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#2 |
Спонсор Арены
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Скилы:
Код:
<skill id="1312" levels="1" name="Unused Fishing"> <set name="mp_consume" value="1"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="icon" value="icon.skill1312"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="FISHING"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isFishingSkill" value="true"/> <cond msgId="113"> <using kind="Rod"/> </cond> </skill> <skill id="1313" levels="13" name="Unused Pumping"> <table name="#power">27 51 75 99 125 150 175 200 224 250 276 297 321</table> <set name="reuseDelay" value="2000"/> <set name="mp_consume" value="2"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="icon" value="icon.skill1313"/> <set name="power" value="#power"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="PUMPING"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isFishingSkill" value="true"/> <cond msgId="113"> <using kind="Rod"/> </cond> </skill> <skill id="1314" levels="13" name="Unused Reeling"> <table name="#power">27 51 75 99 125 150 175 200 224 250 276 297 321</table> <set name="reuseDelay" value="2000"/> <set name="mp_consume" value="2"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="icon" value="icon.skill1314"/> <set name="power" value="#power"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="REELING"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isFishingSkill" value="true"/> <cond msgId="113"> <using kind="Rod"/> </cond> </skill> <skill id="1315" levels="13" name="Unused Fishing Expertise"> <set name="magicLevel" value="1"/> <set name="icon" value="icon.skill1315"/> <set name="operateType" value="OP_PASSIVE"/> </skill> Код:
<skill id="1904" levels="2" name="Unbind"> <table name="#abnormal_time">10 12</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_human1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1904"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="DebuffImmunity"/> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> Код:
<skill id="1907" levels="2" name="Prevision"> <!--В течение 15 сек. увеличивает Физ. Уклонение и Маг. Уклонение на 30.--> <table name="#pEvasRate">90 90</table> <table name="#mEvasRate">90 90</table> <table name="#runSpd">50 50</table> <table name="#pAtkSpd">0 90</table> <table name="#mAtkSpd">0 90</table> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="15"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_elf1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1907"/> <set name="effectPoint" value="523"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <add order="0x40" stat="pEvasRate" value="#pEvasRate"/> <add order="0x40" stat="mEvasRate" value="#mEvasRate"/> <add order="0x40" stat="runSpd" value="#runSpd"/> <add order="0x40" stat="pAtkSpd" value="#pAtkSpd"/> <add order="0x40" stat="mAtkSpd" value="#mAtkSpd"/> </effect> </for> </skill> Код:
<skill id="1912" levels="2" name="Disparition"> <!--Снимает все отрицательные эффекты и в течение 5 сек. повышает Скорость на 30. Нельзя применить к врагам.--> <table name="#abnormal_time">5 6</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_darkelf1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1912"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="TargetableDisable"/> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="-1"/> </effect> </for> </skill> Код:
<skill id="1914" levels="2" name="Savage"> <!--В течение 60 сек. увеличивает Скор. Атк. на 17% и уменьшает Физ. Защ. на 15%.--> <table name="#pDef">0.9 1</table> <table name="#mDef">0.9 1</table> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_orc1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1914"/> <set name="effectPoint" value="523"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.2"/> <mul order="0x30" stat="mAtkSpd" value="1.1"/> <mul order="0x30" stat="pAtkSpd" value="1.1"/> <mul order="0x30" stat="pDef" value="#pDef"/> <mul order="0x30" stat="mDef" value="#mDef"/> </effect> </for> </skill> Код:
<skill id="1918" levels="2" name="Undying Will"> <!--Наделяет состоянием неуязвимости.--> <table name="#abnormal_time">5 6</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="200"/> <set name="abnormal_effect" value="INVINCIBILITY"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_orc2"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1917"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <cond msgId="113" addName="1"> <player percentHP="30"/> </cond> <for> <effect name="Invulnerable" cancel_on_action="false"> <!-- <add order="0x40" stat="manaShield" value="70"/> Нужна реализация с Ядра --> </effect> <effect instant="true" name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="10"/> </effect> </for> </skill> Код:
<skill id="1920" levels="2" name="Endurance"> <!--В течение 5 сек. возвращает врагу 50% полученного урона и каждую секунду восстанавливает 92 HP.--> <table name="#abnormal_time">5 7</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_dwaf1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1920"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="RestoreHP" interval="1" value="460"> <add order="0x40" stat="reflectDam" value="50"/> <add order="0x40" stat="reflectPSkillDam" value="50"/> <add order="0x40" stat="reflectMSkillDam" value="50"/> <add order="0x40" stat="reflectBowDam" value="50"/> </effect> </for> </skill> Код:
<skill id="1922" levels="2" name="Earth Tremor"> <!--Сбивает врагов вокруг персонажа с ног на 3 сек.--> <table name="#abnormal_time">3 5</table> <set name="abnormal_time" value="#abnormal_time"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="200"/> <set name="abnormal_effect" value="KNOCKDOWN"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="knockdown"/> <set name="saveVs" value="MEN"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1922"/> <set name="activateRate" value="85"/> <set name="skillRadius" value="400"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="DEBUFF"/> <set name="trait" value="KNOCKDOWN"/> <set name="target" value="TARGET_AURA"/> <for> <effect name="KnockDown"> <def name="fly_radius" value="130"/> <mul order="0x30" stat="pDef" value="0.5"/> <mul order="0x30" stat="mDef" value="0.5"/> </effect> </for> </skill> Код:
<skill id="1925" levels="2" name="Soul Protection"> <!--В течение 20 сек. позволяет блокировать 2 отрицательных эффекта.--> <table name="#defenceWater">0 15</table> <table name="#defenceFire">0 15</table> <table name="#defenceEarth">0 15</table> <table name="#defenceWind">0 15</table> <table name="#defenceHoly">0 15</table> <table name="#defenceUnholy">0 15</table> <set name="reuseDelay" value="600000"/> <set name="hitTime" value="200"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="race_kamael1"/> <set name="magicLevel" value="99"/> <set name="icon" value="icon.skill1925"/> <set name="operateType" value="OP_ACTIVE"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <for> <effect name="DebuffImmunity"> <def name="max_disabled_debuffs" value="3"/> <add order="0x40" stat="defenceWater" value="#defenceWater"/> <add order="0x40" stat="defenceFire" value="#defenceFire"/> <add order="0x40" stat="defenceEarth" value="#defenceEarth"/> <add order="0x40" stat="defenceWind" value="#defenceWind"/> <add order="0x40" stat="defenceHoly" value="#defenceHoly"/> <add order="0x40" stat="defenceUnholy" value="#defenceUnholy"/> </effect> </for> </skill>
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