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Старый 18.03.2018, 19:15   #1
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По умолчанию Скилы Хелиос(FIXED)

Повторно кстати

Код:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE list SYSTEM "skill.dtd">
<list>
	<skill id="16600" levels="1" name="Devil Swarm">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="100"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
		<skill id="16601" levels="1" name="Devil Fire">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="500"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16602" levels="1" name="Dark Curse">
		<set name="icon" value="icon.skill1164"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="pa_down"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="hitCancelTime" value="500"/>
		<set name="activateRate" value="100"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul stat="mAtk" value="0.7"/>
				<mul stat="pAtk" value="0.7"/>
			</effect>
		</for>
	</skill>
	<skill id="16603" levels="1" name="Poison Wave">
		<set name="icon" value="icon.skill0129"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="100"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="DOT_POISON"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="poison"/>
		<set name="magicLevel" value="104"/>
		<set name="affectLimit" value="6;12"/>
		<set name="activateRate" value="100"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="trait" value="POISON"/>
		<for>
			<effect name="t_hp" interval="1" value="500"/>
		</for>
	</skill>
		<skill id="16604" levels="1" name="Devil Trap">
		<set name="icon" value="icon.skill1298"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16605" levels="4" name="Replenish Shine Energy">
		<set name="icon" value="icon.skill0788"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="400"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16606" levels="1" name="Energy Tremble">
		<set name="icon" value="icon.skill10262"/>
		<set name="reuseDelay" value="15000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="100"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16607" levels="1" name="Mimir">
		<set name="icon" value="icon.skillboss"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16608" levels="10" name="Servitor Attack Weakness">
		<set name="icon" value="icon.skill1497"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
		<skill id="16609" levels="1" name="Helios\' Plasma">
		<set name="icon" value="icon.skill1265"/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="2500"/>
		<set name="hitTime" value="2500"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="paralyze"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="3000"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect name="Paralyze"/>
		</for>
	</skill>
	<skill id="16610" levels="1" name="Helios\' Grand Plasma">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="2500"/>
		<set name="hitTime" value="1000"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="affect_range" value="2500"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="3000"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16611" levels="1" name="Helios\' Throne of Agony">
		<set name="icon" value="icon.skill1275"/>
		<set name="reuseDelay" value="20000"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="104"/>
		<set name="abnormal_time" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="knockdown"/>
		<set name="trait" value="KNOCKDOWN"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="affect_range" value="400"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="3000"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<def name="fly_radius" value="55"/>
			</effect>
		</for>
	</skill>
	<skill id="16612" levels="1" name="Emperor Helios\' Authority">
		<set name="icon" value="icon.skill16612"/>
		<set name="reuseDelay" value="20000"/>
		<set name="castRange" value="2500"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="104"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="knockdown"/>
		<set name="trait" value="KNOCKDOWN"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="affect_range" value="2500"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="3000"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul stat="pAtk" value="0.7"/>
				<mul stat="mAtk" value="0.7"/>
				<mul stat="pDef" value="0.5"/>
				<mul stat="mDef" value="0.5"/>
			</effect>
		</for>
	</skill>
	<skill id="16613" levels="1" name="Audience with Emperor Helios">
		<set name="icon" value="icon.skill16612"/>
		<set name="reuseDelay" value="30000"/>
		<set name="castRange" value="2500"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>

		<set name="abnormal_time" value="60"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="speed_down"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="activateRate" value="50"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="affect_range" value="2500"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul stat="runSpd" value="0.7"/>
			</effect>
		</for>
	</skill>
