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Старый 17.05.2017, 08:37   #3
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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По умолчанию 14000-14099 (2)

Код:
 <skill id="14044" levels="1" name="Teleport">
        <set name="icon" value="icon.skill1448"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="100"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="1200"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="pd_up"/>
        <set name="magicLevel" value="90"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SHOCK"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14045" levels="6" name="Fairy Attack">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">75 75 77 77 77 77</table>
        <set name="icon" value="icon.skill1147"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14046" levels="6" name="Fairy Curse Gloom">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">75 75 77 77 77 77</table>
        <set name="icon" value="icon.skill1263"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_time" value="30"/>
        <set name="abnormal_level" value="3"/>
        <set name="abnormal_type" value="md_down"/>
        <set name="magicLevel" value="104"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <mul stat="mDef" value="0.85"/>
                <sub stat="defenceFire" value="15"/>
                <sub stat="defenceWater" value="15"/>
                <sub stat="defenceWind" value="15"/>
                <sub stat="defenceEarth" value="15"/>
                <sub stat="defenceHoly" value="15"/>
                <sub stat="defenceUnholy" value="15"/>
            </effect>
        </for>
    </skill>
    <skill id="14047" levels="6" name="Fairy Curse Poison">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">75 75 77 77 77 77</table>
        <set name="icon" value="icon.skill1168"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="DOT_POISON"/>
        <set name="abnormal_time" value="30"/>
        <set name="abnormal_level" value="8"/>

        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="POISON"/>
        <for>
            <effect name="t_hp" interval="3" value="500"/>
        </for>
    </skill>
    <skill id="14048" levels="1" name="Fairy Acumen">
        <set name="icon" value="icon.skill1085"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="75"/>
        <set name="abnormal_time" value="1200"/>
        <set name="abnormal_level" value="3"/>
        <set name="abnormal_type" value="casting_time_down"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <mul stat="mAtkSpd" value="1.3"/>
            </effect>
        </for>
    </skill>
    <skill id="14049" levels="1" name="Fairy Heal">
        <set name="icon" value="icon.skill1258"/>
        <set name="reuseDelay" value="10000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="80"/>
        <set name="magicLevel" value="94"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="HEAL"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect instant="true" name="RestoreHP" value="1500"/>
        </for>
    </skill>
    <skill id="14050" levels="4" name="Power Strike">
        <table name="#magicLevel">92 93 94 95</table>
        <table name="#mp_consume">83 84 83 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14051" levels="4" name="Decrease P. Def.">
        <table name="#magicLevel">92 93 94 95</table>
        <set name="icon" value="icon.skill0116"/>
        <set name="reuseDelay" value="30000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="75"/>
        <set name="abnormal_time" value="15"/>
        <set name="abnormal_level" value="3"/>
        <set name="abnormal_type" value="pa_down"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <mul stat="pDef" value="0.7"/>
            </effect>
        </for>
    </skill>
    <skill id="14052" levels="4" name="Rush">
        <table name="#magicLevel">92 93 94 95</table>
        <set name="icon" value="icon.skill0484"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="20"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <set name="abnormal_time" value="3"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="trait" value="SHOCK"/>
        <cond msgId="113">
            <target min_distance="200"/>
        </cond>
    </skill>
    <skill id="14053" levels="4" name="Mace Downward Strike">
        <table name="#magicLevel">92 93 94 95</table>
        <table name="#mp_consume">83 84 84 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14054" levels="4" name="Wood Upward Strike">
        <table name="#magicLevel">92 93 94 95</table>
        <table name="#mp_consume">83 84 84 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="5000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14055" levels="4" name="Power Shot">
        <table name="#magicLevel">92 93 94 95</table>
        <table name="#mp_consume">83 84 84 84</table>
        <set name="icon" value="icon.skill0056"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14056" levels="4" name="Power Arrow">
        <table name="#magicLevel">92 93 94 95</table>
        <set name="icon" value="icon.skill0924"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="1500"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14057" levels="1" name="Teleport">
        <set name="icon" value="icon.skill0000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="5000"/>
        <set name="magicLevel" value="85"/>
        <set name="target" value="TARGET_NONE"/>
