Bug report moved to the new portal: Mmore.club
Detailed info: L2-scripts.com
Skype: Urchika

Our portfolio of solved reports: High Five
Our portfolio of solved reports: GOD
Our portfolio of solved reports: Classic

This forum is closed and open for viewing our work on bug reports for a long time. Thank you all !
Старый 09.04.2017, 14:09   #1
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию Скилы (прочие релизы) (FIXED)

[08.04.17 13:00:29:845] INFO gameserver.GameServer: =================================================
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Project Revision: ........ L2s [23414]
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Build Revision: .......... 10297
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Update: .................. Classic 2.0
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Build date: .............. 2017.04.03 22:08
[08.04.17 13:00:29:851] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_121-b13 (Oracle Corporation)
[08.04.17 13:00:29:851] INFO gameserver.GameServer: =================================================

Код:
<skill id="39043" levels="1" name="Side Effect">
		<set name="icon" value="icon.skill2513"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="BIG_HEAD"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_type" value="big_head"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<set name="trait" value="ETC"/>
		<for>
			<effect/>
		</for>
	</skill>
	<skill id="39044" levels="1" name="Holiday Hat">
		<set name="icon" value="icon.bm_romantic_chaperon_gold"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="400"/>
		<set name="hitTime" value="5000"/>
		<set name="magicType" value="MAGIC"/>
		<set name="power" value="50"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_CORPSE_PLAYER"/>
		<set name="corpse" value="true"/>
		<set name="skillType" value="RESURRECT"/>
		<set name="canPet" value="true"/>
		<set name="itemConsumeId" value="3031"/>
		<set name="itemConsumeCount" value="50"/>
		<set name="isSkillTimePermanent" value="true"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="39045" levels="1" name="Overwhelming Power of a Holiday Hat">
		<set name="icon" value="icon.skill19226"/>
		<set name="reuseDelay" value="3600000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<!--<set name="abnormal_type" value="vote"/>-->
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="0.05"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.05"/>
			</effect>
		</for>
	</skill>
	<skill id="39046" levels="1" name="Letter Collector\'s Gift">
		<set name="icon" value="icon.shield_bread_i00"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="abnormal_time" value="3600"/>
		<set name="abnormal_level" value="3"/>
		<!--<set name="abnormal_effect" value="UNK_32"/>-->
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<set name="buff_slot_type" value="2"/>
		<set name="isPreservedOnDeath" value="true"/>
		<for>
			<effect>
				<mul order="0x30" stat="maxHp" value="1.1"/>
				<mul order="0x30" stat="maxMp" value="1.1"/>
				<add order="0x40" stat="exp_rate_multiplier" value="0.1"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.1"/>
				<add order="0x40" stat="runSpd" value="5"/>
			</effect>
		</for>
	</skill>
	<skill id="39047" levels="1" name="Fish Stew: Might">
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="pa_up"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.08"/>
			</effect>
		</for>
	</skill>
	<skill id="39048" levels="1" name="Fish Stew: Shield">
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="pd_up"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<mul order="0x30" stat="pDef" value="1.08"/>
			</effect>
		</for>
	</skill>
	<skill id="39049" levels="1" name="Fish Stew: Magic Barrier">
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="md_up"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<mul order="0x30" stat="mDef" value="1.23"/>
			</effect>
		</for>
	</skill>
	<skill id="39050" levels="1" name="Fish Stew: Vampiric Rage">
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="vampiric_attack"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x40" stat="absorbDam" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="39051" levels="1" name="Fish Stew: Empower">
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="ma_up"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<mul order="0x30" stat="mAtk" value="1.55"/>
			</effect>
		</for>
	</skill>
	<skill id="39052" levels="1" name="Golden Treasure Chest">
		<set name="icon" value="icon.new_user_box"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="500"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="45488"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RESTORATION"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<restoration level="1">
			<group chance="100">
				<item id="70075" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70069" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70068" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70087" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70081" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70048" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70049" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70050" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70051" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70052" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70053" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70054" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70055" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70056" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70057" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70058" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70059" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70060" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
			<group chance="100">
				<item id="70061" min_count="1" max_count="1"/> <!-- ITEM --> 
			</group>
		</restoration>
	</skill>
Код:
<skill id="39075" levels="1" name="Improved Scroll of Escape">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="1000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="39076" levels="1" name="Fish Stew - The Guild\'s Gratitude.">
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="reuseDelay" value="3000"/>
		<set name="abnormal_time" value="1800"/>
		<set name="magicLevel" value="1"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="max_breath_up"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<cond msgId="1509">
			<player olympiad="false"/>
		</cond>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="0.1"/>
				<add order="0x40" stat="sp_rate_multiplier" value="0.1"/>
			</effect>
		</for>
	</skill>
__________________
http://forum.l2-scripts.ru/image.php?type=sigpic&userid=947&dateline=1423019797
Scorpius вне форума  
Старый 13.04.2017, 15:51   #2
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

Ище...