	<skill id="16614" levels="1" name="Helios Plasma Pressure">
		<set name="icon" value="icon.skill1172"/>
		<set name="castRange" value="1200"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="paralyze"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="affect_range" value="1200"/>
		<set name="skillType" value="PDAM"/>
		<set name="power" value="40000"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect name="Paralyze"/>
		</for>
	</skill>
	<skill id="16615" levels="1" name="Helios Plasma Wall">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="2500"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="multi_debuff"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="affect_range" value="2500"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="5000"/>
		<set name="trait" value="DERANGEMENT"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect interval="1" name="ManaDamOverTime" value="250">
				<mul stat="mpConsum" value="1.25"/>
				<mul stat="mpConsumePhysical" value="1.25"/>
			</effect>
		</for>
	</skill>
	<skill id="16616" levels="1" name="Helios\' Overawing Gaze">
		<set name="icon" value="icon.skill16614"/>
		<set name="reuseDelay" value="10000"/>
		<set name="castRange" value="1200"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="DEPORT"/>
		<set name="abnormal_level" value="104"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_type" value="deport"/>
		<set name="activateRate" value="30"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="target" value="TARGET_ONE"/>
		<for>
			<effect name="t_hp" interval="1" value="1000"/>
			<effect name="Paralyze"/>
			<effect name="EffectImmunity">
				<def name="with_exception" value="true"/>
			</effect>
			<effect name="DamageBlock">
				<def name="with_exception" value="true"/>
			</effect>
			<effect name="p_block_debuff">
				<p_defence_trait name="hold" value="100"/>
				<p_defence_trait name="bleed" value="100"/>
				<p_defence_trait name="shock" value="100"/>
				<p_defence_trait name="poison" value="100"/>
				<p_defence_trait name="derangement" value="100"/>
				<p_defence_trait name="sleep" value="100"/>
				<p_defence_trait name="knockback" value="100"/>
				<p_defence_trait name="knockdown" value="100"/>
				<p_defence_trait name="airbind" value="100"/>
				<p_defence_trait name="paralyze" value="100"/>
				<p_defence_trait name="changebody" value="100"/>
				<p_defence_trait name="pull" value="100"/>
				<p_defence_trait name="deport" value="100"/>
				<p_defence_trait name="disarm" value="100"/>
				<p_defence_trait name="physical_blockade" value="100"/>
			</effect>
			<effect>
				<set stat="regHp" value="0"/>
				<mul stat="hpEff" value="0"/>
			</effect>
			<effect name="MuteAll"/>
		</for>
	</skill>
	<skill id="16617" levels="1" name="Enuma Elish - Red Lightning Spear">
		<set name="icon" value="icon.skill16617"/>
		<set name="castRange" value="3500"/>
		<set name="hitTime" value="5000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16618" levels="1" name="Enuma Elish – Blue Lightning Spear">
		<set name="icon" value="icon.skill16618"/>
		<set name="castRange" value="3500"/>
		<set name="hitTime" value="5000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16619" levels="1" name="Stigma of Deterioration">
		<set name="icon" value="icon.skill1181"/>
		<set name="castRange" value="3500"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16620" levels="1" name="Stigma of Lightning">
		<set name="icon" value="icon.skill0048"/>
		<set name="castRange" value="3500"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16621" levels="1" name="Helios\' Holy Spike">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="2500"/>
		<set name="hitTime" value="1000"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="multi_debuff"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="affect_range" value="2500"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="5000"/>
		<set name="trait" value="DERANGEMENT"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect interval="1" name="ManaDamOverTime" value="250">
				<mul stat="mpConsum" value="1.25"/>
				<mul stat="mpConsumePhysical" value="1.25"/>
			</effect>
		</for>
	</skill>
	<skill id="16622" levels="1" name="Helios\' Bionic Bomb">
		<set name="icon" value="icon.skill11030"/>
		<set name="reuseDelay" value="10000"/>
		<set name="castRange" value="2500"/>
		<set name="hitTime" value="5000"/>
		<set name="mp_consume" value="12"/>
		<set name="abnormal_type" value="multi_debuff"/>
		<set name="abnormal_time" value="5"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="trait" value="POISON"/>
		<for>
			<effect name="t_hp" interval="3" value="3000"/>
		</for>
	</skill>
	<skill id="16623" levels="1" name="Helios\' Lightning of Anger">
		<set name="icon" value="icon.skll10094"/>
		<set name="castRange" value="2500"/>
		<set name="hitTime" value="2500"/>
		<set name="abnormal_time" value="9"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="paralyze"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="3000"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect name="Paralyze">