        <set name="skillType" value="NOTDONE"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14058" levels="2" name="X Strike">
        <table name="#magicLevel">91 94</table>
        <table name="#mp_consume">83 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14059" levels="2" name="Sneer Attack">
        <table name="#magicLevel">91 94</table>
        <table name="#mp_consume">83 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14060" levels="2" name="Hold">
        <table name="#magicLevel">91 94</table>
        <table name="#mp_consume">75 77</table>
        <set name="icon" value="icon.skill1201"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="ROOT"/>
        <set name="abnormal_time" value="30"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="root_magically"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="trait" value="HOLD"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="p_block_move"/>
        </for>
    </skill>
    <skill id="14061" levels="2" name="Frontal Brandish">
        <table name="#magicLevel">92 95</table>
        <table name="#mp_consume">84 85</table>
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="8000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14062" levels="2" name="Sleep">
        <table name="#magicLevel">92 95</table>
        <table name="#mp_consume">77 78</table>
        <set name="icon" value="icon.skill1069"/>
        <set name="reuseDelay" value="10000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="SLEEP"/>
        <set name="abnormal_time" value="6"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="sleep"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="SLEEP"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SLEEP"/>
        <for>
            <effect name="Sleep"/>
        </for>
    </skill>
    <skill id="14063" levels="1" name="Fatal Rush">
        <set name="icon" value="icon.skill0484"/>
        <set name="reuseDelay" value="1000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="20"/>
        <set name="magicLevel" value="95"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <set name="abnormal_time" value="3"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="trait" value="SHOCK"/>
        <cond msgId="113">
            <target min_distance="200"/>
        </cond>
    </skill>
    <skill id="14064" levels="1" name="Wisp Heal">
        <set name="icon" value="icon.skill1258"/>
        <set name="reuseDelay" value="10000"/>
        <set name="castRange" value="600"/>
        <set name="mp_consume" value="75"/>
        <set name="magicLevel" value="85"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="HEAL"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect instant="true" name="RestoreHP" value="378"/>
            <effect name="i_dispel_by_slot">
                <def name="abnormal_type" value="poison"/>
                <def name="max_abnormal_level" value="9"/>
            </effect>
        </for>
    </skill>
    <skill id="14065" levels="1" name="Wisp Heal">
        <set name="icon" value="icon.skill1258"/>
        <set name="reuseDelay" value="10000"/>
        <set name="castRange" value="600"/>
        <set name="mp_consume" value="75"/>
        <set name="magicLevel" value="85"/>
        <set name="magicType" value="MAGIC"/>
        <set name="hitCancelTime" value="500"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect instant="true" name="RestoreHP" value="378"/>
            <effect instant="true" name="RestoreMP" value="378"/>
        </for>
    </skill>
    <skill id="14066" levels="11" name="Blind Light">
        <table name="#magicLevel">85 86 87 88 89 90 91 92 93 94 95</table>
        <table name="#mp_consume">74 74 75 75 75 77 77 77 77 78 78</table>
        <set name="icon" value="icon.skill1381"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="TURN_FLEE"/>
        <set name="abnormal_time" value="6"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="turn_flee"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="activateRate" value="35"/>
        <set name="operate_type" value="A2"/>
        <set name="saveVs" value="MEN"/>
        <set name="trait" value="DERANGEMENT"/>
        <for>
            <effect name="Fear"/>
        </for>
    </skill>
    <skill id="14067" levels="11" name="Big Blind Light">
        <table name="#magicLevel">85 86 87 88 89 90 91 92 93 94 95</table>
        <set name="icon" value="icon.skill1381"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="500"/>
        <set name="mp_consume" value="80"/>
        <set name="abnormal_effect" value="TURN_FLEE"/>
        <set name="abnormal_time" value="7"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="turn_flee"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="activateRate" value="35"/>
        <set name="operate_type" value="A2"/>
        <set name="saveVs" value="MEN"/>
        <set name="trait" value="DERANGEMENT"/>
        <for>
            <effect name="Fear"/>
        </for>
    </skill>
    <skill id="14068" levels="6" name="Garden Inducement">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill1239"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="power" value="3000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14069" levels="6" name="Garden Dark Magic">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill0279"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="paralyze"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Paralyze"/>
        </for>
    </skill>
    <skill id="14070" levels="6" name="Branch Straightening">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill0096"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="10"/>