Код:
<skill id="55214" levels="1" name="Teleport: Entrance to Mithril Mines">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70048"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="178619;-184616;-360"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55215" levels="1" name="Teleport: Entrance to the School of Dark Arts">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70049"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-47129;59679;-3328"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55216" levels="1" name="Teleport: Entrance to Orc Barracks">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70050"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-90562;108182;-3568"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55217" levels="1" name="Teleport: Entrance to Ruins of Agony">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70051"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-56235;106668;-3760"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55218" levels="1" name="Teleport: Entrance to Ruins of Despair">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70052"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-20043;-137688;-3872"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55219" levels="1" name="Teleport: Abandoned Camp">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70053"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-56742;140569;-2624"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55220" levels="1" name="Teleport: Entrance to Ant Nest">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70054"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="-26111;173692;-4152"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55221" levels="1" name="Teleport: Entrance to Cruma Tower">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70055"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="17720;115736;-11848"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55222" levels="1" name="Teleport: Death Pass">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70056"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="70000;126636;-3808"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55223" levels="1" name="Teleport: Three-way crossroads at Dragon Valley">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70057"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="72936;11850;-3696"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55224" levels="1" name="Teleport: Entrance to Antharas\' Lair">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70058"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="131355;114451;-3712"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55225" levels="1" name="Teleport: Outlaw Forest">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70059"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="85752;-7688;-3056"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55226" levels="1" name="Teleport: Alligator Island">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70060"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="108888;178648;-3360"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55227" levels="1" name="Teleport: Entrance to Forgotten Temple">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="itemConsumeId" value="70061"/>
		<set name="itemConsumeCount" value="1"/>
		<set name="hitCancelTime" value="500"/>
		<set name="loc" value="186584;20440;-3456"/>	<!--TODO: Check.-->
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="RECALL"/>
		<set name="operate_type" value="A2"/>
	</skill>
Код:
<skill id="55235" levels="1" name="Adventurer�s Potion - Atk. Spd.">
		<set name="icon" value="icon.etc_reagent_green_i00"/>
		<set name="reuseDelay" value="3000"/>
		<set name="icon" value="icon.etc_reagent_green_i00"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="attack_time_down"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtkSpd" value="1.15"/>
			</effect>
		</for>
	</skill>
	<skill id="55236" levels="1" name="Adventurer�s Potion - Casting Spd.">
		<set name="icon" value="icon.etc_potion_of_acumen2_i00"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="casting_time_down"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<for>
			<effect>
				<mul order="0x30" stat="mAtkSpd" value="1.23"/>
			</effect>
		</for>
	</skill>
	<skill id="55237" levels="1" name="Scroll: Vampiric Rage">
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="vampiric_attack"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<add order="0x40" stat="absorbDam" value="6"/>
			</effect>
		</for>
	</skill>
	<skill id="55238" levels="1" name="Side Effect">
		<set name="icon" value="icon.skill2513"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_effect" value="BIG_HEAD"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_type" value="big_head"/>
