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#1 |
Спонсор Арены
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Немного старых фиксов. Если с чем то не согласны, напишите об этом пожалуйста.
Код:
<skill id="1909" levels="1" name="Sharpness"> <!--Увеличивает урон от Крит. Атк. и Крит. Атк. магией на 208.--> <set name="icon" value="icon.skill1909"/> <set name="magicLevel" value="99"/> <set name="operate_type" value="P"/> <for> <add stat="p_critical_damage_diff" value="208"/> <add stat="p_magic_critical_dmg_diff" value="208"/> </for> </skill> Код:
<skill id="1930" levels="1" name="Tyrr Force"> <set name="icon" value="icon.icon_tir_01"/> <set name="reuseDelay" value="5000"/> <set name="abnormal_time" value="11"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="synergy_tir"/> <set name="magicLevel" value="85"/> <set name="magicType" value="MUSIC"/> <set name="operate_type" value="A6"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_PARTY"/> <set name="effectPoint" value="2"/> <set name="affect_range" value="1600"/> <for> <effect> <mul stat="pCritRate" value="1.01"/> </effect> </for> </skill> Код:
<skill id="1981" levels="1" name="Dual - Light of Blessing"> <set name="icon" value="icon.dual_t_dmgheal"/> <set name="reuseDelay" value="30000"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <for> <effect instant="true" name="RestoreHP" value="10000"> <def name="percent" value="false"/> </effect> </for> </skill> Код:
<skill id="10097" levels="6" name="Riot Shield"> <table name="#defence_ignore_percent">0</table> <table name="#power">17927 18411 18895 19863 20831 21799</table> <table name="#magicLevel">97 98 99 101 103 105</table> <table name="#criticalRate">10</table> <table name="#mp_consume">185 191 197 203 209 215</table> <set name="icon" value="icon.skill10097"/> <set name="reuseDelay" value="60000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="affect_range" value="400"/> <!--TODO: Check.--> <set name="magicLevel" value="#magicLevel"/> <set name="power" value="#power"/> <set name="target" value="TARGET_AURA"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="nextAction" value="attack"/> <set name="overHit" value="true"/> <set name="criticalRate" value="#criticalRate"/> <set name="itemConsumeId" value="1785"/> <set name="itemConsumeCount" value="6"/> <set name="defence_ignore_percent" value="#defence_ignore_percent"/> <cond msgId="113"> <using kind="Shield"/> </cond> <enchant_info type="1" name="Power"> <table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Focus"> <table name="#criticalRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> </enchant_info> <enchant_info type="3" name="Break"> <table name="#defence_ignore_percent" type="ADD">1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> </enchant_info> <for> <effect instant="true" name="Hate" value="#power"/> <!--TODO: Check effect power or effect.--> </for> <triggers> <trigger id="10060" level="1" type="ATTACK" chance="100"/> </triggers> </skill> Код:
<skill id="10251" levels="10" name="Superior Weapon Mastery"> <table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table> <table name="#magicLevel">85 90 95 99 100 102 104</table> <set name="icon" value="icon.skill10251"/> <set name="magicLevel" value="#magicLevel"/> <set name="operate_type" value="P"/> <set name="analog_skills" value="216;472;210;257;330;331;421;422;168"/> <enchant_info type="1" name="Power" available="false"> <enchant_tables skill_level="1" enchant_levels="30"/> </enchant_info> <for> <add order="0x10" stat="STR" value="2"> </add> <mul stat="pAtkSpd" value="1.25"> <using kind="Sword, Blunt, Pole"/> </mul> <mul stat="pAtk" value="1.3"> <using kind="Sword, Blunt, Pole"/> </mul> <add order="0x80" stat="pAtk" value="#pAtk"> <using kind="Sword, Blunt, Pole"/> </add> <add stat="pAccCombat" value="8"> <using kind="Sword, Blunt"/> </add> <set order="0x100" stat="activateSkillMasterySTR" value="1"/> <add