Scorpius |
25.06.2015 23:12 |
Исправления и корректировки скилов Деспот Иса (FIXED)
Прошелся по скилам деспота, сделал корректировки:
Код:
<skill id="337" levels="1" name="Arcane Power">
<table name="#power">1.3</table>
<table name="#magicLevel">78</table>
<set name="mp_consume" value="36"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill0337"/>
<set name="operateType" value="OP_TOGGLE"/>
<for>
<effect name="DamOverTime" interval="3" value="150">
<mul order="0x30" stat="mAtk" value="#power"/>
<mul order="0x30" stat="mpConsum" value="1.1"/>
</effect>
</for>
</skill>
<skill id="1283" levels="13" name="Soul Guard">
<table name="#def">293.3 333.2 375.9 421.4 445.2 469.7 494.9 520.1 546 571.9 598.5 625.8 653.1</table>
<table name="#mpRegensub">5 6 6 7 8 8 8 8 9 9 9 10 10</table>
<table name="#magicLevel">44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mp_consume">8 9 10 11 11 11 12 12 13 13 13 14 14</table>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill1283"/>
<set name="operateType" value="OP_TOGGLE"/>
<for>
<effect name="ManaDamOverTime" interval="1" value="#mpRegensub">
<add order="0x40" stat="pDef" value="#def"/>
</effect>
</for>
</skill>
<skill id="1416" levels="7" name="Pa'agrio's Fist">
<table name="#power">1.02 1.03 1.04 1.05 1.06 1.07 1.1</table>
<table name="#power2">2 3 4 5 6 7 10</table>
<table name="#magicLevel">79 81 83 85 90 95 99</table>
<table name="#coolTime">500</table>
<table name="#reuseDelay">10000</table>
<table name="#mp_consume">105 112 119 127 139 153 166</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="#coolTime"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="2"/>
<set name="abnormal_type" value="cp_up"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="affectLimit" value="50;100"/>
<set name="icon" value="icon.skill1416"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="800"/>
<set name="target" value="TARGET_CLAN"/>
<set name="skillRadius" value="900"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect>
<mul order="0x30" stat="maxCp" value="#power"/>
</effect>
<effect instant="true" name="RestoreCP" value="#power2">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
</for>
</skill>
<skill id="1097" levels="20" name="Dreaming Spirit">
<table name="#effectPoint">121 162 204 243 285 331 379 418 457 495 532 549 566 582 597 611 624 635 646 655</table>
<table name="#activateRate">80</table>
<table name="#abnormal_time">30</table>
<table name="#magicLevel">7 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mp_consume">10 15 20 23 27 30 35 39 44 48 52 54 55 58 60 62 64 65 67 69</table>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="4000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_effect" value="SLEEP"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="sleep"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="levelModifier" value="2"/>
<set name="icon" value="icon.skill1097"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="activateRate" value="#activateRate"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="SLEEP"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="trait" value="SLEEP"/>
<set name="saveVs" value="MEN"/>
<for>
<effect name="Sleep"/>
</for>
</skill>
<skill id="11545" levels="1" name="Crazy Nocturne">
<set name="reuseDelay" value="600000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="1032"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="5"/>
<set name="abnormal_type" value="instinct"/>
<set name="magicLevel" value="95"/>
<set name="magicType" value="SPECIAL"/>
<set name="icon" value="icon.skill11545"/>
<set name="target" value="TARGET_PARTY"/>
<set name="skillRadius" value="1000"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="effectPoint" value="467"/>
<for>
<effect>
<mul order="0x30" stat="pCritChanceRcpt" value="0.5"/>
</effect>
</for>
</skill>
<skill id="11546" levels="1" name="Chaos Symphony">
<table name="#elementPower">0</table>
<table name="#element">none</table>
<table name="#activateRate">80</table>
<table name="#mp_consume">1767</table>
<set name="reuseDelay" value="30000"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="5"/>
<set name="abnormal_type" value="multi_debuff"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="SPECIAL"/>
<set name="icon" value="icon.skill11546"/>
<set name="power" value="38826"/>
<set name="activateRate" value="#activateRate"/>
<set name="target" value="TARGET_AREA"/>
<set name="saveVs" value="MEN"/>
<set name="nextAction" value="attack"/>