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isHandler" value="true"/>
		<set name="trait" value="ETC"/>
		<for>
			<effect/>
		</for>
	</skill>
	<skill id="55239" levels="1" name="Holiday Hat">
		<set name="icon" value="icon.bm_romantic_chaperon_gold"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="coolTime" value="500"/>
		<set name="castRange" value="400"/>
		<set name="hitTime" value="5000"/>
		<set name="magicType" value="MAGIC"/>
		<set name="power" value="50"/>
		<set name="hitCancelTime" value="500"/>
		<set name="target" value="TARGET_CORPSE_PLAYER"/>
		<set name="corpse" value="true"/>
		<set name="skillType" value="RESURRECT"/>
		<set name="canPet" value="true"/>
		<set name="itemConsumeId" value="3031"/>
		<set name="itemConsumeCount" value="50"/>
		<set name="isSkillTimePermanent" value="true"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="operate_type" value="A2"/>
	</skill>
	<skill id="55240" levels="1" name="Overwhelming Power of a Holiday Hat">
		<set name="icon" value="icon.skill19226"/>
		<set name="reuseDelay" value="3600000"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<!--<set name="abnormal_type" value="vote"/>-->
		<set name="magicLevel" value="1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isHandler" value="true"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="isSelfDispellable" value="false"/>
		<set name="isPreservedOnDeath" value="true"/>
		<set name="buff_slot_type" value="-1"/>
		<for>
			<effect>
				<add order="0x40" stat="exp_rate_multiplier" value="1.05"/>
				<add order="0x40" stat="sp_rate_multiplier" value="1.05"/>
			</effect>
		</for>
	</skill>
	<skill id="55241" levels="1" name="Scroll: Mana Regeneration">
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="hitTime" value="4000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="55242" levels="1" name="Scroll: Berserker Spirit">
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_time" value="1200"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="berserker"/>
		<set name="magicType" value="MAGIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="mAtk" value="1.1"/>
				<mul order="0x30" stat="pAtk" value="1.05"/>
				<mul order="0x30" stat="pDef" value="0.95"/>
				<mul order="0x30" stat="mDef" value="0.9"/>
				<mul order="0x30" stat="mAtkSpd" value="1.05"/>
				<mul order="0x30" stat="pAtkSpd" value="1.05"/>
				<add order="0x40" stat="runSpd" value="5"/>
				<sub order="0x40" stat="pEvasRate" value="2"/>
			</effect>
		</for>
	</skill>
	<skill id="55243" levels="2" name="Scroll: Dance of the Warrior">
		<set name="icon" value="icon.skill0271"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="2500"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="dance_of_warrior"/>
		<set name="magicType" value="MUSIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="pAtk" value="1.12"/>
			</effect>
		</for>
	</skill>
	<skill id="55244" levels="2" name="Scroll: Dance of the Mystic">
		<set name="icon" value="icon.skill0273"/>
		<set name="reuseDelay" value="3000"/>
		<set name="hitTime" value="2500"/>
		<set name="abnormal_time" value="600"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="dance_of_warrior"/>
		<set name="magicType" value="MUSIC"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect>
				<mul order="0x30" stat="mAtk" value="1.2"/>
			</effect>
		</for>
	</skill>
	<skill id="55245" levels="8" name="Teleport: Town of Aden">
		<set name="icon" value="icon.skill0000"/>
		<set name="hitTime" value="20000"/>
		<set name="target" value="TARGET_NONE"/>
		<set name="skillType" value="NOTUSED"/>
		<set name="operate_type" value="P"/>
	</skill>
	<skill id="55246" levels="1" name="Rune of Boost">
		<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x10" stat="STR" value="1"/>
			<add order="0x10" stat="INT" value="1"/>
			<add order="0x10" stat="DEX" value="1"/>
			<add order="0x10" stat="WIT" value="1"/>
			<add order="0x10" stat="CON" value="1"/>
			<add order="0x10" stat="MEN" value="1"/>
		</for>
	</skill>
	<skill id="55247" levels="1" name="Refined Romantic Chapeau">
		<set name="icon" value="icon.accessory_archer_hat2_i00"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="pAtk" value="33"/>
			<add order="0x40" stat="mAtk" value="41"/>
		</for>
	</skill>
	<skill id="55248" levels="1" name="Bracelet of Duty - Lv. 1">
		<set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_01"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="talismansLimit" value="1"/>
		</for>
	</skill>
	<skill id="55249" levels="1" name="Bracelet of Duty - Lv. 2">
		<set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_02"/>
		<set name="target" value="TARGET_SELF"/>

