Scorpius |
09.04.2017 14:09 |
Скилы (прочие релизы) (FIXED)
[08.04.17 13:00:29:845] INFO gameserver.GameServer: =================================================
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Project Revision: ........ L2s [23414]
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Build Revision: .......... 10297
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Update: .................. Classic 2.0
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Build date: .............. 2017.04.03 22:08
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_121-b13 (Oracle Corporation)
[08.04.17 13:00:29:851] INFO gameserver.GameServer: =================================================
Код:
<skill id="39043" levels="1" name="Side Effect">
<set name="icon" value="icon.skill2513"/>
<set name="reuseDelay" value="1800000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_effect" value="BIG_HEAD"/>
<set name="abnormal_time" value="600"/>
<set name="abnormal_type" value="big_head"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<set name="trait" value="ETC"/>
<for>
<effect/>
</for>
</skill>
<skill id="39044" levels="1" name="Holiday Hat">
<set name="icon" value="icon.bm_romantic_chaperon_gold"/>
<set name="reuseDelay" value="1800000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="5000"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="50"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_CORPSE_PLAYER"/>
<set name="corpse" value="true"/>
<set name="skillType" value="RESURRECT"/>
<set name="canPet" value="true"/>
<set name="itemConsumeId" value="3031"/>
<set name="itemConsumeCount" value="50"/>
<set name="isSkillTimePermanent" value="true"/>
<set name="isReuseDelayPermanent" value="true"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="39045" levels="1" name="Overwhelming Power of a Holiday Hat">
<set name="icon" value="icon.skill19226"/>
<set name="reuseDelay" value="3600000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="1"/>
<!--<set name="abnormal_type" value="vote"/>-->
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isSelfDispellable" value="false"/>
<set name="isPreservedOnDeath" value="true"/>
<set name="buff_slot_type" value="-1"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="0.05"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.05"/>
</effect>
</for>
</skill>
<skill id="39046" levels="1" name="Letter Collector\'s Gift">
<set name="icon" value="icon.shield_bread_i00"/>
<set name="reuseDelay" value="1800000"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="3"/>
<!--<set name="abnormal_effect" value="UNK_32"/>-->
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<set name="buff_slot_type" value="2"/>
<set name="isPreservedOnDeath" value="true"/>
<for>
<effect>
<mul order="0x30" stat="maxHp" value="1.1"/>
<mul order="0x30" stat="maxMp" value="1.1"/>
<add order="0x40" stat="exp_rate_multiplier" value="0.1"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.1"/>
<add order="0x40" stat="runSpd" value="5"/>
</effect>
</for>
</skill>
<skill id="39047" levels="1" name="Fish Stew: Might">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="pa_up"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pAtk" value="1.08"/>
</effect>
</for>
</skill>
<skill id="39048" levels="1" name="Fish Stew: Shield">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="pd_up"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pDef" value="1.08"/>
</effect>
</for>
</skill>
<skill id="39049" levels="1" name="Fish Stew: Magic Barrier">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="md_up"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="mDef" value="1.23"/>
</effect>
</for>
</skill>
<skill id="39050" levels="1" name="Fish Stew: Vampiric Rage">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="vampiric_attack"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x40" stat="absorbDam" value="6"/>
</effect>
</for>
</skill>
<skill id="39051" levels="1" name="Fish Stew: Empower">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="ma_up"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="mAtk" value="1.55"/>
</effect>
</for>
</skill>
<skill id="39052" levels="1" name="Golden Treasure Chest">
<set name="icon" value="icon.new_user_box"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="500"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="45488"/>
<set name="itemConsumeCount" value="1"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="100">
<item id="70075" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70069" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70068" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70087" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70081" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70048" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70049" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70050" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70051" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70052" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70053" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70054" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70055" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70056" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70057" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70058" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70059" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70060" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
<group chance="100">
<item id="70061" min_count="1" max_count="1"/> <!-- ITEM -->
</group>
</restoration>
</skill>
Код:
<skill id="39075" levels="1" name="Improved Scroll of Escape">
<set name="icon" value="icon.skill0000"/>
<set name="hitTime" value="1000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="39076" levels="1" name="Fish Stew - The Guild\'s Gratitude.">
<set name="icon" value="icon.ev_invasion_buff_box"/>
<set name="reuseDelay" value="3000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="max_breath_up"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="0.1"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.1"/>
</effect>
</for>
</skill>
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