07.08.2015, 09:07 | #1 |
Спонсор Арены
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Скилы, корректировки за 07.08.15 (FIXED)
[14:44:38] INFO =================================================
[14:44:38] INFO Project Revision: ........ L2s [17045] [14:44:38] INFO Build Revision: .......... 5149 [14:44:38] INFO Update: .................. Epic Tale of Aden: Infinite of Odyssey [14:44:38] INFO Build date: .............. 2015.08.01 20:26 [14:44:38] INFO Compiler version: ........ 1.8.0_45-b14 (Oracle Corporation) [14:44:38] INFO ================================================= Все ниже описанные корректировки были сделаны в соотвествии с сайтом l2central.info, а так же видео с руофа, которые предоставляли игроки. Код:
<skill id="10252" levels="10" name="Superior Dual Weapon Mastery"> <table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table> <table name="#magicLevel">85 90 95 99 100 102 104</table> <set name="icon" value="icon.skill10252"/> <set name="magicLevel" value="#magicLevel"/> <set name="operateType" value="OP_PASSIVE"/> <set name="analog_skills" value="293;144"/> <enchant_info type="1" name="Power"> <enchant_tables skill_level="1" enchant_levels="30"> <table name="#pAtk">1502 1613 1724 1835 1946 2057 2168 2279 2390 2501</table> <table name="#magicLevel">86 87 88 89 90 91 92 93 94 95</table> </enchant_tables> </enchant_info> <for> <add order="0x10" stat="STR" value="2"/> <add order="0x40" stat="pAtk" value="#pAtk"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <add order="0x40" stat="pAccCombat" value="3"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <mul order="0x30" stat="pAtkSpd" value="1.25"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </mul> </for> </skill> Убрал <set name="onCrit" value="true"/> из-за него урон был 0 Код:
<skill id="10275" levels="4" name="Infinity Strike"> <table name="#power">53213 69414 73352 77290</table> <table name="#powerPvP">0</table> <table name="#mp_consume">1178 1195 1213 1231</table> <table name="#reuseDelay">30000</table> <table name="#defence_ignore_percent">0</table> <table name="#criticalRate">10</table> <table name="#magicLevel">99 101 103 105</table> <set name="icon" value="icon.skill10275"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="500"/> <set name="hitTime" value="5000"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="ITEM"/> <set name="nextAction" value="attack"/> <set name="power" value="#power"/> <set name="powerPvP" value="#powerPvP"/> <set name="target" value="TARGET_ONE"/> <set name="overHit" value="true"/> <set name="criticalRate" value="#criticalRate"/> <set name="SSBoost" value="2.0"/> <set name="skillType" value="PDAM"/> <set name="operateType" value="OP_ACTIVE"/> <set name="defence_ignore_percent" value="#defence_ignore_percent"/> <cond msgId="113"> <using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/> </cond> <enchant_info type="1" name="Power"> <enchant_tables skill_level="1" enchant_levels="30"/> <table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.3</table> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Focus"> <table name="#criticalRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> <enchant_tables skill_level="1" enchant_levels="30"/> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Break"> <table name="#defence_ignore_percent" type="ADD">1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4 13 13.6 14.2 14.8 15.4 16 16.6 17.2 17.8 18.4</table> <enchant_tables skill_level="1" enchant_levels="30"/> <enchant_tables skill_level="2" enchant_levels="30"/> <enchant_tables skill_level="3" enchant_levels="30"/> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="1" enchant_levels="10"> <table name="#power">66456 67827 69198 70569 71940 73311 74682 76053 77424 78795</table> <table name="#reuseDelay">29000 28000 27000 26000 25000 24000 23000 22000 21000 20000</table> </enchant_tables> </enchant_info> </skill> Код:
