И еще ребят.
Вот так не работает:
Код:
<skill id="11309" levels="1" name="Mass Servitor Blessing">
<table name="#enabledHp">false</table>
<table name="#enabledMp">false</table>
<set name="icon" value="icon.skill1301"/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="3500"/>
<set name="mp_consume" value="70"/>
<set name="analog_skills" value="1301"/>
<set name="hitCancelTime" value="500"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillRadius" value="900"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SERVITORS"/>
<enchant_info type="1" name="Major">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#enabledHp">true</table>
<table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
</enchant_tables>
</enchant_info>
<enchant_info type="2" name="Recharge">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#enabledMp">true</table>
<table name="#healMp">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table>
</enchant_tables>
</enchant_info>
<for>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="10"/>
</effect>
<effect enabled="#enabledHp" instant="true" name="RestoreHP" value="#healHp"/>
<effect enabled="#enabledMp" instant="true" name="RestoreMP" value="#healMp"/>
</for>
</skill>
А вот так, работает:
Код:
<skill id="11309" levels="1" name="Mass Servitor Blessing">
<table name="#heal">0</table>
<table name="#healm">0</table>
<set name="icon" value="icon.skill1301"/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="3500"/>
<set name="mp_consume" value="70"/>
<set name="analog_skills" value="1301"/>
<set name="hitCancelTime" value="500"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillRadius" value="900"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SERVITORS"/>
<enchant_info type="1" name="Major">
<table name="#heal">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
<enchant_tables skill_level="1" enchant_levels="30"/>
</enchant_info>
<enchant_info type="2" name="Recharge">
<table name="#healm">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table>
<enchant_tables skill_level="1" enchant_levels="30"/>
</enchant_info>
<for>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="10"/>
</effect>
<effect instant="true" name="RestoreHP" value="#heal"/>
<effect instant="true" name="RestoreMP" value="#healm"/>
</for>
</skill>