09.04.2017, 14:09 | #1 |
Спонсор Арены
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Скилы (прочие релизы) (FIXED)
[08.04.17 13:00:29:845] INFO gameserver.GameServer: =================================================
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Project Revision: ........ L2s [23414] [08.04.17 13:00:29:851] INFO gameserver.GameServer: Build Revision: .......... 10297 [08.04.17 13:00:29:851] INFO gameserver.GameServer: Update: .................. Classic 2.0 [08.04.17 13:00:29:851] INFO gameserver.GameServer: Build date: .............. 2017.04.03 22:08 [08.04.17 13:00:29:851] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_121-b13 (Oracle Corporation) [08.04.17 13:00:29:851] INFO gameserver.GameServer: ================================================= Код:
<skill id="39043" levels="1" name="Side Effect"> <set name="icon" value="icon.skill2513"/> <set name="reuseDelay" value="1800000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_effect" value="BIG_HEAD"/> <set name="abnormal_time" value="600"/> <set name="abnormal_type" value="big_head"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <set name="trait" value="ETC"/> <for> <effect/> </for> </skill> <skill id="39044" levels="1" name="Holiday Hat"> <set name="icon" value="icon.bm_romantic_chaperon_gold"/> <set name="reuseDelay" value="1800000"/> <set name="coolTime" value="500"/> <set name="castRange" value="400"/> <set name="hitTime" value="5000"/> <set name="magicType" value="MAGIC"/> <set name="power" value="50"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_CORPSE_PLAYER"/> <set name="corpse" value="true"/> <set name="skillType" value="RESURRECT"/> <set name="canPet" value="true"/> <set name="itemConsumeId" value="3031"/> <set name="itemConsumeCount" value="50"/> <set name="isSkillTimePermanent" value="true"/> <set name="isReuseDelayPermanent" value="true"/> <set name="operate_type" value="A2"/> </skill> <skill id="39045" levels="1" name="Overwhelming Power of a Holiday Hat"> <set name="icon" value="icon.skill19226"/> <set name="reuseDelay" value="3600000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1200"/> <set name="abnormal_level" value="1"/> <!--<set name="abnormal_type" value="vote"/>--> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isSelfDispellable" value="false"/> <set name="isPreservedOnDeath" value="true"/> <set name="buff_slot_type" value="-1"/> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.05"/> <add order="0x40" stat="sp_rate_multiplier" value="0.05"/> </effect> </for> </skill> <skill id="39046" levels="1" name="Letter Collector\'s Gift"> <set name="icon" value="icon.shield_bread_i00"/> <set name="reuseDelay" value="1800000"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="3"/> <!--<set name="abnormal_effect" value="UNK_32"/>--> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <set name="buff_slot_type" value="2"/> <set name="isPreservedOnDeath" value="true"/> <for> <effect> <mul order="0x30" stat="maxHp" value="1.1"/> <mul order="0x30" stat="maxMp" value="1.1"/> <add order="0x40" stat="exp_rate_multiplier" value="0.1"/> <add order="0x40" stat="sp_rate_multiplier" value="0.1"/> <add order="0x40" stat="runSpd" value="5"/> </effect> </for> </skill> <skill id="39047" levels="1" name="Fish Stew: Might"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pa_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul order="0x30" stat="pAtk" value="1.08"/> </effect> </for> </skill> <skill id="39048" levels="1" name="Fish Stew: Shield"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="pd_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul order="0x30" stat="pDef" value="1.08"/> </effect> </for> </skill> <skill id="39049" levels="1" name="Fish Stew: Magic Barrier"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="md_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul order="0x30" stat="mDef" value="1.23"/> </effect> </for> </skill> <skill id="39050" levels="1" name="Fish Stew: Vampiric Rage"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="vampiric_attack"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x40" stat="absorbDam" value="6"/> </effect> </for> </skill> <skill id="39051" levels="1" name="Fish Stew: Empower"> <set name="icon" value="icon.fish_stew_buff"/> <set name="reuseDelay" value="3000"/> <set name="hitTime" value="4000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="ma_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <mul order="0x30" stat="mAtk" value="1.55"/> </effect> </for> </skill> <skill id="39052" levels="1" name="Golden Treasure Chest"> <set name="icon" value="icon.new_user_box"/> <set name="coolTime" value="500"/> <set name="hitTime" value="500"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="itemConsumeId" value="45488"/> <set name="itemConsumeCount" value="1"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RESTORATION"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <restoration level="1"> <group chance="100"> <item id="70075" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70069" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70068" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70087" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70081" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70048" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70049" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70050" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70051" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70052" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70053" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70054" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70055" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70056" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70057" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70058" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70059" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70060" min_count="1" max_count="1"/> <!-- ITEM --> </group> <group chance="100"> <item id="70061" min_count="1" max_count="1"/> <!-- ITEM --> </group> </restoration> </skill> Код:
<skill id="39075" levels="1" name="Improved Scroll of Escape"> <set name="icon" value="icon.skill0000"/> <set name="hitTime" value="1000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="isHandler" value="true"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="RECALL"/> <set name="operate_type" value="A2"/> </skill> <skill id="39076" levels="1" name="Fish Stew - The Guild\'s Gratitude."> <set name="icon" value="icon.ev_invasion_buff_box"/> <set name="reuseDelay" value="3000"/> <set name="abnormal_time" value="1800"/> <set name="magicLevel" value="1"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="max_breath_up"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.1"/> <add order="0x40" stat="sp_rate_multiplier" value="0.1"/> </effect> </for> </skill>
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