Код:
<skill id="14044" levels="1" name="Teleport">
<set name="icon" value="icon.skill1448"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="100"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="pd_up"/>
<set name="magicLevel" value="90"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="SHOCK"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="14045" levels="6" name="Fairy Attack">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">75 75 77 77 77 77</table>
<set name="icon" value="icon.skill1147"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14046" levels="6" name="Fairy Curse Gloom">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">75 75 77 77 77 77</table>
<set name="icon" value="icon.skill1263"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="md_down"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul stat="mDef" value="0.85"/>
<sub stat="defenceFire" value="15"/>
<sub stat="defenceWater" value="15"/>
<sub stat="defenceWind" value="15"/>
<sub stat="defenceEarth" value="15"/>
<sub stat="defenceHoly" value="15"/>
<sub stat="defenceUnholy" value="15"/>
</effect>
</for>
</skill>
<skill id="14047" levels="6" name="Fairy Curse Poison">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">75 75 77 77 77 77</table>
<set name="icon" value="icon.skill1168"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="DOT_POISON"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="8"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="POISON"/>
<for>
<effect name="t_hp" interval="3" value="500"/>
</for>
</skill>
<skill id="14048" levels="1" name="Fairy Acumen">
<set name="icon" value="icon.skill1085"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="75"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="casting_time_down"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul stat="mAtkSpd" value="1.3"/>
</effect>
</for>
</skill>
<skill id="14049" levels="1" name="Fairy Heal">
<set name="icon" value="icon.skill1258"/>
<set name="reuseDelay" value="10000"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="80"/>
<set name="magicLevel" value="94"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="HEAL"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="1500"/>
</for>
</skill>
<skill id="14050" levels="4" name="Power Strike">
<table name="#magicLevel">92 93 94 95</table>
<table name="#mp_consume">83 84 83 84</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14051" levels="4" name="Decrease P. Def.">
<table name="#magicLevel">92 93 94 95</table>
<set name="icon" value="icon.skill0116"/>
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="75"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="pa_down"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul stat="pDef" value="0.7"/>
</effect>
</for>
</skill>
<skill id="14052" levels="4" name="Rush">
<table name="#magicLevel">92 93 94 95</table>
<set name="icon" value="icon.skill0484"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="20"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="trait" value="SHOCK"/>
<cond msgId="113">
<target min_distance="200"/>
</cond>
</skill>
<skill id="14053" levels="4" name="Mace Downward Strike">
<table name="#magicLevel">92 93 94 95</table>
<table name="#mp_consume">83 84 84 84</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_AURA"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14054" levels="4" name="Wood Upward Strike">
<table name="#magicLevel">92 93 94 95</table>
<table name="#mp_consume">83 84 84 84</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="5000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_AURA"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14055" levels="4" name="Power Shot">
<table name="#magicLevel">92 93 94 95</table>
<table name="#mp_consume">83 84 84 84</table>
<set name="icon" value="icon.skill0056"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14056" levels="4" name="Power Arrow">
<table name="#magicLevel">92 93 94 95</table>
<set name="icon" value="icon.skill0924"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="1500"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14057" levels="1" name="Teleport">
<set name="icon" value="icon.skill0000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="5000"/>
<set name="magicLevel" value="85"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14058" levels="2" name="X Strike">
<table name="#magicLevel">91 94</table>
<table name="#mp_consume">83 84</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14059" levels="2" name="Sneer Attack">
<table name="#magicLevel">91 94</table>
<table name="#mp_consume">83 84</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14060" levels="2" name="Hold">
<table name="#magicLevel">91 94</table>
<table name="#mp_consume">75 77</table>
<set name="icon" value="icon.skill1201"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="ROOT"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="root_magically"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="trait" value="HOLD"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="p_block_move"/>
</for>
</skill>
<skill id="14061" levels="2" name="Frontal Brandish">
<table name="#magicLevel">92 95</table>
<table name="#mp_consume">84 85</table>
<set name="icon" value="icon.skill0320"/>
<set name="reuseDelay" value="8000"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14062" levels="2" name="Sleep">
<table name="#magicLevel">92 95</table>
<table name="#mp_consume">77 78</table>
<set name="icon" value="icon.skill1069"/>
<set name="reuseDelay" value="10000"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="SLEEP"/>
<set name="abnormal_time" value="6"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="sleep"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="SLEEP"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="SLEEP"/>
<for>
<effect name="Sleep"/>
</for>
</skill>
<skill id="14063" levels="1" name="Fatal Rush">
<set name="icon" value="icon.skill0484"/>
<set name="reuseDelay" value="1000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="20"/>
<set name="magicLevel" value="95"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="trait" value="SHOCK"/>
<cond msgId="113">
<target min_distance="200"/>
</cond>
</skill>
<skill id="14064" levels="1" name="Wisp Heal">
<set name="icon" value="icon.skill1258"/>
<set name="reuseDelay" value="10000"/>
<set name="castRange" value="600"/>