				<mul stat="pDef" value="0.5"/>
				<mul stat="mDef" value="0.5"/>
			</effect>
		</for>
	</skill>
	<skill id="16624" levels="1" name="Shield of Light - Pranarach (100%)">
		<set name="icon" value="icon.skill16624"/>
		<set name="reuseDelay" value="60000"/>
		<set name="hitTime" value="5000"/>
		<set name="abnormal_effect" value="ULTIMATE_DEFENCE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_type" value="shield_of_light"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="BUFF"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="cancelable" value="false"/>
		<for>
			<effect>
				<set stat="recieveDamageLimit" value="100"/>
				<set stat="recieveDamageLimitPSkill" value="100"/>
				<set stat="recieveDamageLimitMSkill" value="100"/>
			</effect>
		</for>
	</skill>
	<skill id="16625" levels="4" name="Helios\' Rage">
		<set name="icon" value="icon.skill16612"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="5000"/>
		<table name="#Def">1.5 1.65 1.8 2</table>
		<table name="#chance">10 10 10 10</table>
		<set name="castRange" value="400"/>
		<set name="abnormal_time" value="15"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="weapon_master_special"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="ITEM"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF_CHARGER"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul stat="pAtk" value="#Def"/>
				<mul stat="mAtk" value="#Def"/>
				<mul stat="pDef" value="#Def"/>
				<mul stat="mDef" value="#Def"/>
				<triggers>
					<trigger id="16625" level="1" type="ATTACK" chance="#chance" increasing="true"/>
				</triggers>
			</effect>
		</for> 
	</skill>
	<skill id="16626" levels="1" name="Giants Particle Dissolver">
		<set name="icon" value="icon.skill11030"/>
		<set name="reuseDelay" value="60000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="5000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16627" levels="1" name="Giants Deterioration Protection Potion">
		<set name="icon" value="icon.giant_red_potion"/>
		<set name="reuseDelay" value="300000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16628" levels="1" name="Giants Lightning Protection Potion">
		<set name="icon" value="icon.giant_blue_potion"/>
		<set name="reuseDelay" value="300000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16629" levels="1" name="Leopold Bomb">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="3500"/>
		<set name="hitTime" value="5000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16630" levels="1" name="Leopold Plasma Bomb">
		<set name="icon" value="icon.skill1064"/>
		<set name="reuseDelay" value="10000"/>
		<set name="castRange" value="3500"/>
		<set name="hitTime" value="7000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_time" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="dot_attr"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="affectLimit" value="10;10"/>
		<set name="power" value="1000"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="skillType" value="MDAM"/>
		<set name="affect_range" value="400"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect name="t_hp" interval="1" value="1000"/>
		</for>
	</skill>
	<skill id="16631" levels="1" name="Leopold Energy Bomb">
		<set name="icon" value="icon.skill0000"/>
		<set name="reuseDelay" value="10000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="3500"/>
		<set name="hitTime" value="7000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="power" value="3000"/>
		<set name="skillType" value="MANADAM"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="affect_range" value="1100"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16632" levels="1" name="Leopold Mini Gun">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1200"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="10"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="power" value="1500"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="MDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16633" levels="1" name="Leopold Spray Shot">
		<set name="icon" value="icon.skill0507"/>
		<set name="reuseDelay" value="5000"/>
		<set name="castRange" value="1200"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_time" value="60"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="speed_down"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<set name="activateRate" value="50"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="affect_range" value="1200"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul stat="runSpd" value="0.7"/>
			</effect>
		</for>
	</skill>
	<skill id="16634" levels="1" name="Leopold Harpoon">
		<set name="icon" value="icon.skll10321"/>
		<set name="reuseDelay" value="5000"/>
		<set name="castRange" value="1200"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="PARALYZE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_time" value="3"/>
		<set name="activateRate" value="50"/>
		<set name="magicLevel" value="104"/>
		<set name="operate_type" value="A2"/>
		<set name="power" value="1000"/>
		<set name="skillType" value="MDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="trait" value="PARALYZE"/>
