09.04.2017, 14:09 | #1 |
Спонсор Арены
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Скилы (прочие релизы) (FIXED)
[08.04.17 13:00:29:845] INFO gameserver.GameServer: =================================================
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Project Revision: ........ L2s [23414] [08.04.17 13:00:29:851] INFO gameserver.GameServer: Build Revision: .......... 10297 [08.04.17 13:00:29:851] INFO gameserver.GameServer: Update: .................. Classic 2.0 [08.04.17 13:00:29:851] INFO gameserver.GameServer: Build date: .............. 2017.04.03 22:08 [08.04.17 13:00:29:851] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_121-b13 (Oracle Corporation) [08.04.17 13:00:29:851] INFO gameserver.GameServer: ================================================= Код:
<skill id="39043" levels="1" name="Side Effect"> <set name="icon" value="icon.skill2513"/> <set name="reuseDelay" value="1800000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="BIG_HEAD"/> <set name="abnormal_time" value="600"/> <set name="abnormal_type" value="big_head"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <set name="trait" value="ETC"/> <for> <effect/> </for> </skill> <skill id="39044" levels="1" name="Holiday Hat"> <set name="icon" value="icon.bm_romantic_chaperon_gold"/> <set name="reuseDelay" value="1800000"/> <set name="coolTime" value="500"/> <set name="castRange" value="400"/> <set name="hitTime" value="5000"/> <set name="magicType" value="MAGIC"/> <set name="power" value="50"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_CORPSE_PLAYER"/> <set name="corpse" value="true"/> <set name="skillType" value="RESURRECT"/> <set name="canPet" value="true"/> <set name="itemConsumeId" value="3031"/> <set name="itemConsumeCount" value="50"/> <set name="isSkillTimePermanent" value="true"/> <set name="isReuseDelayPermanent" value="true"/> <set name="operate_type" value="A2"/> </skill> <skill id="39045" levels="1" name="Overwhelming Power of a Holiday Hat"> <set name="icon" value="icon.skill19226"/> <set name="reuseDelay" value="3600000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <!--<set name="abnormal_type" value="vote"/>--> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.05"/> <add order="0x40" stat="sp_rate_multiplier" value="0.05"/> </effect> </for> </skill> <skill id="39046" levels="1" name="Letter Collector\'s Gift"> <set name="icon" value="icon.shield_bread_i00"/> <set name="reuseDelay" value="1800000"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="3"/> <!--<set name="abnormal_effect" value="UNK_32"/>--> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <set name="buff_slot_type" value="2"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect> <mul order="0x30" stat="maxHp" value="1.1"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="exp_rate_multiplier" value="0.1"/> <add order="0x40" stat="sp_rate_multiplier" value="0.1"/> <add order="0x40" stat="runSpd" value="5"/> </effect> </for> </skill> <skill id="39047" levels="1" name="Fish Stew: Might"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pa_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul order="0x30" stat="pAtk" value="1.08"/> </effect> </for> </skill> <skill id="39048" levels="1" name="Fish Stew: Shield"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pd_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul order="0x30" stat="pDef" value="1.08"/> </effect> </for> </skill> <skill id="39049" levels="1" name="Fish Stew: Magic Barrier"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="md_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul order="0x30" stat="mDef" value="1.23"/> </effect> </for> </skill> <skill id="39050" levels="1" name="Fish Stew: Vampiric Rage"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vampiric_attack"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x40" stat="absorbDam" value="6"/> </effect> </for> </skill> <skill id="39051" levels="1" name="Fish Stew: Empower"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="ma_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul order="0x30" stat="mAtk" value="1.55"/> </effect> </for> </skill> <skill id="39052" levels="1" name="Golden Treasure Chest"> <set name="icon" value="icon.new_user_box"/> <set name="coolTime" value="500"/> <set name="hitTime" value="500"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="45488"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="70075" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70069" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70068" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70087" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70081" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70048" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70049" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70050" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70051" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70052" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70053" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70054" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70055" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70056" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70057" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70058" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70059" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70060" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70061" min_count="1" max_count="1"/> <!-- ITEM --> </group> </restoration> </skill> Код:
<skill id="39075" levels="1" name="Improved Scroll of Escape"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="39076" levels="1" name="Fish Stew - The Guild\'s Gratitude."> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="reuseDelay" value="3000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="max_breath_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.1"/> <add order="0x40" stat="sp_rate_multiplier" value="0.1"/> </effect> </for> </skill>
__________________
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13.04.2017, 15:51 | #2 |
Спонсор Арены
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Ище...
