Вот кстати,
я их делал, потом Вы их переделали
по своему и они перестали работать. В итоге, я вернул обратно как было, и сейчас все работает нормально. Изучите, при желании:
Код:
<armor id="23833" name="Talisman - Abundance" add_name="War">
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys2.icon.g_giant_gem"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<equip>
<slot id="TALISMAN"/>
</equip>
<skills>
<skill id="21364" level="1"/>
</skills>
</armor>
<armor id="23834" name="Talisman - Abundance" add_name="Tactics">
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys2.icon.g_giant_gem"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<equip>
<slot id="TALISMAN"/>
</equip>
<skills>
<skill id="21364" level="2"/>
</skills>
</armor>
<armor id="23835" name="Talisman - Abundance" add_name="Morale">
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys2.icon.g_giant_gem"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<equip>
<slot id="TALISMAN"/>
</equip>
<skills>
<skill id="21364" level="3"/>
</skills>
</armor>
<armor id="23836" name="Talisman - Abundance" add_name="Physique">
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys2.icon.g_giant_gem"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<equip>
<slot id="TALISMAN"/>
</equip>
<skills>
<skill id="21364" level="4"/>
</skills>
</armor>
<armor id="23837" name="Talisman - Hunter" add_name="Abundance">
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<equip>
<slot id="TALISMAN"/>
</equip>
<skills>
<skill id="21364" level="5"/>
</skills>
</armor>
<armor id="23838" name="Talisman - Slaughterer" add_name="Abundance">
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<equip>
<slot id="TALISMAN"/>
</equip>
<skills>
<skill id="21364" level="6"/>
</skills>
</armor>
<armor id="23839" name="Talisman - Conquerer" add_name="Abundance">
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<equip>
<slot id="TALISMAN"/>
</equip>
<skills>
<skill id="21364" level="7"/>
</skills>
</armor>
<armor id="23840" name="Talisman - Outlaw" add_name="Abundance">
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys2.icon.g_twilight_gem"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<equip>
<slot id="TALISMAN"/>
</equip>
<skills>
<skill id="21364" level="8"/>
</skills>
</armor>
Код:
<skill id="21364" levels="8" name="Talisman - Outlaw">
<table name="#pCritRate">0 0 8 0 13 0 13 13</table>
<table name="#mCritRate">0 0 8 0 13 0 13 13</table>
<table name="#pEvasRate">4 0 0 0 7 7 7 0</table>
<table name="#mEvasRate">4 0 0 0 7 7 7 0</table>
<table name="#pAtk">154 0 0 0 231 231 231 0</table>
<table name="#mAtk">181 0 0 0 271 271 271 0</table>
<table name="#mentalResist">0 10 0 0 13 13 0 13</table>
<table name="#maxHp">0 0 0 325 0 490 350 490</table>
<table name="#maxCp">0 0 0 325 0 490 350 490</table>
<table name="#maxMp">0 0 0 325 0 490 350 490</table>
<table name="#regCp">0 0 0 5 0 7 7 7</table>
<table name="#regMp">0 0 0 5 0 7 7 7</table>
<table name="#regHp">0 0 0 5 0 7 7 7</table>
<table name="#defenceFire">0 10 0 0 15 15 0 15</table>
<table name="#defenceWater">0 10 0 0 15 15 0 15</table>
<table name="#defenceWind">0 10 0 0 15 15 0 15</table>
<table name="#defenceEarth">0 10 0 0 15 15 0 15</table>
<table name="#defenceHoly">0 10 0 0 15 15 0 15</table>
<table name="#defenceUnholy">0 10 0 0 15 15 0 15</table>
<table name="#pCritDamRcpt">1 1 0.9 1 0.85 1 0.85 0.85</table>
<table name="#pvpPhysDefenceBonus">1 1 1.1 1 1.15 1 1 1</table>
<table name="#pvpPhysSkillDefenceBonus">1 1 1.1 1 1.15 1 1.15 1.15</table>
<table name="#pvpMagicSkillDefenceBonus">1 1 1.1 1 1.15 1 1.15 1.15</table>
<set name="icon" value="BranchSys2.icon.g_giant_gem"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="pCritRate" value="#pCritRate"/>
<add order="0x40" stat="mCritRate" value="#mCritRate"/>
<add order="0x40" stat="pEvasRate" value="#pEvasRate"/>
<add order="0x40" stat="mEvasRate" value="#pEvasRate"/>
<add order="0x40" stat="pAtk" value="#pAtk"/>
<add order="0x40" stat="mAtk" value="#mAtk"/>
<add order="0x40" stat="defenceFire" value="#defenceFire"/>
<add order="0x40" stat="defenceWater" value="#defenceWater"/>
<add order="0x40" stat="defenceWind" value="#defenceWind"/>
<add order="0x40" stat="defenceEarth" value="#defenceEarth"/>
<add order="0x40" stat="defenceHoly" value="#defenceHoly"/>
<add order="0x40" stat="defenceUnholy" value="#defenceUnholy"/>
<add order="0x40" stat="mentalResist" value="#mentalResist"/>
<add order="0x60" stat="maxHp" value="#maxHp"/>
<add order="0x60" stat="maxMp" value="#maxMp"/>
<add order="0x60" stat="maxCp" value="#maxCp"/>
<add order="0x40" stat="regCp" value="#regCp"/>
<add order="0x40" stat="regMp" value="#regMp"/>
<add order="0x40" stat="regHp" value="#regHp"/>
<mul order="0x30" stat="pCritDamRcpt" value="#pCritDamRcpt"/>
<mul order="0x30" stat="pvpPhysDefenceBonus" value="#pvpPhysDefenceBonus"/>
<mul order="0x30" stat="pvpPhysSkillDefenceBonus" value="#pvpPhysSkillDefenceBonus"/>
<mul order="0x30" stat="pvpMagicSkillDefenceBonus" value="#pvpMagicSkillDefenceBonus"/>
</for>
</skill>