stat="poleTargetCount" value="5"/> </for> </skill> <skill id="10252" levels="10" name="Superior Dual Weapon Mastery"> <table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table> <table name="#magicLevel">85 90 95 99 100 102 104</table> <set name="icon" value="icon.skill10252"/> <set name="magicLevel" value="#magicLevel"/> <set name="operate_type" value="P"/> <set name="analog_skills" value="293;144"/> <enchant_info type="1" name="Power" available="false"> <enchant_tables skill_level="1" enchant_levels="30"/> </enchant_info> <for> <add order="0x10" stat="STR" value="2"/> <mul stat="pAtk" value="1.3"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </mul> <add order="0x80" stat="pAtk" value="#pAtk"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <add stat="pAccCombat" value="8"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </add> <mul stat="pAtkSpd" value="1.25"> <using kind="Dual Sword, Dual Blunt, Dual Fist"/> </mul> </for> </skill> Код:
<skill id="10255" levels="10" name="Superior Momentum Mastery"> <table name="#power">1 2 3 4 5 6 7 8 9 10</table> <table name="#chance1">40</table> <table name="#chance2">20 22 24 26 30 32 36 38 40</table> <table name="#magicLevel">85 90 95 99 100 102 104</table> <set name="icon" value="icon.skill10255"/> <set name="magicLevel" value="#magicLevel"/> <set name="operate_type" value="P"/> <set name="analog_skills" value="992;993"/> <triggers> <trigger id="6813" level="#power" type="ATTACK" chance="#chance2"/> <trigger id="6813" level="#power" type="CRIT" chance="#chance1"/> <trigger id="10284" level="1" type="ATTACK" chance="50"> <not> <player hasBuffId="10284"/> </not> </trigger> </triggers> </skill> Код:
<skill id="10308" levels="1" name="Wild Roar"> <table name="#abnormal_time">300</table> <table name="#pCritDamRcpt">1</table> <set name="icon" value="icon.skill11834"/> <set name="reuseDelay" value="30000"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="38"/> <set name="abnormal_level" value="1"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_type" value="possession"/> <set name="magicLevel" value="85"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <cond msgId="113"> <using kind="Dual Sword, Sword, Big Sword, Blunt, Pole, Big Blunt, Ancient Sword, Dual Fist"/> </cond> <enchant_info type="1" name="Time"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#abnormal_time" type="ADD">15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300</table> </enchant_tables> </enchant_info> <enchant_info type="2" name="Counter"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#pCritDamRcpt">0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.9 0.895 0.89</table> </enchant_tables> </enchant_info> <for> <effect> <mul stat="pAtk" value="1.45"/> <add stat="p_critical_damage_per" value="45"/> <add stat="pCritRate" value="45"/> <mul stat="pAtkSpd" value="0.85"/> <mul stat="pCritDamRcpt" value="#pCritDamRcpt"/> </effect> </for> </skill> Код:
<skill id="10334" levels="1" name="Furious Slasher"> <table name="#abnormal_time">60</table> <table name="#pCritDamRcpt">1</table> <table name="#mDef">1</table> <set name="icon" value="icon.skill10334"/> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="200"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="64"/> <set name="abnormal_effect" value="U_AVE_WIDESWORD"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="super_avoid"/> <set name="itemConsumeId" value="1785"/> <set name="itemConsumeCount" value="5"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="magicLevel" value="101"/> <enchant_info type="1" name="Time"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#abnormal_time">61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table> </enchant_tables> </enchant_info> <enchant_info type="2" name="Counter"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#pCritDamRcpt">0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.9 0.895</table> </enchant_tables> </enchant_info> <enchant_info type="3" name="Magic Shield"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> </enchant_tables> </enchant_info> <for> <effect> <mul stat="pAtk" value="1.3"> <using kind="Big Sword, Ancient Sword, Big Blunt"/> </mul> <mul stat="pCritDamRcpt" value="#pCritDamRcpt"/> <mul stat="mDef" value="#mDef"/> <add stat="attack_targets_count" value="5"> <using kind="Big Sword, Ancient Sword, Big Blunt"/> </add> </effect> </for> </skill> Код:
<skill id="11101" levels="1" name="Elemental Destruction - Destroyed"> <set name="icon" value="icon.skill11866"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="abnormal_time" value="10"/> <set name="abnormal_type" value="elemental_destruction"/> <set name="abnormal_level" value="1"/> <set name="affect_range" value="1100"/> <set name="target" value="TARGET_TUNNEL"/> <set name="skillType" value="DEBUFF"/> <set name="operate_type" value="A2"/> <for> <effect name="i_m_attack" interval="1" value="120"> <mul stat="mDef" value="0.8"/> <mul stat="hpEff" value="0.8"/> </effect> </for> </skill> Код:
<skill id="11226" levels="7" name="Superior Abyss Stigma"> <table name="#mag">5 6 7 10</table> <table name="#pvp">1.05 1.06 1.07 1.1</table> <table name="#magicLevel">99</table> <set name="icon" value="icon.skill11226"/> <set name="magicLevel" value="#magicLevel"/> <set name="operate_type" value="P"/> <set name="analog_skills" value="337"/> <for> <add stat="mCritRate" value="#mag"/> <mul stat="pvpMagicSkillDmgBonus" value="#pvp"/> </for> </skill> Код:
<triggers> <trigger id="11357" level="1" type="ON_FINISH_CAST" chance="40" increasing="true"/> </triggers> Код:
<skill id="11267" levels="3" name="Spirit of Naviarope"> <table name="#abnormal_level">1 2 3</table> <table name="#abnormal_time">300 420 600</table> <table name="#magicLevel">95 97 99</table> <table name="#pAtk">1</table> <table name="#mAtk">1</table> <set name="icon" value="icon.skill11267"/> <set name="reuseDelay" value="3600000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="4000"/> <set name="mp_consume" value="70"/> <set name="irreplaceable_buff" value="true"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_type" value="transform"/> <set name="isReuseDelayPermanent" value="true"/> <set name="isSkillTimePermanent" value="true"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="SPECIAL"/> <set name="operate_type" value="A2"/> <set name="skillType" value="BUFF"/> <set name="target" value="TARGET_SELF"/> <set name="useSS" value="false"/> <cond> <player can_transform="509"/> </cond> <enchant_info type="1" name="Time"> <table name="#abnormal_time" type="ADD">15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Might"> <table name="#pAtk">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> </enchant_info> <enchant_info type="3" name="Empower"> <table name="#mAtk">1.01 1.016 1.022 1.028 1.034 1.04 1.046 1.052 1.058 1.064 1.07 1.076 1.082 1.088 1.094 1.1 1.106 1.112 1.118 1.124</table> <enchant_tables skill_level="2" enchant_levels="20"/> <enchant_tables skill_level="3" enchant_levels="20"/> </enchant_info> <for> <effect name="Transformation" value="509"> <mul stat="pDef" value="1.5"/> <mul stat="mDef" value="1.5"/> <p_defence_trait name="bow" value="50"/> <p_defence_trait name="twohandcrossbow" value="50"/> <p_defence_trait name="crossbow" value="50"/> <mul stat="pAtk" value="#pAtk"/> <mul stat="mAtk" value="#mAtk"/> </effect> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="changebody"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="turn_stone"/> <def name="max_abnormal_level" value="-1"/> </effect> <effect name="i_dispel_by_slot"> <def name="abnormal_type" value="buff_special_multi"/> <def name="max_abnormal_level" value="-1"/> </effect> </for> </skill> Код:
<skill id="11274" levels="4" name="Summon Barrier"> <table name="#enabledHp">false</table> <table name="#enabledMp">false</table> <table name="#abnormal_level">1 2 3 4</table> <table name="#abnormal_time">6 8 10 12</table> <table name="#magicLevel">85 90 95 99</table> <table name="#regHp">1.10 1.15 1.20 1.25</table> <table name="#regMp">1</table> <table name="#runSpd">0</table> <table name="#healMp">0</table> <table name="#healHp">0</table> <table name="#mp_consume">78 86 94 97</table> <table name="#reuseDelay">300000</table> <set name="icon" value="icon.skill11274"/> <set name="reuseDelay" value="#reuseDelay"/> <set name="coolTime" value="200"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="abnormal_effect" value="INVINCIBILITY"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="#abnormal_level"/> <set name="abnormal_type" value="invincibility"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="isNotAffectedByMute" value="true"/> <!-- ? --> <set name="canUseWhileAbnormal" value="true"/> <!-- ? --> <enchant_info type="1" name="Major"> <table name="#enabledHp">true</table> <table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Recharge"> <table name="#enabledMp">true</table> <table name="#healMp">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> </enchant_info> <enchant_info type="3" name="Time"> <table name="#abnormal_time" type="ADD">1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> </enchant_info> <enchant_info type="4" name="Power HP" available="false"> <enchant_tables skill_level="3" enchant_levels="30"> <table name="#mp_consume">97</table> </enchant_tables> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <enchant_info type="5" name="Power MP" available="false"> <enchant_tables skill_level="3" enchant_levels="30"> <table name="#mp_consume">97</table> </enchant_tables> <enchant_tables skill_level="4" enchant_levels="30"/> </enchant_info> <enchant_info type="9" name="Recovery" available="false"> <enchant_tables skill_level="4" enchant_levels="10"> <table name="#reuseDelay">291000 282000 273000 264000 255000 246000 237000 228000 219000 210000</table> </enchant_tables> </enchant_info> <for> <effect name="Invulnerable"> <add stat="runSpd" value="#runSpd"/> <mul stat="regHp" value="#regHp"/> <mul stat="regMp" value="#regMp"/> </effect> <effect name="p_block_debuff"/> <self_effect enabled="#enabledHp" instant="true" name="RestoreHP" value="#healHp"> <def name="static_power" value="true"/> </self_effect> <self_effect enabled="#enabledMp" instant="true" name="RestoreMP" value="#healMp"> <def name="static_power" value="true"/> </self_effect> <effect name="i_dispel_by_category"> <def name="abnormal_category" value="slot_debuff"/> <def name="dispel_chance" value="100"/> <def name="max_count" value="10"/> </effect> </for> </skill>
__________________
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#2 |
Спонсор Арены
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Еще чуток
Код:
<skill id="13339" levels="5" name="Enchant Heavy Armor Set + 6 (R-grade)"> <table name="#mpConsumePhysical">1 0.93 0.93</table> <table name="#regMpRunning">0 32 32 32 32</table> <table name="#addpDef">1 1 1.11 1.11 1.21</table> <table name="#addpDef2">1 1 1 1 1.1</table> <table name="#debuffResist">1 1 1 1 1.1</table> <table name="#power">0 0 0 0 10</table> <table name="#Rcpt">0 0 0 0 10</table> <table name="#CHA">0 0 0 0 1</table> <table name="#LUC">0 0 0 0 1</table> <set name="icon" value="icon.skill0231"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <add stat="pDef" value="93"/> <add stat="regMp" value="32"> <or> <player standing="true"/> <player resting="true"/> </or> </add> <add stat="regMp" value="#regMpRunning"> <or> <player running="true"/> <player moving="true"/> </or> </add> <mul order="0x40" stat="mpConsumePhysical" value="#mpConsumePhysical"/> <mul order="0x80" stat="pDef" value="#addpDef"/> <mul order="0x30" stat="pDef" value="#addpDef2"/> <add stat="reflectDam" value="#power"/> <add stat="reflectBowDam" value="#power"/> <add stat="reflectPSkillDam" value="#power"/> <add stat="reflectMSkillDam" value="#power"/> <add order="0x10" stat="CHA" value="#CHA"/> <add order="0x10" stat="LUC" value="#LUC"/> <p_defence_trait name="sword" value="#Rcpt"/> <p_defence_trait name="dual" value="#Rcpt"/> <p_defence_trait name="blunt" value="#Rcpt"/> <p_defence_trait name="dagger" value="#Rcpt"/> <p_defence_trait name="pole" value="#Rcpt"/> <p_defence_trait name="fist" value="#Rcpt"/> <p_defence_trait name="bow" value="#Rcpt"/> <p_defence_trait name="crossbow" value="#Rcpt"/> <!