Код:
<skill id="55214" levels="1" name="Teleport: Entrance to Mithril Mines"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70048"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="178619;-184616;-360"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55215" levels="1" name="Teleport: Entrance to the School of Dark Arts"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70049"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="-47129;59679;-3328"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55216" levels="1" name="Teleport: Entrance to Orc Barracks"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70050"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="-90562;108182;-3568"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55217" levels="1" name="Teleport: Entrance to Ruins of Agony"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70051"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="-56235;106668;-3760"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55218" levels="1" name="Teleport: Entrance to Ruins of Despair"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70052"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="-20043;-137688;-3872"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55219" levels="1" name="Teleport: Abandoned Camp"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70053"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="-56742;140569;-2624"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55220" levels="1" name="Teleport: Entrance to Ant Nest"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70054"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="-26111;173692;-4152"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55221" levels="1" name="Teleport: Entrance to Cruma Tower"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70055"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="17720;115736;-11848"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55222" levels="1" name="Teleport: Death Pass"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70056"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="70000;126636;-3808"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55223" levels="1" name="Teleport: Three-way crossroads at Dragon Valley"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70057"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="72936;11850;-3696"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55224" levels="1" name="Teleport: Entrance to Antharas\' Lair"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70058"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="131355;114451;-3712"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55225" levels="1" name="Teleport: Outlaw Forest"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70059"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="85752;-7688;-3056"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55226" levels="1" name="Teleport: Alligator Island"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70060"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="108888;178648;-3360"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="55227" levels="1" name="Teleport: Entrance to Forgotten Temple"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="70061"/> <set name="itemConsumeCount" value="1"/> <set name="hitCancelTime" value="500"/> <set name="loc" value="186584;20440;-3456"/> <!--TODO: Check.--> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> Код:
<skill id="55235" levels="1" name="Adventurer�s Potion - Atk. Spd."> <set name="icon" value="icon.etc_reagent_green_i00"/> <set name="reuseDelay" value="3000"/> <set name="icon" value="icon.etc_reagent_green_i00"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="attack_time_down"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="pAtkSpd" value="1.15"/> </effect> </for> </skill> <skill id="55236" levels="1" name="Adventurer�s Potion - Casting Spd."> <set name="icon" value="icon.etc_potion_of_acumen2_i00"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="casting_time_down"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <for> <effect> <mul order="0x30" stat="mAtkSpd" value="1.23"/> </effect> </for> </skill> <skill id="55237" levels="1" name="Scroll: Vampiric Rage"> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vampiric_attack"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <add order="0x40" stat="absorbDam" value="6"/> </effect> </for> </skill> <skill id="55238" levels="1" name="Side Effect"> <set name="icon" value="icon.skill2513"/> <set name="reuseDelay" value="1800000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="BIG_HEAD"/> <set name="abnormal_time" value="600"/> <set name="abnormal_type" value="big_head"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <set name="trait" value="ETC"/> <for> <effect/> </for> </skill> <skill id="55239" levels="1" name="Holiday Hat"> <set name="icon" value="icon.bm_romantic_chaperon_gold"/> <set name="reuseDelay" value="1800000"/> <set name="coolTime" value="500"/> <set name="castRange" value="400"/> <set name="hitTime" value="5000"/> <set name="magicType" value="MAGIC"/> <set name="power" value="50"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_CORPSE_PLAYER"/> <set name="corpse" value="true"/> <set name="skillType" value="RESURRECT"/> <set name="canPet" value="true"/> <set name="itemConsumeId" value="3031"/> <set name="itemConsumeCount" value="50"/> <set name="isSkillTimePermanent" value="true"/> <set name="isReuseDelayPermanent" value="true"/> <set name="operate_type" value="A2"/> </skill> <skill id="55240" levels="1" name="Overwhelming Power of a Holiday Hat"> <set name="icon" value="icon.skill19226"/> <set name="reuseDelay" value="3600000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <!