03.10.2015, 21:43 | #1 |
Клиент Ertheia + HF расширенка + SVN + ГЕО до 1 января
Регистрация: 04.07.2015
Сообщений: 148
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не работают Талисманы(FIXED)
[05:00:41] INFO =================================================
[05:00:41] INFO Project Revision: ........ L2s [17460] [05:00:41] INFO Build Revision: .......... svn: E155036: Working copy 'G:\Source\ertheia\commons\src\main\java' is too old (format 10, created by Subversion 1.6) [05:00:41] INFO Update: .................. Epic Tale of Aden: Ertheia [05:00:41] INFO Build date: .............. 2015.10.02 21:17 [05:00:41] INFO Compiler version: ........ 1.8.0_05-b13 (Oracle Corporation) [05:00:41] INFO ================================================= http://l2central.info/wiki/%D0%A2%D0...B0%D0%BD%D1%8B при убийстве противника в пвп, уровень талисмана не повышается. |
06.10.2015, 07:22 | #2 |
Датапакер
Регистрация: 03.04.2015
Сообщений: 707
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Какие талисманы?
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06.10.2015, 09:56 | #3 |
Клиент Ertheia + HF расширенка + SVN + ГЕО до 1 января
Регистрация: 04.07.2015
Сообщений: 148
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06.10.2015, 10:11 | #4 |
Спонсор Арены
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Вот кстати, я их делал, потом Вы их переделали по своему и они перестали работать. В итоге, я вернул обратно как было, и сейчас все работает нормально. Изучите, при желании:
Код:
<armor id="23833" name="Talisman - Abundance" add_name="War"> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchSys2.icon.g_giant_gem"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="TALISMAN"/> </equip> <skills> <skill id="21364" level="1"/> </skills> </armor> <armor id="23834" name="Talisman - Abundance" add_name="Tactics"> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchSys2.icon.g_giant_gem"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="TALISMAN"/> </equip> <skills> <skill id="21364" level="2"/> </skills> </armor> <armor id="23835" name="Talisman - Abundance" add_name="Morale"> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchSys2.icon.g_giant_gem"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="TALISMAN"/> </equip> <skills> <skill id="21364" level="3"/> </skills> </armor> <armor id="23836" name="Talisman - Abundance" add_name="Physique"> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchSys2.icon.g_giant_gem"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="TALISMAN"/> </equip> <skills> <skill id="21364" level="4"/> </skills> </armor> <armor id="23837" name="Talisman - Hunter" add_name="Abundance"> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchSys2.icon.g_twilight_gem"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="TALISMAN"/> </equip> <skills> <skill id="21364" level="5"/> </skills> </armor> <armor id="23838" name="Talisman - Slaughterer" add_name="Abundance"> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchSys2.icon.g_twilight_gem"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="TALISMAN"/> </equip> <skills> <skill id="21364" level="6"/> </skills> </armor> <armor id="23839" name="Talisman - Conquerer" add_name="Abundance"> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchSys2.icon.g_twilight_gem"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="TALISMAN"/> </equip> <skills> <skill id="21364" level="7"/> </skills> </armor> <armor id="23840" name="Talisman - Outlaw" add_name="Abundance"> <set name="crystal_type" value="NONE"/> <set name="icon" value="BranchSys2.icon.g_twilight_gem"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="TALISMAN"/> </equip> <skills> <skill id="21364" level="8"/> </skills> </armor> Код:
<skill id="21364" levels="8" name="Talisman - Outlaw"> <table name="#pCritRate">0 0 8 0 13 0 13 13</table> <table name="#mCritRate">0 0 8 0 13 0 13 13</table> <table name="#pEvasRate">4 0 0 0 7 7 7 0</table> <table name="#mEvasRate">4 0 0 0 7 7 7 0</table> <table name="#pAtk">154 0 0 0 231 231 231 0</table> <table name="#mAtk">181 0 0 0 271 271 271 0</table> <table name="#mentalResist">0 10 0 0 13 13 0 13</table> <table name="#maxHp">0 0 0 325 0 490 350 490</table> <table name="#maxCp">0 0 0 325 0 490 350 490</table> <table name="#maxMp">0 0 0 325 0 490 350 490</table> <table name="#regCp">0 0 0 5 0 7 7 7</table> <table name="#regMp">0 0 0 5 0 7 7 7</table> <table name="#regHp">0 0 0 5 0 7 7 7</table> <table name="#defenceFire">0 10 0 0 15 15 0 15</table> <table name="#defenceWater">0 10 0 0 15 15 0 15</table> <table name="#defenceWind">0 10 0 0 15 15 0 15</table> <table name="#defenceEarth">0 10 0 0 15 15 0 15</table> <table name="#defenceHoly">0 10 0 0 15 15 0 15</table> <table name="#defenceUnholy">0 10 0 0 15 15 0 15</table> <table name="#pCritDamRcpt">1 1 0.9 1 0.85 1 0.85 0.85</table> <table name="#pvpPhysDefenceBonus">1 1 1.1 1 1.15 1 1 1</table> <table name="#pvpPhysSkillDefenceBonus">1 1 1.1 1 1.15 1 1.15 1.15</table> <table name="#pvpMagicSkillDefenceBonus">1 1 1.1 1 1.15 1 1.15 1.15</table> <set name="icon" value="BranchSys2.icon.g_giant_gem"/> <set name="operateType" value="OP_PASSIVE"/> <for> <add order="0x40" stat="pCritRate" value="#pCritRate"/> <add order="0x40" stat="mCritRate" value="#mCritRate"/> <add order="0x40" stat="pEvasRate" value="#pEvasRate"/> <add order="0x40" stat="mEvasRate" value="#pEvasRate"/> <add order="0x40" stat="pAtk" value="#pAtk"/> <add order="0x40" stat="mAtk" value="#mAtk"/> <add order="0x40" stat="defenceFire" value="#defenceFire"/> <add order="0x40" stat="defenceWater" value="#defenceWater"/> <add order="0x40" stat="defenceWind" value="#defenceWind"/> <add order="0x40" stat="defenceEarth" value="#defenceEarth"/> <add order="0x40" stat="defenceHoly" value="#defenceHoly"/> <add order="0x40" stat="defenceUnholy" value="#defenceUnholy"/> <add order="0x40" stat="mentalResist" value="#mentalResist"/> <add order="0x60" stat="maxHp" value="#maxHp"/> <add order="0x60" stat="maxMp" value="#maxMp"/> <add order="0x60" stat="maxCp" value="#maxCp"/> <add order="0x40" stat="regCp" value="#regCp"/> <add order="0x40" stat="regMp" value="#regMp"/> <add order="0x40" stat="regHp" value="#regHp"/> <mul order="0x30" stat="pCritDamRcpt" value="#pCritDamRcpt"/> <mul order="0x30" stat="pvpPhysDefenceBonus" value="#pvpPhysDefenceBonus"/> <mul order="0x30" stat="pvpPhysSkillDefenceBonus" value="#pvpPhysSkillDefenceBonus"/> <mul order="0x30" stat="pvpMagicSkillDefenceBonus" value="#pvpMagicSkillDefenceBonus"/> </for> </skill>
__________________
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07.10.2015, 12:47 | #5 |
Датапакер
Регистрация: 03.04.2015
Сообщений: 707
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Переписаны талисманы. Теперь работает зарядка после убийства игрока у Talisman - Abundance (Hunter/Slaughterer/Conquerer/Outlaw).
Additional Buffs Killing another player in PvP battle while a Talisman - Abundance (Hunter/Slaughterer/Conquerer/Outlaw) is equipped will trigger an additional buff, increasing in strength after each PvP victory up to 5 times. http://www.lineage2.com/en/news/stor...e-talisman.php |