Скилы:
Код:
<skill id="1312" levels="1" name="Unused Fishing">
<set name="mp_consume" value="1"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="icon" value="icon.skill1312"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="FISHING"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isFishingSkill" value="true"/>
<cond msgId="113">
<using kind="Rod"/>
</cond>
</skill>
<skill id="1313" levels="13" name="Unused Pumping">
<table name="#power">27 51 75 99 125 150 175 200 224 250 276 297 321</table>
<set name="reuseDelay" value="2000"/>
<set name="mp_consume" value="2"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="icon" value="icon.skill1313"/>
<set name="power" value="#power"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="PUMPING"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isFishingSkill" value="true"/>
<cond msgId="113">
<using kind="Rod"/>
</cond>
</skill>
<skill id="1314" levels="13" name="Unused Reeling">
<table name="#power">27 51 75 99 125 150 175 200 224 250 276 297 321</table>
<set name="reuseDelay" value="2000"/>
<set name="mp_consume" value="2"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="icon" value="icon.skill1314"/>
<set name="power" value="#power"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="REELING"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isFishingSkill" value="true"/>
<cond msgId="113">
<using kind="Rod"/>
</cond>
</skill>
<skill id="1315" levels="13" name="Unused Fishing Expertise">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skill1315"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
Код:
<skill id="1904" levels="2" name="Unbind">
<table name="#abnormal_time">10 12</table>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_human1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1904"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect name="DebuffImmunity"/>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="-1"/>
</effect>
</for>
</skill>
Код:
<skill id="1907" levels="2" name="Prevision">
<!--В течение 15 сек. увеличивает Физ. Уклонение и Маг. Уклонение на 30.-->
<table name="#pEvasRate">90 90</table>
<table name="#mEvasRate">90 90</table>
<table name="#runSpd">50 50</table>
<table name="#pAtkSpd">0 90</table>
<table name="#mAtkSpd">0 90</table>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_elf1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1907"/>
<set name="effectPoint" value="523"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect>
<add order="0x40" stat="pEvasRate" value="#pEvasRate"/>
<add order="0x40" stat="mEvasRate" value="#mEvasRate"/>
<add order="0x40" stat="runSpd" value="#runSpd"/>
<add order="0x40" stat="pAtkSpd" value="#pAtkSpd"/>
<add order="0x40" stat="mAtkSpd" value="#mAtkSpd"/>
</effect>
</for>
</skill>
Код:
<skill id="1912" levels="2" name="Disparition">
<!--Снимает все отрицательные эффекты и в течение 5 сек. повышает Скорость на 30. Нельзя применить к врагам.-->
<table name="#abnormal_time">5 6</table>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_darkelf1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1912"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect name="TargetableDisable"/>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="-1"/>
</effect>
</for>
</skill>
Код:
<skill id="1914" levels="2" name="Savage">
<!--В течение 60 сек. увеличивает Скор. Атк. на 17% и уменьшает Физ. Защ. на 15%.-->
<table name="#pDef">0.9 1</table>
<table name="#mDef">0.9 1</table>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_time" value="60"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_orc1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1914"/>
<set name="effectPoint" value="523"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect>
<mul order="0x30" stat="pAtk" value="1.1"/>
<mul order="0x30" stat="mAtk" value="1.2"/>
<mul order="0x30" stat="mAtkSpd" value="1.1"/>
<mul order="0x30" stat="pAtkSpd" value="1.1"/>
<mul order="0x30" stat="pDef" value="#pDef"/>
<mul order="0x30" stat="mDef" value="#mDef"/>
</effect>
</for>
</skill>
Код:
<skill id="1918" levels="2" name="Undying Will">
<!--Наделяет состоянием неуязвимости.-->
<table name="#abnormal_time">5 6</table>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="reuseDelay" value="300000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_effect" value="INVINCIBILITY"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_orc2"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1917"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113" addName="1">
<player percentHP="30"/>
</cond>
<for>
<effect name="Invulnerable" cancel_on_action="false">
<!-- <add order="0x40" stat="manaShield" value="70"/> Нужна реализация с Ядра -->
</effect>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="10"/>
</effect>
</for>
</skill>
Код:
<skill id="1920" levels="2" name="Endurance">
<!--В течение 5 сек. возвращает врагу 50% полученного урона и каждую секунду восстанавливает 92 HP.-->
<table name="#abnormal_time">5 7</table>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_dwaf1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1920"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect name="RestoreHP" interval="1" value="460">
<add order="0x40" stat="reflectDam" value="50"/>
<add order="0x40" stat="reflectPSkillDam" value="50"/>
<add order="0x40" stat="reflectMSkillDam" value="50"/>
<add order="0x40" stat="reflectBowDam" value="50"/>
</effect>
</for>
</skill>
Код:
<skill id="1922" levels="2" name="Earth Tremor">
<!--Сбивает врагов вокруг персонажа с ног на 3 сек.-->
<table name="#abnormal_time">3 5</table>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="reuseDelay" value="300000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_effect" value="KNOCKDOWN"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="knockdown"/>
<set name="saveVs" value="MEN"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1922"/>
<set name="activateRate" value="85"/>
<set name="skillRadius" value="400"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="DEBUFF"/>
<set name="trait" value="KNOCKDOWN"/>
<set name="target" value="TARGET_AURA"/>
<for>
<effect name="KnockDown">
<def name="fly_radius" value="130"/>
<mul order="0x30" stat="pDef" value="0.5"/>
<mul order="0x30" stat="mDef" value="0.5"/>
</effect>
</for>
</skill>
Код:
<skill id="1925" levels="2" name="Soul Protection">
<!--В течение 20 сек. позволяет блокировать 2 отрицательных эффекта.-->
<table name="#defenceWater">0 15</table>
<table name="#defenceFire">0 15</table>
<table name="#defenceEarth">0 15</table>
<table name="#defenceWind">0 15</table>
<table name="#defenceHoly">0 15</table>
<table name="#defenceUnholy">0 15</table>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_time" value="60"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_kamael1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1925"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect name="DebuffImmunity">
<def name="max_disabled_debuffs" value="3"/>
<add order="0x40" stat="defenceWater" value="#defenceWater"/>
<add order="0x40" stat="defenceFire" value="#defenceFire"/>
<add order="0x40" stat="defenceEarth" value="#defenceEarth"/>
<add order="0x40" stat="defenceWind" value="#defenceWind"/>
<add order="0x40" stat="defenceHoly" value="#defenceHoly"/>
<add order="0x40" stat="defenceUnholy" value="#defenceUnholy"/>
</effect>
</for>
</skill>