<set name="mp_consume" value="75"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HEAL"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="378"/>
<effect name="i_dispel_by_slot">
<def name="abnormal_type" value="poison"/>
<def name="max_abnormal_level" value="9"/>
</effect>
</for>
</skill>
<skill id="14065" levels="1" name="Wisp Heal">
<set name="icon" value="icon.skill1258"/>
<set name="reuseDelay" value="10000"/>
<set name="castRange" value="600"/>
<set name="mp_consume" value="75"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="378"/>
<effect instant="true" name="RestoreMP" value="378"/>
</for>
</skill>
<skill id="14066" levels="11" name="Blind Light">
<table name="#magicLevel">85 86 87 88 89 90 91 92 93 94 95</table>
<table name="#mp_consume">74 74 75 75 75 77 77 77 77 78 78</table>
<set name="icon" value="icon.skill1381"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="6"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operate_type" value="A2"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14067" levels="11" name="Big Blind Light">
<table name="#magicLevel">85 86 87 88 89 90 91 92 93 94 95</table>
<set name="icon" value="icon.skill1381"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="500"/>
<set name="mp_consume" value="80"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="7"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operate_type" value="A2"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14068" levels="6" name="Garden Inducement">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">77 78 78 78 78 78</table>
<set name="icon" value="icon.skill1239"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="300"/>
<set name="hitTime" value="500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="3000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14069" levels="6" name="Garden Dark Magic">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">77 78 78 78 78 78</table>
<set name="icon" value="icon.skill0279"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="200"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="paralyze"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Paralyze"/>
</for>
</skill>
<skill id="14070" levels="6" name="Branch Straightening">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">77 78 78 78 78 78</table>
<set name="icon" value="icon.skill0096"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="200"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="DOT_BLEEDING"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="10"/>
<set name="abnormal_type" value="bleeding"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DOT"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="t_hp" interval="1" value="500"/>
</for>
</skill>
<skill id="14071" levels="6" name="Destroyer's Friction">
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="2000"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="77"/>
<set name="abnormal_time" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="knockdown"/>
<set name="activateRate" value="80"/>
<set name="trait" value="KNOCKDOWN"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<def name="fly_radius" value="55"/>
</effect>
</for>
</skill>
<skill id="14072" levels="6" name="Gardener Blow">
<table name="#magicLevel">90 91 92 93 94 95</table>
<set name="icon" value="icon.skill4037"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="100"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="77"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="pa_down"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="saveVs" value="MEN"/>
<for>
<effect>
<mul stat="pDef" value="0.7"/>
</effect>
</for>
</skill>
<skill id="14073" levels="6" name="Garden Destroyer Slash">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">84 84 85 85 85 85</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="60"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14074" levels="1" name="Garden Destroyer Slash">
<set name="icon" value="icon.skill0048"/>
<set name="reuseDelay" value="2000"/>
<set name="mp_consume" value="84"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="magicLevel" value="90"/>
<set name="skillType" value="DEBUFF"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="SHOCK"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="14075" levels="1" name="Harmful Trap">
<set name="icon" value="icon.skill0127"/>
<set name="reuseDelay" value="2000"/>
<set name="mp_consume" value="84"/>
<set name="abnormal_time" value="180"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="speed_down"/>
<set name="magicLevel" value="90"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<sub stat="runSpd" value="100"/>
</effect>
</for>
</skill>
<skill id="14076" levels="1" name="Harmful Trap">
<set name="icon" value="icon.skill1206"/>
<set name="reuseDelay" value="2000"/>
<set name="mp_consume" value="84"/>
<set name="abnormal_time" value="180"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="max_hp_up"/>
<set name="magicLevel" value="90"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul stat="pAtkSpd" value="0.7"/>
</effect>
</for>
</skill>
<skill id="14077" levels="6" name="Gardener Slash">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">77 78 78 78 78 78</table>
<set name="icon" value="icon.skill0070"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="200"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="3000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14078" levels="6" name="Pirate Gardener Shock">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">84 85 85 85 85 85</table>
<set name="icon" value="icon.skill0048"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="200"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="skillType" value="DEBUFF"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="SHOCK"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="14079" levels="1" name="Garden Reflect">
<set name="icon" value="icon.skill4095"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="dmg_shield"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<add stat="reflectDam" value="25"/>
<add stat="reflectBowDam" value="25"/>
<add stat="reflectPSkillDam" value="25"/>
<add stat="reflectMSkillDam" value="25"/>
</effect>
</for>
</skill>
<skill id="14080" levels="1" name="Self Defense">
<set name="icon" value="icon.skill0110"/>
<set name="reuseDelay" value="2000"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="84"/>
<set name="abnormal_effect" value="ULTIMATE_DEFENCE"/>
