|
![]() |
#1 |
Спонсор Арены
|
![]()
Итемы
Код:
<etcitem id="38222" name="Fish Stew" add_name="WIT"> <set name="sellable" value="false"/> <set name="icon" value="icon.fish_stew_buff"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="17387" level="1"/> </skills> </etcitem> <etcitem id="38223" name="Fish Stew" add_name="INT"> <set name="sellable" value="false"/> <set name="icon" value="icon.fish_stew_buff"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="17388" level="1"/> </skills> </etcitem> <etcitem id="38224" name="Fish Stew" add_name="MEN"> <set name="sellable" value="false"/> <set name="icon" value="icon.fish_stew_buff"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="17389" level="1"/> </skills> </etcitem> <etcitem id="38225" name="Fish Stew" add_name="DEX"> <set name="sellable" value="false"/> <set name="icon" value="icon.fish_stew_buff"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="17390" level="1"/> </skills> </etcitem> <etcitem id="38226" name="Fish Stew" add_name="STR"> <set name="sellable" value="false"/> <set name="icon" value="icon.fish_stew_buff"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="17391" level="1"/> </skills> </etcitem> <etcitem id="38227" name="Fish Stew" add_name="CON"> <set name="sellable" value="false"/> <set name="icon" value="icon.fish_stew_buff"/> <set name="stackable" value="true"/> <set name="crystal_type" value="NONE"/> <set name="type" value="POTION"/> <cond msgId="1508"> <player olympiad="false"/> </cond> <skills> <skill id="17392" level="1"/> </skills> </etcitem> Код:
<skill id="17387" levels="1" name="Fish Stew: WIT"> <set name="reuseDelay" value="300000"/> <set name="icon" value="icon.etc_london_olympic_scroll_i02"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="WIT" value="3"/> </effect> </for> </skill> <skill id="17388" levels="1" name="Fish Stew: INT"> <set name="reuseDelay" value="300000"/> <set name="icon" value="icon.etc_london_olympic_scroll_i02"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="INT" value="3"/> </effect> </for> </skill> <skill id="17389" levels="1" name="Fish Stew: MEN"> <set name="reuseDelay" value="300000"/> <set name="icon" value="icon.etc_london_olympic_scroll_i02"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="MEN" value="3"/> </effect> </for> </skill> <skill id="17390" levels="1" name="Fish Stew: DEX"> <set name="reuseDelay" value="300000"/> <set name="icon" value="icon.etc_london_olympic_scroll_i02"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="DEX" value="3"/> </effect> </for> </skill> <skill id="17391" levels="1" name="Fish Stew: STR"> <set name="reuseDelay" value="300000"/> <set name="icon" value="icon.etc_london_olympic_scroll_i02"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="STR" value="3"/> </effect> </for> </skill> <skill id="17392" levels="1" name="Fish Stew: CON"> <set name="reuseDelay" value="300000"/> <set name="icon" value="icon.etc_london_olympic_scroll_i02"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="buff_special_class"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x10" stat="CON" value="3"/> </effect> </for> </skill>
__________________
|
![]() |
![]() |
#2 |
Датапакер
Регистрация: 03.04.2015
Сообщений: 707
|
![]()
Добавил, спасибо
|
![]() |