--<set name="abnormal_type" value="vote"/>--> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="1.05"/> <add order="0x40" stat="sp_rate_multiplier" value="1.05"/> </effect> </for> </skill> <skill id="55241" levels="1" name="Scroll: Mana Regeneration"> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="hitTime" value="4000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="55242" levels="1" name="Scroll: Berserker Spirit"> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="berserker"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="mAtk" value="1.1"/> <mul order="0x30" stat="pAtk" value="1.05"/> <mul order="0x30" stat="pDef" value="0.95"/> <mul order="0x30" stat="mDef" value="0.9"/> <mul order="0x30" stat="mAtkSpd" value="1.05"/> <mul order="0x30" stat="pAtkSpd" value="1.05"/> <add order="0x40" stat="runSpd" value="5"/> <sub order="0x40" stat="pEvasRate" value="2"/> </effect> </for> </skill> <skill id="55243" levels="2" name="Scroll: Dance of the Warrior"> <set name="icon" value="icon.skill0271"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="2500"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="dance_of_warrior"/> <set name="magicType" value="MUSIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.12"/> </effect> </for> </skill> <skill id="55244" levels="2" name="Scroll: Dance of the Mystic"> <set name="icon" value="icon.skill0273"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="2500"/> <set name="abnormal_time" value="600"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="dance_of_warrior"/> <set name="magicType" value="MUSIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect> <mul order="0x30" stat="mAtk" value="1.2"/> </effect> </for> </skill> <skill id="55245" levels="8" name="Teleport: Town of Aden"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="20000"/> <set name="target" value="TARGET_NONE"/> <set name="skillType" value="NOTUSED"/> <set name="operate_type" value="P"/> </skill> <skill id="55246" levels="1" name="Rune of Boost"> <set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/> <set name="operate_type" value="P"/> <for> <add order="0x10" stat="STR" value="1"/> <add order="0x10" stat="INT" value="1"/> <add order="0x10" stat="DEX" value="1"/> <add order="0x10" stat="WIT" value="1"/> <add order="0x10" stat="CON" value="1"/> <add order="0x10" stat="MEN" value="1"/> </for> </skill> <skill id="55247" levels="1" name="Refined Romantic Chapeau"> <set name="icon" value="icon.accessory_archer_hat2_i00"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="pAtk" value="33"/> <add order="0x40" stat="mAtk" value="41"/> </for> </skill> <skill id="55248" levels="1" name="Bracelet of Duty - Lv. 1"> <set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_01"/> <set name="target" value="TARGET_SELF"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="talismansLimit" value="1"/> </for> </skill> <skill id="55249" levels="1" name="Bracelet of Duty - Lv. 2"> <set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_02"/> <set name="target" value="TARGET_SELF"/> <set name="operate_type" value="P"/> <for> <add order="0x10" stat="CON" value="1"/> <add order="0x40" stat="talismansLimit" value="1"/> </for> </skill> <skill id="55250" levels="1" name="Bracelet of Duty - Lv. 3"> <set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_03"/> <set name="target" value="TARGET_SELF"/> <set name="operate_type" value="P"/> <for> <add order="0x10" stat="CON" value="1"/> <add order="0x10" stat="MEN" value="1"/> <add order="0x40" stat="talismansLimit" value="2"/> </for> </skill> <skill id="55251" levels="1" name="Bracelet of Duty - Lv. 4"> <set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_04"/> <set name="target" value="TARGET_SELF"/> <set name="operate_type" value="P"/> <for> <add order="0x10" stat="CON" value="1"/> <add order="0x10" stat="MEN" value="1"/> <add order="0x10" stat="WIT" value="1"/> <add order="0x10" stat="DEX" value="1"/> <add order="0x40" stat="talismansLimit" value="2"/> </for> </skill> <skill id="55252" levels="1" name="Bracelet of Duty - Lv. 5"> <set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_05"/> <set name="target" value="TARGET_SELF"/> <set name="operate_type" value="P"/> <for> <add order="0x10" stat="CON" value="1"/> <add order="0x10" stat="MEN" value="1"/> <add order="0x10" stat="WIT" value="1"/> <add order="0x10" stat="DEX" value="1"/> <add order="0x10" stat="STR" value="1"/> <add order="0x10" stat="INT" value="1"/> <add order="0x40" stat="talismansLimit" value="3"/> </for> </skill> Код:
<skill id="55290" levels="1" name="Devi�s Ring"> <set name="icon" value="icon.ev_11th_rare_acc_ring"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="maxHp" value="20"/> <add order="0x40" stat="pAtk" value="5"/> <add order="0x40" stat="mAtk" value="3"/> </for> </skill> <skill id="55291" levels="1" name="Devi�s Ring"> <set name="icon" value="icon.ev_11th_rare_acc_ring"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="maxHp" value="20"/> <add order="0x40" stat="pAtk" value="5"/> <add order="0x40" stat="mAtk" value="3"/> </for> </skill> <skill id="55292" levels="1" name="Devi�s Earring"> <set name="icon" value="icon.ev_11th_rare_acc_earing"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="regMp" value="0.2"/> <mul order="0x30" stat="hpEff" value="1.02"/> <add order="0x40" stat="maxMp" value="20"/> </for> </skill> <skill id="55293" levels="1" name="Devi�s Earring"> <set