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Старый 13.04.2017, 15:51   #2
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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Код:
<skill id="55214" levels="1" name="Teleport: Entrance to Mithril Mines">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70048"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="178619;-184616;-360"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55215" levels="1" name="Teleport: Entrance to the School of Dark Arts">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70049"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-47129;59679;-3328"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55216" levels="1" name="Teleport: Entrance to Orc Barracks">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70050"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-90562;108182;-3568"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55217" levels="1" name="Teleport: Entrance to Ruins of Agony">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70051"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-56235;106668;-3760"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55218" levels="1" name="Teleport: Entrance to Ruins of Despair">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70052"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-20043;-137688;-3872"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55219" levels="1" name="Teleport: Abandoned Camp">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70053"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-56742;140569;-2624"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55220" levels="1" name="Teleport: Entrance to Ant Nest">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70054"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-26111;173692;-4152"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55221" levels="1" name="Teleport: Entrance to Cruma Tower">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70055"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="17720;115736;-11848"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55222" levels="1" name="Teleport: Death Pass">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70056"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="70000;126636;-3808"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55223" levels="1" name="Teleport: Three-way crossroads at Dragon Valley">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70057"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="72936;11850;-3696"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55224" levels="1" name="Teleport: Entrance to Antharas\' Lair">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70058"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="131355;114451;-3712"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55225" levels="1" name="Teleport: Outlaw Forest">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70059"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="85752;-7688;-3056"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55226" levels="1" name="Teleport: Alligator Island">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70060"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="108888;178648;-3360"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55227" levels="1" name="Teleport: Entrance to Forgotten Temple">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70061"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="186584;20440;-3456"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
Код:
<skill id="55235" levels="1" name="Adventurer�s Potion - Atk. Spd.">
		<set name="icon" value="icon.etc_reagent_green_i00"/>
		<set name="reuseDelay" value="3000"/>
		<set name="icon" value="icon.etc_reagent_green_i00"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="attack_time_down"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			</effect>
		</for>
	</skill>
	<skill id="55236" levels="1" name="Adventurer�s Potion - Casting Spd.">
		<set name="icon" value="icon.etc_potion_of_acumen2_i00"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="casting_time_down"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect>
				<mul order="0x30" stat="mAtkSpd" value="1.23"/>
			</effect>
		</for>
	</skill>
	<skill id="55237" levels="1" name="Scroll: Vampiric Rage">
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="vampiric_attack"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<add order="0x40" stat="absorbDam" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="55238" levels="1" name="Side Effect">
		<set name="icon" value="icon.skill2513"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="BIG_HEAD"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_type" value="big_head"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<set name="trait" value="ETC"/>
		<for>
			<effect/>
		</for>
	</skill>
	<skill id="55239" levels="1" name="Holiday Hat">
		<set name="icon" value="icon.bm_romantic_chaperon_gold"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="400"/>
		<set name="hitTime" value="5000"/>
		<set name="magicType" value="MAGIC"/>
		<set name="power" value="50"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_CORPSE_PLAYER"/>
		<set name="corpse" value="true"/>
		<set name="skillType" value="RESURRECT"/>
		<set name="canPet" value="true"/>
		<set name="itemConsumeId" value="3031"/>
		<set name="itemConsumeCount" value="50"/>
		<set name="isSkillTimePermanent" value="true"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55240" levels="1" name="Overwhelming Power of a Holiday Hat">
		<set name="icon" value="icon.skill19226"/>
		<set name="reuseDelay" value="3600000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<!--<set name="abnormal_type" value="vote"/>-->
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="1.05"/>
				<add order="0x40" stat="sp_rate_multiplier" value="1.05"/>
			</effect>
		</for>
	</skill>
	<skill id="55241" levels="1" name="Scroll: Mana Regeneration">
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="hitTime" value="4000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="55242" levels="1" name="Scroll: Berserker Spirit">