		<set name="operate_type" value="P"/>
		<for>
			<add order="0x10" stat="CON" value="1"/>
			<add order="0x40" stat="talismansLimit" value="1"/>
		</for>
	</skill>
	<skill id="55250" levels="1" name="Bracelet of Duty - Lv. 3">
		<set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_03"/>
		<set name="target" value="TARGET_SELF"/>

		<set name="operate_type" value="P"/>
		<for>
			<add order="0x10" stat="CON" value="1"/>
			<add order="0x10" stat="MEN" value="1"/>
			<add order="0x40" stat="talismansLimit" value="2"/>
		</for>
	</skill>
	<skill id="55251" levels="1" name="Bracelet of Duty - Lv. 4">
		<set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_04"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x10" stat="CON" value="1"/>
			<add order="0x10" stat="MEN" value="1"/>
			<add order="0x10" stat="WIT" value="1"/>
			<add order="0x10" stat="DEX" value="1"/>
			<add order="0x40" stat="talismansLimit" value="2"/>
		</for>
	</skill>
	<skill id="55252" levels="1" name="Bracelet of Duty - Lv. 5">
		<set name="icon" value="BranchIcon.Icon.g_pledge_bracelet_05"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x10" stat="CON" value="1"/>
			<add order="0x10" stat="MEN" value="1"/>
			<add order="0x10" stat="WIT" value="1"/>
			<add order="0x10" stat="DEX" value="1"/>
			<add order="0x10" stat="STR" value="1"/>
			<add order="0x10" stat="INT" value="1"/>
			<add order="0x40" stat="talismansLimit" value="3"/>
		</for>
	</skill>
Код:
<skill id="55290" levels="1" name="Devi�s Ring">
		<set name="icon" value="icon.ev_11th_rare_acc_ring"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="maxHp" value="20"/>
			<add order="0x40" stat="pAtk" value="5"/>
			<add order="0x40" stat="mAtk" value="3"/>
		</for>
	</skill>
	<skill id="55291" levels="1" name="Devi�s Ring">
		<set name="icon" value="icon.ev_11th_rare_acc_ring"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="maxHp" value="20"/>
			<add order="0x40" stat="pAtk" value="5"/>
			<add order="0x40" stat="mAtk" value="3"/>
		</for>
	</skill>
	<skill id="55292" levels="1" name="Devi�s Earring">
		<set name="icon" value="icon.ev_11th_rare_acc_earing"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="regMp" value="0.2"/>
			<mul order="0x30" stat="hpEff" value="1.02"/>
			<add order="0x40" stat="maxMp" value="20"/>
		</for>
	</skill>
	<skill id="55293" levels="1" name="Devi�s Earring">
		<set name="icon" value="icon.ev_11th_rare_acc_earing"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="regMp" value="0.2"/>
			<mul order="0x30" stat="hpEff" value="1.02"/>
			<add order="0x40" stat="maxMp" value="20"/>
		</for>
	</skill>
	<skill id="55294" levels="1" name="Devi�s Necklace">
		<set name="icon" value="icon.ev_11th_rare_acc_necklace"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="maxMp" value="20"/>
			<add order="0x40" stat="pDef" value="5"/>
			<add order="0x40" stat="mDef" value="3"/>
		</for>
	</skill>
	<skill id="55295" levels="1" name="Devi�s Necklace">
		<set name="icon" value="icon.ev_11th_rare_acc_necklace"/>
		<set name="operate_type" value="P"/>
		<for>
			<add order="0x40" stat="maxMp" value="20"/>
			<add order="0x40" stat="pDef" value="5"/>
			<add order="0x40" stat="mDef" value="3"/>
		</for>
	</skill>
	<skill id="55296" levels="1" name="Scroll of Invisibility">
		<set name="icon" value="icon.etc_aidcharm_cancel_valbreath_i00"/>
		<set name="reuseDelay" value="240000"/>
		<set name="hitTime" value="4000"/>
		<set name="abnormal_effect" value="STEALTH"/>
		<set name="abnormal_time" value="60"/>
		<set name="abnormal_level" value="1"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<for>
			<effect name="SilentMove">
				<mul order="0x30" stat="runSpd" value="0.6"/>
			</effect>
		</for>
	</skill>
__________________
http://forum.l2-scripts.ru/image.php?type=sigpic&userid=947&dateline=1423019797
Scorpius вне форума  
Старый 13.04.2017, 16:38   #3
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

Еще..