name="icon" value="icon.ev_11th_rare_acc_earing"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="regMp" value="0.2"/> <mul order="0x30" stat="hpEff" value="1.02"/> <add order="0x40" stat="maxMp" value="20"/> </for> </skill> <skill id="55294" levels="1" name="Devi�s Necklace"> <set name="icon" value="icon.ev_11th_rare_acc_necklace"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="maxMp" value="20"/> <add order="0x40" stat="pDef" value="5"/> <add order="0x40" stat="mDef" value="3"/> </for> </skill> <skill id="55295" levels="1" name="Devi�s Necklace"> <set name="icon" value="icon.ev_11th_rare_acc_necklace"/> <set name="operate_type" value="P"/> <for> <add order="0x40" stat="maxMp" value="20"/> <add order="0x40" stat="pDef" value="5"/> <add order="0x40" stat="mDef" value="3"/> </for> </skill> <skill id="55296" levels="1" name="Scroll of Invisibility"> <set name="icon" value="icon.etc_aidcharm_cancel_valbreath_i00"/> <set name="reuseDelay" value="240000"/> <set name="hitTime" value="4000"/> <set name="abnormal_effect" value="STEALTH"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="SilentMove"> <mul order="0x30" stat="runSpd" value="0.6"/> </effect> </for> </skill>
__________________
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13.04.2017, 16:38 | #3 |
Спонсор Арены
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Еще..
Код:
<etcitem id="29519" name="XP/SP Scroll - Medium"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55000" level="3"/> <!--XP/SP Scroll 40% 1-й Профессии--> </skills> </etcitem> Код:
<etcitem id="29554" name="Quick Healing Potion"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="freightable" value="true"/> <set name="icon" value="icon.etc_potion_gold_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55037" level="1"/> </skills> </etcitem> <etcitem id="29555" name="Major Quick Healing Potion"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_potion_gold_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55038" level="1"/> </skills> </etcitem> Код:
<etcitem id="29565" name="XP/SP Scroll"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55041" level="1"/> <!--XP/SP Scroll 20% 1-й Профессии--> </skills> </etcitem> <etcitem id="29566" name="Attendance XP Rune" add_name="Attendance Reward"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="freightable" value="true"/> <set name="icon" value="br_cashtex.item.br_cash_rune_of_exp_i00"/> <set name="crystal_type" value="NONE"/> <set name="type" value="RUNE"/> <set name="durability" value="10080"/> <set name="temporal" value="true"/> <skills> <skill id="55042" level="1"/> </skills> </etcitem> Код:
<etcitem id="29578" name="Rare Accessory Pack"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.ev_10th_present2"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55089" level="1"/> <!--Rare Accessory Pack--> </skills> </etcitem> <armor id="29579" name="Eva\'s Mark"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.bm_soaring_bird"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="LEFT_BRACELET"/> </equip> <skills> <skill id="39025" level="1"/> </skills> </armor> Код:
<etcitem id="29584" name="Angel Cat\'s Blessing Chest"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_pi_gift_box_i00"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="EXTRACTABLE"/> <capsuled_items> <capsuled_item id="35669" min_count="1" max_count="1" chance="100.0"/> </capsuled_items> </etcitem> <armor id="29585" name="Refined Romantic Chapeau" add_name="30-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_archer_hat2_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <set name="durability" value="43200"/> <set name="temporal" value="true"/> <equip> <slot id="HAIR_ALL"/> </equip> <skills> <skill id="55047" level="1"/> <!--btbody--> <skill id="55048" level="1"/> <!--wwalk--> </skills> </armor> Код:
<armor id="29594" name="Expensive Ring of Chronicle Heir " add_name="3 days"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.event_classic_ring"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <set name="durability" value="4320"/> <set name="temporal" value="true"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <skills> <skill id="55040" level="1"/> <!--Greater Scion Ring--> </skills> <for> <add stat="mDef" order="0x10" value="14"/> </for> </armor> <armor id="29595" name="Expensive Ring of Chronicle Heir " add_name="7-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.event_classic_ring"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <set name="durability" value="10080"/> <set name="temporal" value="true"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <skills> <skill id="55040" level="1"/> <!--Greater Scion Ring--> </skills> <for> <add stat="mDef" order="0x10" value="14"/> </for> </armor> <armor id="29596" name="Expensive Ring of Chronicle Heir " add_name="15-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.event_classic_ring"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <set name="durability" value="21600"/> <set name="temporal" value="true"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <skills> <skill id="55040" level="1"/> <!--Greater Scion Ring--> </skills> <for> <add stat="mDef" order="0x10" value="14"/> </for> </armor> <armor id="29597" name="Expensive Ring of Chronicle Heir " add_name="30-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.event_classic_ring"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <set name="durability" value="43200"/> <set name="temporal" value="true"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <skills> <skill id="55040" level="1"/> <!--Greater Scion Ring--> </skills> <for> <add stat="mDef" order="0x10" value="14"/> </for> </armor> Код:
<etcitem id="29669" name="Castle XP/SP Scroll - Normal"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55061" level="1"/> <!--XP/SP Scroll 35% 1-й Профессии--> </skills> </etcitem> <etcitem id="29670" name="Castle XP/SP Scroll - Medium"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_recall_exp_scroll"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55062" level="1"/> <!--XP/SP Scroll 45% 1-й Профессии--> </skills> </etcitem> Код:
<etcitem id="29695" name="Quick Healing Potion" add_name="Event"> <set name="sellable" value="false"/> <set name="icon" value="icon.etc_potion_gold_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="2038" level="1"/> </skills> </etcitem> <etcitem id="29696" name="Major Quick Healing Potion" add_name="Event"> <set name="sellable" value="false"/> <set name="icon" value="icon.etc_potion_gold_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="2038" level="1"/> </skills> </etcitem> <etcitem id="29697" name="1st Class Buff Scroll" add_name="Event"> <set name="sellable" value="false"/> <set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55085" level="1"/> <!--Свиток Эффектов 1-й Профессии--> </skills> </etcitem> <etcitem id="29698" name="2nd Class Buff Scroll" add_name="Event"> <set name="sellable" value="false"/> <set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55086" level="1"/> <!--Свиток Эффектов 2-й Профессии--> </skills> </etcitem>
__________________
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13.04.2017, 17:23 | #4 |
Спонсор Арены
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Fish Stew т.д.
Код:
<etcitem id="49460" name="Fish Stew: Might"> <set name="sellable" value="false"/> <set name="dropable" value="false"/> <set name="icon" value="icon.fish_stew_buff"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="39047" level="1"/> </skills> </etcitem> <etcitem id="49461" name="Fish Stew: Shield"> <set name="sellable" value="false"/> <set name="dropable" value="false"/> <set name="icon" value="icon.fish_stew_buff"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="39048" level="1"/> </skills> </etcitem> <etcitem id="49462" name="Fish Stew: Magic Barrier"> <set name="sellable" value="false"/> <set name="dropable" value="false"/> <set name="icon" value="icon.fish_stew_buff"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="39049" level="1"/> </skills> </etcitem> <etcitem id="49463" name="Fish Stew: Vampiric Rage"> <set name="sellable" value="false"/> <set name="dropable" value="false"/> <set name="icon" value="icon.fish_stew_buff"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="39050" level="1"/> </skills> </etcitem> <etcitem id="49464" name="Fish Stew: Empower"> <set name="sellable" value="false"/> <set name="dropable" value="false"/> <set name="icon" value="icon.fish_stew_buff"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="39051" level="1"/> </skills> </etcitem> Код:
<etcitem id="49466" name="Warrior Experience Rune" add_name="30-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.skill19226"/> <set name="crystal_type" value="NONE"/> <set name="type" value="RUNE"/> <set name="durability" value="43200"/> <set name="temporal" value="true"/> <skills> <skill id="39057" level="1"/> </skills> </etcitem> Код:
<etcitem id="49499" name="Angel Cat\'s Vitality" add_name="30-day"> <set name="commissionable" value="false"/> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="destroyable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="freightable" value="true"/> <set name="icon" value="icon.skilltransform4"/> <set name="weight" value="5"/> <set name="handler" value="SkillsReduce"/> <set name="type" value="POTION"/> <set name="temporal" value="true"/> <set name="durability" value="43200"/> <skills> <skill id="9487" level="1"/> </skills> <cond msgId="1508"> <player olympiad="false"/> </cond> </etcitem> <etcitem id="49501" name="Fish Stew. The guild\'s gratitude."> <set name="sellable" value="false"/> <set name="dropable" value="false"/> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="39076" level="1"/> </skills> </etcitem> Код:
<etcitem id="70048" name="Scroll of Escape: Mithril Mines"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55214" level="1"/> </skills> </etcitem> <etcitem id="70049" name="Scroll of Escape: School of Dark Arts"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55215" level="1"/> </skills> </etcitem> <etcitem id="70050" name="Scroll of Escape: Orc Barracks"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55216" level="1"/> </skills> </etcitem> <etcitem id="70051" name="Scroll of Escape: Ruins of Agony"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55217" level="1"/> </skills> </etcitem> <etcitem id="70052" name="Scroll of Escape: Ruins of Despair"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55218" level="1"/> </skills> </etcitem> <etcitem id="70053" name="Scroll of Escape: Abandoned Camp"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55219" level="1"/> </skills> </etcitem> <etcitem id="70054" name="Scroll of Escape: Ant Nest"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55220" level="1"/> </skills> </etcitem> <etcitem id="70055" name="Scroll of Escape: Cruma Tower"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55221" level="1"/> </skills> </etcitem> <etcitem id="70056" name="Scroll of Escape: Death Pass"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55222" level="1"/> </skills> </etcitem> <etcitem id="70057" name="Scroll of Escape: Dragon Valley"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55223" level="1"/> </skills> </etcitem> <etcitem id="70058" name="Scroll of Escape: Antharas\' Lair"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55224" level="1"/> </skills> </etcitem> <etcitem id="70059" name="Scroll of Escape: Outlaw Forest"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55225" level="1"/> </skills> </etcitem> <etcitem id="70060" name="Scroll of Escape: Alligator Island"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55226" level="1"/> </skills> </etcitem> <etcitem id="70061" name="Scroll of Escape: Forgotten Temple"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_of_return_i04"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="handler" value="SkillsReduce"/> <skills> <skill id="55227" level="1"/> </skills> </etcitem> Код:
<etcitem id="70068" name="Scroll of Invisibility"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_aidcharm_cancel_valbreath_i00"/> <set name="weight" value="30"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55296" level="1"/> <!--Scroll of Invisibility--> </skills> </etcitem> <etcitem id="70069" name="Scroll: Intense Slasher - Lv. 1"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14826" level="1"/> <!--Scroll: Intense Slasher - Lv. 1--> </skills> </etcitem> <etcitem id="70070" name="Scroll: Intense Slasher - Lv. 2"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14826" level="2"/> <!--Scroll: Intense Slasher - Lv. 2--> </skills> </etcitem> <etcitem id="70071" name="Scroll: Intense Slasher - Lv. 3"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14826" level="3"/> <!--Scroll: Intense Slasher - Lv. 3--> </skills> </etcitem> <etcitem id="70072" name="Scroll: Intense Slasher - Lv. 4"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14826" level="4"/> <!--Scroll: Intense Slasher - Lv. 4--> </skills> </etcitem> <etcitem id="70073" name="Scroll: Intense Slasher - Lv. 5"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14826" level="5"/> <!--Scroll: Intense Slasher - Lv. 5--> </skills> </etcitem> <etcitem id="70074" name="Scroll: Intense Slasher - Lv. 6"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14826" level="6"/> <!--Scroll: Intense Slasher - Lv. 6--> </skills> </etcitem> <etcitem id="70075" name="Purity Blast Scroll - Lv. 1"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14828" level="1"/> <!--Purity Blast Scroll - Lv. 1--> </skills> </etcitem> <etcitem id="70076" name="Purity Blast Scroll - Lv. 2"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14828" level="2"/> <!--Purity Blast Scroll - Lv. 2--> </skills> </etcitem> <etcitem id="70077" name="Purity Blast Scroll - Lv. 3"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14828" level="3"/> <!--Purity Blast Scroll - Lv. 3--> </skills> </etcitem> <etcitem id="70078" name="Purity Blast Scroll - Lv. 4"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14828" level="4"/> <!--Purity Blast Scroll - Lv. 4--> </skills> </etcitem> <etcitem id="70079" name="Purity Blast Scroll - Lv. 5"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14828" level="5"/> <!--Purity Blast Scroll - Lv. 5--> </skills> </etcitem> <etcitem id="70080" name="Purity Blast Scroll - Lv. 6"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14828" level="6"/> <!--Purity Blast Scroll - Lv. 6--> </skills> </etcitem> <etcitem id="70081" name="Grey Explosion Scroll - Lv. 1"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14830" level="1"/> <!--Grey Explosion Scroll - Lv. 1--> </skills> </etcitem> <etcitem id="70082" name="Grey Explosion Scroll - Lv. 2"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14830" level="2"/> <!--Grey Explosion Scroll - Lv. 2--> </skills> </etcitem> <etcitem id="70083" name="Grey Explosion Scroll - Lv. 3"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14830" level="3"/> <!--Grey Explosion Scroll - Lv. 3--> </skills> </etcitem> <etcitem id="70084" name="Grey Explosion Scroll - Lv. 4"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14830" level="4"/> <!--Grey Explosion Scroll - Lv. 4--> </skills> </etcitem> <etcitem id="70085" name="Grey Explosion Scroll - Lv. 5"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14830" level="5"/> <!--Grey Explosion Scroll - Lv. 5--> </skills> </etcitem> <etcitem id="70086" name="Grey Explosion Scroll - Lv. 6"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14830" level="6"/> <!--Grey Explosion Scroll - Lv. 6--> </skills> </etcitem> <etcitem id="70087" name="Platonic Tempest Scroll - Lv. 1"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14832" level="1"/> <!--Platonic Tempest Scroll - Lv. 1--> </skills> </etcitem> <etcitem id="70088" name="Platonic Tempest Scroll - Lv. 1"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14832" level="2"/> <!--Platonic Tempest Scroll - Lv. 2--> </skills> </etcitem> <etcitem id="70089" name="Platonic Tempest Scroll - Lv. 1"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14832" level="3"/> <!--Platonic Tempest Scroll - Lv. 3--> </skills> </etcitem> <etcitem id="70090" name="Platonic Tempest Scroll - Lv. 1"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14832" level="4"/> <!--Platonic Tempest Scroll - Lv. 4--> </skills> </etcitem> <etcitem id="70091" name="Platonic Tempest Scroll - Lv. 1"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14832" level="5"/> <!--Platonic Tempest Scroll - Lv. 5--> </skills> </etcitem> <etcitem id="70092" name="Platonic Tempest Scroll - Lv. 1"> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="120"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="14832" level="6"/> <!--Platonic Tempest Scroll - Lv. 6--> </skills> </etcitem>
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13.04.2017, 17:34 | #5 |
