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Спонсор Арены
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Немного старых фиксов. Если с чем то не согласны, напишите об этом пожалуйста.
Код:
<skill id="1909" levels="1" name="Sharpness"> <!--Увеличивает урон от Крит. Атк. и Крит. Атк. магией на 208.--> <set name="icon" value="icon.skill1909"/> <set name="magicLevel" value="99"/> <set name="operate_type" value="P"/> <for> <add stat="p_critical_damage_diff" value="208"/> <add stat="p_magic_critical_dmg_diff" value="208"/> </for> </skill> Код:
<skill id="1930" levels="1" name="Tyrr Force"> <set name="icon" value="icon.icon_tir_01"/> <set name="reuseDelay" value="5000"/> <set name="abnormal_time" value="11"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="synergy_tir"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MUSIC"/> <set name="operate_type" value="A6"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_PARTY"/> <set name="effectPoint" value="2"/> <set name="affect_range" value="1600"/> <for> <effect> <mul stat="pCritRate" value="1.01"/> </effect> </for> </skill> Код:
<skill id="1981" levels="1" name="Dual - Light of Blessing"> <set name="icon" value="icon.dual_t_dmgheal"/> <set name="reuseDelay" value="30000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="10000"> <def name="percent" value="false"/> </effect> </for> </skill> Код:
<skill id="10097" levels="6" name="Riot Shield"> <table name="#defence_ignore_percent">0</table> <table name="#power">17927 18411 18895 19863 20831 21799</table> <table name="#magicLevel">97 98 99 101 103 105</table> <table name="#criticalRate">10</table> <table name="#mp_consume">185 191 197 203 209 215</table> <set name="icon" value="icon.skill10097"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="affect_range" value="400"/> <!--TODO: Check.--> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="#power"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="nextAction" value="attack"/> <set name="overHit" value="true"/> <set name="criticalRate" value="#criticalRate"/> <set name="itemConsumeId" value="1785"/> <set name="itemConsumeCount" value="6"/> <set name="defence_ignore_percent" value="#defence_ignore_percent"/> <cond msgId="113"> <using kind="Shield"/> </cond> <enchant_info type="1" name="Power"> <table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Focus"> <table name="#criticalRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> </enchant_info> <enchant_info type="3" name="Break"> <table name="#defence_ignore_percent" type="ADD">1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> </enchant_info> <for> <effect instant="true" name="Hate" value="#power"/> <!--TODO: Check effect power or effect.--> </for> <triggers> <trigger id="10060" level="1" type="ATTACK" chance="100"/> </triggers> </skill> Код:
<skill id="10251" levels="10" name="Superior Weapon Mastery"> <table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table> <table name="#magicLevel">85 90 95 99 100 102 104</table> <set name="icon" value="icon.skill10251"/> <set name="magicLevel" value="#magicLevel"/> <set name="operate_type" value="P"/> <set name="analog_skills" value="216;472;210;257;330;331;421;422;168"/> <enchant_info type="1" name="Power" available="false"> <enchant_tables skill_level="1" enchant_levels="30"/> </enchant_info> <for> <add order="0x10" stat="STR" value="2"> </add> <mul stat="pAtkSpd" value="1.25"> <using kind="Sword, Blunt, Pole"/> </mul> <mul stat="pAtk" value="1.3"> <using kind="Sword, Blunt, Pole"/> </mul> <add order="0x80" stat="pAtk" value="#pAtk"> <using kind="Sword, Blunt, Pole"/> </add> <add stat="pAccCombat" value="8"> <using kind="Sword, Blunt"/> </add> <set order="0x100" stat="activateSkillMasterySTR" value="1"/> <add stat="poleTargetCount" value="5"/> </for> </skill> <skill id="10252" levels="10" name="Superior Dual Weapon Mastery"> <table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table> <table name="#magicLevel">85 90 95 99 100 102 104</table> <set name="icon" value="icon.skill10252"/> <set name="magicLevel" value="#magicLevel"/> <set name="operate_type" value="P"/> <set name="analog_skills" value="293;144"/> <enchant_info type="1" name="Power" available="false"> <enchant_tables skill_level="1" enchant_levels="30"/> </enchant_info> <for> <add order="0x10" stat="STR" value="2"/> <mul stat="pAtk" value="1.3"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </mul> <add order="0x80" stat="pAtk" value="#pAtk"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <add stat="pAccCombat" value="8"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <mul stat="pAtkSpd" value="1.25"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </mul> </for> </skill> Код:
<skill id="10255" levels="10" name="Superior Momentum Mastery"> <table name="#power">1 2 3 4 5 6 7 8 9 10</table> <table name="#chance1">40</table> <table name="#chance2">20 22 24 26 30 32 36 38 40</table> <table name="#magicLevel">85 90 95 99 100 102 104</table> <set name="icon" value="icon.skill10255"/> <set name="magicLevel" value="#magicLevel"/> <set name="operate_type" value="P"/> <set name="analog_skills" value="992;993"/> <triggers> <trigger id="6813" level="#power" type="ATTACK" chance="#chance2"/> <trigger id="6813" level="#power" type="CRIT" chance="#chance1"/> <trigger id="10284" level="1" type="ATTACK" chance="50"> <not> <player hasBuffId="10284"/> </not> </trigger> </triggers> </skill> Код:
<skill id="10308" levels="1" name="Wild Roar"> <table name="#abnormal_time">300</table> <table name="#pCritDamRcpt">1</table> <set name="icon" value="icon.skill11834"/> <set name="reuseDelay" value="30000"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="38"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_type" value="possession"/> <set name="magicLevel" value="85"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <cond msgId="113"> <using kind="Dual Sword, Sword, Big Sword, Blunt, Pole, Big Blunt, Ancient Sword, Dual Fist"/> </cond> <enchant_info type="1" name="Time"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#abnormal_time" type="ADD">15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300</table> </enchant_tables> </enchant_info> <enchant_info type="2" name="Counter"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#pCritDamRcpt">0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.9 0.895 0.89</table> </enchant_tables> </enchant_info> <for> <effect> <mul stat="pAtk" value="1.45"/> <add stat="p_critical_damage_per" value="45"/> <add stat="pCritRate" value="45"/> <mul stat="pAtkSpd" value="0.85"/> <mul stat="pCritDamRcpt" value="#pCritDamRcpt"/> </effect> </for> </skill> Код:
<skill id="10334" levels="1" name="Furious Slasher"> <table name="#abnormal_time">60</table> <table name="#pCritDamRcpt">1</table> <table name="#mDef">1</table> <set name="icon" value="icon.skill10334"/> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="200"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="64"/> <set name="abnormal_effect" value="U_AVE_WIDESWORD"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="super_avoid"/> <set name="itemConsumeId" value="1785"/> <set name="itemConsumeCount" value="5"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="magicLevel" value="101"/> <enchant_info type="1" name="Time"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#abnormal_time">61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table> </enchant_tables> </enchant_info> <enchant_info type="2" name="Counter"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#pCritDamRcpt">0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.9 0.895</table> </enchant_tables> </enchant_info> <enchant_info type="3" name="Magic Shield"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> </enchant_tables> </enchant_info> <for> <effect> <mul stat="pAtk" value="1.3"> <using kind="Big Sword, Ancient Sword, Big Blunt"/> </mul> <mul stat="pCritDamRcpt" value="#pCritDamRcpt"/> <mul stat="mDef" value="#mDef"/> <add stat="attack_targets_count" value="5"> <using kind="Big Sword, Ancient Sword, Big Blunt"/> </add> </effect> </for> </skill> Код:
<skill id="11101" levels="1" name="Elemental Destruction - Destroyed"> <set name="icon" value="icon.skill11866"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="abnormal_time" value="10"/> <set name="abnormal_type" value="elemental_destruction"/> <set name="abnormal_level" value="1"/> <set name="affect_range" value="1100"/> <set name="target" value="TARGET_TUNNEL"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="i_m_attack" interval="1" value="120"> <mul stat="mDef" value="0.8"/> <mul stat="hpEff" value="0.8"/> </effect> </for> </skill> Код:
<skill id="11226" levels="7" name="Superior Abyss Stigma"> <table name="#mag">5 6 7 10</table> <table name="#pvp">1.05 1.06 1.07 1.1</table> <table name="#magicLevel">99</table> <set name="icon" value="icon.skill11226"/> <set name="magicLevel" value="#magicLevel"/> <set name="operate_type" value="P"/> <set name="analog_skills" value="337"/> <for> <add stat="mCritRate" value="#mag"/> <mul stat="pvpMagicSkillDmgBonus" value="#pvp"/> </for> </skill> Код:
<triggers> <trigger id="11357" level="1" type="ON_FINISH_CAST" chance="40" increasing="true"/> </triggers> Код:
<skill id="11267" levels="3" name="Spirit of Naviarope"> <table name="#abnormal_level">1 2 3</table> <table name="#abnormal_time">300 420 600</table> <table name="#magicLevel">95 97 99</table> <table name="#pAtk">1</table> <table name="#mAtk">1</table> <set name="icon" value="icon.skill11267"/> <set name="reuseDelay" value="3600000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="70"/> <set name="irreplaceable_buff" value="true"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_type" value="transform"/> <set name="isReuseDelayPermanent" value="true"/> <set name="isSkillTimePermanent" value="true"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="SPECIAL"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <set name="useSS" value="false"/> <cond> <player can_transform="509"/> </cond> <enchant_info type="1" name="Time"> <table name="#abnormal_time" type="ADD">15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Might"> <table name="#pAtk">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> </enchant_info> <enchant_info type="3" name="Empower"> <table name="#mAtk">1.01 1.016 1.022 1.028 1.034 1.04 1.046 1.052 1.058 1.064 1.07 1.076 1.082 1.088 1.094 1.1 1.106 1.112 1.118 1.124</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> </enchant_info> <for> <effect name="Transformation" value="509"> <mul stat="pDef" value="1.5"/> <mul stat="mDef" value="1.5"/> <p_defence_trait name="bow" value="50"/> <p_defence_trait name="twohandcrossbow" value="50"/> <p_defence_trait name="crossbow" value="50"/> <mul stat="pAtk" value="#pAtk"/> <mul stat="mAtk" value="#mAtk"/> </effect> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="changebody"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="turn_stone"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="buff_special_multi"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> Код:
<skill id="11274" levels="4" name="Summon Barrier"> <table name="#enabledHp">false</table> <table name="#enabledMp">false</table> <table name="#abnormal_level">1 2 3 4</table> <table name="#abnormal_time">6 8 10 12</table> <table name="#magicLevel">85 90 95 99</table> <table name="#regHp">1.10 1.15 1.20 1.25</table> <table name="#regMp">1</table> <table name="#runSpd">0</table> <table name="#healMp">0</table> <table name="#healHp">0</table> <table name="#mp_consume">78 86 94 97</table> <table name="#reuseDelay">300000</table> <set name="icon" value="icon.skill11274"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="200"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="INVINCIBILITY"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="invincibility"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isNotAffectedByMute" value="true"/> <!-- ? --> <set name="canUseWhileAbnormal" value="true"/> <!-- ? --> <enchant_info type="1" name="Major"> <table name="#enabledHp">true</table> <table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Recharge"> <table name="#enabledMp">true</table> <table name="#healMp">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> </enchant_info> <enchant_info type="3" name="Time"> <table name="#abnormal_time" type="ADD">1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> </enchant_info> <enchant_info type="4" name="Power HP" available="false"> <enchant_tables skill_level="3" enchant_levels="30"> <table name="#mp_consume">97</table> </enchant_tables> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <enchant_info type="5" name="Power MP" available="false"> <enchant_tables skill_level="3" enchant_levels="30"> <table name="#mp_consume">97</table> </enchant_tables> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="4" enchant_levels="10"> <table name="#reuseDelay">291000 282000 273000 264000 255000 246000 237000 228000 219000 210000</table> </enchant_tables> </enchant_info> <for> <effect name="Invulnerable"> <add stat="runSpd" value="#runSpd"/> <mul stat="regHp" value="#regHp"/> <mul stat="regMp" value="#regMp"/> </effect> <effect name="p_block_debuff"/> <self_effect enabled="#enabledHp" instant="true" name="RestoreHP" value="#healHp"> <def name="static_power" value="true"/> </self_effect> <self_effect enabled="#enabledMp" instant="true" name="RestoreMP" value="#healMp"> <def name="static_power" value="true"/> </self_effect> <effect name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="10"/> </effect> </for> </skill>
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