Код:
<etcitem id="29519" name="XP/SP Scroll - Medium">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55000" level="3"/>	<!--XP/SP Scroll 40% 1-й Профессии-->
		</skills>
	</etcitem>
Код:
<etcitem id="29554" name="Quick Healing Potion">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="freightable" value="true"/>
		<set name="icon" value="icon.etc_potion_gold_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55037" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="29555" name="Major Quick Healing Potion">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_potion_gold_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55038" level="1"/>
		</skills>
	</etcitem>
Код:
<etcitem id="29565" name="XP/SP Scroll">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55041" level="1"/>	<!--XP/SP Scroll 20% 1-й Профессии-->
		</skills>
	</etcitem>
	<etcitem id="29566" name="Attendance XP Rune" add_name="Attendance Reward">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="freightable" value="true"/>
		<set name="icon" value="br_cashtex.item.br_cash_rune_of_exp_i00"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="RUNE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<skills>
			<skill id="55042" level="1"/>
		</skills>
	</etcitem>
Код:
<etcitem id="29578" name="Rare Accessory Pack">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.ev_10th_present2"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55089" level="1"/>	<!--Rare Accessory Pack-->
		</skills>
	</etcitem>
	<armor id="29579" name="Eva\'s Mark">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.bm_soaring_bird"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="LEFT_BRACELET"/>
		</equip>
		<skills>
			<skill id="39025" level="1"/>
		</skills>
	</armor>
Код:
<etcitem id="29584" name="Angel Cat\'s Blessing Chest">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_pi_gift_box_i00"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="EXTRACTABLE"/>
		<capsuled_items>
			<capsuled_item id="35669" min_count="1" max_count="1" chance="100.0"/>
		</capsuled_items>
	</etcitem>
	<armor id="29585" name="Refined Romantic Chapeau" add_name="30-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_archer_hat2_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<set name="durability" value="43200"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<skills>
			<skill id="55047" level="1"/>	<!--btbody-->
			<skill id="55048" level="1"/>	<!--wwalk-->
		</skills>
	</armor>
Код:
<armor id="29594" name="Expensive Ring of Chronicle Heir " add_name="3 days">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.event_classic_ring"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<set name="durability" value="4320"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<skills>
			<skill id="55040" level="1"/>	<!--Greater Scion Ring-->
		</skills>
		<for>
			<add stat="mDef" order="0x10" value="14"/>
		</for>
	</armor>
	<armor id="29595" name="Expensive Ring of Chronicle Heir " add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.event_classic_ring"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<skills>
			<skill id="55040" level="1"/>	<!--Greater Scion Ring-->
		</skills>
		<for>
			<add stat="mDef" order="0x10" value="14"/>
		</for>
	</armor>
	<armor id="29596" name="Expensive Ring of Chronicle Heir " add_name="15-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.event_classic_ring"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<set name="durability" value="21600"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<skills>
			<skill id="55040" level="1"/>	<!--Greater Scion Ring-->
		</skills>
		<for>
			<add stat="mDef" order="0x10" value="14"/>
		</for>
	</armor>
	<armor id="29597" name="Expensive Ring of Chronicle Heir " add_name="30-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.event_classic_ring"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<set name="durability" value="43200"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="RIGHT_FINGER"/>
			<slot id="LEFT_FINGER"/>
		</equip>
		<skills>
			<skill id="55040" level="1"/>	<!--Greater Scion Ring-->
		</skills>
		<for>
			<add stat="mDef" order="0x10" value="14"/>
		</for>
	</armor>
Код:
<etcitem id="29669" name="Castle XP/SP Scroll - Normal">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55061" level="1"/>	<!--XP/SP Scroll 35% 1-й Профессии-->
		</skills>
	</etcitem>
	<etcitem id="29670" name="Castle XP/SP Scroll - Medium">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_recall_exp_scroll"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55062" level="1"/>	<!--XP/SP Scroll 45% 1-й Профессии-->
		</skills>
	</etcitem>
Код:
<etcitem id="29695" name="Quick Healing Potion" add_name="Event">
		<set name="sellable" value="false"/>
		<set name="icon" value="icon.etc_potion_gold_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="2038" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="29696" name="Major Quick Healing Potion" add_name="Event">
		<set name="sellable" value="false"/>
		<set name="icon" value="icon.etc_potion_gold_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="2038" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="29697" name="1st Class Buff Scroll" add_name="Event">
		<set name="sellable" value="false"/>
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55085" level="1"/>	<!--Свиток Эффектов 1-й Профессии-->
		</skills>
	</etcitem>
	<etcitem id="29698" name="2nd Class Buff Scroll" add_name="Event">
		<set name="sellable" value="false"/>
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55086" level="1"/>	<!--Свиток Эффектов 2-й Профессии-->
		</skills>
	</etcitem>
__________________
http://forum.l2-scripts.ru/image.php?type=sigpic&userid=947&dateline=1423019797
Scorpius вне форума  
Старый 13.04.2017, 17:23   #4
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

Fish Stew т.д.