Спонсор Арены
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Код:
<armor id="70101" name="Refined Romantic Chapeau: Gold" add_name="7-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.bm_romantic_chaperon_gold"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="durability" value="10080"/> <set name="temporal" value="true"/> <equip> <slot id="HAIR_ALL"/> </equip> <skills> <skill id="39044" level="1"/> <!--Refined Romantic Chapeau: Gold 1--> <skill id="39045" level="1"/> <!--Refined Romantic Chapeau: Gold 2--> <skill id="39043" level="1"/> <!--Refined Romantic Chapeau: Gold 3--> </skills> </armor> <etcitem id="70102" name="Adventurerâs Potion - Atk. Spd."> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_reagent_green_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55235" level="1"/> </skills> </etcitem> <etcitem id="70103" name="Adventurerâs Potion - Casting Spd."> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_potion_of_acumen2_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55236" level="1"/> </skills> </etcitem> <etcitem id="70104" name="Scroll: Vampiric Rage"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55237" level="1"/> </skills> </etcitem> <etcitem id="70105" name="Scroll of Mana"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55236" level="1"/> </skills> </etcitem> <etcitem id="70106" name="Rune of Boost" add_name="7-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/> <set name="crystal_type" value="NONE"/> <set name="type" value="RUNE"/> <set name="durability" value="10080"/> <set name="temporal" value="true"/> <skills> <skill id="55246" level="1"/> </skills> </etcitem> <etcitem id="70107" name="Scroll: Berserker Spirit"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="icon.etc_scroll_white_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55242" level="1"/> </skills> </etcitem> <armor id="70108" name="Fire Dragon Pendant - Lv. 3" add_name="7-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchIcon.Icon.bm_pendant_pve"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="durability" value="10080"/> <set name="temporal" value="true"/> <equip> <slot id="PENDANT"/> </equip> <for> <add stat="pDef" order="0x10" value="28"/> </for> </armor> <armor id="70109" name="Water Dragon Pendant - Lv. 3" add_name="7-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchIcon.Icon.bm_pendant_pvp_blue"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="durability" value="10080"/> <set name="temporal" value="true"/> <equip> <slot id="PENDANT"/> </equip> <for> <add stat="pDef" order="0x10" value="28"/> </for> </armor> <etcitem id="70110" name="Scroll: Dance of the Warrior"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="BranchIcon.Icon.etc_g_bm_dance_scroll_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55243" level="2"/> </skills> </etcitem> <etcitem id="70111" name="Scroll: Dance of the Mystic"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="icon" value="BranchIcon.Icon.etc_g_bm_dance_scroll_i00"/> <set name="weight" value="5"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="SCROLL"/> <set name="handler" value="SkillsReduce"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="55244" level="2"/> </skills> </etcitem> <armor id="70112" name="Refined Romantic Chapeau - Special Trait" add_name="7-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_archer_hat2_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="durability" value="10080"/> <set name="temporal" value="true"/> <equip> <slot id="HAIR_ALL"/> </equip> <skills> <skill id="55247" level="1"/> </skills> </armor> <armor id="70114" name="Agathion - Singer & Dancer" add_name="7-day"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchSys2.icon.br_aga_singer_dancer_i00"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <set name="durability" value="10080"/> <set name="temporal" value="true"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <equip> <slot id="LEFT_BRACELET"/> </equip> <skills> <skill id="21233" level="1"/> <skill id="23234" level="1"/> <skill id="3267" level="1"/> <skill id="39016" level="1"/> <skill id="39017" level="1"/> <skill id="39018" level="1"/> </skills> </armor> Код:
<armor id="70687" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70688" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70689" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70690" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70691" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70692" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70693" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70694" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70695" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70696" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70697" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70698" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70699" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> Код:
<armor id="70700" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70701" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70702" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70703" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70704" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70705" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70706" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70707" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70708" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70709" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70710" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70711" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70712" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70713" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70714" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70715" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70716" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70717" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70718" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70719" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70720" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70721" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70722" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70723" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70724" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70725" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70726" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70727" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70728" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70729" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70730" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70731" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70732" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70733" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70734" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70735" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70736" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70737" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70738" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70739" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70740" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70741" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70742" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70743" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70744" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70745" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70746" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70747" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70748" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70749" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="70750" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="70751" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="70752" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor>
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13.04.2017, 17:37 | #6 |
Спонсор Арены
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все...
Код:
<armor id="90837" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="90838" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="90839" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="90840" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="90841" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="90842" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="90843" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="90844" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="90845" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="90846" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="90847" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="90848" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="90849" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="90850" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="90851" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor> <armor id="90852" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="STR" order="0x10" value="1"/> <add stat="INT" order="0x10" value="1"/> </for> </armor> <armor id="90853" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="DEX" order="0x10" value="1"/> <add stat="WIT" order="0x10" value="1"/> </for> </armor> <armor id="90854" name="Noname Hat"> <set name="sellable" value="false"/> <set name="privatestoreable" value="false"/> <set name="dropable" value="false"/> <set name="tradeable" value="false"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessory_sheep_cap_white_i00"/> <set name="price" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="10"/> <equip> <slot id="HAIR_ALL"/> </equip> <for> <add stat="CON" order="0x10" value="1"/> <add stat="MEN" order="0x10" value="1"/> </for> </armor>
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17.04.2017, 07:16 | #7 |
Спонсор Арены
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<skill id="247" levels="1" name="Build Headquarters">
<set name="icon" value="icon.skill0247"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="30"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="30"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="1458"/> <set name="itemConsumeCount" value="500"/> <set name="hitCancelTime" value="4000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="SUMMON_FLAG"/> <set name="flagType" value="NORMAL"/> <set name="operate_type" value="A2"/> <set name="isSkillTimePermanent" value="true"/> <set name="isReuseDelayPermanent" value="true"/> </skill> Фикс на установку флага... Кланы соснули из-за этой недоработки.
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17.04.2017, 21:32 | #8 |
Модератор
Регистрация: 03.06.2012
Сообщений: 4,624
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Добавлено. Спасибо!
Закрыто.
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Техническая поддержка L2-Scripts Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts старый скайп тех поддержки обслуживаться не будет ! |