        <set name="abnormal_type" value="bleeding"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="t_hp" interval="1" value="500"/>
        </for>
    </skill>
    <skill id="14071" levels="6" name="Destroyer's Friction">
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="77"/>
        <set name="abnormal_time" value="1"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="knockdown"/>
        <set name="activateRate" value="80"/>
        <set name="trait" value="KNOCKDOWN"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <def name="fly_radius" value="55"/>
            </effect>
        </for>
    </skill>
    <skill id="14072" levels="6" name="Gardener Blow">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <set name="icon" value="icon.skill4037"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="100"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="77"/>
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="pa_down"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <set name="saveVs" value="MEN"/>
        <for>
            <effect>
                <mul stat="pDef" value="0.7"/>
            </effect>
        </for>
    </skill>
    <skill id="14073" levels="6" name="Garden Destroyer Slash">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">84 84 85 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="60"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14074" levels="1" name="Garden Destroyer Slash">
        <set name="icon" value="icon.skill0048"/>
        <set name="reuseDelay" value="2000"/>
        <set name="mp_consume" value="84"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="30"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="90"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="trait" value="SHOCK"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14075" levels="1" name="Harmful Trap">
        <set name="icon" value="icon.skill0127"/>
        <set name="reuseDelay" value="2000"/>
        <set name="mp_consume" value="84"/>
        <set name="abnormal_time" value="180"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="speed_down"/>
        <set name="magicLevel" value="90"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <sub stat="runSpd" value="100"/>
            </effect>
        </for>
    </skill>
    <skill id="14076" levels="1" name="Harmful Trap">
        <set name="icon" value="icon.skill1206"/>
        <set name="reuseDelay" value="2000"/>
        <set name="mp_consume" value="84"/>
        <set name="abnormal_time" value="180"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="max_hp_up"/>
        <set name="magicLevel" value="90"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <mul stat="pAtkSpd" value="0.7"/>
            </effect>
        </for>
    </skill>
    <skill id="14077" levels="6" name="Gardener Slash">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill0070"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="power" value="3000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14078" levels="6" name="Pirate Gardener Shock">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">84 85 85 85 85 85</table>
        <set name="icon" value="icon.skill0048"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="trait" value="SHOCK"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14079" levels="1" name="Garden Reflect">
        <set name="icon" value="icon.skill4095"/>
        <set name="reuseDelay" value="3000"/>
        <set name="hitTime" value="1500"/>
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="dmg_shield"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <add stat="reflectDam" value="25"/>
                <add stat="reflectBowDam" value="25"/>
                <add stat="reflectPSkillDam" value="25"/>
                <add stat="reflectMSkillDam" value="25"/>
            </effect>
        </for>
    </skill>
    <skill id="14080" levels="1" name="Self Defense">
        <set name="icon" value="icon.skill0110"/>
        <set name="reuseDelay" value="2000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="84"/>
        <set name="abnormal_effect" value="ULTIMATE_DEFENCE"/>
        <set name="abnormal_time" value="2"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="pd_up_special"/>


        <set name="operate_type" value="A2"/>
        <set name="skillType" value="BUFF"/>
        <set name="target" value="TARGET_SELF"/>
        <for>
            <effect>
                <add stat="pDef" value="5000"/>
            </effect>
        </for>
    </skill>
    <skill id="14081" levels="6" name="Garden Judgment">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">84 84 85 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14082" levels="6" name="Gardener's Wrath">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">84 84 85 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="5000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14083" levels="1" name="Garden Elixir">
        <set name="icon" value="icon.skill0922"/>
        <set name="reuseDelay" value="2000"/>
        <set name="hitTime" value="100"/>
        <set name="abnormal_effect" value="FLESH_STONE"/>
        <set name="abnormal_time" value="6"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="turn_stone"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="affect_range" value="150"/>
        <set name="skillType" value="PARALYZE"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Invulnerable"/>
            <effect name="Petrification">