Код:
<etcitem id="49460" name="Fish Stew: Might">
		<set name="sellable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="39047" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="49461" name="Fish Stew: Shield">
		<set name="sellable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="39048" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="49462" name="Fish Stew: Magic Barrier">
		<set name="sellable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="39049" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="49463" name="Fish Stew: Vampiric Rage">
		<set name="sellable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="39050" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="49464" name="Fish Stew: Empower">
		<set name="sellable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="icon" value="icon.fish_stew_buff"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="39051" level="1"/>
		</skills>
	</etcitem>
Код:
<etcitem id="49466" name="Warrior Experience Rune" add_name="30-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.skill19226"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="RUNE"/>
		<set name="durability" value="43200"/>
		<set name="temporal" value="true"/>
		<skills>
			<skill id="39057" level="1"/>
		</skills>
	</etcitem>
Код:
<etcitem id="49499" name="Angel Cat\'s Vitality" add_name="30-day">
		<set name="commissionable" value="false"/>
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="destroyable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="freightable" value="true"/>
		<set name="icon" value="icon.skilltransform4"/>
		<set name="weight" value="5"/>
		<set name="handler" value="SkillsReduce"/>
		<set name="type" value="POTION"/>
		<set name="temporal" value="true"/>
		<set name="durability" value="43200"/>
		<skills>
			<skill id="9487" level="1"/>
		</skills>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
	</etcitem>
<etcitem id="49501" name="Fish Stew. The guild\'s gratitude.">
		<set name="sellable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="icon" value="icon.ev_invasion_buff_box"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="39076" level="1"/>
		</skills>
	</etcitem>
Код:
<etcitem id="70048" name="Scroll of Escape: Mithril Mines">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55214" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70049" name="Scroll of Escape: School of Dark Arts">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55215" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70050" name="Scroll of Escape: Orc Barracks">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55216" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70051" name="Scroll of Escape: Ruins of Agony">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55217" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70052" name="Scroll of Escape: Ruins of Despair">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55218" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70053" name="Scroll of Escape: Abandoned Camp">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55219" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70054" name="Scroll of Escape: Ant Nest">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55220" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70055" name="Scroll of Escape: Cruma Tower">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55221" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70056" name="Scroll of Escape: Death Pass">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55222" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70057" name="Scroll of Escape: Dragon Valley">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55223" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70058" name="Scroll of Escape: Antharas\' Lair">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55224" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70059" name="Scroll of Escape: Outlaw Forest">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55225" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70060" name="Scroll of Escape: Alligator Island">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55226" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70061" name="Scroll of Escape: Forgotten Temple">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_of_return_i04"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="handler" value="SkillsReduce"/>
		<skills>
			<skill id="55227" level="1"/>
		</skills>
	</etcitem>
Код:
<etcitem id="70068" name="Scroll of Invisibility">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_aidcharm_cancel_valbreath_i00"/>
		<set name="weight" value="30"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55296" level="1"/>	<!--Scroll of Invisibility-->
		</skills>
	</etcitem>