<skill id="10300" levels="6" name="Last Attack"> <table name="#magicLevel">90 95 99 101 103 105</table> <table name="#power">52746 59601 65085 69414 73352 77290</table> <table name="#targetHp">10</table> <table name="#mp_consume">276 297 315 333 351 369</table> <set name="icon" value="icon.skill10300"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1690"/> <set name="mp_consume" value="#mp_consume"/> <set name="magicLevel" value="#magicLevel"/> <set name="operateType" value="OP_ACTIVE"/> <set name="power" value="#power"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <set name="lethal2" value="100"/> <cond msgId="113" addName="1"> <and> <target percentHP="#targetHp"/> <target type="MONSTER"/> </and> <using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/> </cond> <enchant_info type="1" name="Penalty"> <table name="#targetHp" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table> </enchant_info> <enchant_info type="2" name="Delete" available="false"> <enchant_tables skill_level="2" enchant_levels="30"> <table name="#mp_consume">315</table> </enchant_tables> <enchant_tables skill_level="3" enchant_levels="30"> <table name="#targetHp">11 12 13 14 15 16 17 18 19 20</table> </enchant_tables> </enchant_info> </skill> У многих скилов с эффектом <effect name="Poison" interval="3"/> нет значения. Должно быть к примеру - <effect name="Poison" interval="3" value="#dam"/> Увеличение длительности бафа: Код:
<skill id="94" levels="7" name="Rage"> <table name="#abnormal_time">600</table> Код:
<skill id="345" levels="15" name="Sonic Rage"><!--TODO ENCHANT--> <table name="#abnormal_time">20</table> Код:
<skill id="346" levels="15" name="Raging Force"><!--TODO ENCHANT--> <table name="#abnormal_time">20</table> Код:
<skill id="10263" levels="11" name="Hurricane Blaster"> <set name="isSkillTimePermanent" value="false"/> Видео с офа. Пруф показал что, как только игрок покидает лужу яда, то дебаф спадает. Код:
<skill id="10523" levels="9" name="Poisoned"> <set name="abnormal_time" value="2"/> <skill id="11260" levels="8" name="Mark of Void"> <table name="#abnormal_level">1 2 3 4 5 6 7 8</table> <table name="#DOT">85 91 97 103 109 117 121 125</table> <table name="#magicLevel">85 88 91 94 97 101 103 105</table> <table name="#power">85 91 97 103 109 117 121 125</table> <table name="#healHp">1 2 3 4 5</table> <!--TODO FIND--> <table name="#healMp">1 2 3 4 5</table> <!--TODO FIND--> <table name="#mp_consume">54 60 66 72 78</table> <table name="#activateRate">65</table> <set name="icon" value="icon.skill11260"/> <set name="reuseDelay" value="5000"/> <set name="coolTime" value="300"/> <set name="castRange" value="900"/> <set name="hitTime" value="1490"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_time" value="2"/> <set name="abnormal_type" value="mark_debuf_a"/> <set name="activateRate" value="#activateRate"/> <set name="analog_skills" value="1168"/> <set name="power" value="#power"/> <set name="levelModifier" value="1"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="operateType" value="OP_ACTIVE"/> <set name="saveVs" value="CON"/> <set name="skillType" value="MDAM"/> <set name="target" value="TARGET_ONE"/> <enchant_info type="1" name="Power"> <table name="#DOT" type="MUL">1.01 1.014 1.018 1.022 1.026 1.028 1.033 1.036 1.04 1.044 1.048 1.051 1.055 1.059 1.062 1.066 1.07 1.074 1.077 1.081 1.085 1.089 1.092 1.095 1.099 1.103 1.107 1.111 1.114 1.12</table> <enchant_tables skill_level="4" enchant_levels="30"/> <enchant_tables skill_level="5" enchant_levels="30"/> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="2" name="Chance"> <table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table><table name="#activateRate">80</table> <enchant_tables skill_level="4" enchant_levels="30"/> <enchant_tables skill_level="5" enchant_levels="30"/> <enchant_tables skill_level="6" enchant_levels="30"/> <enchant_tables skill_level="7" enchant_levels="30"/> <enchant_tables skill_level="8" enchant_levels="30"/> </enchant_info> <enchant_info type="3" name="Delete" available="false"> <enchant_tables skill_level="4" enchant_levels="30"> <table name="#mp_consume">82</table> </enchant_tables> <enchant_tables skill_level="5" enchant_levels="30"> <table name="#mp_consume">82</table> </enchant_tables> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="5" enchant_levels="10"> <table name="#DOT">369 372 374 376 378 381 383 385 387 389</table> <table name="#magicLevel">99</table> <table name="#mp_consume">82</table> </enchant_tables> </enchant_info> <for> <effect name="DamOverTime" interval="1" value="#DOT"> </effect> <self_effect instant="true" name="RestoreHP" value="#healHp"> <def name="percent" value="true"/> </self_effect> <self_effect instant="true" name="RestoreMP" value="#healMp"> <def name="percent" value="true"/> </self_effect> </for> </skill>
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