		<for>
			<effect name="Paralyze"/>
		</for>
	</skill>
	<skill id="16635" levels="1" name="Enuma Elish Shot">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1200"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="10"/>
		<set name="power" value="40000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16636" levels="1" name="Origin Spinning Slasher">
		<set name="icon" value="icon.skill0922"/>
		<set name="reuseDelay" value="5000"/>
		<set name="castRange" value="1200"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16637" levels="1" name="Origin Lightning Harpoon">
		<set name="icon" value="icon.skill0279"/>
		<set name="reuseDelay" value="5000"/>
		<set name="castRange" value="1200"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16638" levels="1" name="Delta Plasma Lightning">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1200"/>
		<set name="hitTime" value="2000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16639" levels="1" name="Royal Plasma Lightning">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1200"/>
		<set name="hitTime" value="2000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16640" levels="1" name="Triple Shot">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="1500"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16641" levels="1" name="Hyper Mega Plasma Shot">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="2000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16642" levels="1" name="Hyper Mega Plasma Burst">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="2000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16643" levels="1" name="Napalm Death">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16644" levels="1" name="Ride the Lightning">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16645" levels="1" name="Ride the Lightning Mega Burst">
		<set name="icon" value="icon.skill0279"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16646" levels="1" name="Hyper Mega Telekinesis">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16647" levels="1" name="Ultra Mega Telekinesis">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16648" levels="1" name="Dance of Death">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1500"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16649" levels="1" name="Ultra Purge">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="10000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16650" levels="1" name="Vertical Smash">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1500"/>
		<set name="castRange" value="40"/>
		<set name="magicLevel" value="104"/>
		<set name="power" value="40000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16651" levels="1" name="Horizon Smash">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1500"/>
		<set name="castRange" value="40"/>
		<set name="magicLevel" value="104"/>
		<set name="power" value="40000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16652" levels="1" name="Tombstone Attack">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1500"/>
		<set name="castRange" value="40"/>
		<set name="magicLevel" value="104"/>
		<set name="power" value="80000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16653" levels="1" name="Delta Multi Shot">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="1500"/>
		<set name="magicLevel" value="104"/>
		<set name="power" value="60000"/>
		<set name="target" value="TARGET_MULTIFACE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16654" levels="1" name="Delta Stun Shot">
		<set name="icon" value="icon.skill0101"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="1500"/>
		<set name="abnormal_effect" value="STUN"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="stun"/>
		<set name="power" value="40000"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="affect_range" value="600"/>
		<set name="skillType" value="PDAM"/>	
		<set name="operate_type" value="A2"/>
		<set name="trait" value="SHOCK"/>
		<for>
			<effect name="Stun"/>
		</for>
	</skill>
	<skill id="16655" levels="1" name="Delta Plasma Ball">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1000"/>
		<set name="magicLevel" value="104"/>
		<set name="power" value="60000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16656" levels="1" name="Delta Plasma Wave">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2000"/>
		<set name="magicLevel" value="104"/>
		<set name="power" value="60000"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16657" levels="1" name="Royal Aggression Aura">
		<set name="icon" value="icon.skill10027"/>
		<set name="hitTime" value="1000"/>

		<set name="reuseDelay" value="6000"/>
		<set name="castRange" value="400"/>
		<set name="abnormal_time" value="3"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="target_lock"/>
		<set name="magicLevel" value="104"/>
		<set name="power" value="40000"/>
		<set name="effectPoint" value="40000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isReuseDelayPermanent" value="true"/>
	</skill>
