level="2" enchant_levels="30"/>
				<enchant_tables skill_level="3" enchant_levels="30"/>
				<enchant_tables skill_level="4" enchant_levels="30"/>
			</enchant_info>
			<enchant_info type="9" name="Recovery" available="false">
				<enchant_tables skill_level="1" enchant_levels="10">
					<table name="#power">66456 67827 69198 70569 71940 73311 74682 76053 77424 78795</table>			
					<table name="#reuseDelay">29000 28000 27000 26000 25000 24000 23000 22000 21000 20000</table>
				</enchant_tables>
			</enchant_info>
		</skill>
Добавил эффект летала на мобов при 10%. Как он должен работать на игроков, мне пока не известно.

Код:
<skill id="10300" levels="6" name="Last Attack">
		<table name="#magicLevel">90 95 99 101 103 105</table>
		<table name="#power">52746 59601 65085 69414 73352 77290</table>
		<table name="#targetHp">10</table>
		<table name="#mp_consume">276 297 315 333 351 369</table>
		<set name="icon" value="icon.skill10300"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1690"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="power" value="#power"/>
		<set name="skillType" value="PDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="lethal2" value="100"/>
		<cond msgId="113" addName="1">
				<and>
					<target percentHP="#targetHp"/>
					<target type="MONSTER"/>
				</and>
				<using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/>
				
			</cond>
		<enchant_info type="1" name="Penalty">
			<table name="#targetHp" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
		</enchant_info>
		<enchant_info type="2" name="Delete" available="false">
			<enchant_tables skill_level="2" enchant_levels="30">
				<table name="#mp_consume">315</table>
			</enchant_tables>
			<enchant_tables skill_level="3" enchant_levels="30">
				<table name="#targetHp">11 12 13 14 15 16 17 18 19 20</table>
			</enchant_tables>
		</enchant_info>
	</skill>


У многих скилов с эффектом <effect name="Poison" interval="3"/> нет значения. Должно быть к примеру - <effect name="Poison" interval="3" value="#dam"/>

Увеличение длительности бафа:

Код:
<skill id="94" levels="7" name="Rage">
		<table name="#abnormal_time">600</table>
Увеличение длительности дебафа:

Код:
<skill id="345" levels="15" name="Sonic Rage"><!--TODO ENCHANT-->
		<table name="#abnormal_time">20</table>
Код:
<skill id="346" levels="15" name="Raging Force"><!--TODO ENCHANT-->
		<table name="#abnormal_time">20</table>
Убрал перманент с отката:

Код:
<skill id="10263" levels="11" name="Hurricane Blaster">
		<set name="isSkillTimePermanent" value="false"/>

