07.03.2017, 21:16 | #1 |
Спонсор Арены
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skill id="1605" (FIXED)
[06.03.17 13:00:13:284] INFO gameserver.GameServer: =================================================
[06.03.17 13:00:13:287] INFO gameserver.GameServer: Project Revision: ........ L2s [22309] [06.03.17 13:00:13:287] INFO gameserver.GameServer: Build Revision: .......... 10063 [06.03.17 13:00:13:287] INFO gameserver.GameServer: Update: .................. Classic 1.5 [06.03.17 13:00:13:287] INFO gameserver.GameServer: Build date: .............. 2017.03.05 22:38 [06.03.17 13:00:13:287] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_121-b13 (Oracle Corporation) [06.03.17 13:00:13:287] INFO gameserver.GameServer: ================================================= Почему то, при условии mul, скил не дает увертку от скилов: Код:
<skill id="1605" levels="3" name="Dual Weapon Defense"> <table name="#magicLevel">41 54 67</table> <table name="#pSkillEvasion">1.3 1.35 1.4</table> <table name="#avoid_skill">1 2 3</table> <!--TODO: Check.--> <table name="#mp_consume">15 18 21</table> <set name="icon" value="icon.skill1605"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="avoid_skill"/> <set name="magicLevel" value="#magicLevel"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <cond msgId="113"> <using kind="Dual Sword"/> </cond> <for> <effect> <mul order="0x30" stat="pSkillEvasion" value="#pSkillEvasion"> <using kind="Dual Sword"/> </mul> </effect> </for> </skill> Код:
<skill id="1605" levels="3" name="Dual Weapon Defense"> <table name="#magicLevel">41 54 67</table> <table name="#pSkillEvasion">1.3 1.35 1.4</table> <table name="#avoid_skill">1 2 3</table> <!--TODO: Check.--> <table name="#mp_consume">15 18 21</table> <set name="icon" value="icon.skill1605"/> <set name="reuseDelay" value="300000"/> <set name="hitTime" value="1000"/> <set name="mp_consume" value="#mp_consume"/> <set name="ride_state" value="NONE"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="avoid_skill"/> <set name="magicLevel" value="#magicLevel"/> <set name="hitCancelTime" value="500"/> <set name="target" value="TARGET_SELF"/> <set name="skillType" value="BUFF"/> <set name="operate_type" value="A2"/> <cond msgId="113"> <using kind="Dual Sword"/> </cond> <for> <effect> <add order="0x40" stat="pSkillEvasion" value="#pSkillEvasion"/> <using kind="Dual Sword"/> </mul> </effect> </for> </skill>
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