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#1 |
Спонсор Арены
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[10:15:46] INFO =================================================
[10:15:46] INFO Project Revision: ........ L2s [20719] [10:15:46] INFO Build Revision: .......... 7065 [10:15:46] INFO Update: .................. Epic Tale of Aden: Underground [10:15:46] INFO Build date: .............. 2016.02.02 19:48 [10:15:46] INFO Compiler version: ........ 1.8.0_60-b27 (Oracle Corporation) [10:15:46] INFO ================================================= [10:15:46] INFO ================================================= Код:
<skill id="30516" levels="1" name="Gravity Barrier">
<table name="#abnormal_time">10</table>
<set name="icon" value="icon.skill30516"/>
<set name="reuseDelay" value="300000"/>
<set name="hitTime" value="200"/>
<set name="mp_consume" value="30"/>
<set name="magicLevel" value="93"/>
<set name="abnormal_effect" value="ULTIMATE_DEFENCE"/>
<set name="abnormal_time" value="#abnormal_time"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="abnormal_level" value="1"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<enchant_info type="1" name="Time">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#abnormal_time" type="ADD">1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15</table>
</enchant_tables>
</enchant_info>
<for>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="10"/>
</effect>
<effect name="DebuffImmunity"/>
<effect name="DamageBlock"> <!--TODO: Проверить, блокирует ли он полностью демагу, или просто добавляет pDef/mDef.-->
<set order="0x100" stat="damage_block_radius" value="-1"/>
</effect>
</for>
</skill>
__________________
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#2 |
Программист
Регистрация: 06.12.2015
Сообщений: 52
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Исправлено
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