<set name="skillType" value="PDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dual Sword, Blunt, Dual Blunt, Sword"/>
</cond>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#magicLevel">99</table>
<table name="#mp_consume">1695 1627 1555 1484 1413 1343 1272 1202 1132 1060</table>
</enchant>
<enchant type="2" name="Chance">
<table name="#activateRate">81 82 83 84 85 86 87 88 89 90</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="3" name="Fire Attack">
<table name="#element">fire</table>
<table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="4" name="Water Attack">
<table name="#element">water</table>
<table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="5" name="Wind Attack">
<table name="#element">wind</table>
<table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="6" name="Earth Attack">
<table name="#element">earth</table>
<table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="7" name="Holy Attack">
<table name="#element">Holy</table>
<table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="8" name="Dark Attack">
<table name="#element">unholy</table>
<table name="#elementPower">1 2 3 4 5 6 7 8 9 10</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<effect>
<mul order="0x30" stat="mDef" value="0.5"/>
<mul order="0x30" stat="pDef" value="0.5"/>
<mul order="0x30" stat="pAtk" value="0.5"/>
<mul order="0x30" stat="mAtk" value="0.5"/>
<mul order="0x30" stat="runSpd" value="0.5"/>
</effect>
</for>
</skill>
<skill id="11571" levels="1" name="Recovery Melody">
<table name="#mp_consume">120</table>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="5000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="icon" value="icon.skill11571"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="BUFF"/>
<table name="#power">1000</table>
<set name="operateType" value="OP_ACTIVE"/>
<set name="analog_skills" value="1306;1305"/>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#magicLevel">99</table>
<table name="#mp_consume">116 112 108 104 100 96 93 89 85 81</table>
</enchant>
<enchant type="2" name="power">
<table name="#power"> 1010 1020 1030 1040 1050 1060 1070 1080 1090 1100 </table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<effect instant="true" name="RestoreCP" value="#power"/>
</for>
</skill>
<skill id="1305" levels="5" name="Pa'agrio's Honor">
<table name="#power">616 636 654 671 687</table>
<table name="#magicLevel">66 68 70 72 74</table>
<table name="#mp_consume">214 222 228 233 239</table>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="affectLimit" value="50;50"/>
<set name="icon" value="icon.skill1305"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_CLAN"/>
<set name="skillRadius" value="900"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect instant="true" name="RestoreCP" value="#power"/>
</for>
</skill>
<skill id="1306" levels="6" name="Ritual of Life">
<table name="#power">745 770 795 817 839 858</table>
<table name="#magicLevel">64 66 68 70 72 74</table>
<table name="#mp_consume">104 108 112 114 117 120</table>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="5000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="icon" value="icon.skill1306"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect instant="true" name="RestoreCP" value="#power"/>
</for>
</skill>
<skill id="1001" levels="15" name="Soul Cry">
<table name="#pAtk">1.02 1.03 1.04 1.05 1.05 1.05 1.05 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2</table>
<table name="#pDef">1 1 1 1 1.05 1.05 1.05 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2</table>
<table name="#mAtk">1 1 1 1 1 1.05 1.05 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2</table>
<table name="#mDef">1 1 1 1 1 1 1.05 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2</table>
<table name="#pSkillPower">1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05</table>
<table name="#mpConsumeTick">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
<table name="#magicLevel">1 14 25 35 40 48 56 60 66 72 78 85 90 95 99</table>
<table name="#mp_consume">1</table>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill1001"/>
<set name="operateType" value="OP_TOGGLE"/>
<for>
<effect name="ManaDamOverTime" interval="1" value="#mpConsumeTick">
<mul order="0x30" stat="pAtk" value="#pAtk"/>
<mul order="0x30" stat="pDef" value="#pDef"/>
<mul order="0x30" stat="mAtk" value="#mAtk"/>
<mul order="0x30" stat="mDef" value="#mDef"/>
<mul order="0x30" stat="pSkillPower" value="#pSkillPower"/>
</effect>
</for>
</skill>
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