	<etcitem id="70069" name="Scroll: Intense Slasher - Lv. 1">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14826" level="1"/>	<!--Scroll: Intense Slasher - Lv. 1-->
		</skills>
	</etcitem>
	<etcitem id="70070" name="Scroll: Intense Slasher - Lv. 2">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14826" level="2"/>	<!--Scroll: Intense Slasher - Lv. 2-->
		</skills>
	</etcitem>
	<etcitem id="70071" name="Scroll: Intense Slasher - Lv. 3">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14826" level="3"/>	<!--Scroll: Intense Slasher - Lv. 3-->
		</skills>
	</etcitem>
	<etcitem id="70072" name="Scroll: Intense Slasher - Lv. 4">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14826" level="4"/>	<!--Scroll: Intense Slasher - Lv. 4-->
		</skills>
	</etcitem>
	<etcitem id="70073" name="Scroll: Intense Slasher - Lv. 5">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14826" level="5"/>	<!--Scroll: Intense Slasher - Lv. 5-->
		</skills>
	</etcitem>
	<etcitem id="70074" name="Scroll: Intense Slasher - Lv. 6">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14826" level="6"/>	<!--Scroll: Intense Slasher - Lv. 6-->
		</skills>
	</etcitem>
	<etcitem id="70075" name="Purity Blast Scroll - Lv. 1">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14828" level="1"/>	<!--Purity Blast Scroll - Lv. 1-->
		</skills>
	</etcitem>
	<etcitem id="70076" name="Purity Blast Scroll - Lv. 2">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14828" level="2"/>	<!--Purity Blast Scroll - Lv. 2-->
		</skills>
	</etcitem>
	<etcitem id="70077" name="Purity Blast Scroll - Lv. 3">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14828" level="3"/>	<!--Purity Blast Scroll - Lv. 3-->
		</skills>
	</etcitem>
	<etcitem id="70078" name="Purity Blast Scroll - Lv. 4">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14828" level="4"/>	<!--Purity Blast Scroll - Lv. 4-->
		</skills>
	</etcitem>
	<etcitem id="70079" name="Purity Blast Scroll - Lv. 5">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14828" level="5"/>	<!--Purity Blast Scroll - Lv. 5-->
		</skills>
	</etcitem>
	<etcitem id="70080" name="Purity Blast Scroll - Lv. 6">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14828" level="6"/>	<!--Purity Blast Scroll - Lv. 6-->
		</skills>
	</etcitem>
	<etcitem id="70081" name="Grey Explosion Scroll - Lv. 1">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14830" level="1"/>	<!--Grey Explosion Scroll - Lv. 1-->
		</skills>
	</etcitem>
	<etcitem id="70082" name="Grey Explosion Scroll - Lv. 2">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14830" level="2"/>	<!--Grey Explosion Scroll - Lv. 2-->
		</skills>
	</etcitem>
	<etcitem id="70083" name="Grey Explosion Scroll - Lv. 3">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14830" level="3"/>	<!--Grey Explosion Scroll - Lv. 3-->
		</skills>
	</etcitem>
	<etcitem id="70084" name="Grey Explosion Scroll - Lv. 4">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14830" level="4"/>	<!--Grey Explosion Scroll - Lv. 4-->
		</skills>
	</etcitem>
	<etcitem id="70085" name="Grey Explosion Scroll - Lv. 5">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14830" level="5"/>	<!--Grey Explosion Scroll - Lv. 5-->
		</skills>
	</etcitem>
	<etcitem id="70086" name="Grey Explosion Scroll - Lv. 6">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14830" level="6"/>	<!--Grey Explosion Scroll - Lv. 6-->
		</skills>
	</etcitem>
	<etcitem id="70087" name="Platonic Tempest Scroll - Lv. 1">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14832" level="1"/>	<!--Platonic Tempest Scroll - Lv. 1-->
		</skills>
	</etcitem>
	<etcitem id="70088" name="Platonic Tempest Scroll - Lv. 1">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14832" level="2"/>	<!--Platonic Tempest Scroll - Lv. 2-->
		</skills>
	</etcitem>
	<etcitem id="70089" name="Platonic Tempest Scroll - Lv. 1">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14832" level="3"/>	<!--Platonic Tempest Scroll - Lv. 3-->
		</skills>
	</etcitem>
	<etcitem id="70090" name="Platonic Tempest Scroll - Lv. 1">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14832" level="4"/>	<!--Platonic Tempest Scroll - Lv. 4-->
		</skills>
	</etcitem>
	<etcitem id="70091" name="Platonic Tempest Scroll - Lv. 1">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14832" level="5"/>	<!--Platonic Tempest Scroll - Lv. 5-->
		</skills>
	</etcitem>
	<etcitem id="70092" name="Platonic Tempest Scroll - Lv. 1">
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="120"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="14832" level="6"/>	<!--Platonic Tempest Scroll - Lv. 6-->
		</skills>
	</etcitem>
__________________
http://forum.l2-scripts.ru/image.php?type=sigpic&userid=947&dateline=1423019797
Scorpius вне форума  
Старый 13.04.2017, 17:34   #5
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