	<skill id="16658" levels="1" name="Royal Chain Strike">
		<set name="icon" value="icon.skill10016"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16659" levels="1" name="Royal Head Shot">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="2000"/>
		<set name="power" value="40000"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16660" levels="1" name="Royal Multi Shot">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="1500"/>
		<set name="power" value="40000"/>
		<set name="target" value="TARGET_MULTIFACE"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16661" levels="1" name="Royal Stun Shot">
		<set name="icon" value="icon.skill0101"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="1500"/>
		<set name="abnormal_effect" value="STUN"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="stun"/>
		<set name="power" value="40000"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="affect_range" value="600"/>
		<set name="skillType" value="PDAM"/>	
		<set name="operate_type" value="A2"/>
		<set name="trait" value="SHOCK"/>
		<for>
			<effect name="Stun"/>
		</for>
	</skill>
	<skill id="16662" levels="1" name="Royal Plasma Ball">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16663" levels="1" name="Royal Plasma Wave">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16664" levels="1" name="Royal Sleep Cloud">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="3000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16665" levels="1" name="Royal Power Strike">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1500"/>
		<set name="magicLevel" value="104"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="PDAM"/>
		<set name="power" value="40000"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16666" levels="1" name="Royal Armor Destruction">
		<set name="icon" value="icon.skill10258"/>
		<set name="hitTime" value="1500"/>
		<set name="abnormal_time" value="20"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="pd_down"/>
		<set name="activateRate" value="50"/>
		<set name="nextAction" value="attack"/>
		<set name="operate_type" value="A2"/>
		<set name="power" value="40000"/>
		<set name="target" value="TARGET_ONE"/>
		<for>
			<effect>
				<mul stat="pDef" value="0.7"/>
			</effect>
		</for>
	</skill>
	<skill id="16667" levels="1" name="Royal Ride the Lightning">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="1500"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16668" levels="1" name="Royal Quick Shot">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="500"/>
		<set name="target" value="TARGET_TUNNEL"/>
		<set name="affect_range" value="1100"/>
		<set name="fly_radius" value="1100"/>
		<set name="fly_depends_on_heading" value="true"/>
		<set name="operate_type" value="A2"/>
		<set name="nextAction" value="attack"/>
	</skill>
	<skill id="16669" levels="1" name="Royal Mark of Death">
		<set name="icon" value="icon.skill1435"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16670" levels="1" name="Royal Super Plasma Ball">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1000"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="affect_range" value="200"/>
		<set name="skillType" value="MDAM"/>
		<set name="power" value="1000"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16671" levels="1" name="Royal Super Plasma Wave">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16672" levels="1" name="Royal Super Magic Barrier Weakness">
		<set name="icon" value=""/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_time" value="3"/>
		<set name="activateRate" value="50"/>
		<set name="magicLevel" value="99"/>
		<set name="operate_type" value="A2"/>
		<set name="power" value="1000"/>
		<set name="skillType" value="MDAM"/>
		<set name="target" value="TARGET_AREA"/>
		<set name="affect_range" value="1100"/>
		<for>
			<effect>
				<mul stat="mDef" value="0.7"/>
			</effect>
		</for>
	</skill>
	<skill id="16673" levels="1" name="Royal Super Lightning Field">
		<set name="icon" value=""/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="3000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_effect" value="PARALYZE"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_time" value="3"/>
		<set name="activateRate" value="50"/>
		<set name="magicLevel" value="99"/>
		<set name="operate_type" value="A2"/>
		<set name="power" value="40000"/>
		<set name="skillType" value="PDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="trait" value="PARALYZE"/>
		<for>
			<effect name="Paralyze"/>
		</for>
	</skill>
	<skill id="16674" levels="1" name="Hyper Mega Strike">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1500"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16675" levels="1" name="Hyper Giga Strike">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="2000"/>
		<set name="power" value="40000"/>
		<set name="target" value="TARGET_AURA"/>
		<set name="affect_range" value="1100"/>
		<set name="skillType" value="PDAM"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="16676" levels="1" name="Hyper Taunt">
		<set name="icon" value="icon.skill1376"/>