--TODO: Сопротивление фиксированному урону -10%--> <!--TODO: Сопротивление отражения урона -10%--> <!--TODO: Дает шанс отразить отрицательный эффект.--> </for> </skill> <skill id="13340" levels="5" name="Enchant Light Armor Set + 6 (R-grade)"> <table name="#skillMastery">1 1.14 1.14</table> <table name="#absorb">0 4 4</table> <table name="#runSpd">0 0 7</table> <table name="#reuse">1 1 0.9</table> <table name="#addpDef2">1 1 1 1 1.1</table> <table name="#debuffResist">1 1 1 1 1.1</table> <table name="#power">0 0 0 0 10</table> <table name="#Rcpt">0 0 0 0 10</table> <table name="#CHA">0 0 0 0 1</table> <table name="#LUC">0 0 0 0 1</table> <set name="icon" value="icon.skill0233"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <add stat="mDef" value="52"/> <add stat="pEvasRate" value="2"/> <add stat="regMp" value="8"/> <add stat="resist_abnormal_debuff" value="-10"/> <add stat="skillMastery" value="#skillMastery"/> <add stat="absorbDam" value="#absorb"/> <add stat="absorbBowDam" value="#absorb"/> <add stat="absorbPSkillDam" value="#absorb"/> <add stat="absorbMSkillDam" value="#absorb"/> <add stat="runSpd" value="#runSpd"/> <mul stat="mReuse" value="#reuse"/> <mul stat="pReuse" value="#reuse"/> <mul order="0x30" stat="pDef" value="#addpDef2"/> <add stat="reflectDam" value="#power"/> <add stat="reflectBowDam" value="#power"/> <add stat="reflectPSkillDam" value="#power"/> <add stat="reflectMSkillDam" value="#power"/> <add order="0x10" stat="CHA" value="#CHA"/> <add order="0x10" stat="LUC" value="#LUC"/> <p_defence_trait name="sword" value="#Rcpt"/> <p_defence_trait name="dual" value="#Rcpt"/> <p_defence_trait name="blunt" value="#Rcpt"/> <p_defence_trait name="dagger" value="#Rcpt"/> <p_defence_trait name="pole" value="#Rcpt"/> <p_defence_trait name="fist" value="#Rcpt"/> <p_defence_trait name="bow" value="#Rcpt"/> <p_defence_trait name="crossbow" value="#Rcpt"/> </for> </skill> <skill id="13341" levels="5" name="Enchant Robe Set + 6 (R-grade)"> <table name="#maxHp">0 4890 4890</table> <table name="#resist_abnormal_debuff">0 0 -11</table> <table name="#addpDef2">1 1 1 1 1.1</table> <table name="#power">0 0 0 0 10</table> <table name="#Rcpt">0 0 0 0 10</table> <table name="#CHA">0 0 0 0 1</table> <table name="#LUC">0 0 0 0 1</table> <set name="icon" value="icon.skill0234"/> <set name="magicLevel" value="1"/> <set name="operate_type" value="P"/> <for> <add stat="pDef" value="60"/> <mul stat="maxLoad" value="1.30"/> <add stat="maxHp" value="#maxHp"/> <add stat="regMp" value="8"/> <mul order="0x40" stat="mReuse" value="0.97"/> <mul stat="pReuse" value="0.97"/> <add stat="resist_abnormal_debuff" value="#resist_abnormal_debuff"/> <mul order="0x30" stat="pDef" value="#addpDef2"/> <add stat="reflectDam" value="#power"/> <add stat="reflectBowDam" value="#power"/> <add stat="reflectPSkillDam" value="#power"/> <add stat="reflectMSkillDam" value="#power"/> <add order="0x10" stat="CHA" value="#CHA"/> <add order="0x10" stat="LUC" value="#LUC"/> <p_defence_trait name="sword" value="#Rcpt"/> <p_defence_trait name="dual" value="#Rcpt"/> <p_defence_trait name="blunt" value="#Rcpt"/> <p_defence_trait name="dagger" value="#Rcpt"/> <p_defence_trait name="pole" value="#Rcpt"/> <p_defence_trait name="fist" value="#Rcpt"/> <p_defence_trait name="bow" value="#Rcpt"/> <p_defence_trait name="crossbow" value="#Rcpt"/> <!--TODO: шанс отмены магии -53%.--> </for> </skill> Код:
<!-- Glory: <mul stat="pDef" value="0.92"/> <mul stat="mDef" value="0.84"/> <sub stat="pEvasRate" value="4"/> --> Код:
<skill id="19007" levels="1" name="Clan Summon"> <set name="icon" value="icon.skill19007"/> <set name="reuseDelay" value="1800000"/> <set name="hitTime" value="15000"/> <set name="olympiad_use" value="false"/> <set name="magicLevel" value="85"/> <set name="magicType" value="SPECIAL"/> <set name="isClanSkill" value="true"/> <set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт --> <set name="target" value="TARGET_CLAN_ONLY"/> <set name="skillType" value="CALL"/> <set name="operate_type" value="A2"/> <set name="force_call" value="false"/> <set name="affect_range" value="-1"/> <set name="isReuseDelayPermanent" value="true"/> <set name="itemConsumeId" value="3031"/> <set name="itemConsumeCount" value="5"/> <set name="fameConsume" value="900"/> </skill> Код:
<skill id="19205" levels="1" name="Song of Archery"> <table name="#abnormal_time">30</table> <set name="icon" value="icon.skillsongofarchery"/> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="300"/> <set name="hitTime" value="8000"/> <set name="mp_consume" value="140"/> <set name="magicLevel" value="101"/> <set name="target" value="TARGET_PARTY"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="itemConsumeId" value="3031"/> <set name="itemConsumeCount" value="5"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="effectPoint" value="714"/> <set name="affect_range" value="1200"/> <enchant_info type="1" name="Time"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#abnormal_time">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table> </enchant_tables> </enchant_info> <for> <effect> <p_defence_trait name="bow" value="-50"/> <p_defence_trait name="crossbow" value="-50"/> </effect> </for> </skill> <skill id="19206" levels="1" name="Sage\'s Dance"> <table name="#abnormal_time">30</table> <set name="icon" value="icon.skilldanceofwisdom"/> <set name="reuseDelay" value="300000"/> <set name="coolTime" value="300"/> <set name="hitTime" value="8000"/> <set name="mp_consume" value="140"/> <set name="target" value="TARGET_PARTY"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_level" value="1"/> <set name="itemConsumeId" value="3031"/> <set name="itemConsumeCount" value="5"/> <set name="magicType" value="AWAKED_BUFF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="effectPoint" value="714"/> <set name="affect_range" value="1200"/> <enchant_info type="1" name="Time"> <enchant_tables skill_level="1" enchant_levels="20"> <table name="#abnormal_time">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table> </enchant_tables> </enchant_info> <for> <effect> <mul stat="mDef" value="1.5"/> </effect> </for> </skill> Код:
<skill id="19407" levels="3" name="Essence of Mana"> <set name="icon" value="icon.skill11034"/> <set name="mp_consume" value="36"/> <table name="#S">1.3 1.4 1.5</table> <table name="#mCritRate">30 40 50</table> <set name="target" value="TARGET_SELF"/> <set name="operate_type" value="T"/> <for> <effect> <mul stat="mAtk" value="#S"/> <add stat="mCritRate" value="#mCritRate"/> <mul stat="pDef" value="#S"/> </effect> </for> </skill> Код:
<skill id="19408" levels="2" name="Embody Mana Armor"> <set name="icon" value="icon.skill11065"/> <set name="reuseDelay" value="5000"/> <set name="mp_consume" value="36"/> <table name="#pshie">90 95</table> <set name="abnormal_effect" value="MP_SHIELD"/> <set name="abnormal_type" value="mp_shield"/> <set name="target" value="TARGET_SELF"/> <set name="analog_skills" value="1556;11065"/> <set name="operate_type" value="T"/> <for> <effect name="AbsorbDamageToMp" interval="1" value="50"><!-- TO DOO 50 маны каждую сек--> <set order="0x10" stat="p_mp_shield" value="#pshie"/> <add order="0x40" stat="reflectDam" value="10"/> <add order="0x40" stat="reflectBowDam" value="10"/> <add order="0x40" stat="reflectPSkillDam" value="10"/> <add order="0x40" stat="reflectMSkillDam" value="10"/> </effect> </for> </skill> Код:
<skill id="23167" levels="1" name="Rosy Seduction"> <set name="icon" value="BranchSys2.icon.br_rosalia_rose_red_i00"/> <set name="castRange" value="900"/> <set name="hitTime" value="3000"/> <set name="olympiad_use" value="false"/> <set name="irreplaceable_buff" value="true"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="300"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="effectPoint" value="1"/> <set name="isReuseDelayPermanent" value="true"/> <set name="itemConsumeId" value="20904"/> <set name="itemConsumeCount" value="3"/> <set name="consume_item_from_master" value="true"/> <for> <effect> <mul stat="maxHp" value="1.2"/> <mul stat="maxMp" value="1.2"/> <add stat="runSpd" value="20"/> <add stat="resist_abnormal_debuff" value="-10"/> <triggers> <trigger id="23170" level="1" type="ON_START_EFFECT"/> </triggers> </effect> </for> </skill> Код:
<skill id="23168" levels="1" name="Art of Seduction"> <set name="icon" value="BranchSys2.icon.br_rosalia_rose_red_i00"/> <set name="reuseDelay" value="300000"/> <set name="castRange" value="900"/> <set name="hitTime" value="5000"/> <set name="olympiad_use" value="false"/> <set name="irreplaceable_buff" value="true"/> <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="2"/> <set name="abnormal_type" value="br_event_buf1"/> <set name="magicType" value="SPECIAL"/> <set name="target" value="TARGET_PARTY"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <set name="effectPoint" value="1"/> <set name="isReuseDelayPermanent" value="true"/> <set name="trait" value="ETC"/> <set name="itemConsumeId" value="20904"/> <set name="itemConsumeCount" value="10"/> <set name="consume_item_from_master" value="true"/> <for> <effect> <mul stat="maxHp" value="1.3"/> <mul stat="maxMp" value="1.3"/> <mul stat="maxCp" value="1.3"/> <mul stat="pDef" value="1.3"/> <mul stat="mDef" value="1.3"/> <add stat="runSpd" value="20"/> <mul stat="pAtk" value="1.1"/> <mul stat="mAtk" value="1.2"/> <mul stat="mpConsum" value="0.85"/> <mul stat="mpConsumePhysical" value="0.85"/> <mul stat="mpDanceConsume" value="0.85"/> <triggers> <trigger id="23169" level="1" type="ON_START_EFFECT"/> </triggers> </effect> </for> </skill> Код:
<skill id="23706" levels="4" name="Dark Fire"> <table name="#abnormal_time">20 20 20 20</table> <table name="#magicLevel">100 100 101 101</table> <table name="#power">20000 30000 40000 50000</table> <table name="#abnormal_lvl">1 2 3 4</table> <table name="#stats">0.75 0.65 0.5 0.4</table> <set name="icon" value="icon.skill4336_new"/> <set name="castRange" value="900"/> <set name="hitTime" value="2000"/> <set name="mp_consume" value="10"/> <set name="abnormal_level" value="#abnormal_lvl"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_type" value="all_attack_down"/> <set name="criticalRate" value="10"/> <set name="isIgnoreResists" value="true"/> <set name="magicLevel" value="#magicLevel"/> <set name="magicType" value="MAGIC"/> <set name="operate_type" value="A2"/> <set name="power" value="#power"/> <set name="skillType" value="PDAM"/> <set name="target" value="TARGET_ONE"/> <for> <effect> <mul stat="pAtk" value="#stats"/> <mul stat="mAtk" value="#stats"/> </effect> </for> </skill> <skill id="23707" levels="4" name="Chaos Fire"> <table name="#Def">0.75 0.65 0.5 0.4</table> <set name="icon" value="icon.skill1443"/> <set name="reuseDelay" value="0"/> <set name="castRange" value="450"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <set name="target" value="TARGET_ONE"/> <set name="abnormal_type" value="spa_disease_d"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="activateRate" value="10"/> <set name="power" value="550"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <for> <effect> <mul stat="pDef" value="#Def"/> <mul stat="mDef" value="#Def"/> </effect> </for> </skill> Код:
<skill id="23708" levels="4" name="Dark Breaker"> <table name="#abnormal_time">20 20 20 20</table> <table name="#magicLevel">100 100 101 101</table> <table name="#power">20000 30000 40000 50000</table> <table name="#abnormal_lvl">1 2 3 4</table> <table name="#stats">0.75 0.65 0.5 0.4</table> <set name="icon" value="icon.skill1443"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="450"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="abnormal_level" value="#abnormal_lvl"/> <set name="abnormal_time" value="#abnormal_time"/> <set name="abnormal_type" value="all_attack_down"/> <set name="activateRate" value="70"/> <set name="criticalRate" value="20"/> <set name="magicLevel" value="#magicLevel"/> <set name="operate_type" value="A2"/> <set name="skillType" value="PDAM"/> <set name="power" value="#power"/> <set name="target" value="TARGET_ONE"/> <for> <effect> <mul stat="pAtk" value="#stats"/> <mul stat="mAtk" value="#stats"/> </effect> </for> </skill> <skill id="23709" levels="4" name="Chaos Breaker"> <table name="#Def">0.75 0.65 0.5 0.4</table> <set name="icon" value="icon.skill1443"/> <set name="reuseDelay" value="10000"/> <set name="castRange" value="40"/> <set name="hitTime" value="2500"/> <set name="mp_consume" value="10"/> <set name="abnormal_time" value="20"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="spa_disease_d"/> <set name="abnormal_effect" value="DOT_POISON"/> <set name="activateRate" value="10"/> <set name="target" value="TARGET_ONE"/> <set name="power" value="550"/> <set name="skillType" value="MDAM"/> <set name="operate_type" value="A2"/> <set name="magicLevel" value="104"/> <set name="magicType" value="MAGIC"/> <for> <effect> <mul stat="pDef" value="#Def"/> <mul stat="mDef" value="#Def"/> </effect> </for> </skill> Код:
<skill id="30511" levels="7" name="Air Light"> <table name="#magicLevel">40 85 95 99 101 103 105</table> <table name="#abnormal_level">1 2 3 4 5 6 7</table> <table name="#pAtk">1.1 1.15 1.2 1.25 1.30 1.35 1.40</table> <table name="#resist">0 15 20 25 30 30 30 30</table> <table name="#pAtkSpd">1</table> <table name="#pDef">1</table> <table name="#mDef">1</table> <table name="#mp_consume">20 44 45 45 45 45 45</table> <set name="icon" value="icon.skill30511"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="#mp_consume"/> <set name="hitCancelTime" value="500"/> <set name="abnormal_time" value="1800"/> <set name="abnormal_level" value="#abnormal_level"/> <!--TODO: <set name="abnormal_type" value=""/>--> <set name="magicLevel" value="#magicLevel"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <enchant_info type="1" name="Haste"> <table name="#pAtkSpd">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> <enchant_tables skill_level="7" enchant_levels="20"/> </enchant_info> <enchant_info type="2" name="Shield"> <table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> <enchant_tables skill_level="7" enchant_levels="20"/> </enchant_info> <enchant_info type="3" name="Magic Shield"> <table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table> <enchant_tables skill_level="3" enchant_levels="20"/> <enchant_tables skill_level="4" enchant_levels="20"/> <enchant_tables skill_level="5" enchant_levels="20"/> <enchant_tables skill_level="6" enchant_levels="20"/> <enchant_tables skill_level="7" enchant_levels="20"/> </enchant_info> <for> <effect> <mul stat="pAtkSpd" value="#pAtkSpd"/> <mul stat="pDef" value="#pDef"/> <mul stat="mDef" value="#mDef"/> <mul stat="pAtk" value="#pAtk"/> <p_attack_trait name="knockdown" value="#resist"/> <p_attack_trait name="knockback" value="#resist"/> <p_attack_trait name="pull" value="#resist"/> <p_attack_trait name="airbind" value="#resist"/> </effect> </for> </skill>
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#3 |
Датапакер L2-scripts
Регистрация: 01.02.2016
Сообщений: 944
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все что актуально проверил и перенес, остальное в отдельные темы
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