Еще...

Код:
<armor id="70101" name="Refined Romantic Chapeau: Gold" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.bm_romantic_chaperon_gold"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<skills>
			<skill id="39044" level="1"/>	<!--Refined Romantic Chapeau: Gold 1-->
			<skill id="39045" level="1"/>	<!--Refined Romantic Chapeau: Gold 2-->
			<skill id="39043" level="1"/>	<!--Refined Romantic Chapeau: Gold 3-->
		</skills>
	</armor>
	<etcitem id="70102" name="Adventurer’s Potion - Atk. Spd.">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_reagent_green_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55235" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70103" name="Adventurer’s Potion - Casting Spd.">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_potion_of_acumen2_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55236" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70104" name="Scroll: Vampiric Rage">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55237" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70105" name="Scroll of Mana">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55236" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70106" name="Rune of Boost" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="RUNE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<skills>
			<skill id="55246" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70107" name="Scroll: Berserker Spirit">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55242" level="1"/>
		</skills>
	</etcitem>
	<armor id="70108" name="Fire Dragon Pendant - Lv. 3" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="BranchIcon.Icon.bm_pendant_pve"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="PENDANT"/>
		</equip>
		<for>
			<add stat="pDef" order="0x10" value="28"/>
		</for>
	</armor>
	<armor id="70109" name="Water Dragon Pendant - Lv. 3" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="BranchIcon.Icon.bm_pendant_pvp_blue"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="PENDANT"/>
		</equip>
		<for>
			<add stat="pDef" order="0x10" value="28"/>
		</for>
	</armor>
	<etcitem id="70110" name="Scroll: Dance of the Warrior">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_dance_scroll_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55243" level="2"/>
		</skills>
	</etcitem>
	<etcitem id="70111" name="Scroll: Dance of the Mystic">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_dance_scroll_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55244" level="2"/>
		</skills>
	</etcitem>
	<armor id="70112" name="Refined Romantic Chapeau - Special Trait" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_archer_hat2_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<skills>
			<skill id="55247" level="1"/>
		</skills>
	</armor>
	<armor id="70114" name="Agathion - Singer &amp; Dancer" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="BranchSys2.icon.br_aga_singer_dancer_i00"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<equip>
			<slot id="LEFT_BRACELET"/>
		</equip>
		<skills>
			<skill id="21233" level="1"/>
			<skill id="23234" level="1"/>
			<skill id="3267" level="1"/>
			<skill id="39016" level="1"/>
			<skill id="39017" level="1"/>
			<skill id="39018" level="1"/>
		</skills>
	</armor>
Код:
<armor id="70687" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70688" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70689" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70690" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70691" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70692" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70693" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70694" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70695" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70696" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70697" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70698" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70699" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
Код:
<armor id="70700" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70701" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70702" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70703" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70704" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70705" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70706" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70707" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70708" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70709" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70710" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70711" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70712" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70713" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70714" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70715" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70716" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70717" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70718" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70719" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70720" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70721" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70722" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70723" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70724" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70725" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70726" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70727" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70728" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70729" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70730" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70731" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70732" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70733" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70734" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70735" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70736" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70737" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70738" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70739" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70740" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70741" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70742" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70743" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70744" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70745" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70746" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70747" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70748" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70749" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70750" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70751" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70752" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
__________________
http://forum.l2-scripts.ru/image.php?type=sigpic&userid=947&dateline=1423019797
Scorpius вне форума  
Старый 13.04.2017, 17:37   #6
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

все...

Код:
<armor id="90837" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90838" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90839" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90840" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90841" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90842" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90843" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90844" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90845" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90846" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90847" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90848" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90849" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90850" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90851" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90852" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90853" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="90854" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
__________________
http://forum.l2-scripts.ru/image.php?type=sigpic&userid=947&dateline=1423019797
Scorpius вне форума  
Старый 17.04.2017, 07:16   #7
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
Отправить сообщение для Scorpius с помощью Skype™
По умолчанию

<skill id="247" levels="1" name="Build Headquarters">
<set name="icon" value="icon.skill0247"/>
<set name="reuseDelay" value="1800000"/>
<set name="hitTime" value="4000"/>
<set name="mp_consume" value="30"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="30"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="1458"/>
<set name="itemConsumeCount" value="500"/>
<set name="hitCancelTime" value="4000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="SUMMON_FLAG"/>
<set name="flagType" value="NORMAL"/>
<set name="operate_type" value="A2"/>
<set name="isSkillTimePermanent" value="true"/>
<set name="isReuseDelayPermanent" value="true"/>
</skill>

Фикс на установку флага... Кланы соснули из-за этой недоработки.
__________________
http://forum.l2-scripts.ru/image.php?type=sigpic&userid=947&dateline=1423019797
Scorpius вне форума  
Старый 17.04.2017, 21:32   #8
Core
Модератор
 
Аватар для Core
 
Регистрация: 03.06.2012
Сообщений: 4,624
По умолчанию

Добавлено. Спасибо!
Закрыто.
__________________
Техническая поддержка L2-Scripts
Внимание: с 1 мая 2015 г. скайп технической поддержки будет: L2-scripts
старый скайп тех поддержки обслуживаться не будет !
Core вне форума  
Закрытая тема

Опции темы
Опции просмотра

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +4, время: 17:01.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd. Перевод: zCarot