		<set name="hitTime" value="500"/>
		<set name="castRange" value="1100"/>
		<set name="abnormal_effect" value="STUN"/>
		<set name="abnormal_time" value="5"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="stun"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="DEBUFF"/>	
		<set name="operate_type" value="A2"/>
		<set name="trait" value="SHOCK"/>
		<for>
			<effect name="Stun"/>
		</for>
	</skill>
	<skill id="16677" levels="1" name="Hyper Power">
		<set name="icon" value="icon.skill0077"/>
		<set name="hitTime" value="2000"/>
		<set name="abnormal_time" value="60"/>
		<set name="abnormal_level" value="1"/>
		<set name="magicLevel" value="104"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul stat="pAtk" value="1.5"/>
			</effect>
		</for>
	</skill>
	<skill id="16678" levels="1" name="Hyper Intelligence">
		<set name="icon" value="icon.skill1059"/>
		<set name="hitTime" value="2000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16679" levels="1" name="Hyper Evasion">

		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_time" value="60"/>
		<set name="abnormal_level" value="1"/>
		<set name="magicLevel" value="104"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<add stat="pEvasRate" value="100"/>
				<add stat="mEvasRate" value="100"/>
			</effect>
		</for>
	</skill>
	<skill id="16680" levels="1" name="Commander Aggression Aura">
		<set name="icon" value="icon.skill10027"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16681" levels="1" name="For the Queen">
		<set name="icon" value="icon.skill1427"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="6000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16682" levels="1" name="Doom Hammer">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16683" levels="1" name="Stun Shot">
		<set name="icon" value="icon.skill0101"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="1500"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16684" levels="1" name="Multi Shot">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="1100"/>
		<set name="hitTime" value="1500"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16685" levels="1" name="Ultra Plasma Ball">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16686" levels="1" name="Ultra Plasma Wave">
		<set name="icon" value="icon.skill0000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16687" levels="1" name="Helios\' Zone of Overawing Might">
		<set name="icon" value="icon.skill0096"/>
		<set name="castRange" value="2000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16688" levels="1" name="Emperor Helios\' Command">
		<set name="icon" value="icon.skill0096"/>
		<set name="castRange" value="2000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16689" levels="2" name="Blessing of the Blackbird Clan">
		<set name="icon" value="icon.etc_residence_sw"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16690" levels="2" name="Blessing of the Giant Trackers">
		<set name="icon" value="icon.etc_residence_sw"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16691" levels="2" name="Blessing of the Unworldly Visitors">
		<set name="icon" value="icon.etc_residence_sw"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16692" levels="2" name="Grace of the Mother Tree Guardians">
		<set name="icon" value="icon.etc_residence_sh"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16693" levels="2" name="Grace of the Kingdom\'s Royal Guard">
		<set name="icon" value="icon.etc_residence_sh"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16694" levels="1" name="Leopold Stance Switch">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16695" levels="1" name="Trackers\' Shine Energy Injection">
		<set name="icon" value="icon.etc_a_broken_piece_of_soul_stone_i00"/>
		<set name="reuseDelay" value="15000"/>
		<set name="castRange" value="300"/>
		<set name="hitTime" value="1500"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16696" levels="1" name="Purge">
		<set name="icon" value="icon.etc_holy_water_i00"/>
		<set name="reuseDelay" value="15000"/>
		<set name="castRange" value="300"/>
		<set name="hitTime" value="1500"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16697" levels="1" name="Thirst Quench">
		<set name="icon" value="icon.release_thirst"/>
		<set name="reuseDelay" value="5000"/>
		<set name="castRange" value="1300"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16698" levels="1" name="Thirst Quench">
		<set name="icon" value="icon.release_thirst"/>
		<set name="reuseDelay" value="5000"/>
		<set name="castRange" value="1300"/>
		<set name="hitTime" value="1000"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="16699" levels="1" name="Critical Rise">
		<set name="icon" value="icon.skill1242"/>
		<set name="reuseDelay" value="1000"/>
		<set name="castRange" value="600"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="10"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
</list>
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Scorpius вне форума  
Старый 19.03.2018, 15:10   #2
Datapack
Датапакер L2-scripts
 
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