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Спонсор Арены
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![]() Цитата:
Код:
<skill id="9982" levels="1" name="Elixir: Divine Protection"> <set name="icon" value="icon.etc_evil_soul_core_i00"/> <set name="reuseDelay" value="300000"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="magicLevel" value="1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="5"/> <set name="abnormal_type" value="event_win"/> <for> <effect> <mul order="0x30" stat="maxHp" value="1.30"/> <mul order="0x30" stat="maxMp" value="1.30"/> <mul order="0x30" stat="maxCp" value="1.30"/> <mul order="0x30" stat="pDef" value="1.30"/> <mul order="0x30" stat="mDef" value="1.30"/> </effect> </for> </skill> Код:
<skill id="17898" levels="1" name="Wondrous Wind Scroll"> <set name="icon" value="icon.ev_charge_scroll"/> <set name="reuseDelay" value="10000"/> <set name="reuseDelay" value="15000"/> <set name="abnormal_time" value="3600"/> <set name="abnormal_level" value="3"/> <set name="abnormal_type" value="event_win"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operateType" value="OP_ACTIVE"/> <set name="isHandler" value="true"/> <cond msgId="1509"> <player olympiad="false"/> </cond> <for> <effect> <add order="0x40" stat="exp_rate_multiplier" value="0.1"/> <mul order="0x30" stat="maxHp" value="1.3"/> <mul order="0x30" stat="maxCp" value="1.3"/> <mul order="0x30" stat="maxMp" value="1.3"/> <mul order="0x30" stat="pDef" value="1.3"/> <mul order="0x30" stat="mDef" value="1.3"/> <mul order="0x30" stat="pAtk" value="1.1"/> <mul order="0x30" stat="mAtk" value="1.2"/> <add order="0x40" stat="attackWind" value="20"/> <add order="0x40" stat="defenceWind" value="20"/> <mul order="0x30" stat="mReuse" value="0.90"/> <mul order="0x30" stat="pReuse" value="0.90"/> <mul order="0x30" stat="musicReuse" value="0.90"/> </effect> </for> </skill>
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