Видео с офа. Пруф показал что, как только игрок покидает лужу яда, то дебаф спадает.
Код:
<skill id="10523" levels="9" name="Poisoned">
		<set name="abnormal_time" value="2"/>
		<skill id="11260" levels="8" name="Mark of Void">
		<table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
		<table name="#DOT">85 91 97 103 109 117 121 125</table>
		<table name="#magicLevel">85 88 91 94 97 101 103 105</table>
		<table name="#power">85 91 97 103 109 117 121 125</table>
		<table name="#healHp">1 2 3 4 5</table> <!--TODO FIND-->
		<table name="#healMp">1 2 3 4 5</table> <!--TODO FIND-->
		<table name="#mp_consume">54 60 66 72 78</table>
		<table name="#activateRate">65</table>
		<set name="icon" value="icon.skill11260"/>
		<set name="reuseDelay" value="5000"/>
		<set name="coolTime" value="300"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1490"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="abnormal_effect" value="DOT_POISON"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<set name="abnormal_time" value="2"/>
		<set name="abnormal_type" value="mark_debuf_a"/>
		<set name="activateRate" value="#activateRate"/>
		<set name="analog_skills" value="1168"/>
		<set name="power" value="#power"/>
		<set name="levelModifier" value="1"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="saveVs" value="CON"/>
		<set name="skillType" value="MDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<enchant_info type="1" name="Power">
			<table name="#DOT" type="MUL">1.01 1.014 1.018 1.022 1.026 1.028 1.033 1.036 1.04 1.044 1.048 1.051 1.055 1.059 1.062 1.066 1.07 1.074 1.077 1.081 1.085 1.089 1.092 1.095 1.099 1.103 1.107 1.111 1.114 1.12</table>
			<enchant_tables skill_level="4" enchant_levels="30"/>
			<enchant_tables skill_level="5" enchant_levels="30"/>
			<enchant_tables skill_level="6" enchant_levels="30"/>
			<enchant_tables skill_level="7" enchant_levels="30"/>
			<enchant_tables skill_level="8" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="2" name="Chance">
			<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table><table name="#activateRate">80</table>
			<enchant_tables skill_level="4" enchant_levels="30"/>
			<enchant_tables skill_level="5" enchant_levels="30"/>
			<enchant_tables skill_level="6" enchant_levels="30"/>
			<enchant_tables skill_level="7" enchant_levels="30"/>
			<enchant_tables skill_level="8" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="3" name="Delete" available="false">
			<enchant_tables skill_level="4" enchant_levels="30">
				<table name="#mp_consume">82</table>
			</enchant_tables>
			<enchant_tables skill_level="5" enchant_levels="30">
				<table name="#mp_consume">82</table>
			</enchant_tables>
		</enchant_info>
		<enchant_info type="9" name="Recovery" available="false">
			<enchant_tables skill_level="5" enchant_levels="10">
				<table name="#DOT">369 372 374 376 378 381 383 385 387 389</table>
				<table name="#magicLevel">99</table>
				<table name="#mp_consume">82</table>
			</enchant_tables>
		</enchant_info>
		<for>
			<effect name="DamOverTime" interval="1" value="#DOT">
			</effect>
			<self_effect instant="true" name="RestoreHP" value="#healHp">
				<def name="percent" value="true"/>
			</self_effect>				
			<self_effect instant="true" name="RestoreMP" value="#healMp">
				<def name="percent" value="true"/>
			</self_effect>
		</for>
	</skill>
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Старый 07.08.2015, 10:29   #2
Scorpius
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По умолчанию

И еще ребят.

Вот так не работает:

Код:
<skill id="11309" levels="1" name="Mass Servitor Blessing">
		<table name="#enabledHp">false</table>
		<table name="#enabledMp">false</table>
		<set name="icon" value="icon.skill1301"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="3500"/>
		<set name="mp_consume" value="70"/>
		<set name="analog_skills" value="1301"/>
		<set name="hitCancelTime" value="500"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillRadius" value="900"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SERVITORS"/>
		<enchant_info type="1" name="Major">
			<enchant_tables skill_level="1" enchant_levels="30">
				<table name="#enabledHp">true</table>	
				<table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
			</enchant_tables>
		</enchant_info>
		<enchant_info type="2" name="Recharge">
			<enchant_tables skill_level="1" enchant_levels="30">
				<table name="#enabledMp">true</table>	
				<table name="#healMp">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table>		
			</enchant_tables>
		</enchant_info>
		<for>
			<effect instant="true" name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="10"/>
			</effect>
			<effect enabled="#enabledHp" instant="true" name="RestoreHP" value="#healHp"/>
			<effect enabled="#enabledMp" instant="true" name="RestoreMP" value="#healMp"/>
		</for>
	</skill>
А вот так, работает:

Код:
<skill id="11309" levels="1" name="Mass Servitor Blessing">
		<table name="#heal">0</table>
		<table name="#healm">0</table>
		<set name="icon" value="icon.skill1301"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="3500"/>
		<set name="mp_consume" value="70"/>
		<set name="analog_skills" value="1301"/>
		<set name="hitCancelTime" value="500"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="MAGIC"/>
		<set name="operateType" value="OP_ACTIVE"/>
		<set name="skillRadius" value="900"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SERVITORS"/>
		<enchant_info type="1" name="Major">
			<table name="#heal">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
			<enchant_tables skill_level="1" enchant_levels="30"/>
		</enchant_info>
		<enchant_info type="2" name="Recharge">
			<table name="#healm">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table>
			<enchant_tables skill_level="1" enchant_levels="30"/>
		</enchant_info>
		<for>
			<effect instant="true" name="i_dispel_by_category">
				<def name="abnormal_category" value="slot_debuff"/>
				<def name="dispel_chance" value="100"/>
				<def name="max_count" value="10"/>
			</effect>
			<effect instant="true" name="RestoreHP" value="#heal"/>
			<effect instant="true" name="RestoreMP" value="#healm"/>
		</for>
	</skill>
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Старый 10.08.2015, 01:14   #3
Evil_dnk
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По умолчанию

исправлено. спасибо
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