<set name="abnormal_time" value="2"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="pd_up_special"/>
<set name="operate_type" value="A2"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect>
<add stat="pDef" value="5000"/>
</effect>
</for>
</skill>
<skill id="14081" levels="6" name="Garden Judgment">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">84 84 85 85 85 85</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14082" levels="6" name="Gardener's Wrath">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">84 84 85 85 85 85</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="150"/>
<set name="hitTime" value="5000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14083" levels="1" name="Garden Elixir">
<set name="icon" value="icon.skill0922"/>
<set name="reuseDelay" value="2000"/>
<set name="hitTime" value="100"/>
<set name="abnormal_effect" value="FLESH_STONE"/>
<set name="abnormal_time" value="6"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_stone"/>
<set name="target" value="TARGET_ONE"/>
<set name="affect_range" value="150"/>
<set name="skillType" value="PARALYZE"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Invulnerable"/>
<effect name="Petrification">
<set stat="regHp" value="0"/>
</effect>
</for>
</skill>
<skill id="14084" levels="6" name="Garden Range Bleed">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">77 78 78 78 78 78</table>
<set name="icon" value="icon.skill0096"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="200"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="DOT_BLEEDING"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="10"/>
<set name="abnormal_type" value="bleeding"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DOT"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="BLEED"/>
<for>
<effect name="t_hp" interval="5" value="-500">
<mul stat="runSpd" value="0.8"/>
</effect>
</for>
</skill>
<skill id="14085" levels="1" name="Protection">
<set name="icon" value="icon.skill1258"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="200"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="77"/>
<set name="magicLevel" value="90"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14086" levels="1" name="Apherus Gate Key Discovery">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="2000"/>
<set name="hitTime" value="1500"/>
<set name="magicLevel" value="90"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14087" levels="6" name="Apherus' Binding">
<table name="#mp_consume">84 84 85 85 85 85</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="500"/>
<set name="hitTime" value="500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_time" value="20"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="absorb"/>
<set name="power" value="40000"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_ONE"/>
<set name="overHit" value="true"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14088" levels="1" name="Garden Apherus Recovery">
<set name="icon" value="icon.skill1268"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="10000"/>
<set name="mp_consume" value="1"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="vampiric_attack"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<add stat="absorbDam" value="9"/>
<add stat="absorbBowDam" value="9"/>
<add stat="absorbPSkillDam" value="9"/>
<add stat="absorbMSkillDam" value="9"/>
</effect>
</for>
</skill>
<skill id="14089" levels="5" name="Reflect">
<table name="#magicLevel">90 91 92 93 94</table>
<table name="#mp_consume">84 84 85 85 85</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="100"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="3000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14090" levels="6" name="Apherus Paralysis">
<table name="#magicLevel">90 91 92 93 94 95</table>
<set name="icon" value="icon.skill014090"/>
<set name="reuseDelay" value="3000"/>
<set name="castRange" value="200"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="64"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="paralyze"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Paralyze"/>
</for>
</skill>
<skill id="14091" levels="6" name="Rose Poison">
<table name="#magicLevel">90 91 92 93 94 95</table>
<set name="icon" value="icon.skill1069"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="78"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="stun"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="skillType" value="DEBUFF"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="SHOCK"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="14092" levels="6" name="Entangle">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">77 78 78 78 78 78</table>
<set name="icon" value="icon.skill1201"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="ROOT"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="root_magically"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="skillType" value="DEBUFF"/>
<set name="target" value="TARGET_SELF"/>
<set name="trait" value="HOLD"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="p_block_move"/>
</for>
</skill>
<skill id="14093" levels="5" name="Sakum Follower Blow">
<table name="#magicLevel">25 26 27 28 29</table>
<table name="#mp_consume">24 25 26 27 28</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14094" levels="5" name="Sakum Follower Blow">
<table name="#magicLevel">30 31 32 33 34</table>
<table name="#mp_consume">24 25 26 27 28</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14095" levels="1" name="Sakum Chaos">
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="38"/>
<set name="magicLevel" value="40"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14096" levels="1" name="Sakum Feeler Blow">
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="38"/>
<set name="magicLevel" value="40"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14097" levels="6" name="Fear of the Basilisk">
<table name="#magicLevel">30 31 32 33 34 35</table>
<table name="#mp_consume">28 28 29 30 32 33</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14098" levels="6" name="Sahara Blow">
<table name="#magicLevel">30 31 32 33 34 35</table>
<table name="#mp_consume">28 28 29 30 32 33</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14099" levels="6" name="Lachik Front Foot Attack">
<table name="#magicLevel">85 86 87 88 89 90</table>
<table name="#mp_consume">84 84 84 85 85 85</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
</list>