04.10.2015, 11:51 | #1 |
Спонсор Арены
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Аугментации(FIXED)
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[14:47:05] INFO Project Revision: ........ L2s [18003] [14:47:05] INFO Build Revision: .......... 5762 [14:47:05] INFO Update: .................. Epic Tale of Aden: Infinite of Odyssey [14:47:05] INFO Build date: .............. 2015.09.24 22:55 [14:47:05] INFO Compiler version: ........ 1.8.0_60-b27 (Oracle Corporation) ================================================= Проблема в том, что шанс дебафа у данных скилов практический одинаковый. Хотя Giant's Silence должен иметь 100% шанс, а 3198 - 40%, причем я сильно сомневаюсь что он вообще должен проходить на персонажей после перерождения. Код:
<skill id="13520" levels="1" name="Giant's Silence"> <set name="icon" value="icon.skill1064"/> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="500"/> <set name="castRange" value="1000"/> <set name="hitTime" value="1000"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MUTE"/> <set name="operateType" value="OP_ACTIVE"/> <set name="abnormal_effect" value="SILENCE"/> <set name="abnormal_time" value="5"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="silence_all"/> <set name="trait" value="DERANGEMENT"/> <set name="activateRate" value="100"/> <for> <effect name="MuteAll"/> </for> </skill> Код:
<skill id="3198" levels="10" name="Item Skill: Doom"> <table name="#magicLevel">46 49 52 55 58 61 64 67 70 75</table> <table name="#mp_consume">42 44 48 50 54 57 60 63 65 69</table> <set name="icon" value="icon.skill3123"/> <set name="reuseDelay" value="30000"/> <set name="castRange" value="600"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="SILENCE"/> <set name="abnormal_time" value="30"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="silence_all"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="levelModifier" value="1"/> <set name="hitCancelTime" value="500"/> <set name="activateRate" value="40"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="MUTE"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isReuseDelayPermanent" value="true"/> <set name="trait" value="DERANGEMENT"/> <set name="saveVs" value="MEN"/> <for> <effect name="MuteAll"/> </for> </skill>
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