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="berserker"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="mAtk" value="1.1"/>
				<mul order="0x30" stat="pAtk" value="1.05"/>
				<mul order="0x30" stat="pDef" value="0.95"/>
				<mul order="0x30" stat="mDef" value="0.9"/>
				<mul order="0x30" stat="mAtkSpd" value="1.05"/>
				<mul order="0x30" stat="pAtkSpd" value="1.05"/>
				<add order="0x40" stat="runSpd" value="5"/>
				<sub order="0x40" stat="pEvasRate" value="2"/>
			</effect>
		</for>
	</skill>
	<skill id="55243" levels="2" name="Scroll: Dance of the Warrior">
		<set name="icon" value="icon.skill0271"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="2500"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="dance_of_warrior"/>
		<set name="magicType" value="MUSIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.12"/>
			</effect>
		</for>
	</skill>
	<skill id="55244" levels="2" name="Scroll: Dance of the Mystic">
		<set name="icon" value="icon.skill0273"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="2500"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="dance_of_warrior"/>
		<set name="magicType" value="MUSIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="mAtk" value="1.2"/>
			</effect>
		</for>
	</skill>
	<skill id="55245" levels="8" name="Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="55246" levels="1" name="Rune of Boost">
		<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x10" stat="STR" value="1"/>
			<add order="0x10" stat="INT" value="1"/>
			<add order="0x10" stat="DEX" value="1"/>
			<add order="0x10" stat="WIT" value="1"/>
			<add order="0x10" stat="CON" value="1"/>
			<add order="0x10" stat="MEN" value="1"/>
		</for>
	</skill>
	<skill id="55247" levels="1" name="Refined Romantic Chapeau">
		<set name="icon" value="icon.accessory_archer_hat2_i00"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="pAtk" value="33"/>
			<add order="0x40" stat="mAtk" value="41"/>
		</for>
	</skill>
	<skill id="55248" levels="1" name="Bracelet of Duty - Lv. 1">
		<set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_01"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="talismansLimit" value="1"/>
		</for>
	</skill>
	<skill id="55249" levels="1" name="Bracelet of Duty - Lv. 2">
		<set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_02"/>
		<set name="target" value="TARGET_SELF"/>

		<set name="operate_type" value="P"/>
		<for>
			<add order="0x10" stat="CON" value="1"/>
			<add order="0x40" stat="talismansLimit" value="1"/>
		</for>
	</skill>
	<skill id="55250" levels="1" name="Bracelet of Duty - Lv. 3">
		<set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_03"/>
		<set name="target" value="TARGET_SELF"/>

		<set name="operate_type" value="P"/>
		<for>
			<add order="0x10" stat="CON" value="1"/>
			<add order="0x10" stat="MEN" value="1"/>
			<add order="0x40" stat="talismansLimit" value="2"/>
		</for>
	</skill>
	<skill id="55251" levels="1" name="Bracelet of Duty - Lv. 4">
		<set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_04"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x10" stat="CON" value="1"/>
			<add order="0x10" stat="MEN" value="1"/>
			<add order="0x10" stat="WIT" value="1"/>
			<add order="0x10" stat="DEX" value="1"/>
			<add order="0x40" stat="talismansLimit" value="2"/>
		</for>
	</skill>
	<skill id="55252" levels="1" name="Bracelet of Duty - Lv. 5">
		<set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_05"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x10" stat="CON" value="1"/>
			<add order="0x10" stat="MEN" value="1"/>
			<add order="0x10" stat="WIT" value="1"/>
			<add order="0x10" stat="DEX" value="1"/>
			<add order="0x10" stat="STR" value="1"/>
			<add order="0x10" stat="INT" value="1"/>
			<add order="0x40" stat="talismansLimit" value="3"/>
		</for>
	</skill>
Код:
<skill id="55290" levels="1" name="Devi�s Ring">
		<set name="icon" value="icon.ev_11th_rare_acc_ring"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="maxHp" value="20"/>
			<add order="0x40" stat="pAtk" value="5"/>
			<add order="0x40" stat="mAtk" value="3"/>
		</for>
	</skill>
	<skill id="55291" levels="1" name="Devi�s Ring">
		<set name="icon" value="icon.ev_11th_rare_acc_ring"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="maxHp" value="20"/>
			<add order="0x40" stat="pAtk" value="5"/>
			<add order="0x40" stat="mAtk" value="3"/>
		</for>
	</skill>
	<skill id="55292" levels="1" name="Devi�s Earring">
		<set name="icon" value="icon.ev_11th_rare_acc_earing"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="regMp" value="0.2"/>
			<mul order="0x30" stat="hpEff" value="1.02"/>
			<add order="0x40" stat="maxMp" value="20"/>
		</for>
	</skill>
	<skill id="55293" levels="1" name="Devi�s Earring">
		<set name="icon" value="icon.ev_11th_rare_acc_earing"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="regMp" value="0.2"/>
			<mul order="0x30" stat="hpEff" value="1.02"/>
			<add order="0x40" stat="maxMp" value="20"/>
		</for>
	</skill>
	<skill id="55294" levels="1" name="Devi�s Necklace">
		<set name="icon" value="icon.ev_11th_rare_acc_necklace"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="maxMp" value="20"/>
			<add order="0x40" stat="pDef" value="5"/>
			<add order="0x40" stat="mDef" value="3"/>
		</for>
	</skill>
	<skill id="55295" levels="1" name="Devi�s Necklace">
		<set name="icon" value="icon.ev_11th_rare_acc_necklace"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="maxMp" value="20"/>
			<add order="0x40" stat="pDef" value="5"/>
			<add order="0x40" stat="mDef" value="3"/>
		</for>
	</skill>
	<skill id="55296" levels="1" name="Scroll of Invisibility">
		<set name="icon" value="icon.etc_aidcharm_cancel_valbreath_i00"/>
		<set name="reuseDelay" value="240000"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_effect" value="STEALTH"/>
		<set name="abnormal_time" value="60"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect name="SilentMove">
				<mul order="0x30" stat="runSpd" value="0.6"/>
			</effect>
		</for>
	</skill>
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