                <set stat="regHp" value="0"/>
            </effect>
        </for>
    </skill>
    <skill id="14084" levels="6" name="Garden Range Bleed">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill0096"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="10"/>
        <set name="abnormal_type" value="bleeding"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="BLEED"/>
        <for>
            <effect name="t_hp" interval="5" value="-500">
                <mul stat="runSpd" value="0.8"/>
            </effect>
        </for>
    </skill>
    <skill id="14085" levels="1" name="Protection">
        <set name="icon" value="icon.skill1258"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="77"/>
        <set name="magicLevel" value="90"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14086" levels="1" name="Apherus Gate Key Discovery">
        <set name="icon" value="icon.skill0000"/>
        <set name="reuseDelay" value="2000"/>
        <set name="hitTime" value="1500"/>
        <set name="magicLevel" value="90"/>
        <set name="target" value="TARGET_NONE"/>
        <set name="skillType" value="NOTDONE"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14087" levels="6" name="Apherus' Binding">
        <table name="#mp_consume">84 84 85 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="500"/>
        <set name="hitTime" value="500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_time" value="20"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="absorb"/>
        <set name="power" value="40000"/>
        <set name="hitCancelTime" value="500"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="overHit" value="true"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14088" levels="1" name="Garden Apherus Recovery">
        <set name="icon" value="icon.skill1268"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="10000"/>
        <set name="mp_consume" value="1"/>
        <set name="abnormal_time" value="1200"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="vampiric_attack"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <add stat="absorbDam" value="9"/>
                <add stat="absorbBowDam" value="9"/>
                <add stat="absorbPSkillDam" value="9"/>
                <add stat="absorbMSkillDam" value="9"/>
            </effect>
        </for>
    </skill>
    <skill id="14089" levels="5" name="Reflect">
        <table name="#magicLevel">90 91 92 93 94</table>
        <table name="#mp_consume">84 84 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="100"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="power" value="3000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14090" levels="6" name="Apherus Paralysis">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <set name="icon" value="icon.skill014090"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="64"/>
        <set name="abnormal_time" value="3"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="paralyze"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Paralyze"/>
        </for>
    </skill>
    <skill id="14091" levels="6" name="Rose Poison">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <set name="icon" value="icon.skill1069"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="78"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="15"/>
        <set name="abnormal_level" value="3"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="trait" value="SHOCK"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14092" levels="6" name="Entangle">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">77 78 78 78 78 78</table>
        <set name="icon" value="icon.skill1201"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="ROOT"/>
        <set name="abnormal_time" value="15"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="root_magically"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="trait" value="HOLD"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="p_block_move"/>
        </for>
    </skill>
    <skill id="14093" levels="5" name="Sakum Follower Blow">
        <table name="#magicLevel">25 26 27 28 29</table>
        <table name="#mp_consume">24 25 26 27 28</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14094" levels="5" name="Sakum Follower Blow">
        <table name="#magicLevel">30 31 32 33 34</table>
        <table name="#mp_consume">24 25 26 27 28</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14095" levels="1" name="Sakum Chaos">
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="38"/>
        <set name="magicLevel" value="40"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14096" levels="1" name="Sakum Feeler Blow">
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="38"/>
        <set name="magicLevel" value="40"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14097" levels="6" name="Fear of the Basilisk">
        <table name="#magicLevel">30 31 32 33 34 35</table>
        <table name="#mp_consume">28 28 29 30 32 33</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14098" levels="6" name="Sahara Blow">
        <table name="#magicLevel">30 31 32 33 34 35</table>
        <table name="#mp_consume">28 28 29 30 32 33</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14099" levels="6" name="Lachik Front Foot Attack">
        <table name="#magicLevel">85 86 87 88 89 90</table>
        <table name="#mp_consume">84 84 84 85 85 85</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="80"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
</list>
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